Ok Eazy...Now that you have schooled me. School me.
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posted09/09/2007 10:14 PM (UTC)by
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Maverick3176
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08/09/2005 02:35 AM (UTC)
Ok Eazy you were really bringing it to me today. I notice there were particular weapons you had in your arsenal that I cant do. It honestly feels like you are playing a different game than i am.

1. special off the deep kick (I can do this with a few characters Hotaru, darius etc.)
2. The combo off the deep kick (deep kick right into a dial combo)
3. Jump to the other side and go right into a combo with no delay its like you never hit the ground


2&3 are the ones I need to learn the most. I actually watched you and tried this for almost our entire series. Even going so far as to pick whatever characters I saw you do this with and attempt it. I could never even come close to doing 2&3. At first I thought maybe I wasnt jumping deep enough for 2, but then I saw you hit me in the top of the head with sindel and go right into her combo. I was like wtf. You combo so quick when jumping to the other side. So quick even when I know its coming I cant parry. Please tell me how the hell you do this. It might be lag....but i thought the jump kick into a special was lag but even I can do this to anyone. Please advise. Also what characters are best at this. Damn you should be writing a damn guide...not Red
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redsaleen02
08/09/2007 02:51 AM (UTC)
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LOl, get it through ur fucking head. ITS ALL ABOUT LAG. yes everyone can do it, but not everyone can do it as good. ur conn is to fast, u wont be able to do them like easy, when ur near a wall it will be find, mid screen good luck.

the reason why it looks like hes attcking u before he lands, is cause on ur screen he is.

minor recovery frames get erased " no they arent really erased just seem that way on the guys screen getting fucked from the lag"

dont waste ur time with dks, unless u plan on getting dsl.


optimium online + dk + = U getting fistrated, cause they wont work unless u hit the perfect dk without missing it. when the lag is worse, u can hit a general area.
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Maverick3176
08/09/2007 03:50 AM (UTC)
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Was the title of this thread "Redsaleen bitch more about lag" or was is "Redsaleen complain more about this game" or "Red teach me something" ...NO IT WASNT...it was directed at Eazy for others to hear. Red sit down now...grown folks are talking.
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redsaleen02
08/09/2007 03:54 AM (UTC)
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and u are to fucking dumb to realize, it dont matter what u do, u cant do what easy does with your connection at a constant pace. its not possible no matter how hard u try.

when easy dks his guys drop instantly, urs dont... are u that blind to see it on ur screen that its not the same.

sometimes u hav to be the dumbest person on this site. the reason people do things u cant seem to do its cause of connection. say what u want, think what u want, practice all u want, u cant do it .. u keep trying to fit that square in that round hole.

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Maverick3176
08/09/2007 04:07 AM (UTC)
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Red you continue to give proof that you are hands down the biggest dick on this site. As I said before this was not directed to you TROLL. When I ask for your opinion I will go to your weak ass website (mkshittyguides.net). I didnt ask your opinion. Let me give you a tip about being great. To become great you dont talk to people who arent. You talk to people who are. You clearly ARENT (and this is why your website is a waste)...so therefore stfu. You are a useless joke to me. Now please dont waste the energy writing back. I dont care about your weak opinion. I asked Eazy....if Eazy says its just a lag thing...then so be it. That will open a dialogue between me and him. I have no need to talk to you. You have studied every aspect of this game and broken it down frame by frame and yet you are just average. You are jealous that I am asking Eazy and not your retarded ass
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GTrax
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08/09/2007 08:56 AM (UTC)
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Good thread, Mav. I like the title because that was exactly how I felt the other day after playing E.
I have two main questions here and I'd like anyone who's able to perform drop kicks followed with a combo online mainly Eazy and now Mav (now that you're able to do it with Hotaro)

1. Apart from Eazy, has anyone else been able to execute those stuff online.

2. If your answer is 'yes' to to Q1, can you do the same thing offline?

---------------------

If the answer is 'no' to Q2, then I'll be more inclined to listen to Red's explanation since he's the guru at analyzing these stuff.

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redsaleen02
08/09/2007 10:54 AM (UTC)
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no trax u can not dk offline, on near a wall with certain guys and its not even close to the same.


yes u can dk into dials, specials, launches online


dk puke bo
dk sticky fingers smoke
dk 22111 bo
dk spear scorp
dk lift ermac/ kenshi


its just alot easier for some to perform cause of the way there guys recovers faster from the deep kick.

near a wall these are the easiest to perform, anyone can do these near a wall, it dont matter ur connection, its the one mid sscreen that certain players can do easier than others.
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GTrax
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08/09/2007 11:06 AM (UTC)
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Thanks Red!

I still would like to hear from more people who are actually able to perform drop kick combos online. It'd help me understand this better.

Also, how do you initiate parry when combo is already in full swing. So you go from block to parrying. I've done this a number of times but I have no idea how I did it. This could complete my game. Red, you should know this one.

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eazytobeat
08/09/2007 03:21 PM (UTC)
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mav and trax...

yes, anyone can perform deep kicks into specials and combos. the lag affects where you land the kick, but after 1 or 2 attempts, you can figure where you're supposed to land it to get it consistently. the guys that i took time to let them practice on me as i coached em a little bit (gerchap, pig, smokeout, quest, and red too) were able to do them consistently on me. some moves are harder to land than others. the ones that have a lunging effect are a lot easier (tanya's 2 in first stance, drahmin's dial, lunging specials like hotaru's, kano's, mokap's, jarek's, nightwolf's etc.).

mav, connect with me again it i'll fire up the mic and I'll show you, our connection is a strong one we're both able to land very tight air moves(almost like mine and quests- that's near offline type). so learning it vs me, on any weaker connections they'll be easier to land.

and btw, deep kicks into specials and combos CAN be done offline. i'm down to landing them about 20% of the time now. difficult, but doable anywhere on the screen. it would still create a tough situation for the opponent because how i'm timing them either effectively lands the deep kick, or it doesn't hit at all which goes directly into 50/50 situation.
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Check
08/09/2007 03:58 PM (UTC)
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here are a few from offline, doesnt really teach u anything

Hotaru 45%
http://download.yousendit.com/EB79AB852CE15EF1

Raiden 38%
http://download.yousendit.com/42F155080CE4EB6B


and landing them 20% is absurd, its more like 5% if youre lucky. it depends on the character.

online they land 100% of the time, no questions asked. just do the jumpkick as low as it would possibly connect without doing it too low that it doesnt have enough frames to register or collide.

doing it offline somewhat consistent requires sidestepping before you do it, which will never happen in a match. but like i said its easier for some characters then others. but landing them 20% of the time offline is a ridiculous statement. they are not that consistent at all. but some characters are able to do something along those lines.

and just listen to what red about everything, because he is dead on accurate except it not working offline, only thing easytobeat added was depending on the connection, the jumpkick collides different with extreme lag and you dont have as much time to juggle or even juggle period.

easy show me a vid of you landing them 20% of the time offline, cuz i seriously dont believe you, unless its in the corner.
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GTrax
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08/09/2007 04:04 PM (UTC)
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Good shit, Eazy!

So I guess I need to go back to the drawing board to understand this shit works.

Also (I asked this earlier), how do you initiate parry when combo is already in full swing? So you go from block to parrying.

--------------------------------------------

You should open a thread called 'Eazy School'. Then we can enroll to ask questions.


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Gerchap
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08/09/2007 05:31 PM (UTC)
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I can do eazy's stuff, thanks to him of course I've learned all this trick from him

I do Deep kicks and I rarely miss them is just about timing them well after a while you can do it with no problem,

some characters are eazier than others but you have just to know what move to do right after the deep kick

keep playing eazy Mav you will learn a lot

I would say my game play is almost like eazy's we do the same stuff but of course hes my coach... fucking eazy is so hard to beat arrrr.

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Maverick3176
08/09/2007 06:33 PM (UTC)
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ok a few points here.

1. Deep kicks into a special can be done offline and online...I do it with Hotaru and Darius. Red once again you dont have a clue.

2. Eazy...my mic isnt working...but I can watch and see how you time it. So next time we play. Lets practice.

@Trax...you can parry mid combo on certain combo at certain points in the combo. Think of it like this...if you are watching the combo...some moves take longer to actually hit you...oftern those are the ones that you can parry. You better be quick. Some guys (Eazy and Groy especially) know where that point is. I have seen them stop the combo before that strike...in which case you parry and then they combo on you.
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Atari2600
08/09/2007 06:42 PM (UTC)
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Maverick - Its all connection. And it varies vs almost everyone. Deep kick is ONE of those things I test with my programmable controller. I program to the EXACT frame to execute the kick. Certain connections it works 100% of the time, others it barely lands.

All connection.

What works vs Groy doesnt work vs Easy. So its not a skill level issue. Groy is the best defensive player in the game. I can deepkick 50/50 or juggle Groy after a missed or even a BLOCKED deep kick easily.

I started to fool around with the deep kicks ever since Easy kept landing a free throw off a BLOCKED deep kick. So after a few attempts, I nailed the program for the controller and was able to pull it off in the corner a few people....but it doesnt work vs everyone.

All connection.

I also took the time to figure out parry cancel program and is one of those things that work much better ONLINE. Didnt work at all vs GROY, oddly enough, considering the A/C's and deep kicks I can do vs him. I think I need to adjust the timing vs him.

All connection.

Hope this helps.


Check - Offline deep kicks arent that hard if you cancel the recovery. Have you had any more luck with it? I remember you saying you were able to come up with some corner combos with it.

No connection.

Red - If you want to cap some of what Im talking about its cool. I only have been able to set up the programming on the fly up to this point. I could use a test dummy with a good connection like yours. Lets see what happens.
Other than that, I wont be playing much MKA for a while.



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Gerchap
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08/09/2007 08:04 PM (UTC)
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Deep kicks can be performed offline as well but is much HARDER to perform

I was talking with eazy about and he told me he could do it but is much much harder

So I tried as well but is almost impossible to perform but it can be done.
then the answer is: is not about lag cuz you can do it offline its about timing well. the one that says is lag is wrong because when you have the time right its eazy to perform, sometimes is hard to get deep kicks against people cuz they know your game play and they can punish you because of that

thats why You have to mix deep kick + 50-50 or Deep kick+spec. move or combo just your strategy...
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redsaleen02
08/09/2007 09:47 PM (UTC)
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u can parry mid combo any dial after the first hit, yes some are easy but after that first hit EVERY dial that the 2nd hit is not a low can be parried.

if ur talking about parry cancel trax, go to my site, it shows it, if i can do it on a stick than u should have no problems.


as far as deep kicks, on my screen ... dont no if this is like this for everyone... when i think dk, i think of them like mk2 and mk3..

but in mka its not even close, for me to land a dk, my character has to just about be over lapping my oppenents charatcer. if i try to hit them in like the kness like mk2.mk2 i dont land before them, or it just wiffes.
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Atari2600
08/09/2007 09:49 PM (UTC)
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Gerchap - nope. pretty sure its connection. Just like basic air combos. They work vs some others they dont.


If Im using a programmable controller, its IMPOSSIBLE for my timing to be off. I found that the same sequence produces different results depending on who Im playing. So if I played 2 different people and they all stood there holding block, I would get different results. I tried it a million times.



**The offline deep kicks into specials are not performed the same online**



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GTrax
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08/09/2007 10:32 PM (UTC)
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Maverick3176 Wrote:
@Trax...you can parry mid combo on certain combo at certain points in the combo. Think of it like this...if you are watching the combo...some moves take longer to actually hit you...oftern those are the ones that you can parry. You better be quick. Some guys (Eazy and Groy especially) know where that point is. I have seen them stop the combo before that strike...in which case you parry and then they combo on you.

Maverick, I think that's Parry Cancel. Isn't it? I haven't tried PC yet because I'm yet to work out how my game is going to benefit from it.

redsaleen02 Wrote:
u can parry mid combo any dial after the first hit, yes some are easy but after that first hit EVERY dial that the 2nd hit is not a low can be parried.

if ur talking about parry cancel trax, go to my site, it shows it, if i can do it on a stick than u should have no problems.


Red, try and break it down to me. I'm ignorant at this shit.

I'm not talking PC. I'm talking about switching from Block to Parry when your opponent's combo is already is full swing. You guys do it all the time so I'm sure you get what I'm talking about by now.

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Gerchap
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08/09/2007 10:32 PM (UTC)
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Atari yeah i would say its about lag as well

But I can Dk to everyone here on the forums

I can do deep kicks I've performed them to every single guy from the boards

I would say if you have the right timing
after a while it gets part of your game play you would do it every time you want. Ask Quest the other day we were practicing DKs. and I was doing it eazilly some characters are harder than others but as i said when you have the the right time thats not hard.
when the lag is terrible is kinda hard but still you can do it.
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Check
08/09/2007 10:43 PM (UTC)
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ATARI

fuck online, period.


now for the real shit.

can u tell me anything to make them easier? if i tried them 100 times i will land it once. and even sometimes i can land 2or 3 in a row, then not get it at all for hours.

its all ive been doing the past few days, and its gotten me to the point of wanting to quit mka.

i had sareenas 4 knives into 21cs offline, but my stupid ass had to go for 5 knives like an idiot, and now i completly cant do it. i can but its so rare, its hard to stay focused after all those misses.

ill get the first knife, then when i do the second one, it either doesnt come out or i back up and do it and misses.

this is the last combo i want to do before im done with the game, and its been driving me mad ever since i got it. i should of just fucking did the 4 knives EVERYTIME i landed it.

few things i would like to point out to you, to try and help, and just so you know, i know what im talking about, and understand the game fairly. ( im very jealous that you guys can do this offline easily, i wish i knew how... )

1) player 2 glitch - it seems to work better when the controller is plugged into the second side, however, you have less time to react and juggle before they fall, some deepkick combos such as dairous 11f'3 only seem to work for player 1 as well, and not player 2.

2) depends which side the practice character is facing, they can face either side when they backdash, but it only seems to work on each side depending on what end youre standing

3) works best on motaro? would that be a correct statement?

4) like i said sidestepping before you do it locks the camera when you jump, people dont realize that when you jump you are actually moving the camera a little to the side. this leads me to believe it is done with a perfect jump and the same timing.. also sidestepping or even doing it after a 180 would collide better with their hitboxes. doing it straight on will whiff.

5) depends on the character, i know jades is fairly simple

6) WEAPON STANCE- sometimes doing the jumpkick in weapon is easier, such as sareenas 2 in weapon. my newest thing is pressing cs in the air while im jumping in with her and the jumpkick seems to hold its properties from the second stance. its all about placement.

7) PERFECT DISTANCE- this is why i say these things are too damn hard to do or find. you have to be the perfect distance so that one frame the hit connects with matches up on that certain part of their hitbox in which it will collide, like i said, 20%? i just dont see it. not consistently

8) you mentioned buffering specials, this also seems to cancel out the recovery. ( smoke cloud, spin, knives, pretty much anything with bf or ff )


i really wish i knew exactly how it worked. i think i know, but in the corner, its so much easier since the camera has nowhere to go and it will connect more proper. like i said, sidestepping once ( either up or down depending which way you are facing, if your back is to the cam = ss up, other way = down ) seems to work

atari, if u can, PLEASE, cap that sareena combo offline for me. i try it everyday and after a few hours my hands simply cant handle it at all till another day. her 2 in weapon seems to work best, but with the knives you have to be in first to move in fast enough after each one. for first stance, 31 and 2 seem to work the best...


and last things ill say about it

9) i can land the actual canceled recovery, but thats only half the battle, you have to a) react to it b) move in and c) juggle. theres more to it then just mashing 1111 as you land. if u do that, your attack will just come out and miss unless its against the wall. and if u noticed with the raiden combo, i just press it once (4) then move in and 112f2. its different for every character.

10) sometimes even if u land all this, like i mentioned in part 2) it depends which way the practice character is facing, if they are facing the opposite they are supposed, even if u land it clean, they will go flying too far away from u to even pc yourself forward to juggle, let alone have time to do so.

theres so much to it. its crazy, in fact,i wish it did work like it does online, but then it would extremly broke..

any tips with sareena please help, another thing with is the jumpkick cancels out the buffer of bf 2, so you have to start the buffer after the kick connects which most leaves you backing up since its instant. or better yet what i do is jump, f, b, 2, f, 2. for her knives... its driving me crazy.


oh and atari, i love the fact you mentioned parry canceling, noone knows its true potential, not talking about juggles, im talking about using it for 90 seconds and every attack that comes at you misses or gets blocked. i made a bunch of videos showing this last night, i plan on posting them soon. you can even JUTSU using pc on recovery off moves that let u jump instantly or move instantly. you can even cancel out the recovery and parry instantly. by doing pc, attack, then parry. it makes the hits collide at the tip of the attack, leaving a better push and less recovery

using pc, you can avoid anything a person does to you. if they do a mid, since pc creates instant invisable frames. you block them low. throws will get ducked, highs will get ducked. only thing u can do is lows, and even those get be blocked 50% of the time on reaction. they are just the hardest things to recognize coming at you.

in fact, theres something i found the other day with pc midblocks, anytime u pc and someone does a mid, just hold block as you are going down, and youll block the mids low, but heres the catch, for some reason, you are froze in a duckblocking animation till the person who does the mid fully recovers. the only way to cancel the freeze is better reaction time, and letting go of block almost instantly.

when done right, you cant be hit, period, pc jutsu/midblocking/whiffblockign when done in succession with the frames, you can react to anything, since you are ducking, mids take longer to hit, and you can react to those to, if you block high, youre still caught in the invisable frames. add the ability to mixup offense into the game and youre pretty much unbeatable. ( tracking mids and tracking lows, but stick with lows ) only characters that seem nulled by this tactic are mavado and kabals hookswords (u2)

but doing pc on the frame you recover is the nearly the same recovery as jutsu was to mkd. do this, and you avoid everything single attack, are able to react to anything they do and block it, and pretty much be unhitable, add the fact you can parry almost anything after u duck, so they have no choice but to use lows that are not parryable, thats what mka breaks down to


and for the record, armageddon owns the shit out deception, fuck mkd. blocking is screwed up in that game. you block, and try to duck the throws, and still get thrown. thanks to pc jutsu/whiffblocking/midblocking, you cant even be touched now.

i also noticed u said, someone did a deepjump kick into a free throw, these are not duckable, only jumpable unless they jumpover you. same problem that i just described with mkd. you might be able to pc duck, but i doubt it, could be wrong..... this is due to the insanely logn block animations that mk has suffered from since the day it was born. lose the block button and that solves this problem. the block animations are so slow that even if u block before the hit collides, you still get hit =pointless.

ask dan when i played him last time, and what he said afterwards: " i got too confused with those crazy ducks you were doing " when done right, i could do it for 90 seconds and block/react to anything u do as long as i dont accidently a) let go of block or b) accidentally parry


hey trax does that answer your question? lol, well if not, its simply back block down. thats how parry canceling works. it creates invisable frames, and although you dont see yourself ducking completly you are, and it blocks mids while ducking, avoids highs and throws, and pretty anything you can do other then countering my unsafe attacks. plus add in the the ability to create an offense like i mentioned.

pretty much, if i do f1 with raiden, after it connects. using pc jutsu, i can walk up to you and mix up no different then i could in mkd. if u try anything, including wake ups, youre getting punished over and over.

i should have some new matches up pretty soon, and youre gonna see how bad ive broken this game.

plus i have 7 or 8 videos showing all of this

1) midblocking = while holding down tap block and release down, also creates invisable frames, meaning your block animation is completly canceled, if they throw, you can just react to it, and tap down again. if you think they are doing a mid/high, just tap down and block again, and release and press block again.

2) whiffblocking = pretty much the same thing just using pc before it ( and after, like i mentioned, if u keep doing it in succession for 90 seconds, you cannot be hit )

3) pc jutsu = just pc on the first frame you recover, and youll duck instantly. this leads into whiffblocking, midblocking, easy parrys, great 50 50 offense with tracking mids and lows and no risk of getting parried.

4) instant parrys = doing pc, then a attack ( has to be quick recovering moves like u4 in pao for reptile or b2 in nan chuan for raiden ) this makes the hits collide at the tip of your attacks, allowing your attacks to be literally canceled out

5) pc duck jutsu = same as 3) basically, but if u remember in mkd, when u jutsu'd u barely ducked, thats what this is. dont worry i have a vid of it so you can see it.


btw, if u do this vs the smarter AI's such as rain in the battle arena, he will just stand there for 90 seconds as long as you keep doing in succession, and not try to hit u once, only time he will is if you let go block on the wrong frames ( out of succession )


Offline > Online, fuck online.



peace






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GTrax
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"The only way to get all you want is to risk all that you've got!" - Trax
ТраÑ... Ð ̧с а труÐμ СаÐ1⁄4ураР̧
08/09/2007 11:03 PM (UTC)
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Damn Check! That's some comprehensive analysis. Thanks for defining Mid Combo parry. Ima try it now.

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PumkinKing93
08/09/2007 11:06 PM (UTC)
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hey
check do you even play online?
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Check
08/09/2007 11:30 PM (UTC)
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GTrax Wrote:
Damn Check! That's some comprehensive analysis. Thanks for defining Mid Combo parry. Ima try it now.

Trax


no problem dude, the videos will help greatly when i make the thread, it will change the way the game is played just like jutsu did in mkd.
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Check
08/09/2007 11:32 PM (UTC)
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PumkinKing93 Wrote:
hey
check do you even play online?


not unless my 3 in shotokan hits mid on u and yours doesnt on me.

i play offline, REAL MK. but occasionally ill play a few people that ive played or known for years.
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Check
08/10/2007 12:00 AM (UTC)
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heres a quick preview of one of the videos in the thread ima make it

http://download.yousendit.com/CE2AF7CD424AEC54

thats whiffblocking, u can do this the whole round not be hit, every time it did a move, i reacted to it. highs i blocked high, mids i blocked low. or even high it doesnt matter, since my block animation is canceled out ( recovering like it should ) i can react quicker and block anything.

only reason i fucked up is because i accidentally parried at the end.
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