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ok i have to say my piece on this i just have to 1st remember why you play the game and what the fatalities are for you play cause its fun and the fatalities add to that factor. Realistic or Unrealistic if you use one its cause you want to see it. personally for me fatalitys have never been shocking gory yes some had a certain WOW factor the first few times you saw them but none really shocked me even from the 1st game when i hadn't seen anything like that in a game it was all about the "thats cool factor". Some of you are far to criticisin of these games chome but to name a few have you ever met a fatality you did like oh i forgot scorps and sub zeros wasn't it do me favour either play and enjoy or leave it alone just stop analising it.
now for the fatalitys as i said above its the wow factor that makes an impact not the shock which is why chrome i urge you watch barakas fatality both of em again the one where he punches the head off from deception watch that one how many of you noticed the body twitch sorry my bad the legs slightly kick as they hit the floor i gotta b honest i was playin that for months before i noticed that and then when i did i fell in love wiv that one that extra bit off thought made all the difference to me and thats one of my favs now. I reckon fatalitys need that extra touch to make you appreciate the progrmming and a few more of those no mercy type killins like scorpions neck snap or subs when he freezes the legs and lets um crawl for abit. I also agree more weapons should be included why else would you bring a sword to battle unless you intend to stab/cut/slice somebody. oh and seen as you all so concerned with being realistic consider how realistic it is to ask someone to program half the stuff your all on a bout it's a considerable task just fitting in that many characters (every previous mk character) with fatalities and all that, add custom characters and fatalities to it plus konquest mode practice all of that id be surprised if they got it all on one disc as it is, without cg fatalities a good idea and one ive toyed with none the less. i would like to see the toasty fatal make a comback tho just to see it on the new mk engine. and barakas skewer and lift from mk2 and then possibly a tear to add to it. the only other thing id like to mention that has absolutley no bearing on this discussion but i wanna get it in anyway is I WANNA C A HYBRID A CENTURIAN/SHOKAN BOSS CHARACTER 4 ARMS AND 4 LEGS THAT WOULD KICK ASS.
now for the fatalitys as i said above its the wow factor that makes an impact not the shock which is why chrome i urge you watch barakas fatality both of em again the one where he punches the head off from deception watch that one how many of you noticed the body twitch sorry my bad the legs slightly kick as they hit the floor i gotta b honest i was playin that for months before i noticed that and then when i did i fell in love wiv that one that extra bit off thought made all the difference to me and thats one of my favs now. I reckon fatalitys need that extra touch to make you appreciate the progrmming and a few more of those no mercy type killins like scorpions neck snap or subs when he freezes the legs and lets um crawl for abit. I also agree more weapons should be included why else would you bring a sword to battle unless you intend to stab/cut/slice somebody. oh and seen as you all so concerned with being realistic consider how realistic it is to ask someone to program half the stuff your all on a bout it's a considerable task just fitting in that many characters (every previous mk character) with fatalities and all that, add custom characters and fatalities to it plus konquest mode practice all of that id be surprised if they got it all on one disc as it is, without cg fatalities a good idea and one ive toyed with none the less. i would like to see the toasty fatal make a comback tho just to see it on the new mk engine. and barakas skewer and lift from mk2 and then possibly a tear to add to it. the only other thing id like to mention that has absolutley no bearing on this discussion but i wanna get it in anyway is I WANNA C A HYBRID A CENTURIAN/SHOKAN BOSS CHARACTER 4 ARMS AND 4 LEGS THAT WOULD KICK ASS.
I definitely agree that fatalities need to be on the realistic side. All of the ripping out of femurs and pink popcorn gore effects of the DA engine have had me shaking my head from day one. I absolutely LOVE the look of MK:SM's fatalities, especialy Kung Lao's vertical hat slice. Also, since this is supposed to be the ultimate Mortal Kombat game, let's bring back all the classic fatalities for each character. I want to see:
Reptile's tongue decapitaion from MK2...mmmmmm.
Sub Zero's spine rip from MK1 and 4...THE classic.
Liu Kang's Jurassic Park style dragon attack from 4.
Give each character at least four finishing moves and I'll be happy.
Reptile's tongue decapitaion from MK2...mmmmmm.
Sub Zero's spine rip from MK1 and 4...THE classic.
Liu Kang's Jurassic Park style dragon attack from 4.
Give each character at least four finishing moves and I'll be happy.

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i would agree with you there anansee i would like to see the original toasty make a comback and kung lao's vertical hat slice. shang should have his mk2 soul steal make a return. baraka should have his skewer and lift aswell.In a nut shell how about 1 realistic looking fatal using weapons or sumat and 1 or 2 over the top fatals for suppernaturals like scorpion or raiden those who want realistic get at least one gud un end people not so fussed can use any sounds fair to me.
to a point though what i think would be most disturbing and is les mentioned are the kind of kilins u get for real how about stryker shoots sombody i the back of the head execution style and/or if ud rather a bloody nastier one shoots em in the face while they plead. kano's supposed to be a sadist aint he how bout rather than see ur victim staggering they fall over face first kano strides up behind em and whips out sum rope stradles over the top and u guessed it the first ever mk strangulation fatal he should be lauging maniacally the whole time. then there's drownings shot gun blasts for jax and i dont know how many of you saw friday the 13th part 8 but theres a part where jason picks up this chic by her thoat throttles her then chucks her limp little carcass to the ground that would look class in mk for a big character like shao kahn or even shang tsung seen as hes a mystic. and if u want to get really dark how about un-fatalities where they dont die they're just maimed e.g breaking there arms and legs then leavin em to fate. the one thing i would like to see more off is the person actually look like victims sometimes mk4 was the worst for this yur apponent looked like they wanted there hearts ripped out deliberately turnn round to face the right way. My point is i took a beating off 4 chaps up town on my own once i was ragged to the floor and booted in the head for about 5 minutes before they took off i couldnt move if i had then the blows would have connected properly in my face and stuff at any time they could have just jumped on my head anyway what im sayin is if the characters fought back slightly and were then subdued it would add a dimension of real vulnerability to them and if u can relate to that u may even start finding urself feeling sorry for the poor buggers lets see em get overpowered b4 they kick it it would make the evil characters look well evil and sadistic to the extreme. its like noobs fatal in mkd its good but how good would it be if smoke was holding em the entire time that fatal occured they couldn't run away if they wanted to and makes noob look like a proper shify chracter u may even start hating im for it. it'd be like that real guy hes only ard when his mates are there.

to a point though what i think would be most disturbing and is les mentioned are the kind of kilins u get for real how about stryker shoots sombody i the back of the head execution style and/or if ud rather a bloody nastier one shoots em in the face while they plead. kano's supposed to be a sadist aint he how bout rather than see ur victim staggering they fall over face first kano strides up behind em and whips out sum rope stradles over the top and u guessed it the first ever mk strangulation fatal he should be lauging maniacally the whole time. then there's drownings shot gun blasts for jax and i dont know how many of you saw friday the 13th part 8 but theres a part where jason picks up this chic by her thoat throttles her then chucks her limp little carcass to the ground that would look class in mk for a big character like shao kahn or even shang tsung seen as hes a mystic. and if u want to get really dark how about un-fatalities where they dont die they're just maimed e.g breaking there arms and legs then leavin em to fate. the one thing i would like to see more off is the person actually look like victims sometimes mk4 was the worst for this yur apponent looked like they wanted there hearts ripped out deliberately turnn round to face the right way. My point is i took a beating off 4 chaps up town on my own once i was ragged to the floor and booted in the head for about 5 minutes before they took off i couldnt move if i had then the blows would have connected properly in my face and stuff at any time they could have just jumped on my head anyway what im sayin is if the characters fought back slightly and were then subdued it would add a dimension of real vulnerability to them and if u can relate to that u may even start finding urself feeling sorry for the poor buggers lets see em get overpowered b4 they kick it it would make the evil characters look well evil and sadistic to the extreme. its like noobs fatal in mkd its good but how good would it be if smoke was holding em the entire time that fatal occured they couldn't run away if they wanted to and makes noob look like a proper shify chracter u may even start hating im for it. it'd be like that real guy hes only ard when his mates are there.
I came up with this idea today , a cool fatality for sub zero .
i think he should freaze the oponant, snap off small peices of them and use them as ice in a cocktail ..I Dont know why i thought of it ..i just think it would be origonal and more creapy than gory .. which i think is whats needed in shock value . the problem with loss of shock value now days is ..weve all seen it all over and over .. there are ideas that havent been done, i guess the mortal kombat crew should be tapping into theyre creative minds and digging up things that havent been done. Blood isnt the only thing shocking veiwers and get media attention ..there are so many other paths. Anyway i think they should be looking deaper into what the fans think is the shit now. Holla at me if u agree or dont agree or w/e ok .
i think he should freaze the oponant, snap off small peices of them and use them as ice in a cocktail ..I Dont know why i thought of it ..i just think it would be origonal and more creapy than gory .. which i think is whats needed in shock value . the problem with loss of shock value now days is ..weve all seen it all over and over .. there are ideas that havent been done, i guess the mortal kombat crew should be tapping into theyre creative minds and digging up things that havent been done. Blood isnt the only thing shocking veiwers and get media attention ..there are so many other paths. Anyway i think they should be looking deaper into what the fans think is the shit now. Holla at me if u agree or dont agree or w/e ok .

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brenx mate i dont mean to disrespect you but if i saw sub zero use a piece of somebody in a cocktail id laugh harder than when i 1st saw bo rai cho fart somebody to death. Death on screen isn't shocking it can only be shocking if there's a build up of tension like in the movies and u cant build tension like that in a mk game you've got to input the command so you know whats coming. Resident evil can build tension at least the 1st time you play it you beat up tyrant 103 walk out the room and he bursts out the wall that shocked me i wont lie i jumped at that.
if they want to make fatalitys scary or shocking or macabre they need to take out everything that makes you think your'e playing a game and then theres no fun in it anymore. maybe one day ill be able to download my fatalities and then u wont know what im gonna hit ya wiv but until then i honestly doubt ill ever find a shocking fatality
if they want to make fatalitys scary or shocking or macabre they need to take out everything that makes you think your'e playing a game and then theres no fun in it anymore. maybe one day ill be able to download my fatalities and then u wont know what im gonna hit ya wiv but until then i honestly doubt ill ever find a shocking fatality
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i don't think they will put animal fatality or something similar . But i swear for it .
the spine rip now is customizable and u do it wherever u want and with every character.
i don't really understand this thing: if i start with a move named starter ( see the pics of createa fat) why does'nt appear the Fatality sign?? Look at the various video if u don't input an ender combination like spine/torso/head rip u can't really make a fatality
the spine rip now is customizable and u do it wherever u want and with every character.
i don't really understand this thing: if i start with a move named starter ( see the pics of createa fat) why does'nt appear the Fatality sign?? Look at the various video if u don't input an ender combination like spine/torso/head rip u can't really make a fatality
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I agree the fatalities in mk1 and two were original and the new system of the great move look kick ass and awsome like the first two
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I agree the fatilites in the first two were origional but latter on in 3-4 they were boring and un origionl DA was alright but Deceptio revived the system with some of the most coolest deaths in 3-D and Amergedon looks to show something so origional it will be cool


About Me
0
MORTALKOMBATNUTFAN Wrote:
I agree the fatilites in the first two were origional but latter on in 3-4 they were boring and un origionl DA was alright but Deceptio revived the system with some of the most coolest deaths in 3-D and Amergedon looks to show something so origional it will be cool
I agree the fatilites in the first two were origional but latter on in 3-4 they were boring and un origionl DA was alright but Deceptio revived the system with some of the most coolest deaths in 3-D and Amergedon looks to show something so origional it will be cool
Yeah we can all see that because back then we just saw fatlities. And as each new game came there were new players and new fatalities. Now in new generation games we have those same characters with those same fatalities. So now the fatal. look boring to us. What i woul like to see is the option to do something to your opponents organs if there on the floor.
I would also like to see a Bo'Ri'Cho throw up fatality that burns the skin off.

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One of the biggest problems with the fatalities apart from what has already been mentioned... is the really stupid blahawahawha that the kombatants utter when about to die... or the cliche, no no no no... it sounds so manufactured and ingenuine... Personally i wouldnt mind if when there was a fatality there was a short cutscene between the fighters... dependant on who the characters are they can have dialogue appropriate to the storyline. And that will allow for more character insight, and plot developement... Fatalities are a staple of the franchise, allow them to help tell the story of mortal Kombat... Rivalries, alliances... Id rather have a 20 second cutscene where sonya is fighting an internal battle with herself as she gives a quick and painless death to Jax, as he looks to her and tells her something like "do it or were both dead". And she procedes to break his neck as a tear runs down her cheek and lands upon his forehead. She then lays his body down gently cradling his head in her arms. Of course these would all be non-canon. But id like to see Scropion brutally mutilate Noob as he taunts him of echoes of his past. As Noob tells him how pathetic Scorpion is and he is a coward for not killing him right away.
This is just what id like to see... i think it could extend the fatalities to more than just eyecandy and have a true purpose...
This is just what id like to see... i think it could extend the fatalities to more than just eyecandy and have a true purpose...
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yeah....go fatalities

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I was thinking....firewood. A fatality I made up.
Sropion us ehis sword to slice up his oppent's arms, legs and head and have it in one big stack. Sropion walks away for a bit and...TOSTY!!!!!! He burn the riped, dead body to ashes.
Sropion us ehis sword to slice up his oppent's arms, legs and head and have it in one big stack. Sropion walks away for a bit and...TOSTY!!!!!! He burn the riped, dead body to ashes.
An important element to a Fatality is that there must be so much blood, that it looks like it could have been enough to come from 17 elephants. That is the most important aspect of a Fatalitiy to me.
Then their has to be fast movement and fast striking. That way it seems like the player is releasing an enourmous amount of fury, so big, That its like the the player on the receiving end killed and totally detroyed every person they once knew.
Then their has to be fast movement and fast striking. That way it seems like the player is releasing an enourmous amount of fury, so big, That its like the the player on the receiving end killed and totally detroyed every person they once knew.
To me the fatality must have substance. Sure, tou could have the gre but with out the substance it is nothing.
Also, it's the pain. The fatality must make the player feel it. I currently cannot think of a good example but I will post back if I think of something. later
Also, it's the pain. The fatality must make the player feel it. I currently cannot think of a good example but I will post back if I think of something. later


About Me
Quan Chi
0
I dtsagree with youre opinion I personally find fatalities better than ever. It sounds to me like you've played it a lot and new to you it is boring...correct me if I'm wrong the fatalities will always be fucking cool to me 
Why don't the developers lean towards the whole "less is more" idea and stop trying to shock and aw? I think the results would be more shocking than the alternative. One I would like would see... the fighter pushing down and then mounting the beaten. And proceeding to beat there face to the floor like in "Sin City". Or the classic over the knee back breaker, with a little blood coming out of the mouth...I think simple/realistic, WOULD be better.
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aaronjay Wrote:
Why don't the developers lean towards the whole "less is more" idea and stop trying to shock and aw? I think the results would be more shocking than the alternative. One I would like would see... the fighter pushing down and then mounting the beaten. And proceeding to beat there face to the floor like in "Sin City". Or the classic over the knee back breaker, with a little blood coming out of the mouth...I think simple/realistic, WOULD be better.
Why don't the developers lean towards the whole "less is more" idea and stop trying to shock and aw? I think the results would be more shocking than the alternative. One I would like would see... the fighter pushing down and then mounting the beaten. And proceeding to beat there face to the floor like in "Sin City". Or the classic over the knee back breaker, with a little blood coming out of the mouth...I think simple/realistic, WOULD be better.
I agree. The ultimate fatality ever is the Bruce Lee stomp from Enter the Dragon, but in MKSM they managed to overdo it, and make it sound weedy.
don't know how to quote, but this is all quoted
-----------------------------------------
VainQueur Wrote:
I think we should remind ourselves of two things when we deride MKD's (and any game after MK2) fatalities and finishers as ridiculous or idiotic:
2. We live in a society that is saturated with violent movies, comics, video games, etc... Back in 1992 Mortal Kombat was truly shocking. I think to go back to the adult shocking value, MK needs to explore new territories. Having more complex fatality animations that provide greater detail (such as facial expressions, intenstines, torn skin, bruises, open wounds, gulping cuts, brain matter spread across the floor, etc) is one aspect of that, but another aspect is to explore the full gruesomeness and cruelty of mortal kombat and how its characters relate to each other. Merely killing another person in a video game has become too trivial.
Let me give you two examples of how the shock value would return:
* Suppose Mavado has a pretty "regular" fatality in which he carves someone open with a hooksword. Against Kabal, he would destroy his breathing apparatus, stick the bent tip of a hook through his lower jaw, drag him through the arena, then turn him around and rip off his jaw. All the while, Kabal would scream horridly. He would choke and bleed to death at the same time, possibly even choking in his blood.
* Suppose Sonya has a fatality in which she draws a knife and slits the opponent's throat, making them flail around helplessly while the blood is gulping and spraying from their jugular, until they fall down and die slowly. Against Kano, she could first knock him down, take his weapons, impale two of his arms with one of his butterfly knives, and castrate him using the other butterfly knife. Only imagine the pain...
A fatality should be so painful that you are almost ashamed to do it on someone... or that you would only do it if you crave brutal revenge. Doing a fatality should affect you morally, it should make you question your sense of compassion.
A last point I'd like to make is that fatalities are too easy. Since a variation should exist for a number of characters on whom you perform the fatality, the execution should be different each time. Also, I've always hated how friendly characters (like Sonya and Jax) can theoretically kill each other off. Making fatalities more adult and daring rather than fantastic will hopefully attract more adult gamers who also don't feel the need to do a fatality each time they win. It's dumb, and I hate it.
So, to reiterate, to improve fatalities, Midway should
1. put more effort into the animations and graphics, making many more areas and parts of the human body possible;
2. reason from the viewpoint of the killer and their relationship to the victim: what would he do?
3. reason from the viewpoint of the victim: how much pain does this inflict?
4. explore uncharted territory: claim back the title as most controversial game and go where none has before... (this could also be expanded into its storyline universe, by offering characters like sadists, schizos, sexual deviants)
Oh and one last thing: someone in these boards suggested the idea of some moves with normal move properties suddenly being lethal while the opponent is ailing (an animation which could be done much less generic, realistic and should last much shorter). I like that idea, but it shouldn't say FATALITY when you do it. I'm ok with the screen going darker at a fatality, but I don't want the announcer to say the word anymore. Just "xxx wins" and then, in slowly appearing letters, like blood-stained fingerprints, the word drips down under your name, accompanied by that MKII tune of gloom. You've done a fatality. You killed him.
---
As to other alities, none should return, except maybe the animality if it were drasticaly revamped.
Cheers,
VQ
These are great ideas and I agree with you. Character specific Fatalities would be nice, but those would require even more work. You'd have your standard two for any one character and then another load for each character, or a variety of them that could be finished off in unique ways depending on who you are and who they are. This would be very intereting to see as then you have so much to play with and that exampel with Kabal and Mavado is brilliant.
Fatality execution is always a problem. There are many ways in which they could be varied, but you cannot go through too much of an effort to tdo them and most would be unhappy with this if the end event wasn't worthwhile. Fatalities are too easy to pull off however. I'd like variety in how we perform them.
Thanks again for all the replies everyone! You've all put forward amazing thoughts, comments and ideas!
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end Quote
Maybe the character specific fatalities could be like only 2 per character, one for an enemy, and one for an allie (Sp?), and would be more subtle, to show the character in their true form, e.g:
Mavado:
enemy: Kabal: Mavado would smirk as he walks up to kabal. he would then grab kabals neck with one hand, and the corner of his mask with the other. You would see kabal squirming and pleading ("no! No! Please!) then mavado would rip off kabals respirator mask, and tear it from the tubes that connect it to his respirator, revealing kabals mutilated face. Kabal would then gasp for air watch in horror as mavado breaks his respirator mask into pieces over his knee, then stands back and laughs sadistically as kabal clutches his own throat, desperatley gasping for air, before collpasing. Mavado would then walk over to kabals dead body, and give it a swift kick to make sure he's really dead.
Ally: Hsu Hao: Mavado would shoot ropes at hsu's feet, then pull it back, knocking him down. The camera would then switch to Hsu haos viewpoint, showing mavado leaning over him. Their could be a short dialouge between the two, in keeping with their characters,(Hsu hao's sense of duty and honour withing the red dragon, that kinda thing) to show that it is a fight to the death, and they both know what has to happen, and that Hsu Hao has accepted death. It would then show from hsu's viewpoint mavado raising his foot with his shoe spikes out, then stamping down. the screen would go black, and silent.
These would be set out as cut scenes, and could affect that characters ending depending on whether or not they did them. Also, these could not be done by the cpu, only by human players, to add an insight into their characters. These would make aweosme additions to the story, as it keeps in with the whole 'battle to end all kombat' theme of armageddeon.
-----------------------------------------
VainQueur Wrote:
I think we should remind ourselves of two things when we deride MKD's (and any game after MK2) fatalities and finishers as ridiculous or idiotic:
2. We live in a society that is saturated with violent movies, comics, video games, etc... Back in 1992 Mortal Kombat was truly shocking. I think to go back to the adult shocking value, MK needs to explore new territories. Having more complex fatality animations that provide greater detail (such as facial expressions, intenstines, torn skin, bruises, open wounds, gulping cuts, brain matter spread across the floor, etc) is one aspect of that, but another aspect is to explore the full gruesomeness and cruelty of mortal kombat and how its characters relate to each other. Merely killing another person in a video game has become too trivial.
Let me give you two examples of how the shock value would return:
* Suppose Mavado has a pretty "regular" fatality in which he carves someone open with a hooksword. Against Kabal, he would destroy his breathing apparatus, stick the bent tip of a hook through his lower jaw, drag him through the arena, then turn him around and rip off his jaw. All the while, Kabal would scream horridly. He would choke and bleed to death at the same time, possibly even choking in his blood.
* Suppose Sonya has a fatality in which she draws a knife and slits the opponent's throat, making them flail around helplessly while the blood is gulping and spraying from their jugular, until they fall down and die slowly. Against Kano, she could first knock him down, take his weapons, impale two of his arms with one of his butterfly knives, and castrate him using the other butterfly knife. Only imagine the pain...
A fatality should be so painful that you are almost ashamed to do it on someone... or that you would only do it if you crave brutal revenge. Doing a fatality should affect you morally, it should make you question your sense of compassion.
A last point I'd like to make is that fatalities are too easy. Since a variation should exist for a number of characters on whom you perform the fatality, the execution should be different each time. Also, I've always hated how friendly characters (like Sonya and Jax) can theoretically kill each other off. Making fatalities more adult and daring rather than fantastic will hopefully attract more adult gamers who also don't feel the need to do a fatality each time they win. It's dumb, and I hate it.
So, to reiterate, to improve fatalities, Midway should
1. put more effort into the animations and graphics, making many more areas and parts of the human body possible;
2. reason from the viewpoint of the killer and their relationship to the victim: what would he do?
3. reason from the viewpoint of the victim: how much pain does this inflict?
4. explore uncharted territory: claim back the title as most controversial game and go where none has before... (this could also be expanded into its storyline universe, by offering characters like sadists, schizos, sexual deviants)
Oh and one last thing: someone in these boards suggested the idea of some moves with normal move properties suddenly being lethal while the opponent is ailing (an animation which could be done much less generic, realistic and should last much shorter). I like that idea, but it shouldn't say FATALITY when you do it. I'm ok with the screen going darker at a fatality, but I don't want the announcer to say the word anymore. Just "xxx wins" and then, in slowly appearing letters, like blood-stained fingerprints, the word drips down under your name, accompanied by that MKII tune of gloom. You've done a fatality. You killed him.
---
As to other alities, none should return, except maybe the animality if it were drasticaly revamped.
Cheers,
VQ
These are great ideas and I agree with you. Character specific Fatalities would be nice, but those would require even more work. You'd have your standard two for any one character and then another load for each character, or a variety of them that could be finished off in unique ways depending on who you are and who they are. This would be very intereting to see as then you have so much to play with and that exampel with Kabal and Mavado is brilliant.
Fatality execution is always a problem. There are many ways in which they could be varied, but you cannot go through too much of an effort to tdo them and most would be unhappy with this if the end event wasn't worthwhile. Fatalities are too easy to pull off however. I'd like variety in how we perform them.
Thanks again for all the replies everyone! You've all put forward amazing thoughts, comments and ideas!
----------------------------------
end Quote
Maybe the character specific fatalities could be like only 2 per character, one for an enemy, and one for an allie (Sp?), and would be more subtle, to show the character in their true form, e.g:
Mavado:
enemy: Kabal: Mavado would smirk as he walks up to kabal. he would then grab kabals neck with one hand, and the corner of his mask with the other. You would see kabal squirming and pleading ("no! No! Please!) then mavado would rip off kabals respirator mask, and tear it from the tubes that connect it to his respirator, revealing kabals mutilated face. Kabal would then gasp for air watch in horror as mavado breaks his respirator mask into pieces over his knee, then stands back and laughs sadistically as kabal clutches his own throat, desperatley gasping for air, before collpasing. Mavado would then walk over to kabals dead body, and give it a swift kick to make sure he's really dead.
Ally: Hsu Hao: Mavado would shoot ropes at hsu's feet, then pull it back, knocking him down. The camera would then switch to Hsu haos viewpoint, showing mavado leaning over him. Their could be a short dialouge between the two, in keeping with their characters,(Hsu hao's sense of duty and honour withing the red dragon, that kinda thing) to show that it is a fight to the death, and they both know what has to happen, and that Hsu Hao has accepted death. It would then show from hsu's viewpoint mavado raising his foot with his shoe spikes out, then stamping down. the screen would go black, and silent.
These would be set out as cut scenes, and could affect that characters ending depending on whether or not they did them. Also, these could not be done by the cpu, only by human players, to add an insight into their characters. These would make aweosme additions to the story, as it keeps in with the whole 'battle to end all kombat' theme of armageddeon.
0
The Best Fatality in Deception is Blatently Smokes its so cool


About Me
If love is blind, Why do people believe in love at first sight....
0
i got a cool fatality for lui kang in armageddon
first lui rips his enemies heart out snaps there neck rips off his/her arms and legs uppercuts them and while there in the air transforms into a dragon and burns the rest of the body and all you can see is a flaming corpse on the ground which was once a kombatent
i aint got a name for it so if some one can make up a name id be grateful
first lui rips his enemies heart out snaps there neck rips off his/her arms and legs uppercuts them and while there in the air transforms into a dragon and burns the rest of the body and all you can see is a flaming corpse on the ground which was once a kombatent
i aint got a name for it so if some one can make up a name id be grateful


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If love is blind, Why do people believe in love at first sight....
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so tecniqly its a mix between a fatality and animality which to me is cool
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I totally agree with SoDeepGex - a fatality should incorporate a little 20 second non-canon video clip before the actual killing. Do you think that when Jade performs a fatality on Tanya and Kitana that it should be the same? The different relationships between people should be explored so that we can get a more realistic fatlity.
Also, Hara-Kiri's are completely pointless and uninspired. Some are completely and utterly hopeless; Sindel jumping and falling over on her head, Kobra ripping out his own heart, Liu Kang surrounding himself in blue light... it seems so pointless. I think if the MK team put more time into making the fatalities have a little story behind them, or at least relate them to the character (no more pointless neck stretches or kiss of dooms) instead of having these Hara-Kiri's, then fatalities would be a whole lot better!
Also, Hara-Kiri's are completely pointless and uninspired. Some are completely and utterly hopeless; Sindel jumping and falling over on her head, Kobra ripping out his own heart, Liu Kang surrounding himself in blue light... it seems so pointless. I think if the MK team put more time into making the fatalities have a little story behind them, or at least relate them to the character (no more pointless neck stretches or kiss of dooms) instead of having these Hara-Kiri's, then fatalities would be a whole lot better!

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SoDeepGex Wrote:
One of the biggest problems with the fatalities apart from what has already been mentioned... is the really stupid blahawahawha that the kombatants utter when about to die... or the cliche, no no no no... it sounds so manufactured and ingenuine... Personally i wouldnt mind if when there was a fatality there was a short cutscene between the fighters... dependant on who the characters are they can have dialogue appropriate to the storyline. And that will allow for more character insight, and plot developement... Fatalities are a staple of the franchise, allow them to help tell the story of mortal Kombat... Rivalries, alliances... Id rather have a 20 second cutscene where sonya is fighting an internal battle with herself as she gives a quick and painless death to Jax, as he looks to her and tells her something like "do it or were both dead". And she procedes to break his neck as a tear runs down her cheek and lands upon his forehead. She then lays his body down gently cradling his head in her arms. Of course these would all be non-canon. But id like to see Scropion brutally mutilate Noob as he taunts him of echoes of his past. As Noob tells him how pathetic Scorpion is and he is a coward for not killing him right away.
This is just what id like to see... i think it could extend the fatalities to more than just eyecandy and have a true purpose...
One of the biggest problems with the fatalities apart from what has already been mentioned... is the really stupid blahawahawha that the kombatants utter when about to die... or the cliche, no no no no... it sounds so manufactured and ingenuine... Personally i wouldnt mind if when there was a fatality there was a short cutscene between the fighters... dependant on who the characters are they can have dialogue appropriate to the storyline. And that will allow for more character insight, and plot developement... Fatalities are a staple of the franchise, allow them to help tell the story of mortal Kombat... Rivalries, alliances... Id rather have a 20 second cutscene where sonya is fighting an internal battle with herself as she gives a quick and painless death to Jax, as he looks to her and tells her something like "do it or were both dead". And she procedes to break his neck as a tear runs down her cheek and lands upon his forehead. She then lays his body down gently cradling his head in her arms. Of course these would all be non-canon. But id like to see Scropion brutally mutilate Noob as he taunts him of echoes of his past. As Noob tells him how pathetic Scorpion is and he is a coward for not killing him right away.
This is just what id like to see... i think it could extend the fatalities to more than just eyecandy and have a true purpose...
Excellent idea! I love it!
I need to update this thread as it's been awhile!
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