Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
01/04/2013 01:23 AM EST
Words cannot express how much I hated this game. The characters moved like action figures and the way they switched fighting styles was lazy. What pissed me off the most was that the attack buttons made ZERO sense. Where in one style X (on a PS2 controller) would be a punch while in another it would be a kick, it was beyond frustrating and inconsistent. This was the most hyped I had ever been for a fighting game until this year when Tekken Tag 2 came out, and I was severely disappointed.
However, the months leading into the release though were so amazing and so much fun. I remember during E3 when they shadowed the character select screen and everyone was doing their best to try to figure out who was who and what the new characters looked like. The nostalgia was great and I wish we could go back to those times. To me that was 1000x more fun than the game itself.
If it tastes like chicken, keep on lickin'. If it smells like trout, then get the f*** out!
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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
01/04/2013 03:33 PM EST
Mick-Lucifer Wrote:
I think the biggest tragedy of killing Liu Kang off was not sticking with it.
If they'd really committed to killing him off, we'd probably still be talking about it as one of the biggest moments of the series! A major milestone around which a lot of the series could've grown, rather than the passing thought it is now.

It was the perfect storm of a character who still had major relevance to the series, an untouchable quality, but an entirely disposable and tired role that a lot of people were completely sick of. It was the perfect way to take the series forward with maximum impact! You put your title bad guys over in the biggest possible way; elevate overdue heroes like Kung Lao; and arguably make Liu Kang an even bigger legend than he actually was.

I'm of the mind that we never really got to see Liu Kang get the full treatment he deserved, but having him be anchored in the mythology as a dead hero to aspire to could've been a fantastic way to actually develop the character! He was too important to entirely disappear from reference, but the key would've been in the absence -- something that's just about always been to the betterment of MK story.

There'd always be a contingent who wanted him back, but if they'd stuck to their guns, we'd also probably be looking at a lot of the other characters in a different way. It would've been very interesting to see -- particularly in a world without the 2011 rewrite. A great chance to start making first-person legends of the characters we've spent the last twenty years with, perhaps with the objective of finally reaching a new generation of characters.


I really wouldn't mind seeing a new generation of heroes and villians in MK, as long as it's not like Soulcalibur V, where everyone's a clone of a clone.

Hopefully with MK10, The majority of deceased characters will still be dead, and and a healthy set of new characters - four should suffice - could replace them. This time around, I think having Liu Kang in the game as a legend rather than a playable character can prove helpful for the story. The new protagonists will have a hero to look up to, and the veteran heroes (Sonya, Cage, Kai, etc.) will have a legacy to carry on.

Furthermore, if Sub-Zero and Scorpion can remain secondary characters, the new ones will be able to shine, and previously eclipsed characters can finally have their moment.

Let's hope NRS agrees to this.

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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
01/27/2013 03:54 PM EST
I still love this game!! I decided to give it a whirl after all this time and i'm so glad it's stood the test of time. Everything that made it good hasn't been overshadowed by the developments in the past 10 years (oh god has it really been that long?!)

I'm definitely going to stick with playing this for a while, i don't care if anyone thinks i'm behind the times - awesomeness doesn't degenerate.

Particular aspects that i love are the flame effects on Blaze and Scorpion, Reptle's tail, the Test Your skills every 3 matches, the 'new' characters Kenshi & Nitara, all the wonderful artwork unlockables in the gallery, the song 'immortal'... i could go on.
STATE FED LIES CHARM EMPTY EYES. Anon.
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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
01/28/2013 01:53 PM EST
So underrated. Definitely my favorite game in the series. They put so much effort into and it showed.

Rebel. Outsider. Fan Of The Obscure. Politically Incorrect. Spitfire!

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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
01/30/2013 03:56 PM EST
I'm very young compared to all you guys. Deadly Alliance was my first MK game, actually.

And I loved it. I first played it when my friend brought it to my house, and then I got it. In fact, my parents were overprotective at the time, so when they found out you could turn off the blood, they made me do it. sad

But still, I have extremely fond memories of that game. I loved being able to switch between fighting styles, I loved the character designs (Honestly, I thought this game had Scorpion's best look. His Deception costume is a close second. I also really liked Kung Lao's primary outfit with the Shaw Brothers movie hairstyle. Maybe I should cosplay it sometime...), and whenever my friends came over to play video games, it was almost always my first pick. Y'know what, I might go play it in a bit...I'm getting nostalgic.
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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
01/30/2013 07:27 PM EST
@PutYaGunsOn

Never played with Skarlet in MK9. But i scared a friend by using Nitara's bloodspit with blood turned off back in the DA days. Irrelevent, somewhat silly but good ol' memories. Would have loved my mom to be more aware and against my tastes in game back then.
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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
02/02/2013 08:40 PM EST
Deady Alliance was and is a very great game. Awesome BGM music, terrific character designs, great stage artwork, cooking with scorpion, & the best Fatality jingle in the entire series.
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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
02/21/2013 12:41 AM EST
This was the first game I played on my Xbox... I remember feeling so numb as a Liu Kang fanatic when I realized there just wasn't going to be any Liu Kang at all. :(

Kung Lao was fun though. The gameplay I'm sure if still fine, but this game seems irrelevant now.
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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
02/24/2013 05:56 PM EST
"Deadly Alliance", I feel, was like the big *comeback* game, being the first on the then next gen consoles and all, plus a totally revitalised gameplay system, etc. I remember there being a lot of buzz about it (I distinctly remember seeing a trailer for it on the big screen once when at the cinema), pre-ordering a copy at the local video game store and going to buy it in the morning so I could play throughout the day. I must've been 12 at the time, I think.

I think "Deception" improved on a lot of the new stuff that was introduced in "Deadly Alliance" so I prefer it, but the latter was undeniably an important entry in the "MK" series.
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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
02/27/2013 10:53 AM EST
Unpolished, experimental entry that is the closest to my idea of what MK should have been.

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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
02/27/2013 03:52 PM EST
MKDA was amazing. I still remember I was like 4 and my mom just got home from work and surprised me that she had bought it earlier that day. It was a really awesome memory, one that i'll never forget. Then like a year or two later seeing a magazine with Subby's shredder MKD outfit on the cover and freaking out in the middle of the store, lol. Good times.
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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
02/28/2013 09:41 PM EST
It's actually my favorite Mortal Kombat game of all time.

It brought back life to the series after a game that I despised (MK4), which was an awesome concept packed with some badass characters and backgrond music, but it lacked in the gameplay department.

I actually just made a thread about the 3D games and how much I miss them. I started playing MK on MK1 at the arcades (and I still have my MK1, 2 and 3 Mega Drive games, which I still play from time to time), but after several years without playing games (I stopped playing the PS1 in 2000 and I picked up a PS2 in the beggining of 2004) I got a PS2 with this game and 4 other games... I was instantly hooked the first minute I played it... I still love the chracters, settings, ideas and the awesome backgrond music.

It may be a crime to some, but I much prefer this game over MK9, I feel like MK9, as much as it is a love letter to old fans, it is still a nostalgia game, it's a game made for those who didn't care about MK post MK3, and that kind of sucks in a way... we were there, playing the new games, loving the new games they put out, and they made a game to appeal to the old fans (I'm an old fan, but I enjoyed the hell out of Deception and DA, and still do).

I still fire up my MK DA on PS2 and Xbox from time to time, such a gem. smile
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RE: Retrospective: Mortal Kombat Deadly Alliance 10th Anniversary
03/01/2013 01:46 AM EST
Still hoping for some sort of HD collection with MK4, Deadly Alliance, Deception, and Shaolin Monks remastered for current consoles, that would just be really nice to have.