Now. There is a bit of MK attack regarding death traps and background interactivity.
As far as i know, SC2 have ring outs, and by the hole some of ring outs are they should be called a death trap, but for that guy MKD as death trap it's bad not good(why?????????)
Interactivity, As always SC2 doesn't have background interactivity as he mention that and by that SC2 is bad? No. And we even hadn't played yet so it's a subject for a future review.
Now, for the gameplay it is possible that the game have minor improvments, but as a lot of people stated before we need to play it to have a better review and hope MK7 will have a Revamp on gameplay.
Konquest mode is bad. Acting voice is ba,etc, etc, etc. What he should expect? Never Winter Nights MKD????? If they do a super RPG it should be released as a stand alone.
Now some considerations.
Although the other fighting games are the high level in gameplay i think MK has is on value too. At least to say Midway they need to improve.
I don't like Tekken and never likked. I think VF is the best.
BUT:
if we all say that MKD sucks because others are more real so they need to make them real because if not they are MK withou superpowers. I explain:
- A system where you can have properties about tire, physical abilities, etc. Why? Because we see super athlets that will never tired and continue to do their moves as if they ate some drugs to achieve a 100% performance.
- Physical Damage. We get hit by a sword and we are as new?????????? You even broke a nose?
Ok. Systems can do that in the present systems but it's only a way to explain that not even the perfect one is perfect.
What we need is hope for a better gameplay in MK and i hope we will get that. But i think this review was to MK negative than it really his.
I agree in the gameplay part but consider the side modes as bad also i don't think he was fair.
Thanks
| Dremonius Wrote: I don't see what everyone has against the fighting engine. I have played Tekken and I hated the controls. I have never played Soul Calibur so I wouldn't know how they compared to that, but regardless, I think the game is designed just about how it should be. MKDA was the the funnest fighting game I have ever played. I had never even played an MK game before that one, its what finally peeked my interest in Mortal Kombat. |
| AberzX Wrote: Tenoska Wrote: Taken from a GFaqs topic... Here's the pic the guy posted : http://tinypic.com/as1eh Here's the article he posted : "The first, a reversal system (called combo breakers) introduces more balance and skill to the proceedings, but sadly, youre only limited to three uses per match. What the fuck? ONLY 3? If there were infinite combo breakers, the rounds would always end by time! I swear to God some idiots don't know what the hell they're saying, words just flow out without even thinking. |
ya good call i was thinking that too. and i believe the reason XBN is trashing MKD is because microsofts first online 3d fighter is coming out a couple weeks after MKD's release and they would rather them get it over mkd. i have been going to the XBOX website for months now and it wasnt until only 4 days ago that they put up any info about MKD. the info for DOA ultimate has been up for about 6 months now. and what little information they have for mkd is pretty sad. go see for yourself. www.xbox.com
I....I who have nothing... -various
| ur-soul-is-mine Wrote: Im Gonna have to go and say that I absoulutley DO NOT! agree with anything this guys says. As a employee that reviews games im gonna give him a 4/10 which means he's worse than the review he made. The thing he doesnt realize is that you'll never play a fighting game like Mortal Kombat...NEVER. Mortal Kombat is the most unique fighting game ever. I just think he was bieng pessamistic about the review. Didnt say one god damn good thing about it. |
and i agree 100%
im glad there is a 3 breaker limit..cause if it were unlimited, the game wouldnt be fun and combos would be pointless. and another thing, even if there were unlimited, people ould bitch about there not being a limit.
the mk fans spoke up, and the team listened. mkd is what i wanted mkda to be. mk doesnt need to play like tekken and those other shit games. those game imo look and play like crap. ever tried to jump forward or backwards playing those games? looks like they got the controller stuck up theyre ass. they feel stiff and are dull. good for some ppl, but ill take mk over them any day. and im not saying this as a "fanboy" but as a videogame fan period.
critics dont decide the fate of a game, the fans do. some critics hated mkda, and it sold 3 million. mkd is (so far) split down the middle. a few good and a few bad. i dont see why some ppl freak out about what some jackass critic has to say about it. hes getting payed to sit on his ass and talk about games all day. no one should care about what they have to say, esp if they arent a fan of the game to begin with. to quote gene simmons "critics have never liked us. when we see reporters talking about us, we dont care...but when the fans speak, we listen"....and thats what the mk team did. good job.
MK owns all fighting games and allways will ive played them all the others get boring quick me and my friends still play mkda to this day and the others just gather dust.
The three fighting styles in the last game were very deep and complex and im sure they will be the same in this game. And the combos were great and some of the characters were very hard to master. MKDA was on par with all the other fighters in combos etc and funner to play around with.
Enviroments not interactive enough? Find another fighting game with more interactivity there isnt one that dude is on crack.
And this guy even bashes the online mode wtf is that all about? All players want is to be able to have oppents to fight against online when there friends arent around what more is there to want in an online mode?
And chess,puzzle and konquest are just added bonuses the reviewer acts like he was expecting konquest to be on par with final fantasy lol konquests only purpose is to tell a story and give us a funner way to unlock the secrets. The main game is what everyone buys MK for.
All i expect out of Deception is new characters, new stages, better fatalities, hidden characters and secrets and the deathtraps that were sorely missed in DA and few upgrades to the fighting game which looks to have been delevered what else could you want in an MK game?


Dedicated, hopeless...Li Mei fan.
| MrBlue Wrote: MK owns all fighting games and allways will ive played them all the others get boring quick me and my friends still play mkda to this day and the others just gather dust. The three fighting styles in the last game were very deep and complex and im sure they will be the same in this game. And the combos were great and some of the characters were very hard to master. MKDA was on par with all the other fighters in combos etc and funner to play around with. Enviroments not interactive enough? Find another fighting game with more interactivity there isnt one that dude is on crack. |

If someones seriously thinks that they (midway) worked a lot of the fighting engine, they are complete imbeciles. Except for some minor update, the engine is exactly the same. The combo breaker system is flawed and -does- feel rushed. They could have implimented it like in Killer Instinct.
The action still feels choppy. And if someone really thinks that the 3 fighting style added depth, well you need to reconsider your fighting game skills.
The 3 fighting styles add more variety, but in MKDA, it was so choppy and the dial-a-combo system didnt leave much to the players to figure out. Thats variety, not depth.
Depth would mean a pretty much open combo system (such as sc2 or VF4) that allows players to create (to a certain degree) their own fighting style and combos. Watch high level gameplays to see what i'm talking about.
What saddens me about this place is how 96% of the posts are specculations posts about worthless features and unlockables.
Sorry I'll rather have 12 balanced characters than 24 half-assed rejects with no personality.
You might say Midway is listening to its audience, and that is very sad. It seems that the average modern mk player is a retard that wants to spend more time unlocking bonus characters and concept art than actually beocming the best at the game. They just want MORE STUFF MORE BLOOD MORE FATALITIES.
While the gameplay suffers. People who would take more unlockables over a really good fighting engines should go back to mk2, which (AT THE TIME) had a good fighting engine.
I, for one, will crush the competition online.
"ONLY 3 breakers per match" yeah if it was infinite they would cry that combos are impossible because they're too easy to break out of.
"almost zero background interaction" yeah right, I can slam a guy into a coconut tree, knocking a coconut out and hitting him in the head, stunning him for a few seconds so I can start a combo. Yeah I call that "zero background information"
Please guys, don't listen to a bunch of whiney Halo fanboys.


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
Midway whored the name out since the beginning so MK as a franchise became a joke. The first film was really the only good thing that came out of it. Otherwise you get any and every kids product like lunchboxes, holloween costumes, etc., an absolutely horrendous Sunday morning cartoon series, an even worse Monday night live action series, a movie sequel that I don't even want to discuss. Now they're even considering a third movie. Doesn't something like a Sunday morning cartoon completely ruin the integrity of the original vision? Wasn't gritty a defining characteristic? Why do you think the Spawn cartoon didn't air on a Sunday morning? Midway didn't care then and probably doesn't care now.
So you have the MK image that was trashed. People stopped taking the name seriously. Then you have the actual games. After UMK3 things went downhill. MKT was ok but rehashed with just a few modifications. MK4/MKG just didn't get things right. They didn't try hard enough to enter the 3D realm when games like VF and Soul Blade/Edge were doing it properly. Forget the spin-off games. They're hardly even playable. No wonder people thought MK was dead before DA was announced. DA was supposed to come out with a bang but after a few months with the game, anyone who thought about it critically saw its many flaws. It stopped being fun. Anyone who still thinks it is fun isn't playing it right. When BDc and UT is abused it becomes a bore. And now we have MK:D and everyone who played it is saying it's not much different from DA.
I love MK and I wan't it to be taken seriously. I want the games to be of the highest quality. But even I have to accept when someone just doesn't like the MK series. The fans have been jerked around far too much and I'm just one of the boneheads who just keeps staying. But I can't expect everyone else to. MK has been consistantly losing fans since MK4 and it's going to continue that way if something doesn't change.
Technical/Depth/Strategy is not supposed to be fun? Do not imply that just because blood, fatalities, etc. satisify some that it satisfies all MK fans.
I am an MK Fan, but I'm not an MK Fanboy. I know MK's fighting system sucks, compared to any other fighting game, I can't even bear to pick up MKDA for more than an hour, and that's in a week. That's why I want MK gameplay to get better.
There is no skill in DA, it's block, retaliate, abuse bugs. Every chain is guranteed after first hit. In other 3d games, strings that mix-up from different height levels can be blocked at various points which breaks up the monotany that MK had to fix with their "breaker system." They couldn't even pull that off right.
Technicality/Depth/Strategy/etc. is WHAT KEEPS YOU PLAYING. A lot of people here said they got bored with the fighters with good fighting engines, but let me tell you something, how can having better gameplay make you bored? Ask yourself how much you played MKDA, honestly, after you unlocked everything. How can having better gameplay that allows a lot of thinking and outsmarting make you bored? It simply makes the game have more longevity and more possibilities. You don't get that in MKDA though. Instead of many useful moves that can be used in different situations, you get like 8 lows, 5 of which are entirely useless and 1 being better than the other two, etc. If you are anywhere good at MKDA (which is easy to be... funny how any MKDA character can be mastered in an hour tops)... you know that most of your shit in your movelist is useless.
As for the guy who said his wife beats him at Soul Calibur through mashing, that's because you've never tried to learn how to play it, watch some Match vids of people who can play it at www.video-opera.com or something. People always come into my arcade thinking they know how to play soul calibur and then they start mashing away against the Soul Calibur 2 regulars and they get RAPED. No exceptions. Learning how to play effectively is part of what it means to be good at a good fighting system. The fact that Soul Calibur 2 lets newbies edge into it more easily simply means you have to get at least to a decent level in the game before you can shut out newbies and trust me, it isn't ridiculously hard to play better than mashers as long as you "think".
MKDA is so simple in its design, with so little thinking required to play the game, that when it came out, my eight year old brother could play high-level and do Telekinetic Slam loops and abuse backdash cancel, universal tracking, etc. You play Scorpion in Pi Gua and it's like, is he going to do Pi Gua 3 or Pi Gua 4 or Shove? He gets a free hellfire off 4 and shove! OMG OMG! That isn't skill or thinking, that's just simple 50/50. It's like flipping a coin and your opponent has to guess whether they block high or low since the animation is so bad.

so far the game is very ummm not interesting to me as MKDA was, obviously with my favorite character in the last one but not in this one plays a role, but the Chess and Puzzle modes look dumb, especially in a MK game...but thats for the developers to decide, so thats on them...right now I don't think it has the potential to be a 10/10 for me, personally...
but the game is currenty making its way to my house through the mail, so I should have it right before it hits store shelves...I have very low expectations which may be a bad thing to some, but hey its not too hard to beat low expectations now is it?
Slica - I just hope they don't screw up the story with the returning characters...and if they kill of my character, this series will take a blow for me and I will prolly lose interest...until they raise him from the dead, they seem to do that with everyone else...
I mean really. The backgrounds are dangerously interactive. Some interactions don't involve death traps. The glass chamber. Those guys are stupid. Apparently they haven't been a fan of the mk series. Oh well. We all know it will be better then the xboxes review. They don't take the time to check out everything. The indication lights can be turned off. The combo breakers are only 3 per fight to keep an act of strategy to the mix. I hope the mother fuckers are reading this. THEY NEED TO FUCKING STOP DISSING MK!! They need to start actually taking the time to go through every single aspect of the game. Arcade,Krypt,Konquest,Kontent,Options, all of those and more. those mother fuckers. I SO HATE XBN
.OA
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FUCK XBOX NATION FUCK THEM IN THE LARD NO ONE! NO ONE! Disses my favorite fighting series and gets away with it. There next review better be a 10 out of 10 or you will never see another XBN mag ever again. They are dead!

When I first heard of Konquest, all I was thinking to myself was great, now we can do fucking delivery quests with a shoddy story and randomly walking through an uninteresting looking world.
The Krypt? What's so exciting about the Krypt? The Krypt in MKDA proved not only monotanous and stupid, it shouldn't have even existed. I mean seriously, how many of you were excited unlocking all that random crap? Pictures of the staff? MK4 Concepts and art? Jesus; It should have just been Bios, Characters, Costumes and Stages. They shouldn't have even made a Krypt. It should have been unlockable when you beat Arcade mode with certain characters.
As for the other minigames, they should have spent some time on the fighting engine because those don't make up for it. Especially since chess depends on the fighting game.


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
hopefully this review will knock sum sense into boon


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
| Drfatality Wrote: XBN is biased.Their DOA loving fanboys.The very 1st XBN I bought they bashed MKDA and that DOA guy bashed it even harder.It's their opinion.You can't compare MK to any other fighting game.It's diffrent. |
What is different about it? I want a real answer here. In Tekken you beat the hell outta someone for a few rounds to win a match. In DOA you beat the hell outta someone for a few rounds to win a match. In MK you beat the hell outta someone for a few rounds to win a match. They are all fighting games. If I can compare Sonic the Hedgehog to Super Mario World (action platformers) or Chrono Trigger to Final Fantasy III/VI (RPGs) then I sure as hell can compare MK to DOA (fighting games). Why is MK different? Fatalities? Blood? That's all cosmetics. It doesn't change the game itself anymore than playing as Luigi in Mario World changes the game.



But I'm just looking forward to a new fighter. I love fighting games but there aren't too many coming out. So when one DOES come out it's awesome. I personally don't care what's better than what. Tekken, DOA, Virtua Figher, Street Fighter... whatever, I play and enjoy them all.
BUT!!!... that's coming from a guy whose all-time favorite fighter is Killer Instinct 1(Arcade) and still likes an occassional round of MACE and Star Gladiator.
| Drfatality Wrote: XBN is biased.Their DOA loving fanboys.The very 1st XBN I bought they bashed MKDA and that DOA guy bashed it even harder.It's their opinion.You can't compare MK to any other fighting game.It's diffrent. |
OMG ur opinion AIT WORTH SHIT cuz ur a fanboy.. u can compare mk to any other current fighter out there CUZ THERE ALL IN THE GENRE WHICH IS FIGHTING!! get that through thick fanboy head.. besides u know it n i know it MKDA wasnt all that good infact through my eyes its a 5 / 10.. that game was overrated...
Booyakasha Everything Iry




