What are your REALISTIC expectations for MK6?
0
posted02/06/2004 04:56 PM (UTC)by
Avatar
bleed
Avatar
Member Since
09/07/2002 09:20 PM (UTC)
Not what you want, but how you expect the game to really be once it's released. Go in to detail if you want.

I think it will be close to MKDA, and less towards VF4, SC, etc....

MK games have a tendency to be very simple as far as game play options go.

Sort of like MKDA.

A lot of people expect it to be all complex, but I'm not so sure about that.

I hope it's complex though along the lines of the top fighters out now.

Not a copy, but that level of intricacy is what I want.

It’s not what I’m expecting though.

I'll still buy it either way. grin
Avatar
outworld222
02/03/2004 06:47 AM (UTC)
0
you better, there are no real fighting games schedualled for like the next two years!
Avatar
mccauslander
02/03/2004 09:07 AM (UTC)
0
unless u call DOA:Ultimate a "real" fighting game

n e hoo, all i want in mk6 is to improve on those rough edges that mk:da had and to improve the graphics up to par, not a super improvement, just a reasonable one.
Avatar
MENTHOL
Avatar
About Me
02/03/2004 12:42 PM (UTC)
0
everything mk5 had. just expanded. it'll be like mk2's improvement over mk1. the gameplay won't go into the deep territory like virtua fighter or tekken. never has and never will. people need to get over that.
Avatar
deazz
02/03/2004 01:01 PM (UTC)
0
there is SVC Chaos: SNK vs. Capcom coming out on xbox and ps2 9/15/2004 and Guilty Gear XX #Reload coming out at mid of 2004 on ps2 and xbox.I dont know if u consider this like real fighting games but they arent that bad.With mk6 coming out lately this year.This year isnt that bad also maybe Soul Calibur 3 coming out on 2005.It would be nice to have combos with directionals keys and run button in mk6.
Avatar
Born-Again-Vampire
Avatar
About Me

Anything war can do, peace can do better.
02/03/2004 01:46 PM (UTC)
0

MENTHOL Wrote:
everything mk5 had. just expanded. it'll be like mk2's improvement over mk1. the gameplay won't go into the deep territory like virtua fighter or tekken. never has and never will. people need to get over that.

Thats what I think it WILL be like too. I also know that MK games are most often simple. But I would like it to not be as much.
Avatar
MENTHOL
Avatar
About Me
02/03/2004 01:58 PM (UTC)
0
i've always prefered mk because of the "simplicity" so to speak. that way you can memorize every character and every move. then make strategies. you'll never hear a virtua fighter player say he memorized every move for every character. it's damn near impossible. well, maybe they can. i don't know. but mk is more of a random select game where other fighters are "pick player you're best at" kind of game. i love mk for that.
I know what you mean, but then again I have never met anyone that knows every move in an MK game.

Including the Fatalities.

I can remember almost all the fireballs and combos, but the fatalities I always forget.

-------------------------------------------

Anyway, the main thing I want from mk6 is a larger arsenal of attacks for every style, and for them to get rid of unbreakable combos.
Avatar
Born-Again-Vampire
Avatar
About Me

Anything war can do, peace can do better.
02/03/2004 03:45 PM (UTC)
0
I remember meeting someone who told me he meorized every brutality, and I was like "yeah right"
But anyways, I like some of the simple factors to the older MKs like board names "The pit"- straight to the point. The level design in MKDA was poor because all the levels were the same shape and they all had the same style. They were too simple. We needed more deversity. Also the new character names are too simple- Dragon King? It just sounds stupid! In MK1 they did not name Goro "four arm" (maybe cause there are already characters of that name but anyway) And you can say there was Reptile and Scropion but Scorpion is a code name and at the time we did not know reptile was an actual reptile. It was mysterious.
Avatar
MENTHOL
Avatar
About Me
02/03/2004 04:21 PM (UTC)
0
maybe not the finishing moves. but the gameplay is very easy to remember.
for games like VF4, Tekken4, and SC2, you can still learn to play with every character.

It just takes longer to get really good with them, so you can unleash their full potential.

But you can just learn like 20 attacks or so, like in MKDA, and still be able to stand your ground.

In VF I can pick any character and play good. I don’t remember every move, but I know enough from every one to be able to put up a good fight.

Same goes for Tekken, and SC.

I think that a game where you can just do random select and not worry about who you pic is not as good as it could be.

It just means that all the fighters are basically the same, and that's not a good thing.

Depends on who you ask though.


Even though I say a lot of things about MK that I would like to add, I still love the game how it is.

There are a lot of things that bug me, but there is just something about MK that is almost irresistible, like you must play it, it's almost like an addiction.
Avatar
XcarnageX
Avatar
About Me

I Have Become as the Wastelands of Unending Nothingness. Now Shall the Night Things Fill Me with their Whisperings, and the Shadows Reveal their Wisdom.

02/03/2004 05:42 PM (UTC)
0
I think MK6 should be a small step up in complexity from MKDA, more like fixing MKDA's bugs than remodeling the fighting system. Maybe try to make the fighting styles more true-to-life, put in forward and side dashes, plus some graphic enhancements (for example, Kano's red eye, Drahmin's mask, Kung Lao's hat, etc. sometimes didn't line up with the sprite).

I can't really comment that much on the gameplay aspects because I'm not really a hardcore gamer; I haven't really played Tekken or Virtua Fighter, I've played maybe two minutes of Soul Calibur, and ten minutes of DOA so I can't really compare MKDA's gameplay to more "complex" fighters like those. But I liked the overall feel of MKDA as far as gameplay, and I liked the direction of the plot and characters. MK6 should just try to fix the bugs and keep the storyline interesting.
Avatar
TonyTheTiger
Avatar
About Me

TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

02/03/2004 06:02 PM (UTC)
0
It's kind of a dilemma. On one hand, you've got Ed Boon who commented how he wanted to grab hold of the hardcore fanbase of other fighting games and on the other hand, John Vogel (I think it was him) said he doesn't like those other games because they're too complex. You can't have it both ways. If you want to keep MK simple don't expect too many hardcore Virtua Fighter fans to hold MK in the same regard and if you want them to then you have to make MK6 a lot more complex than DA was. I do want MK6 to have complexity comparable to Tekken, Vitua Fighter, etc. but if it doesn't then Midway can't let themselves be surprised when they find out that fans of other games aren't running to play MK but rather criticizing it.
Avatar
Sub-Zero_7th
02/03/2004 06:19 PM (UTC)
0
My "REALISTIC" expectations for MK6 (and I'm sure they'll probably somewhat do this anyway) are to have a better fighting system with more moves, authenticity, that sort of thing.

It should be simple, yet complex.
Avatar
MENTHOL
Avatar
About Me
02/03/2004 07:03 PM (UTC)
0
"for games like VF4, Tekken4, and SC2, you can still learn to play with every character.

It just takes longer to get really good with them, so you can unleash their full potential.

But you can just learn like 20 attacks or so, like in MKDA, and still be able to stand your ground.

In VF I can pick any character and play good. I don’t remember every move, but I know enough from every one to be able to put up a good fight.

Same goes for Tekken, and SC."


yeah but like i said, i'd rather memorize the whole game. not just little fractions of each character. but of course that comes down to preference on what one likes better.

"I think that a game where you can just do random select and not worry about who you pic is not as good as it could be.

It just means that all the fighters are basically the same, and that's not a good thing."


not really. just means there's less moves to memorize.
but i'm not arguing. depth is always good. i just hope people don't expect it from mk. it never has been that way. just bugs me when people get pissy over what it's not. like they didn't expect a mortal kombat title to lack depth. ah well. to each their own. think realisticly and settle down people.
True
Avatar
Satyagraha
Avatar
About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

02/03/2004 08:42 PM (UTC)
0
My "realistic" expectations? Uh, they're not very high, I can tell you that. I want the game to be aight', but I'm not expecting much.

As with the boon/vogel contradiction, that worries me. Honestly, I'd like to know what exactly the devs think a deep, hardcore fighter is. DA sure as hell didn't prove anything.

Then again, I'm praying that MK6 will make me eat my words.
Hopefully Rayrokka will get to work on MK6.

He has a very good idea of what most people want.

If he is on the team, then my hopes are going up, up, up.....

I think he can do it if he gets the opportunity.
Avatar
TonyTheTiger
Avatar
About Me

TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

02/03/2004 09:11 PM (UTC)
0
We all hope Ray gets the job and can make a difference. But he's only one man on a huge team. Even if he's completely dedicated to making MK6 all that it could potentially be, he still needs the rest of the team to have the same mindset. If he's the only one who cares about things like frame advantage, wakeup, a decent throw game, etc. then not much will get done. When I look at MK and the development team, I see them having the talent, the money, the knowledge, the name recognition, and everything else needed to make MK6 equivalent or superior to the next Tekken, Soul Calibur, whatever. That's 90% of what they need. It's that 10%, the will to make it happen, that I can't be so sure they have.
Avatar
outworld222
02/03/2004 09:12 PM (UTC)
0
but with all the fans suggestions, I doubt it wont include what most fans want. Ofcourse there will be a huge improvement in the very least, does tha makes sense? Thats what I excpect.
By the way, i just found out about this, virtual fighter 5 will be released in 2005! So I was wrong about fighting games. ANother one in fight club, thats a fighting game. The rest arent really true fighting games, they are semi. Im only talking about ps2 though so dont lynch me if I missed x box's tao fang or any other game.
Avatar
Grizzle
02/03/2004 10:11 PM (UTC)
0
i would like a different mode, like a storymode and actually hear some voices or dialouge. some cutscenes good fighting system, more gore and flesh and bone. and a ton of unlockable content for GAMEPLAY!!!, no fucking pictures and shit.
Avatar
Prince_Goro78
02/03/2004 10:27 PM (UTC)
0
just to addition to deazz' comment. Both SNK vs Capcom and Guilty Gear XXX will also be online enabled for the xbox. Anyway, I would like to see spectator mode which will let other people watch the online play and they should also make it so that the spectators also can challenge the winner.
Very true

I was just thinking about how the MK team might not listen to Ray, they might be set in their ways, and majority rules.

But it sounds like they are leaning towards his way, so you I can only hope.


TonyTheTiger Wrote:
We all hope Ray gets the job and can make a difference. But he's only one man on a huge team. Even if he's completely dedicated to making MK6 all that it could potentially be, he still needs the rest of the team to have the same mindset. If he's the only one who cares about things like frame advantage, wakeup, a decent throw game, etc. then not much will get done. When I look at MK and the development team, I see them having the talent, the money, the knowledge, the name recognition, and everything else needed to make MK6 equivalent or superior to the next Tekken, Soul Calibur, whatever. That's 90% of what they need. It's that 10%, the will to make it happen, that I can't be so sure they have.

Avatar
Kamionero
02/03/2004 10:35 PM (UTC)
0
I would like them to take the steamy vomit away... or make it less chunky
Mmmmm
Pages: 2
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.