Will we have to learn the arenas now?
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posted03/08/2004 05:43 AM (UTC)by
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DRFATALITY
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02/10/2003 02:59 AM (UTC)
Ever since I heard about the 'Death Traps' and danger spots I was wondering will we have have to learn the arenas now?It will be kinda like war games we'll have to be careful where we step and HOW we choose to fight.If your someone who likes to fight fast you'll probably will lose all the time because now you have to think quickly before you move.Personally I think it is a very good and clever idea and it gives the game a more strategy feel to it.
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Shang_heihachi
03/08/2004 02:17 AM (UTC)
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I agree, it would be great to have to learn the levels...adds more depth, and a ton of replay value. I'm sure there will be some secrets on the levels that will take some time to discover.
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Shang_heihachi
03/08/2004 02:17 AM (UTC)
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*double post*
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Brodeur
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-M K 5.org's ..err.MKOnline's Karakter Tournament Kreator <img src="http://img.photobucket.com/albums/v333/brodprod/brodanu.bmp?t=1170999154"
03/08/2004 02:33 AM (UTC)
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Yes, most likely.(Obviously)
Since that the arenas play a bigger part in the fighting, knowing your ground, not just your opponent adds more depth and creativity in a fight. That's what Interactive Environments are supposed to be about. Many different ways of giving damage to an opponent, not just through hand or weapon. If anyone thinks about it, in reality or MK, if you fight against someone, you're not fighting with nothing around you. obviously there are objects that you can hit or land on.
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MetadragonX
03/08/2004 02:35 AM (UTC)
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Im for that. It would add much more depth to the fights.
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mkraiden
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MKRAIDEN

03/08/2004 02:39 AM (UTC)
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Yeah I think we will have to learn the levels... but don't read to far into the death trap things. They will add dynamics to the match's but I don't think they will consume that much of the level, for instance if you constantly like to ciricle your opponent there may be times where you put your self in a more dangeorus position, but don't look for death traps to completely cancel out fighting ideologies, like fast fighting styles, or all weapon combat, just limit them.
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SmokeNc-017
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art by fear-sAs
03/08/2004 03:21 AM (UTC)
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Only if you want to win.
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Brodeur
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-M K 5.org's ..err.MKOnline's Karakter Tournament Kreator <img src="http://img.photobucket.com/albums/v333/brodprod/brodanu.bmp?t=1170999154"
03/08/2004 03:26 AM (UTC)
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haha.. if you want to get a head start, since most likely if you do have mk:da, guess what?
Go to the Krypt, and for a change it can be useful. Go learn the arenas in there, if you do want to "learn the arenas now". br>
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Kamionero
03/08/2004 03:37 AM (UTC)
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you don't have to LEARN it...there are marks that show the spots...
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Kringe
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-get TwiZtiD,stay TwiZtiD 'cause death bloOmz

03/08/2004 03:59 AM (UTC)
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we'll have to learn our way around - yes
I hope the green/red markz can be toggled on/off in optionz though, just like Tao Feng
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mkraiden
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03/08/2004 05:38 AM (UTC)
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I have yet to play tao feng.. is it any good?
it's ok

More bad than good IMO. The game seems unfinished.


MKDA plays a lot easier, and smoother.

I'm not just saying that because I like MK either, it's just Visual and play comparison.

MKDA just came out better.
Tao Feng is leaning more towards the VF style which is what I prefer, but they did a very sloppy job.

I would say rent it, or wait for TF2, whenever that's comming out.
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