Worst Stage fatality that shouldn't come back!
3D Kombat Klassics
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Worst Stage fatality that shouldn't come back!
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posted03/08/2004 04:04 AM (UTC)by

Any Stage fatality that the sould'nt waste there time on?
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the pit 3...


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everyone like the bell tower but it just like the pit 1 except for falling through the floor. The Pit 1 is better!
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ya the pit 3...
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I actually liked the Pit III, oh well. But I say that given the graphics and circumstances the Subway was my least favorite.
The pit 3 could have been better with better animation. It was just the person throwing their limbs around with blood spraying until they exploded. Now if they got caught in the blades twisted and locked up the blades until it built up so much pressure that their body eventually got ripped to shreds sinding pieces everywhere, that would have been cool.
The problem with mk3 fatalities that there were alot of good ideas (and some really horrible ideas) just the presentation was lacking substance.
The Pit 2, just the character laying on the ground with blood everywhere, they could have at least made that a tad bit more disgusting.
The problem with mk3 fatalities that there were alot of good ideas (and some really horrible ideas) just the presentation was lacking substance.
The Pit 2, just the character laying on the ground with blood everywhere, they could have at least made that a tad bit more disgusting.
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The Subway.
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....Checkmate....
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Both of the MK4 stage fatalities.
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Any of the MK3 stage fatals.
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I thought the Mk4 Fan Fatal was o.k... but I didnt like the idea of spinning the person...
I think the 1 stage fatal that shouldnt came back at all in Mk:d is The Subway fatal cuz it didnt even make sense in mk3 to have a subway as a fighting stage anyway...
I think the 1 stage fatal that shouldnt came back at all in Mk:d is The Subway fatal cuz it didnt even make sense in mk3 to have a subway as a fighting stage anyway...

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I liked the Subway... I thought it was funny as hell.
I guess my least favorite is The Spiked Ceiling in MK 2. I mean... the spikes were on the ceiling for Gods Sake.
Pit III was good. Not great. But it was better than a spiked Ceiling.
I guess my least favorite is The Spiked Ceiling in MK 2. I mean... the spikes were on the ceiling for Gods Sake.
Pit III was good. Not great. But it was better than a spiked Ceiling.
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All MK4 ones.


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Goro's Lair in MK4. At least the prison fan was brutal.


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I'd say those fatalities shouldn't come back in the same form. Like mentioned above, I think that besides Pit3, the others should come back in a better way. Maybe make the Subway not so noticeable, underground perhaps. Throw Your opponent underground where the scene of fatality occurs, tie em up or something?

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The Pit 2 was my favorite one.. just the dramatic sequence to the scream interupted and simple death.
I always imagined a pit where you would be fighting in an arena similar to Kintaro's and there would be a bridge going across to fight on and below would be an open ground (full with cheering crowds in the stands of course). The walls of the arena would hold outworld dogs or creatures of some sort with gates like the lions pit. So you can knock him in there obviously and depending on what section or hotspot the opponent lands on adds for a twist in the way these dogs attack them in sequence.
One would come up and tear the leg off and run with it.. another just eating the stomach out and maybe two others fighting over the head..
You might even say the arena could have multiple and intersecting bridges to have 3D moving available.. but then theres my hopes of having a bridge to fight on and having only 2D movement. This after all is logical.. and extremely nostalgic at the same time.
BTW Cold Kombatant's avatar is the shizotty.
I always imagined a pit where you would be fighting in an arena similar to Kintaro's and there would be a bridge going across to fight on and below would be an open ground (full with cheering crowds in the stands of course). The walls of the arena would hold outworld dogs or creatures of some sort with gates like the lions pit. So you can knock him in there obviously and depending on what section or hotspot the opponent lands on adds for a twist in the way these dogs attack them in sequence.
One would come up and tear the leg off and run with it.. another just eating the stomach out and maybe two others fighting over the head..
You might even say the arena could have multiple and intersecting bridges to have 3D moving available.. but then theres my hopes of having a bridge to fight on and having only 2D movement. This after all is logical.. and extremely nostalgic at the same time.
BTW Cold Kombatant's avatar is the shizotty.

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The Pit 3, because seems plus a Kabal Fatality that a Stage Fatality.
The Netherealm's Stage Fatality isn't very good either, but this Stage Fatality would be possible clearly to be improved much more.
The Netherealm's Stage Fatality isn't very good either, but this Stage Fatality would be possible clearly to be improved much more.
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