Smoke is Confirmed! Liu Kang is in also! Kira! Ben! Dairou!

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Yay for Smoke.
Boo for Ben.
wtf for Kira.
Sorry for being too quick. :P
Boo for Ben.
wtf for Kira.
Sorry for being too quick. :P
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| Murdoink Wrote: Yay for Smoke. Boo for Ben. wtf for Kira. Sorry for being too quick. :P |
Why boo Ben? You don't know anything about him.
Smoke- Good but hopefully he is human since he never got real justice done as human smoke.
Ben- A new kooler JC would be kool.
Kira- Who is she and why do people talk as if they know about her? Was she in one of the spin off games or a GBA game or something?
Goods new except for Lui Kang. He is probably going to look korny and he should just stay dead imo.
Either way this game sounds very promising so far........oh and about 10 death traps is amazing. I was only thinking maybe 5 at max.
Ben- A new kooler JC would be kool.
Kira- Who is she and why do people talk as if they know about her? Was she in one of the spin off games or a GBA game or something?
Goods new except for Lui Kang. He is probably going to look korny and he should just stay dead imo.
Either way this game sounds very promising so far........oh and about 10 death traps is amazing. I was only thinking maybe 5 at max.
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why u guys dissing lui already.. think about it.. he might be better in mk:de they might give him jeet kwando.. and he might not sound as corny as he used to.. so don't juge him untill he comes out.. heack he might be your fav char!! lol... just wait..
John Vogel: There will be an FMV sequence depicting what happened at the conclusion of MK:DA. The opening storyline for MK:D is also part of this FMV and will seemlessly p[ick up where MK:DA leaves off. About the only thing we can reveal at this point about the content of the MK:D storyline is that the Dragon King is the main antagonist, and that he's been very 'deceptive'.
Jon Greenberg(Engine Programmer): We've given the rendering engine a complete overhaul to take further advantage of both the PS2 and XBox. The polygon count in the characters has been increased significantly, and we've added a host of new effects to really show off the combatants. Characters have gloss maps, multi-layered transparency, a new more flexible dismemberment system, and some fairly complex dynamic lighting to top it all off. We've also been playing with bump-mapping and some full screen effects to better take advantage of the XBoxes horsepower.
Ed Boon: We were pleased with how 3 fighting styles worked in deadly alliance. Our plan with MK:D is to expand on the idea by making the styles even more different from each other. Also, since you will be able to blast your opponent into background "death traps", there will be more moves that propel them in front and behind you. We want the player to be very aware of where he is in a background and to use that position to his advantage.
Tony Goskie(Background Designer): Probably one of the most dramatic gameplay features we are adding to the fighting element is the role that the backgrounds play. MK:D's backgrounds are much more diverse in size, shape and variety. Some backgrounds literally change in size and shape as you are playing in them. Our goal is to have toe backgrounds be as influential to the outcome of a battle as the characters that were selected.
Jay Biondo(Game Programmer): Weapons will continue to be an important gameplay element in MK:D. We have expanded the number of unique weapons and continue to make weapons an integral part of the fighting engine. One of the major additions to the backgrounds are obtainable weapons that are both unique and powerful. There is a strong incentive to get these weapons as they have dramatically increased range and deliver far more damage than normal weapons. However, getting these weapons will be a challenge, as they are placed near death traps, hidden in secret locations, and sometimes even encased inside other interactive background elements.
Ed Boon: We are expanding the combo system and restricting it at the same time. There will be more combos per fighting style as well as per character. But this time around we are also going to allow players to "break out" of combos. MK:DA had some pretty elaborate multi-fighting style combos that delivered some pretty serious damage. we want to give the victim a chance to escape or break out of these longer combos by adding a break out move. This should really even the playfield when fighting against someone who has mastered a characters combos.
Ed Boon: We are very excited about online play in MK:D because it kind of recreates the whole magic of playing against friends and strangers at an arcade. Players always talk about the days when arcades were big and they would see a crowd of people gathered around an MK machine. Letting players go online and find opponents will give them the same thrill and challenge of playing people from all over the country.
Jon Greenberg(Engine Programmer): We've given the rendering engine a complete overhaul to take further advantage of both the PS2 and XBox. The polygon count in the characters has been increased significantly, and we've added a host of new effects to really show off the combatants. Characters have gloss maps, multi-layered transparency, a new more flexible dismemberment system, and some fairly complex dynamic lighting to top it all off. We've also been playing with bump-mapping and some full screen effects to better take advantage of the XBoxes horsepower.
Ed Boon: We were pleased with how 3 fighting styles worked in deadly alliance. Our plan with MK:D is to expand on the idea by making the styles even more different from each other. Also, since you will be able to blast your opponent into background "death traps", there will be more moves that propel them in front and behind you. We want the player to be very aware of where he is in a background and to use that position to his advantage.
Tony Goskie(Background Designer): Probably one of the most dramatic gameplay features we are adding to the fighting element is the role that the backgrounds play. MK:D's backgrounds are much more diverse in size, shape and variety. Some backgrounds literally change in size and shape as you are playing in them. Our goal is to have toe backgrounds be as influential to the outcome of a battle as the characters that were selected.
Jay Biondo(Game Programmer): Weapons will continue to be an important gameplay element in MK:D. We have expanded the number of unique weapons and continue to make weapons an integral part of the fighting engine. One of the major additions to the backgrounds are obtainable weapons that are both unique and powerful. There is a strong incentive to get these weapons as they have dramatically increased range and deliver far more damage than normal weapons. However, getting these weapons will be a challenge, as they are placed near death traps, hidden in secret locations, and sometimes even encased inside other interactive background elements.
Ed Boon: We are expanding the combo system and restricting it at the same time. There will be more combos per fighting style as well as per character. But this time around we are also going to allow players to "break out" of combos. MK:DA had some pretty elaborate multi-fighting style combos that delivered some pretty serious damage. we want to give the victim a chance to escape or break out of these longer combos by adding a break out move. This should really even the playfield when fighting against someone who has mastered a characters combos.
Ed Boon: We are very excited about online play in MK:D because it kind of recreates the whole magic of playing against friends and strangers at an arcade. Players always talk about the days when arcades were big and they would see a crowd of people gathered around an MK machine. Letting players go online and find opponents will give them the same thrill and challenge of playing people from all over the country.
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thanks..
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| illu§ion Wrote: ... I'm disappointed. I thought the MK crew were heading to a good path but this ideas are mediocre. A female Kano? Lui Kang returning again? *sigh*. |
I was kinda thinking the same thing. I hope major earth warriors return, like Sonya and Johnny Cage. That sux that we havent heard anything about Kitana or Reptile.

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His name is lame. =\
| You-Know-Who Wrote: Murdoink Wrote: Yay for Smoke. Boo for Ben. wtf for Kira. Sorry for being too quick. :P Why boo Ben? You don't know anything about him. |


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All right. This is getting out of hand.
Everyone was looking forward to E3 to find info on deception. Then BANG an explosion of MK info.
The numbers aren't adding up.
Thanks for the info hopefully at E3 this will all be cleared up. When we get official info and everything is confirmed or found to be a lie.
As for Smoke
Everyone was looking forward to E3 to find info on deception. Then BANG an explosion of MK info.
The numbers aren't adding up.
Thanks for the info hopefully at E3 this will all be cleared up. When we get official info and everything is confirmed or found to be a lie.
As for Smoke
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Kira sounds pretty cool, and I had a feeling Dairou would make it this time. But honestly, Ben? Could they not come up with a better name, especially since many of the Earth fighters aren't making it. Perhaps he's a pisstake of Street Fighter's Ken or something.
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Ben is a pretty lame name, but like Kublai Kahn, if we bitch enough they'll probably change it.
I wish I'd seen this thread before, I am really pumped now, I guess that wasn't Noob in the trailer.
Looks like Rain is the only ninja to have been forgotten.
-F.
I wish I'd seen this thread before, I am really pumped now, I guess that wasn't Noob in the trailer.
Looks like Rain is the only ninja to have been forgotten.
-F.
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