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06/08/2006 09:21 PM (UTC)
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tgrant Wrote:
SoDeepGex Wrote:
One of the biggest problems with the fatalities apart from what has already been mentioned... is the really stupid blahawahawha that the kombatants utter when about to die... or the cliche, no no no no... it sounds so manufactured and ingenuine... Personally i wouldnt mind if when there was a fatality there was a short cutscene between the fighters... dependant on who the characters are they can have dialogue appropriate to the storyline. And that will allow for more character insight, and plot developement... Fatalities are a staple of the franchise, allow them to help tell the story of mortal Kombat... Rivalries, alliances... Id rather have a 20 second cutscene where sonya is fighting an internal battle with herself as she gives a quick and painless death to Jax, as he looks to her and tells her something like "do it or were both dead". And she procedes to break his neck as a tear runs down her cheek and lands upon his forehead. She then lays his body down gently cradling his head in her arms. Of course these would all be non-canon. But id like to see Scropion brutally mutilate Noob as he taunts him of echoes of his past. As Noob tells him how pathetic Scorpion is and he is a coward for not killing him right away.

This is just what id like to see... i think it could extend the fatalities to more than just eyecandy and have a true purpose...


Excellent idea! I love it!


I love this idea. SoDeepGex, excellent!!! For adding something that reoccurs in alot of our minds like a mental pinch wink. Evertime I play, I think "what if" on subjects like this. I couldn't put into words.... And I write!! Very good man.
Though I'm new to this thread and haven't read them all, I will add. Foregive if I repeat someone in between the 2nd and latest post to this subject.

Anyway....

"Shock and Aww", not funny. It's not funny to fatality anyone, realism helps imeasuably the "not funny" part, but presentation and purpose make it entertaining. Which is what I want.
I also don't need a fatality to look SO real and literal as to percieve it for real and literal. Just close enough to concieve "what if?" So originallity, style(finesse), simplicity(most of the time), and sting is what I'm looking for. I'm big on style and sting. Newly enough, I'll add cinema to what I'm big on. It allows those elaborate fatalities to be fairly expreesed.

An example within comparison could be....I'll use Raiden's fatalities this time.

A. Originallity: 1.The old one, the electric delivery was good because it was never seen before and the lightning went from head to foot and back up. It wasn't so good because the only result of all that was an exploding head. Electricity causes more damage than that to the entire body but hey, the wow!! was there so I loved it.

2.The MKDA( I'll call it the newest one) fatality, the full body electricution was good because it gave hint to what punishment from a God of thunder and lightning would look like. It wasn't so original because it was long overdue.

B. 1. Style/Finesse: The old one, It was good cuz it had finesse. It wasn't so good cuz all it had was finesse based purely on his motions. Nothing else. Ex. No electric charge/gathering of power.

2. The newest one, was good cause he now can lift your dead weight over his head and because of the camera action as the explotion happened, 1boom!,2boom!,3boom! Cinematic, style. It was also made tasteful cuz he shook after the victim was exploded. Subtle, very subtle he shook, as to shake off the power it took to do the deed. Finesse like, "Can you see what it took to kill you?----Ee-z. This is what gods do".

C. 1. Simplicity: The old one, your head will explode if all I do is this... zzzzzzzzPOP!! Good. Nothing bad here at all.

2. The newest one,--- the entire YOU will explode if I do this... zzzzzzzzzzzrrrrrrrrzzzzzBoom!! Good too. Lightning and electricution are pretty simple elements action/reaction wise.

D. 1. Sting: The old one, the thought of amplifing rubbing you feet on carpet and touching someone..... And their Head Explodes!!?? Wwoow!!--Ooouuch!! Good.

2. The newest one, the sting was in the "Subtle, very subtle he shook" I mentioned. Then to futher the sting, the close up as to say "Yea, I did it. Remember this face-- The face of Raiden!!"

The Point??
Now, with all the other competitors nullifying the effect of the fatality through thier own interpretations, the way I think to go is to bring the anxiety of a fatality back . The grimey feeling, the crawling dark screen. Maybe add the sound of Purgatory when the screen darkens. Voices in agony , whatever purgatory would sound like to you. The seriousness and factuallity of a fatality is a part of it (nothing too fony/like a stetchy neck), and it would be great if what SoDeepGex was saying was a part of it too.
The thing I share about his idea is sympathy for the character I play with or even against. I think that's what's making MKSM and characters like Shujinko desirable as well. We can care about what happens to them and relate it to the overall story. Also, it would Really be cool to do a fatality and actually have it mean something between the characters, not just player 1 and player 2.

Fatality Remedy??
Take Raiden by himself again. Instead of just an electricution, make it a sommon from the sky/clouds introduced with like a thunder clap or something....hmm. That could be a special move or a separate fatality all together. Thunder Clap? Hmm. Anyway, a sommon from the sky to where lightning Does strike in the same place plenty more times than once. This happens so much so, that by the time he's done electricuting his victim it chars the body into a shock ridden skeleton ( still standing) that just crumbles into a pile of rubble (or blows away). Call it something like the
1 Million Volt Sommon.

Another could be called the Puppet Master where, through his fingertips he raises the victim in the air with electricity(the hair/clothes fry and burn off), and as the charge cripples and chars the body (via Radens fingers), the eyes explode and.......then the whole body explodes.

I'll try and elaborate on the Thunder Clap fatality. Maybe he delivers a shock the way Rain MKT/Nightwolfs' MKD special move looks that pops the vic high into the sky. While the victim is out of screen you see Raiden charge, quickly opening his arms wide and back to his center. He stands wide and rapidly rubs his hands together gathering lightning from all directions. Concentrating on gathering enogh power and timing the fall, his hands are spread out little more than bodywide (lightning still coming into now a small orb of energy). When the time is right, he smacks his hands together re-creating a bigger sucktion-like orb of the same attractive electricity to the vic's air-fallen location. A big "Thunder Clap!!"sounds off as the victim explodes to cooberate Raidens' motion on the opposite side of the screen. This is complete with 1/2 sec cut-screens and ended with that subtle shake I was talking about earlier. (or some sort of victory pose). See what I mean? 6 Million ways to die taken literally, illustrated for entertainment.

A fatality could even be more elaborate as long as the sting is still there. The point. Much like MKSM Kung Lao's ground razor. It takes a sec to see what he's doing. But once you get it, you kinda feel for the victim (Oh no!, not the nuts!!). I don't know about female gamers but, if you're a guy you REALLY feel for 'em.

ThePredator151
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EyesOfTheDead
06/09/2006 12:09 AM (UTC)
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I disagree with how the fatalities have lost their flare. It does seem repetative doing the same thing over and over again at the end of each match... so I would suggest Midway re-introducing Brutalities, animalities, what have you. They gave MK: Shaolin Monks the Brutalities so I think the fighting genre would like to see them again too.

On a side note. The Create-a-Fatality is what I'm looking forward to the most out of MKA. I have too many good ideas locked away. And I know the limitations in the menus provided will not suffice for what EXACTLY I want to see. Or maybe it will. Midway has been real reliable with packing shitloads of extras in the last two games.
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EvanjiAxu
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06/10/2006 10:26 PM (UTC)
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Hot damn, Maclimes. The dismissive fatality was something I'd have thought of. In fact, that's the kind of finish I would've liked in MK. Not "OMG BLUD LOLOL LEROY JENKINS DEY JUST DYED", but nasty and painful, enough to land you a few days in the hospital. *sends Subby a "get well soon" teddy bear*

For me, the MKD fatalities (from what I've seen on YouTube) are more ridiculous than scary. They sound like they're constipated instead of dying. The "Awww, how sad" factor for me is important. That limb rip fatality of Scorpion's left an impression on me because of the "no, no, noooo" part. A good fatality leaves you feeling "That son of a bitch, how could he?".

Oh yeah, and the generic "better blood dammit" part goes here. I also want to see more funny fatalities. I, unlike you, appreciate fart jokes :D
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nobrainer
06/17/2006 06:32 PM (UTC)
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I guess that the most logical next step is to incorporate the fatalities into the gameplay in a mid-round kill.

Perhaps countering/reversing an opponent on low health will kill them in a fatality fashion, or individual moves could have a special property when used to defeat an opponent that sends them straight into a round ending fatality sequence. If these are to be mid-round instant kills they must be logical and difficult to perform correctly. This idea was brought up before by Chrome and others, but I think it's worth exploring again.

The best way is to have them work like auto-reversals from Tekken/Soul Calibur/etc, except much more difficult to time, and possibly also during stun states the opponent is in.
A regular auto-reversal which just does an attack sequence and deals damage would work on looser timing, like say, eight frames. The killing touch would be a one frame reversal (I'm aware that lag would effect this, but in that case, it's all the more rare.)

The mid-round kills involve realistic killing manoeuvre from the fighter's fighting style with perhaps a few exceptions, whereas if you defeat your opponent in the traditional fashion, you can activate a special specific fatality involving the more supernatural abilities of fighters.


Raiden, for example:


Reversal: (B+block and throw. High-Mid)


Finishing Reversal for a side kick/hook punch - Thunderclap:
Raiden deflects the side kick/hook punch with a parrying move, he then claps his hands to the opponent's ears with a loud kiai and a short flash of lightning.
This move kills the opponent instantly, and they fall to the floor with blood dribbling from their ears.

Finishing Reversal for a straight punch - Heaven's Split:
Raiden grabs the opponent's attacking arm and delivers a jab to the eyes, he follows up on the stunned opponent with a killing chop to the the head, cracking the opponent's skull.

Finishing Reversal for a straight kick - Thunderstomp:
Raiden grabs the opponent's leg in his arms and gives the opponent a sharp jolt of electricity. Raiden then stomp jumps on the falling opponent's ribcage, stopping their heart.

(And there would be many more reversals based upon whether Raiden has his staff drawn, what attack the opponent uses, and the combination of these. This would definately be a next gen Mk with more complexity.)

FATALITY:

Raiden grabs the opponent's head, hands on both sides, and begins to channel electricity through their skull. The opponent shakes and screams as Raiden increases the voltage, frying their skin off, and the melting flesh and bubbling blood runs down to the floor.
Raiden gives a supercharged blast, blackening the opponent's charred and smoking skull and blasting more of their tissue off. Bits of burnt meat and evaporating blood are all over them.
Raiden lets them drop to the floor and goes into a sombre victory stance, crackling with charge.





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pimpin
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06/21/2006 09:42 PM (UTC)
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blackmagik Wrote:
I'd like to see the camera zoom inside the opponents body whilst we watch organs being ripped out or bones being broken. Kinda like Romeo Must Die.


OR DEATH BY DEGREES
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Dead_Elemental_Master
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Death is a door and I am the doorman - Thanatos from Eternal Champions: Challenge From The Dark Side.

06/23/2006 12:57 AM (UTC)
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This was quoted from E_D_D01 (if i got your username wrong then I apologize, I don't know how to quote someone's post right now):

Maybe the character specific fatalities could be like only 2 per character, one for an enemy, and one for an allie (Sp?), and would be more subtle, to show the character in their true form, e.g:

Mavado:

enemy: Kabal: Mavado would smirk as he walks up to kabal. he would then grab kabals neck with one hand, and the corner of his mask with the other. You would see kabal squirming and pleading ("no! No! Please!) then mavado would rip off kabals respirator mask, and tear it from the tubes that connect it to his respirator, revealing kabals mutilated face. Kabal would then gasp for air watch in horror as mavado breaks his respirator mask into pieces over his knee, then stands back and laughs sadistically as kabal clutches his own throat, desperatley gasping for air, before collpasing. Mavado would then walk over to kabals dead body, and give it a swift kick to make sure he's really dead.

Ally: Hsu Hao: Mavado would shoot ropes at hsu's feet, then pull it back, knocking him down. The camera would then switch to Hsu haos viewpoint, showing mavado leaning over him. Their could be a short dialouge between the two, in keeping with their characters,(Hsu hao's sense of duty and honour withing the red dragon, that kinda thing) to show that it is a fight to the death, and they both know what has to happen, and that Hsu Hao has accepted death. It would then show from hsu's viewpoint mavado raising his foot with his shoe spikes out, then stamping down. the screen would go black, and silent.

These would be set out as cut scenes, and could affect that characters ending depending on whether or not they did them. Also, these could not be done by the cpu, only by human players, to add an insight into their characters. These would make aweosme additions to the story, as it keeps in with the whole 'battle to end all kombat' theme of armageddeon.

I agree with you on that. But I can tell you now, if the fatalities are like this then people are gonna end up shedding a few tears on how sad Liu Kang's fatality on Kitana and Kitana's fatality on Liu Kang is gonna be since they do love each other. There would be other sad ally fatalities on this game as well like Reptile vs Khameleon (if she will be in MK7) and Khameleon vs Reptile but I think those 4 would be the saddest ones. Now as for Onaga/Shao Kahn (those 2 are enemies in case no one knows that), Goro/Noob Saibot, Raiden/Shujinko, Sheeva/Motaro, Sektor/Sub Zero, Smoke, or Cyrax (sektor hates all 3 equally), and even the Liu Kang/Shang Tsung enemy fatalities (in fact ANY enemy fatality but mainly those I mentioned) would kick so much ass that there wouldn't be any more ass to kick. Especially the Onaga/Shao Kahn enemy fatality. We'd finally see who the true ruler of outworld is (I personally think Onaga would win though :P)

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killer579
06/25/2006 12:37 AM (UTC)
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blood more blood. andmore vilonce cmodie gringringringrin
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Ninja_Mime
06/28/2006 10:32 PM (UTC)
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EvanjiAxu Wrote:
For me, the MKD fatalities (from what I've seen on YouTube) are more ridiculous than scary.


I think they were excellent fatalities. They added back some of the shock factor that is missing from Mortal Kombat nowadays. Especially Mileena's Cannibal Fatality.
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KillerJade
06/28/2006 11:10 PM (UTC)
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Yeah, nowadays fatalities are ridiculous... For example, Darrius ́s bodypart-puzzle, and there ́s too much explosions, like Raiden, and worst, Li-Mei, both of her fatalities end up in explosion. the ones I like the most are multi-part fatalities, like Tanya ́s. Kira ́s fatality, that body-rip, is cool too because of begging... So in Armageddon I would like to see more multi-part-fatalities, and some begging too... And no stupid jokes, please. I don ́t think that in online is cool, when you win, then you do some stupid fart-joke-fatality to opponent and at his home he cracks in laugh... tongue
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Godzilla
07/02/2006 10:37 PM (UTC)
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Is it just me, or do the MKA fatalities we've seen lack that personal touch?

Granted, it is good that we're actually involved with them for a change, but anyone can knee a person in the face then rip their arms off. We haven't seen anything unique, like Sub-Zero's freezing, or Scorpion removing limbs with his spear.

It's all just knee, punch, tear, tear, knee, tear, punch. It all starts to blend together, whereas the previous games had fatalities that made sense with their character.
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SoDeepGex
07/02/2006 10:54 PM (UTC)
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If we should be involved with the fatalities... perhaps there is another way to involve the players with the intensity of performing a fatality.

I know its kind of ripping off an idea but hey, alot of video games are ripping this off...

Resident Evil 4.

Why not during the cutscenes i had mentioned before. We add reaction keys. If its a two player game they might even be able to compete. But while the cutscene is being performed we add, at random, Reaction buttons. As if we are sturggling with our prey as we try to perform our fatality.

Might put a little spice in there.. This way it is not a sit back and enjoy. But a struggle to vanquish our deadliest of adversaries. These guys are in Mortal Kombat. The greatest fighting competition in the universe. Why are they so easy to kill?

And while we are at it... If we do add these "Struggle keys". Why not have them relate to what our health meter is when we defeat them.
For example. A flawless victory will translate into little or no Struggling. A character in DANGER will have multiple Struggle keys. This will make Flawless victories more rewarding and Close battles very difficult.
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KillerJade
07/02/2006 11:29 PM (UTC)
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I don ́t think that doing a fatality should be made that hard. Bit more complicated inputs maybe... But fatalitys have always been mostly those "up,down, right,left,square". I don ́t see why it should be made much harder. Maybe some über-cool fatalities would have longer inputs. But considering the current quality of fatalities, I doubt that there will be very few fatalities that are worth even the basic input... wow
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onaga_dk
07/03/2006 04:31 AM (UTC)
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The more violent the better. But in the case of painful, would it make sense to incorporate it in a fatality?

Fatalities are usually done quickly, (5 seconds max like Raiden's electricution fatality.)
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MIKESPIKEMAN
07/08/2006 07:41 PM (UTC)
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fattalitys arent that hard to do but i thinkit shoould be a little eaisier i mean why w=try to do a 5 button code then wath a 2 second fatallity that isnt all that great
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sergiodeLeon
07/10/2006 07:02 PM (UTC)
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yall write alot. i dont kare as long as its something coolsmile
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Blackdragon79
07/25/2006 04:06 PM (UTC)
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lets just hope and pray that in create a fatality mode there's on limit on how far you can go.when it says finish him we can finally perform the fatality we always dreamed of.
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la_boy08
07/28/2006 12:25 AM (UTC)
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I agree with tgrant: the fatality is a stapel part in MK. and very bloody and gorey to!


















the very of the Fatality depends on how well you do it: motaro: forword (3times) and high kick. rayden: hold high punch for 3 secs. then let go.(from MKT.)
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HairyJefferson
08/04/2006 09:34 AM (UTC)
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ive got a question , from what ive seen it looks like everyone does the same bs no special fatalities is ed really gonna throw away all the cool orginal char only fatalities? is the game gonna have special fatalities per char or all of em do a combo of rip,punch blah blah?
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mowa42
08/16/2006 04:23 PM (UTC)
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why dont they have a body damage model like they do in the Smackdown vs Raw games, that way if the head area was on red (most damage), the level of gore or blood would be increased, compared to the white (least damage), which would have a limited amount of gore or may even be completly unsuccsessfull, like the head not being removed in the classic sub-zero fatality.
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kameleon_8
08/17/2006 12:05 AM (UTC)
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furious i deffinetly think that they should bring back brutalities and animalities because those were some pretty sweet finishers in the mortal kombat series.
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strykerandbarakarule
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I regret StrykerAndBarakaRule but I don't think I can change it. Oh well.

08/18/2006 07:08 PM (UTC)
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ThePredator151 Wrote:
tgrant Wrote:
SoDeepGex Wrote:
One of the biggest problems with the fatalities apart from what has already been mentioned... is the really stupid blahawahawha that the kombatants utter when about to die... or the cliche, no no no no... it sounds so manufactured and ingenuine... Personally i wouldnt mind if when there was a fatality there was a short cutscene between the fighters... dependant on who the characters are they can have dialogue appropriate to the storyline. And that will allow for more character insight, and plot developement... Fatalities are a staple of the franchise, allow them to help tell the story of mortal Kombat... Rivalries, alliances... Id rather have a 20 second cutscene where sonya is fighting an internal battle with herself as she gives a quick and painless death to Jax, as he looks to her and tells her something like "do it or were both dead". And she procedes to break his neck as a tear runs down her cheek and lands upon his forehead. She then lays his body down gently cradling his head in her arms. Of course these would all be non-canon. But id like to see Scropion brutally mutilate Noob as he taunts him of echoes of his past. As Noob tells him how pathetic Scorpion is and he is a coward for not killing him right away.

This is just what id like to see... i think it could extend the fatalities to more than just eyecandy and have a true purpose...


Excellent idea! I love it!


I love this idea. SoDeepGex, excellent!!! For adding something that reoccurs in alot of our minds like a mental pinch wink. Evertime I play, I think "what if" on subjects like this. I couldn't put into words.... And I write!! Very good man.
Though I'm new to this thread and haven't read them all, I will add. Foregive if I repeat someone in between the 2nd and latest post to this subject.

Anyway....

"Shock and Aww", not funny. It's not funny to fatality anyone, realism helps imeasuably the "not funny" part, but presentation and purpose make it entertaining. Which is what I want.
I also don't need a fatality to look SO real and literal as to percieve it for real and literal. Just close enough to concieve "what if?" So originallity, style(finesse), simplicity(most of the time), and sting is what I'm looking for. I'm big on style and sting. Newly enough, I'll add cinema to what I'm big on. It allows those elaborate fatalities to be fairly expreesed.

An example within comparison could be....I'll use Raiden's fatalities this time.

A. Originallity: 1.The old one, the electric delivery was good because it was never seen before and the lightning went from head to foot and back up. It wasn't so good because the only result of all that was an exploding head. Electricity causes more damage than that to the entire body but hey, the wow!! was there so I loved it.

2.The MKDA( I'll call it the newest one) fatality, the full body electricution was good because it gave hint to what punishment from a God of thunder and lightning would look like. It wasn't so original because it was long overdue.

B. 1. Style/Finesse: The old one, It was good cuz it had finesse. It wasn't so good cuz all it had was finesse based purely on his motions. Nothing else. Ex. No electric charge/gathering of power.

2. The newest one, was good cause he now can lift your dead weight over his head and because of the camera action as the explotion happened, 1boom!,2boom!,3boom! Cinematic, style. It was also made tasteful cuz he shook after the victim was exploded. Subtle, very subtle he shook, as to shake off the power it took to do the deed. Finesse like, "Can you see what it took to kill you?----Ee-z. This is what gods do".

C. 1. Simplicity: The old one, your head will explode if all I do is this... zzzzzzzzPOP!! Good. Nothing bad here at all.

2. The newest one,--- the entire YOU will explode if I do this... zzzzzzzzzzzrrrrrrrrzzzzzBoom!! Good too. Lightning and electricution are pretty simple elements action/reaction wise.

D. 1. Sting: The old one, the thought of amplifing rubbing you feet on carpet and touching someone..... And their Head Explodes!!?? Wwoow!!--Ooouuch!! Good.

2. The newest one, the sting was in the "Subtle, very subtle he shook" I mentioned. Then to futher the sting, the close up as to say "Yea, I did it. Remember this face-- The face of Raiden!!"

The Point??
Now, with all the other competitors nullifying the effect of the fatality through thier own interpretations, the way I think to go is to bring the anxiety of a fatality back . The grimey feeling, the crawling dark screen. Maybe add the sound of Purgatory when the screen darkens. Voices in agony , whatever purgatory would sound like to you. The seriousness and factuallity of a fatality is a part of it (nothing too fony/like a stetchy neck), and it would be great if what SoDeepGex was saying was a part of it too.
The thing I share about his idea is sympathy for the character I play with or even against. I think that's what's making MKSM and characters like Shujinko desirable as well. We can care about what happens to them and relate it to the overall story. Also, it would Really be cool to do a fatality and actually have it mean something between the characters, not just player 1 and player 2.

Fatality Remedy??
Take Raiden by himself again. Instead of just an electricution, make it a sommon from the sky/clouds introduced with like a thunder clap or something....hmm. That could be a special move or a separate fatality all together. Thunder Clap? Hmm. Anyway, a sommon from the sky to where lightning Does strike in the same place plenty more times than once. This happens so much so, that by the time he's done electricuting his victim it chars the body into a shock ridden skeleton ( still standing) that just crumbles into a pile of rubble (or blows away). Call it something like the
1 Million Volt Sommon.

Another could be called the Puppet Master where, through his fingertips he raises the victim in the air with electricity(the hair/clothes fry and burn off), and as the charge cripples and chars the body (via Radens fingers), the eyes explode and.......then the whole body explodes.

I'll try and elaborate on the Thunder Clap fatality. Maybe he delivers a shock the way Rain MKT/Nightwolfs' MKD special move looks that pops the vic high into the sky. While the victim is out of screen you see Raiden charge, quickly opening his arms wide and back to his center. He stands wide and rapidly rubs his hands together gathering lightning from all directions. Concentrating on gathering enogh power and timing the fall, his hands are spread out little more than bodywide (lightning still coming into now a small orb of energy). When the time is right, he smacks his hands together re-creating a bigger sucktion-like orb of the same attractive electricity to the vic's air-fallen location. A big "Thunder Clap!!"sounds off as the victim explodes to cooberate Raidens' motion on the opposite side of the screen. This is complete with 1/2 sec cut-screens and ended with that subtle shake I was talking about earlier. (or some sort of victory pose). See what I mean? 6 Million ways to die taken literally, illustrated for entertainment.

A fatality could even be more elaborate as long as the sting is still there. The point. Much like MKSM Kung Lao's ground razor. It takes a sec to see what he's doing. But once you get it, you kinda feel for the victim (Oh no!, not the nuts!!). I don't know about female gamers but, if you're a guy you REALLY feel for 'em.

ThePredator151
wow



lol.nice.like ur new sig btw.they really should re-introduce brutalitys.and if they really want humor,friendships.grin
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Blackdragon79
08/19/2006 03:56 PM (UTC)
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Im not to sure if this is off the subject or not if so forgive me. Ok here it is remember the fatalities from mksm? Well wouldn't have been hot that some of them fatalities could make it to mk7? Keep it real yall those were some hot ass jaw dropping fatalities on that game.
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