Whose even going to use the Indication Lights?
Whose even going to use the Indication Lights?
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posted09/12/2004 06:40 PM (UTC)byI mean think about it, in all fairness, they're rather pointless.
Come on, you have a meter with lights that indicate when you should block, attack, or move out of the way.
Now really, any dimwit with eye-sight doesnt need a meter to tell him when he should press square, and or when he's about to be hit. Who has time during a fight to stop, look up, and say "oooh the blue light, I'd better block" you'd be mince meat in a grinder by then.
Who agrees?
Come on, you have a meter with lights that indicate when you should block, attack, or move out of the way.
Now really, any dimwit with eye-sight doesnt need a meter to tell him when he should press square, and or when he's about to be hit. Who has time during a fight to stop, look up, and say "oooh the blue light, I'd better block" you'd be mince meat in a grinder by then.
Who agrees?

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i agree.....the indicator lights seem more or less for entry level players that aren't familiar with D.A....i hope you can turn them off to be honest....kinda takes some guess work out of it....makes it less exciting
one of the main functions of the indicator lights it to warn you if your in danger and this can be very helpful in stages such as the falling cliff and any other stage with multiple levels and/or deathtraps. They can also indicate whether you are in the right position to do a stage fatality.
The point of them is to help you and they are not just useless lights. People can choose if they want to look at them or not, but i for one think that thay are a good idea.
besides, it doesnt take a genius to see the colour of a light a few centimeters above the characters head, if you actually need to stop fighting, move your head, look at the light and say to yourself "oooh, the light is blue, i better block" you must be very slow and have bad eyesight because all you need to do is see the colour under your health bar and react.
p.s. blue means safe on the indicator, so you wouldnt have to block. I was just saying what you said.
p.p.s. if you have to stop playing and look at the indicator just to see what colour it is, how long does it take you to check how much life you have?
i dont mean to be rude but i think that its stupid to say things are useless when you havent actually used them, I will use them.
The point of them is to help you and they are not just useless lights. People can choose if they want to look at them or not, but i for one think that thay are a good idea.
besides, it doesnt take a genius to see the colour of a light a few centimeters above the characters head, if you actually need to stop fighting, move your head, look at the light and say to yourself "oooh, the light is blue, i better block" you must be very slow and have bad eyesight because all you need to do is see the colour under your health bar and react.
p.s. blue means safe on the indicator, so you wouldnt have to block. I was just saying what you said.
p.p.s. if you have to stop playing and look at the indicator just to see what colour it is, how long does it take you to check how much life you have?
i dont mean to be rude but i think that its stupid to say things are useless when you havent actually used them, I will use them.
the hell are you talking about Matt?
" besides, it doesnt take a genius to see the colour of a light a few centimeters above the characters head, if you actually need to stop fighting, move your head, look at the light and say to yourself "oooh, the light is blue, i better block" you must be very slow and have bad eyesight because all you need to do is see the colour under your health bar and react. "
Did you just say what I said, and then tried to turn it against me?
WTF? I'm saying they are pointless, they tell you when it's a good time to strike and block. They're stupid because you don't need lights to tell you when to block and hit. It's a waste of time, you don't even have an argument
" besides, it doesnt take a genius to see the colour of a light a few centimeters above the characters head, if you actually need to stop fighting, move your head, look at the light and say to yourself "oooh, the light is blue, i better block" you must be very slow and have bad eyesight because all you need to do is see the colour under your health bar and react. "
Did you just say what I said, and then tried to turn it against me?
WTF? I'm saying they are pointless, they tell you when it's a good time to strike and block. They're stupid because you don't need lights to tell you when to block and hit. It's a waste of time, you don't even have an argument
im not satin anything about you, i was just saying that you said that to look at the lights you have to stop fighing and process the information when really all you have to do is glance at the indicator and react accordingly. i didnt mean any offence.
| nizzim Wrote: the hell are you talking about Matt? " besides, it doesnt take a genius to see the colour of a light a few centimeters above the characters head, if you actually need to stop fighting, move your head, look at the light and say to yourself "oooh, the light is blue, i better block" you must be very slow and have bad eyesight because all you need to do is see the colour under your health bar and react. " Did you just say what I said, and then tried to turn it against me? WTF? I'm saying they are pointless, they tell you when it's a good time to strike and block. They're stupid because you don't need lights to tell you when to block and hit. It's a waste of time, you don't even have an argument |
ya he does. he totally proved u wrong. if it really takes u that long to look up and see the lights, then, in my opinion, u're a newbie. not if u use the lights. some moves trick u into tinking that they're high attacks, and then they attack u low. the indication lights (i think) tell u if it's a high attack or a low attack.
at first i probably won't be using the lights, as i'm used to MKDA, but when i get used to MKD i will start using the lights as well.
| F(r)iend Wrote: nizzim Wrote: the hell are you talking about Matt? " besides, it doesnt take a genius to see the colour of a light a few centimeters above the characters head, if you actually need to stop fighting, move your head, look at the light and say to yourself "oooh, the light is blue, i better block" you must be very slow and have bad eyesight because all you need to do is see the colour under your health bar and react. " Did you just say what I said, and then tried to turn it against me? WTF? I'm saying they are pointless, they tell you when it's a good time to strike and block. They're stupid because you don't need lights to tell you when to block and hit. It's a waste of time, you don't even have an argument ya he does. he totally proved u wrong. if it really takes u that long to look up and see the lights, then, in my opinion, u're a newbie. not if u use the lights. some moves trick u into tinking that they're high attacks, and then they attack u low. the indication lights (i think) tell u if it's a high attack or a low attack. at first i probably won't be using the lights, as i'm used to MKDA, but when i get used to MKD i will start using the lights as well. |
Umm, no I'm going to totally prove you wrong.
There are three lights, yellow, blue, red.
yellow - tells you when its a good time to attack
blue - tells you when It's a good time to defend
red - tells you when your near a death trap.
^^^^^^^
all of those can be seem by the eye so why have meters?
What I'm saying is that, you don't need to look up, and notice what color the light is showing just to know what to do. It's pretty pointless if you REALLY think about it. How hard can it be, punch and block, stay away from sharp looking objects. Why do you need help to do that? See my point?
i do see your point, and all im saying is that they can be useful because they can tell you if its the right time to do a fatality or knock someone off of the edge or into a death trap. although you might not think they are usefull doesnt mean they they are, other people might use them and thats their choice.
the red one can also be green, and it's not always for a death trap, it's for "danger".
i'm not sure about this (that's y i said "i think" in my last post), but the block indacator most likely has 2 colors as well, one for a high block and one for a low block. if this is true, then i think the lights are really usefull.
besides, this is an original idea, and i'm all for originality.
i'm not sure about this (that's y i said "i think" in my last post), but the block indacator most likely has 2 colors as well, one for a high block and one for a low block. if this is true, then i think the lights are really usefull.
besides, this is an original idea, and i'm all for originality.


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Okay..
Indicator lights...
now let's see...
whatever the indicator lights may be, as i do not like to ruin games..so i don't look much into it, so i'm not exactly familiar with them, but however, i have an idea...so..indicator lights as you'll say maybe for beginners..to let them know when to attack or when it is safe, or when they're in danger of a death trap etc...it doesn't necessarily mean that you have to attack now and you have to block now..it just helps in letting you know if you're too close to something in the arena or if you're far away and safe or if you have a chance to counter your opponent, i think.
But the point is that most of us will not use this in a match..once we get used to the arena..but for beginners and for starters..they might need this sort of help.
But for the advanced..they might still need to use this, but just for a particular reason..let's say..the dragon king. If you want to fight a boss or sub-boss, you may remember that bosses have always been tough..and i think indicator lights may be of some help at this point in the game. other than that, i don't really see the use of them. As, i wouldn't want some lights telling me that there is a death trap closeby, i'd rather figure it out on my own.
Indicator lights...
now let's see...
whatever the indicator lights may be, as i do not like to ruin games..so i don't look much into it, so i'm not exactly familiar with them, but however, i have an idea...so..indicator lights as you'll say maybe for beginners..to let them know when to attack or when it is safe, or when they're in danger of a death trap etc...it doesn't necessarily mean that you have to attack now and you have to block now..it just helps in letting you know if you're too close to something in the arena or if you're far away and safe or if you have a chance to counter your opponent, i think.
But the point is that most of us will not use this in a match..once we get used to the arena..but for beginners and for starters..they might need this sort of help.
But for the advanced..they might still need to use this, but just for a particular reason..let's say..the dragon king. If you want to fight a boss or sub-boss, you may remember that bosses have always been tough..and i think indicator lights may be of some help at this point in the game. other than that, i don't really see the use of them. As, i wouldn't want some lights telling me that there is a death trap closeby, i'd rather figure it out on my own.


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I think it'd be ridiculous playing online with indicator lights..let's hope for an option to remove that..
i think that indicator lights is just not meant for multi play purposes..single player i might understand a little..but still it's better off on your own.
i think that indicator lights is just not meant for multi play purposes..single player i might understand a little..but still it's better off on your own.
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Pimpin' has spoken, so grab a seat and listen to all the lies he tells....
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I think you guys need to make the decision about the lights when the game comes out and you played it for awhile. It might come in handy or it might be pointless.
This pimpin' has spoken
This pimpin' has spoken
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I won't be using them, they've never been in any other fighting game for a reason ad it's not cause midway thought of it first. The lights in my opinion pretty much give away your opponent's doings and vice versa so we have two people fighting each other who know what the other is gonna do. That sounds boring too me, hopefully you are given the option too turn them off completely.

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The only time I will use the indication lights is to see when I am in a danger zone of a death trap.

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From what I understand about these lights.....I don't see any worth while reason for their existence in the game. I feel that the only thing they do is tell you something that's plainly obvious.
Personally I play by instinct so I will never use the lights.
When playing the game, instinct tells you will when to block, attack and when you are near a death trap. Actually, the lights will probably confuse people. Beginners won't be able to keep up with them and experts probably will never use them.
Keeping all that in mind, If I were designing the game I would see that the lights are pointless and are a waste of space. I would not have put them in.
This is just my opinion.
On the other hand, since they are in, I'll just ignore them.
If someone thinks they need to use them, that's OK use them all you want.
So now the point is that if you don't think you need them, just don't use them. If you feel you need them, then use them.
Simple as that.
Personally I play by instinct so I will never use the lights.
When playing the game, instinct tells you will when to block, attack and when you are near a death trap. Actually, the lights will probably confuse people. Beginners won't be able to keep up with them and experts probably will never use them.
Keeping all that in mind, If I were designing the game I would see that the lights are pointless and are a waste of space. I would not have put them in.
This is just my opinion.
On the other hand, since they are in, I'll just ignore them.
If someone thinks they need to use them, that's OK use them all you want.
So now the point is that if you don't think you need them, just don't use them. If you feel you need them, then use them.
Simple as that.

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| Frost4584 Wrote: The only time I will use the indication lights is to see when I am in a danger zone of a death trap. |
Same Here, and if they help you find the position to do the Fatality (the Fatality stance is way too easy). BTW I like your Sig.ha,ha,ha!"I like a them and they a like a me back"- Betty(Kung-Pow)
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I think it's better to wait and see if they're going to be useful while fighting rather than make judgements without even have tried it yet. They're supposed to be highly useful for high-level gameplay. That's what they said at least.
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i will only look at them in practice just to get feel for the new flow of combat.
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| Leno_mk Wrote: I think it's better to wait and see if they're going to be useful while fighting rather than make judgements without even have tried it yet. They're supposed to be highly useful for high-level gameplay. That's what they said at least. |
Well said! That's what I'm gonna do. I dun mind using them if it doesnt prove to be too distracting...
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