S-S-S-Screen Breaker!
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posted07/20/2004 05:33 AM (UTC)by
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UrbanSmooth
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02/27/2004 10:27 AM (UTC)
This is an idea that I have for a possible future Mortal Kombat game, such as Mortal Kombat: Deception. This would require an 'aggression' meter of some sort. Allow me to explain this concept:

A screen breaker would be a power move executed after landing a series of successful moves. As the player is landing the series of successful attacks, the aggression meter fills (as in MK3/UMK3/MKT/MK4/MKG), and once full, when, and if the player lands the final attack, that attack would turn into a powerful move! So, if the last attack was a punch, a kick, or a special move, said attack would not be the usual 'normal' attack, but, would turn into a hyped-up power move.

The instance that the last powerful attack lands, visually-dramatic effects would take over the screen for a brief moment. A bright light would flash the moment the power move lands, backlighting the players, and illuminating everything else on the screen. Or, something that would look really neat in the background, ala, Marvel vs. Capcom, etc, etc. Also, cracks would appear in the 'screen' in a violent way, depending on the magnitude of that power move.

Don't worry; the cracks would disappear almost instantly.

/me applauds this idea. This is an excellent idea that would add excitement to the overall gameplay of MKD and future MK games. Of course a lot more could and will have to be done to patch up the current MK gameplay engine. However, this idea is pretty awesome.

Comments, questions?
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tgrant
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Currently working on: MKD & MKA - The One Ring Theory
07/17/2004 10:05 PM (UTC)
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I love the idea! I'm thinking it would be even cooler if you could turn the entire combo into a Screen Breaker. Every hit would crack the screen, except the camera angle would switch with every new connecting hit and then shatter each time.

Awesome idea!
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UrbanSmooth
07/17/2004 10:13 PM (UTC)
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Thank you, tgrant. (Let's play some trivia in the trivia channel)

My idea is good, but, hey, your idea is an idea! Let me tell you about your idea, man! What an idea!

However, it would become a tiresome situation if every hit of every combo would put cracks in the screen. That's why I kept my idea limited and added the possibility of an aggression meter.

When the meter is full and the next successful attacks land, that's when things get interesting. Of course, with MK, they would probably limit the amount of hits toward the end of the aggression run to balance things out (no complaint).

Just trying to think of ideas to add some flare to MKD and future MK gameplay.
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Siduu101
07/17/2004 10:20 PM (UTC)
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Great idea bro,keep it coming!
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
07/17/2004 10:24 PM (UTC)
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urbansmooth Wrote:
Thank you, tgrant. (Let's play some trivia in the trivia channel)

My idea is good, but, hey, your idea is an idea! Let me tell you about your idea, man! What an idea!

However, it would become a tiresome situation if every hit of every combo would put cracks in the screen. That's why I kept my idea limited and added the possibility of an aggression meter.

When the meter is full and the next successful attacks land, that's when things get interesting. Of course, with MK, they would probably limit the amount of hits toward the end of the aggression run to balance things out (no complaint).

Just trying to think of ideas to add some flare to MKD and future MK gameplay.


Thanks man. I wouldn't have my idea as a constant thing either. You should be able to control when it happens or have a special Screen Breaker combo that does it. Any other combo would utilise your own idea with the last hit as the screen breaker.
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Dark_No0B
07/17/2004 10:26 PM (UTC)
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I absolutely love your idea homie!

I was actually thinking of something like this a few days ago, basically you have one (or more) powerful attack on your final hit, when the meter if full. Whether its after the combo or by itself, the idea is awesome.

It would be ridiculous if you didnt get any Dragon Points for this idea. This is one of the best threads i have ever seen in a good LONG time.

glasses
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UrbanSmooth
07/17/2004 10:35 PM (UTC)
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Dark_No0B Wrote:
I absolutely love your idea homie!

I was actually thinking of something like this a few days ago, basically you have one (or more) powerful attack on your final hit, when the meter if full. Whether its after the combo or by itself, the idea is awesome.

It would be ridiculous if you didnt get any Dragon Points for this idea. This is one of the best threads i have ever seen in a good LONG time.



Thanks, but, I don't know about dragon points. It's just an idea I thought about. I'm pretty sure people have thought about something like this before, such as you have. I guess the idea eventually came into my mind after seeing the awesome combo videos at Dark Templarz, located here: http://darktemplarz.com/combovids.php

Go check 'em out, I'm pretty sure they'll be hot at ya!
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Dark_No0B
07/17/2004 10:40 PM (UTC)
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urbansmooth Wrote:

Dark_No0B Wrote:
I absolutely love your idea homie!

I was actually thinking of something like this a few days ago, basically you have one (or more) powerful attack on your final hit, when the meter if full. Whether its after the combo or by itself, the idea is awesome.

It would be ridiculous if you didnt get any Dragon Points for this idea. This is one of the best threads i have ever seen in a good LONG time.



Thanks, but, I don't know about dragon points. It's just an idea I thought about. I'm pretty sure people have thought about something like this before, such as you have. I guess the idea eventually came into my mind after seeing the awesome combo videos at Dark Templarz, located here: http://darktemplarz.com/combovids.php

Go check 'em out, I'm pretty sure they'll be hot at ya!


Ye, i've seen those combo videos, there awesome.

An idea like this still deserves Dragon Points though. The majority of people with ideas like this usually do get points.
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TemperaryUserName
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07/17/2004 10:44 PM (UTC)
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It's a good idea. I wouldn't mind seeing the aggressor revived. But instead of creating a super attack or making the character stronger, I think it should so something different with each character.

For example, say you're Shang Tsung, and assume for a second he can morph if he's even in the game. Well, when he successfully fills up his aggressor bar, he can now morph into old sub-bosses temporarily, like Kintaro or Moloch.

Another example, say you're using Scorpion. When his aggressor fills up, he removes his mask and a another meter appears below his life bar. Scorpion can now breathe an insanely powerful fire attack until that new meter runs out.

These are just ideas, though.
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Wanderer
07/17/2004 10:52 PM (UTC)
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I don't like your idea. Well, I don't like the idea the way you perceive it to be executed.

For starters, I absolutely hated the aggression meters in Mortal Kombat Trilogy. It was more or less just a cheap effect to be thrown in. In the realm of 3D and fighting styles, and aggression meter would just overpower characters. Hell, it overpowered them in MKT. Street Fighter and all Capcom games have the engine designed to where each fighter (for the most part) has an equal chance of winning. The super meters in there are nice add-on to quick fighting.

Second problem is that it seems almost too oriented with dial-a-combos. This won't go over well for a lot of people, because dial-a-combos are suck. Basically, it will be like Deadly Alliance plus a super mode. That's uber cheese to me.

What would add excitement is not such a bad fighting engine. If the system was more free (manual) and they actually made a GOOD wall and juggle system, cheap stuff like this wouldn't be needed. If the manual system did come in, an idea like this could be implemented, but until the far off future when MK actually gets that good, forget this.

Edit: Am I reading your topic right, or am I too tired at the moment to interpret what you were origianlly requesting?
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danadbab
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07/17/2004 11:01 PM (UTC)
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Good... idea maybe the Mk team can do a little idea stealing for the next Mk... It should take a large amount of power... w/ the new combo breaker system, if this big combo connects the player doing this should be rewarded...it should take some where between 25-33% of Ur opponent’s life bar. The screen shattering effect would be nice to see as long as it’s short.
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Dark_No0B
07/17/2004 11:02 PM (UTC)
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Very good ideas Temp, thats the way i picture things to. Each character has a powerful attack when the time comes.

For Baraka, i would like him to do fast random slashes at his opponent, kinda like wolverine did in M VS C.

Subzero could shoot out a bigger ice projectile and it would freeze the opponent for a bit longer.

Ermacs Teleknetic slam can slam the opponent 3 times instead of 1. Or he can have a disabling attack.

Kabal could have a powerful random combo that shows his "rush spin" move that he had in MK3. Basically it shows the spin move while he does a really fast combo. It would look bad ass IMO.

I'll post more ideas later.
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UrbanSmooth
07/17/2004 11:08 PM (UTC)
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I like this idea. Well, I like the idea the way I perceive it to be executed, as well as the idea.

For starters, I didn't mind the aggression meters in Mortal Kombat Trilogy. It was more or less an interesting effect to be thrown in. In the realm of 3D and fighting styles, an aggression meter can possibly overpower characters. Why, it added an interesting 'momentum' effect in MKT. Street Fighter and all Capcom games have the engine designed to where each fighter (for the most part) has an equal chance of winning. The super meters in there are a nice add-on to quick fighting.

Second thought is that it seems somewhat oriented with dial-a-combos. Many people enjoy dial-a-combos, like myself. Basically, it will be like Deadly Alliance plus a super mode. Any impovements made on the MK:DA engine can only be a good thing.

What would add excitement is a better fighting engine. The system should be more free (manual) and a wall and juggle system of actual GOOD should be made. If the manual system did come in, an idea like this could be implemented, as well as without it, but until the possibly near future, when MK's gameplay engine actually becomes better, this idea could possibly be implemented!
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Wanderer
07/17/2004 11:13 PM (UTC)
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urbansmooth Wrote:
I like this idea. Well, I like the idea the way I perceive it to be executed, as well as the idea.

For starters, I didn't mind the aggression meters in Mortal Kombat Trilogy. It was more or less an interesting effect to be thrown in. In the realm of 3D and fighting styles, an aggression meter can possibly overpower characters. Why, it added an interesting 'momentum' effect in MKT. Street Fighter and all Capcom games have the engine designed to where each fighter (for the most part) has an equal chance of winning. The super meters in there are a nice add-on to quick fighting.

Second thought is that it seems somewhat oriented with dial-a-combos. Many people enjoy dial-a-combos, like myself. Basically, it will be like Deadly Alliance plus a super mode. Any impovements made on the MK:DA engine can only be a good thing.

What would add excitement is a better fighting engine. The system should be more free (manual) and a wall and juggle system of actual GOOD should be made. If the manual system did come in, an idea like this could be implemented, as well as without it, but until the possibly near future, when MK's gameplay engine actually becomes better, this idea could possibly be implemented!


lmao jackass tongue
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darksim
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07/17/2004 11:25 PM (UTC)
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I dont know if I have to say good job, but I am sure I have to say that all of this might not be used, in other words it might be considered a waste of time.
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UrbanSmooth
07/17/2004 11:25 PM (UTC)
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Nope. Not at all a waste of time. It would be fun time when you play an MK game with this idea in it. Thank you for your input.
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TemperaryUserName
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07/17/2004 11:35 PM (UTC)
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Dark_No0B Wrote:
Very good ideas Temp, thats the way i picture things to. Each character has a powerful attack when the time comes.

For Baraka, i would like him to do fast random slashes at his opponent, kinda like wolverine did in M VS C.

Subzero could shoot out a bigger ice projectile and it would freeze the opponent for a bit longer.

Ermacs Teleknetic slam can slam the opponent 3 times instead of 1. Or he can have a disabling attack.

Kabal could have a powerful random combo that shows his "rush spin" move that he had in MK3. Basically it shows the spin move while he does a really fast combo. It would look bad ass IMO.

I'll post more ideas later.

Nice ideas, man. The Kabal one is pretty sweet, sorta like a raging demon attack.

I thought of a few more, too. Smoke could become call upon a cyber replica of his old form, which would stand parallel with Smoke and attack simultaneously. It would even have a separate, small life bar. You wouldn't be able to hurt Smoke until you defeated the cyber replica.

I also thought of another one for Sub. When the meter fills, he could form an ice armor, that allows him to take 50% less damage, and deal 50% more damage. Also, stun moves wouldn't be able to work on him(spear, freeze).
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CMETH
07/17/2004 11:55 PM (UTC)
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Very nice ideas from urbansmooth, Dark Noob and Temp.

Those would spice up the game and give the gameplay a new edge to it.
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might
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07/18/2004 12:03 AM (UTC)
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awesome idea
That's a great idea!


I didn't read all the posts so I don't know if someone already thought of this, but I think that instead of the glass just cracking with the final attack, it could instead shatter like an explosion of glass.

I think that would make more sense visually, because then the cracks wouldn't just magically disappear.
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UrbanSmooth
07/18/2004 07:17 PM (UTC)
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Bleed Wrote:
That's a great idea!

I didn't read all the posts so I don't know if someone already thought of this, but I think that instead of the glass just cracking with the final attack, it could instead shatter like an explosion of glass.

I think that would make more sense visually, because then the cracks wouldn't just magically disappear.


Ahh, yes, the glass shatter effect ala Final Fantasy X, when you encounter fiends (enemies) to battle. The glass shatter effect would probably be too much too frequent. So, maybe if someone finishes the round with a combo that ends in hyped-up moves, the glass shatter effect could take over the screen when the final blow lands.
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07/18/2004 07:28 PM (UTC)
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That's a sweet idea man. I think that'd make a great eye-candy.
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johnny_cage_win
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07/18/2004 07:39 PM (UTC)
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I don't think it should shatter like that, I think the camera should move so that the last blow hurls the opponent into the screen, which causes the glass to "shatter," and then the opponent could fall to the ground in defeat.
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UrbanSmooth
07/20/2004 05:33 AM (UTC)
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johnny_cage_win Wrote:
I don't think it should shatter like that, I think the camera should move so that the last blow hurls the opponent into the screen, which causes the glass to "shatter," and then the opponent could fall to the ground in defeat.


The knock-em into the screen idea is a good idea. Maybe something that would happen every now and then. Perhaps when a player has a flawless victory on a round, and finishes that round with a hyped-up combo, then, the opponent would be knocked into the screen on the last blow that would knock them out for that round, also giving the winner a flawless.

Now, see, I like that idea. Thanks, cage. However, I think that the screen shatter idea should stay put how I explained and described it above.
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