*shakes head in shame*
Either that or they are pleased extremely easily.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

| Versatile Wrote: ...they are pleased extremely easily. |
Like your mom. Ohhhh! What bitch!!



| Versatile Wrote: Good god it hit me over the head like a big ol rock. Most MK fans could care less about gameplay. *shakes head in shame* Either that or they are pleased extremely easily. |
dude. there are people here who would like the old HP,HK,LP,LK,BL style of mortal kombat to come back because they dont want to memorize moves and combos that werent complicated to begin with. all they want is blood, graphics, and fatalitys. if the gameplay is the same then i will be pissed that they would rather work on "puzzles" and a chess game than working on the fighting engine. i feel midway still lives in the days of simplistic games, because all there crap lately is just shoddy, unreplayable, and simple.
Lets get real man. If you're last title sold 2.6 million copies and you know DAMN WELL that the sequel is going to sell just as well if not better, would you really go out of your way to make a respectable game without some kind of motive? No you wouldn't.
Well I cant even say you wouldnt exactly. I know I would because I know myself, and I would want to make a good game, but I know that most would not mind as long as they get money.
| Versatile Wrote: Lets get real man. If you're last title sold 2.6 million copies and you know DAMN WELL that the sequel is going to sell just as well if not better, would you really go out of your way to make a respectable game without some kind of motive? No you wouldn't. |
The thing is, that any new hardcore gameplayers whom were drawn in on the promise of a new and improved system as MKDA promised will likely give Deception a try.
If it turns out there wasn't much progress in the gameplay department and it's more of an "Ultimate MKDA" to satiate people who didn't get the fatalities and characters they wanted last game, how high do you think the odds are they will buy MK7 even if Deception sells well?
Not very high odds to be honest.
To quote the saying: "Fool me once, shame on you. Fool me twice, shame on me."
I guess what I'm trying to say is that if they do and are taking the requests of the hardcore and serious gameplayers to note for Deception, their extra effort and work will not go unnoticed.
Word of mouth spreads fast, and I can practically vouch for an even higher sales base for this and a followup game if they so chose.
It would truly be something they could be even more proud of than MKDA if it struck the fanbase where the core of the game is....the gameplay itself.
I really empathise with John Vogel's frustration last fight night as it pissed me off too that people were bitching about lack of fatalities and not even acknowledging what progress they did make on MKDA compared to MK4.
Again, my comparison to MK Advance for the GBA that I'd made back when people were crying over lack of Fatalities and the glitz.
MK Advance Has lots of characters, lots of fatalities people love, and all that glitz...but absolutely no damn gameplay.
I seriously don't want to see the gameplay overlooked.
Still very pleased with some returning character choices though...I just hope their gameplay in the new 3d environment matches how great they were in their past appearances.


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
| Versatile Wrote: Sometimes I dont even think it's Ed's fault. He would be working his butt off to make gameplay top notch if fans showed enthusiasm towards it. Lets get real man. If you're last title sold 2.6 million copies and you know DAMN WELL that the sequel is going to sell just as well if not better, would you really go out of your way to make a respectable game without some kind of motive? No you wouldn't. Well I cant even say you wouldnt exactly. I know I would because I know myself, and I would want to make a good game, but I know that most would not mind as long as they get money. |
As a fledgling developer, yes, making money so you can funnel it into your next game and not go bankrupt is going to be the primary goal but Midway has been around for a long time and Ed Boon has been programming proffessionally for what? Fifteen years? Mortal Kombat is rediculously strong and isn't going to sell any less than two million copies no matter what they do to it. Now's the time where there is no risk. Whatever they do to the game isn't going to garner any negative results from a purely business perspective. If they've ever wanted to match Tekken, Virtua Fighter and Soul Calibur and hear the most dedicated fans of those games say, "Hey, this new MK is freaking great." now's the time. Not for fame and fortune but because it was a desire. Rocky trained to fight Apollo Creed because he had something burning within him. Maybe I'm delusional though and it's not their dream for their game but my dream for their game.
You know, back when RayRokka was doing all his improvement threads and everyone was into that, there were so many good ideas and constructive comments being thrown around but I could never shake the idea that it was all for nothing. There's an old saying that one should be cautious about giving advice. Wise men don't need it and fools won't heed it. Ray was the wise man. He seemed to know what needed to be done. I don't know if he even got on the team but if he did, he's one man on a team of about 70. I'm not saying they are but if the rest of the team are, figuratively speaking, fools they won't care what he has to say. They'd already be set with doing DA all over again. The thing is, I don't want to see MK suffer because the design team didn't use their full potential.
The fact is, even if 99% of MK fans love just the blood and guts of the game and don't care about anything remotely related to gameplay they aren't going to stop loving MK if it grows into a gameplay consciencious product. Sales won't be lost. Do you think Star Wars Episode III is going to flop even though it's likely to stink? No. It'll do great at the box office. But you know what? If it turns out to be a good movie it's not going to lose the ticket sales to the people who would already go see it as a crappy movie. It would just gain more sales from people like me who don't plan to buy a ticket at the moment. I think we're all lucky that Ed Boon isn't as brain dead as George Lucas but it was a symbolic correllation. You can't please everyone. There will be people who are going to hate MK no matter what. But with a fighting engine that can stand up to the heavy hitters these days added with current fans and fanboys alike, that number of MK haters will shrink.
| TonyTheTiger Wrote: |
You practically said most of the stuff I just did, just in a different way! Great minds think alike!


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
| Jonin01 Wrote: TonyTheTiger Wrote: You practically said most of the stuff I just did, just in a different way! Great minds think alike! |
Nearly exact same time too. Have I found my long lost twin?
You know, I thought I was happy with MK:DA and then from what everone said, I never really was. The only thing I really loved about MK:DA was the thrill of waiting for it. Then when I got it, all I did was do all their fatalities and then I got bored pretty quick.
Call me whatever you want but I was in the same thrill with Super Smash Bros Melee. And when I got that game, I couldn't put it down. I could actually practice and get better over time. Learning how to dodge, roll, hit and other combinations. With MK:DA, I just don't feel like I can practice and get much better. Sure, I did practice with Scorpion and learn his combos, but it doesn't show how much you really put into the game when you play somebody. The first time I played somebody was my brother. I had already played it for about 20 hours total practicing and he hasn't even touched the game yet. Yes, I would combo him a lot, but MK:DA is VERY noob friendly in my eyes. He could just repeat the same move over and over and even though I would block, it wouldn't matter because the first miss I had he would just do it again.
Yet, when I play someone who has just picked up Super Smash Bros Melee I will totally murder them. And I know SSBM isn't the only fighting game that falls under this category. There are more games that surpass MK:DA when it comes to improving your skill.
MK:DA's fighting system isn't just... IT. It doesn't really feel like you are FIGHTING the person. Feels like that if you hit them with your weapon more, you win. I'm not real sure on what to change, but I know it's something. Maybe the speed, the game does seem pretty slow.
As much as I absolutely hate saying this... Fix the fighting system, even if it means delaying the game.
*SIGNS AGAIN*


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

| K0mbat Wrote: call me whatever you want but I was in the same thrill with Super Smash Bros Melee. And when I got that game, I couldn't put it down. I could actually practice and get better over time. Learning how to dodge, roll, hit and other combinations. |
A few weeks ago SSBM was being considered as a tourny game for EC5. Though, im not sure what the status of the decision is now. Either way, you can do some hella sick shit in SSBM. 0_0
Everyone who thinks mk needs a deeper fighting system is absolutely right... And i dont just mean the multiple fighting styles, or more fatalities.
I know people (including myself) who have religiously played games like Soul Calibur 2, or Tekken for months, constantly. These games are not popular because of the way they look, or the modes of play they have...coz, all said and done, it is a fighting game and thats what matters...fighting... I know people who have played SC2 for ages, and are still suprised by new custom combos and attacks that I have pulled off. I'm not sayin that MK needs to be a SC/VF or Tekken clone, only that the fighting system needs to draw in the hardcore fighter, and keep him/her in. Give the player the power to fight the way he wants to. A sloppy fighting engine (like in, dare i say, MK:DA) only reminds you of the fact that you are playing a sloppy game. People who are really dedicated may sit through it and grow used to the quirks of the game, but most will just pull off a couple of fatalities and dismiss it for what it is...a slow,clunky fighter. Think about this..The actual fighting is what a player spends most time on in a fighting game...if thats sloppy, who the hell cares about features that last a minute or 2 in gameplay terms?
I for one am getting sick and tired of listening to people bulshit the fighting engine in MK and having nothing to argue against them with...
Give us a better fighter MIDWAY/Boon...We are ready to wait as long as it takes...
Sorry about the rambling...I love mk, and have been playing it forever...It hurts me to see the series suffer like this in the eyes of true fighting game aficionados because of a second-rate fighting engine.
P3@z


PS2 Tags: REPSTYLE , ShdwTear XBL GT: dj 2scoops
http://www.myspace.com/somberdjoy
You might call me a pessimist, me, I'll call myself a realist.
Ask yourselves a question. As much as you want the game to play similarly to Tekken/Virtua/SC, would you still buy MK:D if it played almost identical to MK:DA (but with all we already know is in MK:D)? Yeah, I thought so.
Yes, I still would purchase the game, but Im just hoping shit will be fixed. Oh well..call me crazy.
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Signed!
Xbox live gametag- scoot magee
If the gameplay doesn't change one iota from MKDA that will be fine. The detail of environments, fatalities, secrets, etc. are what were missing from MKDA. The gameplay was solid, but minor tweaks are always a possibility for improvement.
I sign the petition that no more shitty games should ever ever be produced the gaming industry.
*signature*


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
I hope the players are more balanced and vicious this go round. I have already seen hints that it is. Weapon animation was good in MK:DA but I hope it's even better in MK:D. Say for instance I love to see Mileena twirl her swords and jades bow animation is so cool. I don't think cyrax's sword had any sound to at all. It could have been similar to the sound of a light saber or something. I also know that the blood animation was better in the past and I hope it is improved this timed around.
| TotalBlackout Wrote: this game is months away from completion and it already sucks? What!? Stupid Nightwolf always has to ruin everything. If the gameplay doesn't change one iota from MKDA that will be fine. The detail of environments, fatalities, secrets, etc. are what were missing from MKDA. The gameplay was solid, but minor tweaks are always a possibility for improvement. I sign the petition that no more shitty games should ever ever be produced the gaming industry. *signature* |
I agree with what you said was missing from MK:DA. It seems they have improved on all thoses as far as I can see. I noticed the environments and how they put some vivid and diferent colors in them and made them interactive. I can't wait to play this thing.







