The Breaker System
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posted08/16/2008 05:13 PM (UTC)by
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immortaldestiny09
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07/31/2008 04:35 PM (UTC)
Did Ed Boon or any of the MK team mention a breaker system? I found it pretty useful in the MK games.
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MINION
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08/14/2008 10:19 PM (UTC)
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I hinted towards this for a MKast question. But it more then likely wont be in due to the "not using anything from previous games" rule.
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Wanderer
08/15/2008 12:21 AM (UTC)
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I hope that stupid piece of shit mechanic never comes back.
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mkflegend
08/15/2008 12:43 AM (UTC)
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Thank god no more breakers, it sucked overall. Was useful at first more so in MKD due to long branch combos but not as useful in MKA....
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MINION
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08/15/2008 12:58 AM (UTC)
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mkflegend Wrote:
Thank god no more breakers, it sucked overall. Was useful at first more so in MKD due to long branch combos but not as useful in MKA....

With the 3'3's, AC's, & Infinite's that Kenshi, Jade, Havik, And others possessed. It's good they were.
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mkflegend
08/15/2008 01:14 AM (UTC)
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Yeah that's true, but there's also this dumb glitch in the game with the breakers(not sure if this has happened to you) but against certain characters/certain moves like against Cage for example among others when you break the machine uses "2 breakers" at once...really sucks because that shouldn't happen.

I'm happy they're ditching them, good oldfashioned MK had no breakers. Once you were locked in someones combo, all you could do was hope it wasn't "too damaging" lolgrin
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-[?]-
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Jeremiah 29:11

08/15/2008 01:19 AM (UTC)
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Wanderer Wrote:
I hope that stupid piece of shit mechanic never comes back.
Simple as that
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spineripper
08/15/2008 02:09 AM (UTC)
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I just hope they NEVER come back.
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MINION
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08/15/2008 02:23 AM (UTC)
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spineripper Wrote:
I just hope they NEVER come back.

I hope you NEVER comeback. tongue j/k
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RoGE9
08/15/2008 02:40 AM (UTC)
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They need more of a breaker system that involves an rechargeable energy bar or something, limited breakers don't seem to work well against people who keep using infinites. It did work decently in Budokai 3, the teleporting part that is, Breakers in this one can work the same way but separate you and you opponent.
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Deathbearer
08/15/2008 04:47 AM (UTC)
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There needs to be a way to escape combos. Breakers, or something else, I'd rather have it than get my ass wasted by an infinite.
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Joe-Von-Zombie
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08/15/2008 05:32 AM (UTC)
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Fuck that halfassed breaker nonsense, I want REAL defensive options.
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Vomit
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08/15/2008 07:10 AM (UTC)
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I don't mind a parry, just as long as they fix it up a little. So instead of being as easy as holding down the block and forward buttons, it can be a timely thing like they did in Street Fighter III. Keep the 3 parry limit thing, but make it so you have to time the buttons correctly in order to execute a parry. Something along the lines of a COMBO BREAKER is fine as well.
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MINION
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08/15/2008 10:01 AM (UTC)
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Deathbearer Wrote:
There needs to be a way to escape combos. Breakers, or something else, I'd rather have it than get my ass wasted by an infinite.

Exactly.
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hjs-Q
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08/15/2008 10:20 AM (UTC)
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Breakers were stupid quick fixes for not testing the game.

"Well, wee didn't test the game to find out Shujinko has a 80% combo, but here, we gave you 3 breakers."
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Token
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08/15/2008 05:29 PM (UTC)
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How about, you know, blocking mid combo? Or is that heresy?
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mkflegend
08/16/2008 05:13 PM (UTC)
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hjs-Q Wrote:
Breakers were stupid quick fixes for not testing the game.

"Well, wee didn't test the game to find out Shujinko has a 80% combo, but here, we gave you 3 breakers."


Not just MK, if you play SC4 apprentice way freaking broken with only 7-8 hits combos doing 90%+ lol

The breakers were in there to help with longer branch combos which were more useful in MKD then MK A overall, especially with no parries at all in MKD....

As for blocking mid combos, interesting idea but would make combos ultimately pointless if they did that.

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