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mkflegend
08/10/2007 12:14 AM (UTC)
0
Check Wrote:
PumkinKing93 Wrote:
hey
check do you even play online?


not unless my 3 in shotokan hits mid on u and yours doesnt on me.

i play offline, REAL MK. but occasionally ill play a few people that ive played or known for years.



You've played some guys from here offline in MK?

Do you live in NYC? It's fun playing offline, I did against Gerchap, Wu, Pig and Stretch last year in MKD, it was fun.
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eazytobeat
08/10/2007 04:29 AM (UTC)
0
mav, the microphone on your headset works as i can hear everything in your background, animals and all tongue. I'm guessing the earpiece is what isn't working for you. what you do is go to options instead of xbox live on the main menu of MKA, then go to audio then lower ALL of the audio levels down to almost nothing. then, go into XBL then hit the black options button and change voice to "TV". I'll hear you just fine and you'll hear others loud and clear through your TV speakers.

I'd like to play a full roster series with you too. maybe 10 matches of practice, then some games.

*edit*

Check, after reading your dismissing message about what i said i went in to practice mode to calculate my success rate with offline deep kicks into other moves. I'm telling you, i AM averaging 1 out of 5 attempts. that's 20%. there was one set where i counted out of 10, SEVEN successful connections (wish my cap card worked with VISTA)! I tried for about 10 minutes before i started getting invites. and 1 out of 5 is what i averaged. i haven't really pinpointed (haven't tried) to figure out exactly what cancels the recovery frames, all i know is that if i try to land ONLY a jump kick without attempting anything afterwards, i can NEVER get the guy to immediately land like during online play. however, if i do ANYTHING during or immediately following the jump kick (buffer a special, press another button other than the one i used to perform the kick [possibly even the same one, haven't tried], etc) i can get the guy to land immediately. of course, executing a fancy combo after that isn't easy, unless it's initiated with a popup hit. also, (you might wanna try this) i noticed that during that set where i got 7 out of 10, i was using scorpion and holding forward the ENTIRE time after initiating the jump and hitting 1 repeatedly in weapon stance (in the middle of the arena).

the others where i averaged 1 out of five were with scorp's special spin kick and teleport; the spear i couldn't get to work, even though the recovery frames WERE cancelled, the spear just wouldn't catch the guy. I also tried kabal's jkick into dash, that was surprisingly easy- again 1 out of 5 or better. another clue on the timing is that i the way i'm timing it (for the most part) either has me land it correctly or it doesn't kick the guy at all.

you said it yourself about averaging 20% success:

Check Wrote:
but landing them 20% of the time offline is a ridiculous statement. they are not that consistent at all. but some characters are able to do something along those lines.


"ridiculous"? "absurd"? my man, this surprised me coming from you. if you were to tell people about figuring out a way to keep a guy in the air forever or freeze them into a matrix looking position and people said it was ridiculous, you would laugh at them 'cause you know what you're talking about and have already peformed it numerous times. the same thing was said about 33's and deep kicks, then i passed 'em on to red and others on the box and people don't say that anymore. you of all folks know that there's almost always more stuff to discover. those who know me and play me know that i'm a straight forward and honest guy.

no need to make things up.

later!
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Maverick3176
08/10/2007 02:38 PM (UTC)
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Eazy...are the players in your sig the ones you are great at? lol. Anyway, wow kinda of embarrassed that peeps can hear...I say some fucked up things sometimes....LMAO. But anyway...sounds good...think I would want a longer jumpkick practice session...but being that you are the teacher you can set whatever terms. I didnt know my gameplay inspired you to want to have a long series with me. lol. Let me know when you will be on.
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GTrax
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About Me
"The only way to get all you want is to risk all that you've got!" - Trax
ТраÑ... Ð ̧с а труÐμ СаÐ1⁄4ураР̧
08/10/2007 03:23 PM (UTC)
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Maverick3176 Wrote:
Eazy...are the players in your sig the ones you are great at? lol.

Come on Mav, there are only a handful of characters in that sig.glasses
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Atari2600
08/10/2007 04:01 PM (UTC)
0
Actually I can land the deep kick into special offline about 80% of the time with Nightwolf...

Nightwolf first stance is very easy to land the deep kick. For some reason it works better than other characters using the following techniques....


Check - try this....do a standard jump kick 1st...then step forward a bit and follow up with a deep kick as they are getting up... I found this is the easy way to set up for the deep kick into special MID SCREEN...If you look closely enough when the 2nd kick lands, they pop up off the ground higher than normal....I think you just have to hit them as they are recovering...

This is another very easy deep kick set up with Nightwolf...B+2 I think....his pop up where they land on their heads. Works best in the corner if you attepmt to connect the kick as soon as you hear a thud..

This method I can Deep Kick into AIR COMBOS from weapon stance OR I can d/k into dail 1,1,1 (1st stance) and continue with an air combo...RIDICULOUS DAMAGE. I can do a simple A/C combo for an EASY 90%. Never tried the stuff you do in the corner though. You probably could pull 100%+ EASILY.


Easy - To cancel the recovery you have to press a different button than the one you used to d/k while you are still in the air and you will drop faster. Using the programmable I was able to figure out the exact frame I have to hit, but without it, you're better off button mashing right before the special. You right, you need to do this online, you automatically drop.


**I realize Im going to have to eventually put up or shut up so I am going to record a few things with my DVD burner. I dont know what to do with the dvd after that. I guess I'll try youtube or something. Give me a day or so to figure out how to upload**
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eazytobeat
08/10/2007 05:28 PM (UTC)
0
Maverick3176 Wrote:
Let me know when you will be on.


hey, i'm on right now... 12:30pm central. as far as the sig goes, gerchap simply surprised me with one. cool huh?

*edit*

hmmm... check and atari, you might find this interesting... i just found something else: i was trying more stuff with drahmin offline, and i realized that just a simple dpad movement can also cancel the recover frames on a jump kick.

here's how i found this:

while trying to do drahmin's jkick into rising punch special i realized something on the commands showing on the screen. they looked like this:

(jump)
A



X
X
X
X

and nothing would happen. over and over i tried. then, i started getting it consistently (again 20-50% success) and i saw the inadvertent difference in my command:

(jump)
A



↓ <<<<<<<
X
X
X
X

and i was getting it a lot. i did the same with kenshi's and ermac's lift too. that extra "down" movement was cancelling the frames, but not interupting the command for the special. interesting...
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eazytobeat
08/10/2007 11:13 PM (UTC)
0
maverick, i've been hosting and inviting for a while showing offline so no one else can join but you disappeared!
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PumkinKing93
08/10/2007 11:41 PM (UTC)
0
i can land deep kick speacial with hotaru a lot when ever i try
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Check
08/11/2007 03:29 PM (UTC)
0
eazytobeat Wrote:
also, (you might wanna try this) i noticed that during that set where i got 7 out of 10, i was using scorpion and holding forward the ENTIRE time after initiating the jump and hitting 1 repeatedly in weapon stance (in the middle of the arena)



first of all, i would like to apoligize for my bad choice of words. i based my opinion solely on my ability, which im sure you can relate to in skill/intelligence level.

i wasnt knocking your ability, more or less, i just wanted to know how you were doing it. so my choice of words were being based on that till i saw.

after your great informative post. i went ahead and tried this holding forward thing and it works. this is how its done. its called step canceling. sort of something red found in mkd, but i perfected with such characters as kobra. ( d3 f d3 f d3 f d3 f d3 f d3 etc ) by doing this you can cancel into moves faster.

basically jumpkick combos are a glitch offline, where as online they are common.

id like to thank you once again for your help, and i hope we are still cool eazy2beat. i respect you very much, and i never doubted your honesty, was just hoping to find out your secret.

great job, great great job.

thanks again

later

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Check
08/11/2007 03:36 PM (UTC)
0
eazytobeat Wrote: "over and over i tried. then, i started getting it consistently (again 20-50% success) and i saw the inadvertent difference in my command"


(jump)

A







↓ <<<<<<<

X

X

X

X


"and i was getting it a lot. i did the same with kenshi's and ermac's lift too. that extra "down" movement was cancelling the frames, but not interupting the command for the special. interesting..."





very nice, this is part of what i was saying about sareenas knifes in my first post ( jump, f, 2, b, f, 2 ) like u said, u were doing because the jumpkick was canceling the inputs. i really dont think you have to do anything else other then hold forward like you first said. it may be different character to character. try rain, his jump seems to be noticably different.

so you tapped down, instead of holding forward. to me it shoudnt matter, like i said, when u jump, you actually move the camera a slight bit, so maybe tapping down locks it back.

if you jump straight forward and dont move the camera at all, i think all you have to do is hold forward man.

still, i will test it out after i get this sareena combo now

try and get your capture card fixed eazy

and i must say, you guys over here at xbox have a very tight knit community.

keep it up. and thanks for all your help and dedication.
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Check
08/11/2007 03:46 PM (UTC)
0
Atari2600 Wrote:
Actually I can land the deep kick into special offline about 80% of the time with Nightwolf...

Nightwolf first stance is very easy to land the deep kick. For some reason it works better than other characters using the following techniques....


Check - try this....do a standard jump kick 1st...then step forward a bit and follow up with a deep kick as they are getting up... I found this is the easy way to set up for the deep kick into special MID SCREEN...If you look closely enough when the 2nd kick lands, they pop up off the ground higher than normal....I think you just have to hit them as they are recovering...

This is another very easy deep kick set up with Nightwolf...B+2 I think....his pop up where they land on their heads. Works best in the corner if you attepmt to connect the kick as soon as you hear a thud..

This method I can Deep Kick into AIR COMBOS from weapon stance OR I can d/k into dail 1,1,1 (1st stance) and continue with an air combo...RIDICULOUS DAMAGE. I can do a simple A/C combo for an EASY 90%. Never tried the stuff you do in the corner though. You probably could pull 100%+ EASILY.


Easy - To cancel the recovery you have to press a different button than the one you used to d/k while you are still in the air and you will drop faster. Using the programmable I was able to figure out the exact frame I have to hit, but without it, you're better off button mashing right before the special. You right, you need to do this online, you automatically drop.


**I realize Im going to have to eventually put up or shut up so I am going to record a few things with my DVD burner. I dont know what to do with the dvd after that. I guess I'll try youtube or something. Give me a day or so to figure out how to upload**


atari once again, good shit man, i love it

let me reply

the step FORWARD, this might in certain stances ( certain characters ) i usually take a step BACK, then jump. it is true, espicially when doing it in the corners, you have to be real close to them when u do it, and not far away.

as of now, the best method to use is JUST HOLD FORWARD the whole time. the only bad thing is not being able to buffer certain things i like want to ( THE KNIVES ) but ill see how it goes

im really looking to land this knife combo again. hope it works out

you also mentioned "as they are getting up" do u mean after a jumpkick doesnt cancel? thats always been my old way of doing it. it does seem to help a bit. but not for a consistency type of thing. its like missing them constantly then just being able to react to the one you get.

anyway

yes yes yes, i love those air combos off the deep kicks in the corner, online you can do them midscreen. its some great shit no doubt about it

all the 100% corner ones were not using just deepkicks into air combos. they were(are) doing the deepkick, then 3 hit wall combo, then jumping up and doing them. guarentees 100% for every character, even kai. ( 100% exactly )

as for your answer to eazy, to make things simple, just press 1, 1, 1, on the very next frames in succession to each other, you can REALLY see this in the raiden combo i posted on page 1.

get that shit working dude, in fact, send it to me when ur done, and ill take care of it, same goes to eazy and anyone else.

sodano49@aol.com

AIM: sodano49

later
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Check
08/11/2007 04:25 PM (UTC)
0
wow you guys are never going to believe this

first off, i got the sareena combo.. 59%, thanks

now for the real shit

wow, where do i begin? first off, the holding forward part is really just so u dont miss the juggle, that part i have figured out, it also cancels even with jumpkick, so there is no landing frames

i took the ideas of everyone, and i think you guys are gonna love this

the secret to doing it CONSISTENTLY, is jump while ducking!!!!

for some reason, i can do it 20-50% of the time ( haha ) now by doing this, but there is more it that i shall explain

first off, atari, you are a genious

YOU HAVE TO TAKE A STEP FORWARD FIRST

then duck for a second, and jump while ducking.

then just time the jumpkick right, and thats it!!

you can be literally standing next to them after you move in the step. duck, then jump, AND YOU WONT JUMP OVER THEM.

this is the secret

i will upload sareenas in a few minutes, but first i wanna go get the rest ive been trying that i gave up on.


thats it guys!!!! thanks for all the help!!!

are any of you guys interested in doing a jumpkick combo movie with me? offline of course, its something i feel i started, but i original was doing it for a ground combo movie for the few characters who exceed their normal combos by small ( and sometimes large ) measures

currently doing reptile now, after this ill upload.

just make sure when you jump YOU ARE DUCKING COMPLETLY at least for a good second.

i think what its doing is canceling the start up frames since the jump isnt actually complete. youll notice it doesnt go high enough, and looks sort of like it does online to be honest!
peace guys
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Check
08/11/2007 05:05 PM (UTC)
0
Sareena 59%
http://download.yousendit.com/E3D5FBFD637E1E33

Reptile 39%
http://download.yousendit.com/0CF089CF6817AC2D


the step forward, while not always neccesary. ( can be a step back ) locks the camera before u jump/duckjump. if youre able to you can just duck and jump, then cancel.

was just trying it with dairou, and i CANNOT GET IT ALL. his jump seems extremly slow. it works, but his is nearly impossible still for me to do. ill try it on p1 since i know his is easier for p1.

i can get at least 4 in a row with reptile now, it is extremly character dependant, the faster the stance, the more effective it works.

enjoy, and thanks again for the help
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redman
08/11/2007 05:10 PM (UTC)
0
Maverick, i just played you brah.


ALMOSTASSASIN69 = GT.


You lost connection...
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Maverick3176
08/11/2007 06:39 PM (UTC)
0
@AlmostAss.... hmmm dont really remember...r u any good?

@Eazy...thanks alot bro. You are truly a guru at this game. Learned quite a bit deep kick, 33, sub and Kobras dash, 33 to 50/50. The deep kick shit is not easy at all, which amazes me how you incorporate it into an actual game. I am not sure I will be using it in a game against hi level comp yet, however, I will be practiciing with it.

For those who think its all about connection. NO its about timing and understanding which moves could be used off of it. Connection may allow it to happen, but everything Eazy did to me I did to him...the ones I couldnt was only because I didnt have the timing of it. Kudos to Eazy.
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GTrax
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About Me
"The only way to get all you want is to risk all that you've got!" - Trax
ТраÑ... Ð ̧с а труÐμ СаÐ1⁄4ураР̧
08/11/2007 07:01 PM (UTC)
0
Man! This is a damn good thread!

I haven't even started dissecting the first set of posts. I'll try all these shit really soon. Thanks for sharing all the info (Eazy, Check and Atari).

Trax
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redsaleen02
08/11/2007 08:08 PM (UTC)
0
we said it dont matter about conn to be able to perform it, the connect factor comes into play on how perfect u have to be with ur dk.. connection plays a roll is where u do the deep kick, certain players have move room for error, thats why we said connection comes into play and u will see what i mean when u try to do it in real games.

33 into 50/50?? theres no 50/50 when ur in the air .. 33 let them land to try and reset the combo, well i think they can wake up if u let them land making it not a 50/50 situation.
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Check
08/11/2007 08:30 PM (UTC)
0
redsaleen02 Wrote:
we said it dont matter about conn to be able to perform it, the connect factor comes into play on how perfect u have to be with ur dk.. connection plays a roll is where u do the deep kick, certain players have move room for error, thats why we said connection comes into play and u will see what i mean when u try to do it in real games.

33 into 50/50?? theres no 50/50 when ur in the air .. 33 let them land to try and reset the combo, well i think they can wake up if u let them land making it not a 50/50 situation.


exactly dude, not sure what this dude maverick is talking about. its a 100% guarenteed no questions asked. even when i saw u do it to yourself with 2 xboxes i can see its just a natural part of online. but im sure its a LITTLE bit harder with a 4 star connection

however red, i told u about this a looong time ago.its not a 33 mixup, its a 11 mixup.

jump in with 11is a great 50 50 afterwards, its a free throw if they duck, if they jump back you can catch them in the air, great for drahmin, i never really wasted my time past that. if i land 33/11 youre getting the full combo, not gonna waste the hugest part of the combo ( the ground ) for a 50/50 mixup.

good for offline, waste for online

and thanks alot to gtrax, much appreciated bro.
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Maverick3176
08/11/2007 11:13 PM (UTC)
0
I will just say this Red. Eazy and I apparently had equal room for error. With practice I was able to do some of the moves easy. Eazy is able to do them almost at will. He was also able to do it consistently. It takes skill there is no doubt but it is something that can be done. That was made very clear to me in the session I had with Eazy. I dont know if I am skilled enough to fully mix that into my gameplay....but I am going to try. Red...cant believe I am saying this to you, but you should broaden your horizons and try to incorporate this into your game.
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Maverick3176
08/12/2007 01:16 AM (UTC)
0
God damn. Omerta C has now incorporated jump kick combos and the 50/50 options the go with it. I couldnt incorporate the jump kick too mch. However, for the first time I incorporated 33 into my arsenal. It definitely made some of my character EVEN more dangerous (Frost). He was whoopiong my ass with the jump kick. He beat me 7-0. Then I made some adjustments...think the final score was 11-8 him.

The jump kick makes this a totally different game
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redsaleen02
08/12/2007 01:35 AM (UTC)
0
i do use them mav, kabal dk spin... 71% have a nice day.

but like i said, for me vs people mid screen dk into dials miss.

i say what i say about lag effecting it, cause i can do bo dk puke puddle with my connection, and vs CERTAIN people the smoke dk cloud repeat dont land.

near the wall they never miss, mis screen no shot.

plus the kick also is a factor.


ashras dk into f1 is good cause of her kick

dk into specials like the dash, kira/kano ball, hotrau fly kick and other are easy.

but dk spear, dk into dart kick, dk into puke are harder.

think what u want, but try it on guys like omerta, duke giga, nightwolf1234, mesofly, and u will see how easy u land with no recover frames and see how diff it is for u vs conn like mine, chaos, and doohoos.
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Atari2600
08/12/2007 01:50 AM (UTC)
0
Maverick3176 Wrote:


For those who think its all about connection. NO its about timing and understanding which moves could be used off of it. Connection may allow it to happen, but everything Eazy did to me I did to him...the ones I couldnt was only because I didnt have the timing of it. Kudos to Eazy.


Not timing bro. Remember I have the programmable. I dont have timing issues. I program a sequence into the controller, jump into deep kick. The timing NEVER changes no matter how many times I do it.

Now that we have a constant, why do I have different results??

Not just missing the kick, but more importantly what happens when they block my deep kick??? How fast do I recover? Easy recovers fast enough after I block his d/k to steal a throw vs. me. I recover fast enough to steal a throw vs. GROY.

Connection.







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PumkinKing93
08/12/2007 04:35 AM (UTC)
0
numbers and paragraphs like no tom.
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eazytobeat
08/12/2007 10:57 AM (UTC)
0
Check Wrote:
id like to thank you once again for your help, and i hope we are still cool eazy2beat. i respect you very much, and i never doubted your honesty, was just hoping to find out your secret.

great job, great great job.

thanks again

later



of course we're cool! i just thought i'd smack some sense into you cause i knew you'd master it quickly once you got ittongue

excellent sareena combo and great find on the ducking before the jump

2 things- gerchap and i were talking about this a while back, being that we're both major jumpaholics, we had notice that sometimes the peak of some jumps would be at about half the height of a normal jump, like there was an invisible ceiling there, but we didn't know why... perhaps this is the answer (however i didn't find it necessary to take the step forward first, just duck, then jump+duck)....

also, as far as holding forward- i noticed holding back also works. I actually pulled off the 59% sareena combo as well with it (hard though). it's amazing how the last three hits take like an extra 25%! i only landed it once, but was able to land a few times dk into 4 knives into throw, but it wasn't near the same in damage.

another thing, i noticed that when i have trouble cancelling those recover frames with a certain character, I'll switch stance and i can pull it off easier. I was able to do it with dairou no problem with his weapon out.

finally, shao khan's deep kicks are UNUSUALLY easy, and motaro's are near (if not) impossible to perform (at least for me so far).

oh, and i finally got scorpion's dk into spear in the middle of the arena!

thanks for all your contributions Check!

redsaleen02 Wrote:

33 into 50/50?? theres no 50/50 when ur in the air .. 33 let them land to try and reset the combo, well i think they can wake up if u let them land making it not a 50/50 situation.


yes, he meant 1,1 into 50/50.

Atari2600 Wrote:

Not timing bro. Remember I have the programmable. I dont have timing issues. I program a sequence into the controller, jump into deep kick. The timing NEVER changes no matter how many times I do it.

Now that we have a constant, why do I have different results??



atari and mav- you're both right. if you've got the timing down, you will be able to perform it EVERY TIME... against THAT guy. against someone else, the timing might be different, but it will be consistent. same variable as it is in other areas of the game.

Atari2600 Wrote:

Not just missing the kick, but more importantly what happens when they block my deep kick??? How fast do I recover? Easy recovers fast enough after I block his d/k to steal a throw vs. me. I recover fast enough to steal a throw vs. GROY.


atari, it's not free! you can jump or use a buffered backdash... try it! i've escaped those in the tightest of situations.

finally...

that was a good practice session mav. you caught on very quickly! now let's get a big series ingrin
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Maverick3176
08/12/2007 07:23 PM (UTC)
0
Atari...connection impacts EVERYTHING in the game. I mean I cant do a simple juggle if the connection is bad. But just like Eazy says after you figure out the timing for the connection then its doable.
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