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Melfice
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10/01/2004 07:43 AM (UTC)
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I hate these stupid reviews. I prefer hands-on experience so I can judge for myself, especially since it's so god damn hard to please people anymore with anything.
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alanarchy
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Whatever doesn`t kill me will only make me stronger.

10/01/2004 08:32 AM (UTC)
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I never really care for reviews because they are someone elses` opinion. I`m my own critic. If I like it it`s because I like it and if I don`t, well you get the picture. Be carefree, if you`re hyped up about the game then be hyped, no one should ruin it for you (ex: "don`t be deceived") Anyway, can`t wait for the release.
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SETI1
10/01/2004 08:55 AM (UTC)
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HD Tran you're the man. About fighting gaes you're on top of the list.

I also like to sy something about these games. I personnaly don't like Tekken, especially after Tekken 4 comes out (it really sucks for me). I prefer to play VF or SC (i still do).

But, just imagine we have a game with fighters of all 3D fighting games and these fighters have their specific engine of their series.
Now that would be a fair competition and we all see who is the best.
Just imagine some of the characters fighting wih each other. Sub-Zer, Raiden, Scorpion or whatever. Paul, Heiachi or christie Monteiro. Lau Chan, Lei Fei or Shun Di. Kilik, Cervantes or Ivy. Just to name a few....
Pheraps we could see some surprises.grin
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Noob-Smoke
10/01/2004 09:10 AM (UTC)
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As far as the fighting system goes (especially compared to MK1-4), the fighting system in MKDA and MKD definately get a 5/10, being generous....3/10 if not. It is very unfluid, unnatural and just arbitrarily stupid.

But of course, the appeal to MK is, and always has been, the flavor

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-NIGHTWOLF-
10/01/2004 09:11 AM (UTC)
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queve Wrote:
I have to agree with some VERY SMALL parts of that review.

But that person is definitely a Mortal Kombat hater, some things he said really messed his entire review.

I couldn't agree more.

The engine for MKD and MKDA are fun and fast. The Tekken5,SC2 and VF4 engine are techinically superior. For MK to truly succeed the engine needs a total overhaul.

This person mentions none of the extra content.
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BloodHound3000
10/01/2004 09:26 AM (UTC)
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Like I said before ever gamemer book has it's own opinion me meself I enjoyed MKDA and I know a couple of other gamers who did not like the game period oh well. I enjoyed it and right now the only thing that is on my mind is playing MKD online. DOAU did not make it as first 3d fighter online but like I said oh well. Comes oct 4 I will be playing online and I am prepared to battle.
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DonMack
10/01/2004 10:52 AM (UTC)
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Somebody tell me whats so great about VF 4? Its deep yeah, but its also one of the most boring fighting games I've ever played IMO. The game is so slow and it emphasizes memorizing hundreds of moves and strings for each character, and unless you have no life outside of gaming, you only become decent with one character. Personally I don't play a game for its deepness alone, it helps, but if the characters are bland and the system takes unreasonable dedication to master, I'm not messing with the game.

Soul Calibur 2 is nothing but sidestepping and poking in high level competition. The sidestep system renders the majority of the moves useless, unlike SC1. I saw mostly Xianyua, who for some reason is extremely hard to hit, Ivy, and Talim in the majority of tourneys ive seen. Not to mention the fact that sometimes you completely sidestep moves sometimes and still get hit.

I can't say much bad about Tekken except the juggles in Tag were ridiculous, and Jin, Steve, and Lee were broken in Tekken 4 and the lack of new characters. Tekken is by far my favorite engine as far as 3d fighting. You can pick it up and do decent at it, but you still have to really play it to master it, which is the opposite for any Dead or Alive games.

As far as street fighter 3, the game flopped. The characters are some of the worst i've ever seen period. Parrying super moves is only entertaining for a short while. They took away most of the things casual players liked about street fighter, and replaced it with..well..nothing but parrying. Lame characters, No air block, 1 super. It's a deep game, but it's very boring to me, since im not a hardcore gamer, i just happen to be extremely good at fighting games. I play CVS2 on xboxlive if anyone wants to get some competitive games in. CVS is broken too, but its still a lot more fun than SF3 to me due to being able to play how you want to play with the grooves and the selection of characters


Back to MK. I saw good arguments from both sides of the fence about the game. Thing is, MK Deception was never meant to be a tourney game. People that abuse pokes in that game are taking the game too seriously and need to play for fun,not necesarily to win. If boon has said the fighting engine was his main focus, then perhaps I'd be on the other side of the fence, trying to make the game deeper. I had fun with DA, because me and my friends didn't resort to using cheese such as continuous Boi Rai Cho Vomits and Sonya's Tae-Kwon_do stance to win, unlike hardcore gamers, whom will do anything it takes to win. If you got paid like an athlete to win in games i could see the point, but abusing glitches just to win pocket cash, or nothing at all, is just a waste of time and bringing out the worst in any game

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SETI1
10/01/2004 11:03 AM (UTC)
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DonMack Wrote:
Somebody tell me whats so great about VF 4? Its deep yeah, but its also one of the most boring fighting games I've ever played IMO. The game is so slow and it emphasizes memorizing hundreds of moves and strings for each character, and unless you have no life outside of gaming, you only become decent with one character. Personally I don't play a game for its deepness alone, it helps, but if the characters are bland and the system takes unreasonable dedication to master, I'm not messing with the game.

Soul Calibur 2 is nothing but sidestepping and poking in high level competition. The sidestep system renders the majority of the moves useless, unlike SC1. I saw mostly Xianyua, who for some reason is extremely hard to hit, Ivy, and Talim in the majority of tourneys ive seen. Not to mention the fact that sometimes you completely sidestep moves sometimes and still get hit.

I can't say much bad about Tekken except the juggles in Tag were ridiculous, and Jin, Steve, and Lee were broken in Tekken 4 and the lack of new characters. Tekken is by far my favorite engine as far as 3d fighting. You can pick it up and do decent at it, but you still have to really play it to master it, which is the opposite for any Dead or Alive games.

As far as street fighter 3, the game flopped. The characters are some of the worst i've ever seen period. Parrying super moves is only entertaining for a short while. They took away most of the things casual players liked about street fighter, and replaced it with..well..nothing but parrying. Lame characters, No air block, 1 super. It's a deep game, but it's very boring to me, since im not a hardcore gamer, i just happen to be extremely good at fighting games. I play CVS2 on xboxlive if anyone wants to get some competitive games in. CVS is broken too, but its still a lot more fun than SF3 to me due to being able to play how you want to play with the grooves and the selection of characters


Back to MK. I saw good arguments from both sides of the fence about the game. Thing is, MK Deception was never meant to be a tourney game. People that abuse pokes in that game are taking the game too seriously and need to play for fun,not necesarily to win. If boon has said the fighting engine was his main focus, then perhaps I'd be on the other side of the fence, trying to make the game deeper. I had fun with DA, because me and my friends didn't resort to using cheese such as continuous Boi Rai Cho Vomits and Sonya's Tae-Kwon_do stance to win, unlike hardcore gamers, whom will do anything it takes to win. If you got paid like an athlete to win in games i could see the point, but abusing glitches just to win pocket cash, or nothing at all, is just a waste of time and bringing out the worst in any game



True, but a deeper game could be just fun too.
You're right about VF. It's too slow even boring to master, but when you master it is a fun game. Although you need patience to master and master 1 character is one thing. That's why i don't play any mor VF. I do not have the patience to learn ohter fighters moves.
I don't like Tekken and never played DOA.
Soul Calibur is esay, deeper and move eye candy but after a while you just do what you're saying. Sidestepping, hit/throw and sidestepping.

MK needs to improve it's gameplay but to mantain the fun, originality. And that's why i think the new game modes will increase the game life.

But, deeper means fun too.
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Klaus
10/01/2004 12:34 PM (UTC)
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We definitely need a real fighting engine for MK7.
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HDTran
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I don't want a bigger movelist Boon. I want a reason to use more than
10% of the ones you've given me. Fix MK with Move Properties.

10/01/2004 01:43 PM (UTC)
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DonMack Wrote:
Somebody tell me whats so great about VF 4? Its deep yeah, but its also one of the most boring fighting games I've ever played IMO. The game is so slow and it emphasizes memorizing hundreds of moves and strings for each character, and unless you have no life outside of gaming, you only become decent with one character. Personally I don't play a game for its deepness alone, it helps, but if the characters are bland and the system takes unreasonable dedication to master, I'm not messing with the game.

Soul Calibur 2 is nothing but sidestepping and poking in high level competition. The sidestep system renders the majority of the moves useless, unlike SC1. I saw mostly Xianyua, who for some reason is extremely hard to hit, Ivy, and Talim in the majority of tourneys ive seen. Not to mention the fact that sometimes you completely sidestep moves sometimes and still get hit.

I can't say much bad about Tekken except the juggles in Tag were ridiculous, and Jin, Steve, and Lee were broken in Tekken 4 and the lack of new characters. Tekken is by far my favorite engine as far as 3d fighting. You can pick it up and do decent at it, but you still have to really play it to master it, which is the opposite for any Dead or Alive games.

As far as street fighter 3, the game flopped. The characters are some of the worst i've ever seen period. Parrying super moves is only entertaining for a short while. They took away most of the things casual players liked about street fighter, and replaced it with..well..nothing but parrying. Lame characters, No air block, 1 super. It's a deep game, but it's very boring to me, since im not a hardcore gamer, i just happen to be extremely good at fighting games. I play CVS2 on xboxlive if anyone wants to get some competitive games in. CVS is broken too, but its still a lot more fun than SF3 to me due to being able to play how you want to play with the grooves and the selection of characters


Back to MK. I saw good arguments from both sides of the fence about the game. Thing is, MK Deception was never meant to be a tourney game. People that abuse pokes in that game are taking the game too seriously and need to play for fun,not necesarily to win. If boon has said the fighting engine was his main focus, then perhaps I'd be on the other side of the fence, trying to make the game deeper. I had fun with DA, because me and my friends didn't resort to using cheese such as continuous Boi Rai Cho Vomits and Sonya's Tae-Kwon_do stance to win, unlike hardcore gamers, whom will do anything it takes to win. If you got paid like an athlete to win in games i could see the point, but abusing glitches just to win pocket cash, or nothing at all, is just a waste of time and bringing out the worst in any game



There is a big difference with all those games. SC2 required thinking, Tekken 4 has proved time and time again that there are hella people that play other chars and win big tourneys, SF3 presented new mind-games and ways to employ things. SF3 had many many sub-systems, Kara-throwing, Kara-cancelling, Charge partitioning, jump-hop, super-jumping, etc.

MK's flaw is that at even normal casual level, MK is trash. There is no other way to play MK besides abusing the better moves. Are you really going to use most of the useless moves when even the weakest player has memorized a chain that does 25-35% of the damage thats guranteed on first hit after you miss it? That's just silly. I know when I play MK, I'm not going to use any low besides my best one.

Abusing bugs and moves? What kind of competitive game where two players that play eachother don't get looked at for efficiency? That's like telling someone not to use a certain weapon in Counter-Strike or telling someone not to use a certain combination of units in Warcraft 3, people will figure it out regardless of whether they're trying to or not because its what works at casual level and then high-level. The fact that MK has no substance at even casual level, helps it fail at high-level as well. Every fighting game gets milked for its money, exploring whats most effective and using that is how a fighting game should be played. The fact that effective in other games means a many many things and effective in MK means 4 things is just that. For me, I have fun when I face an opponent that knows what the hell they're doing so that its the battle of the minds rather than a battle of randomness. However, MK doesn't facilitate that, it's thinking is entirely thrown out the window due to how it is played and how it is done. There's no real setups, hell there's no real anything. You poke a guy with Pi Gua 4 with Scorpion, then hellfire until he blocks low then start poking with 3. What kind of a game reduces itself to a 50/50 mixup?
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DonMack
10/01/2004 02:14 PM (UTC)
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Well after I get a chance to play Deception this Monday, I'll have an accesment on the improvements in the engine. MK was never that deep of a game to begin with. Perhaps some of the problems in DA have actually been fixed. We'll see next week.
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DrCube
10/01/2004 02:16 PM (UTC)
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Wow. More arguments. Never saw this coming..........


Anyway, who really cares? Reviews don't matter, your opinion does. What's interesting to me is that most people only listen to reviews that tell them what they want to hear, and ignore the negatives. Of course this totally overlooks the point of reviews in the first place.

As far as the ongoing Fanboy vs. Hardcore fighter debates, both sides need to chill. I say this because you're both wrong.

Fanboys need to understand that MK could use (and in some cases really needs) some improvements so it can compete with the other big fighters.

Hardcores need to appreciate that some people will like MK regardless of core gameplay, and there's nothing you can do about it.

Having said that, I usually tend to agree with the hardcores, but I don't begrudge who like MK5 or 6 just because it wasn't my thing. Calm down everyone, it's just a game.
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Skaven13
10/01/2004 04:26 PM (UTC)
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From what I have seen in the vids, I am very happy with how MKD is coming out. People expecting a big change in the engine ARE going to be upset. Boon and co. said from the begining, they didn't do much with the engine, just added more features, which they interpreted was what the players wanted. And they were right. A lot of MK players (not "hardcore fighter players") wanted more features, interactive levels, and old favorites back. And they got them.
Those who do not like MKDA's system are not going to like this. Plain and simple. I for one liked MKDAs system, and always found new ways to play it. Can it use improvements? Sure. But people should not be surprised if part 6 is not a huge flying leap forwards in the engine department...they stated from the start it would not be. And that is fine by me, because I am still going to have fun with it.
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Lord-MyThS
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In time, all facts become MyThS

10/01/2004 04:27 PM (UTC)
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God...I'd hate to see what that author's email account looks like now...lol..

Honestly, I don't give a damn about reviews

If you like the game, why do other people's opinions matter?
Just say "Screw Them" and go back to having fun

This is Lord-MyThS with his 2 cents...PEACE
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Skaven13
10/01/2004 05:30 PM (UTC)
0
Probably a mix of "I love you! Marry me! Kill those fanboys!" and "I hate you! Choke on your own underwear and die!"
A lot of people, "fanboys" and "hardcores" (all "gamers" in my book) are failing to realize that while this will be similar to DA, it will play much differently with the DTs, teleport moves, and added combos. Movement and placement will be integral in this game.
I said it before. If I wanted a Tekken, I will play Tekken lol
Lord-MyThS Wrote:
God...I'd hate to see what that author's email account looks like now...lol..

cents...PEACE

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Chaos160
10/01/2004 05:41 PM (UTC)
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"Keep in mind,a fun game doesn't necessarily mean that it's a good game."

~m2dave

hah i dont know about that one man. if i am enjoying myself playing a game that makes it a good game. ive never heard anybody say they were having fun with a game then say it overall sucked.
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m2dave
10/01/2004 06:39 PM (UTC)
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hah i dont know about that one man. if i am enjoying myself playing a game that makes it a good game. ive never heard anybody say they were having fun with a game then say it overall sucked.

Wouldn't MK:DA be an example of this?Maybe even Tekken 2 because the game is unbalanced;Tekken 1 is supposed to have some broken shit as well.

What I'm trying to say these games are kind of fun playing on a non-competitive level,or simply enjoying them since you're a fan.However,playing them seriously will open your eyes and you're going to realize that they actually suck.Well,MK:DA is probably worse than Tekken 2.
In any case,how fun can it be playing a good Scorpion in MK:DA?How fun can it be playing Heihachi or Kazuya in T2?How fun is it playing Armor King in Tekken 1?It really isn't.It's frustrating.
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FLSTYLE
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FLStyle Personal Twitteromegaasylum.com Updates Twitter Omega Asylum - Home of FLStyle - Video Game and Media Blog

10/01/2004 08:22 PM (UTC)
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one thing I've seen when it comes to defending MK is a bunch of opinions with nothing to back them up.

If someone can prove to me in gameplay terms why you think the most recent MK engine is good WITHOUT mentioning any other game outside the series and resorting to saying "it's fun" all the time I'd be much appreciative, and very surprized.

I'll be taking a break from MK Online as of Sunday because Deception will only be released here in the middle of November and I don't wants views of others making my opinion of the game biased.

Then, when I come back from playing Deception, without asking anyone else about it, and I say the exact same thing as the "fighting game fans" have been doing, I'll have a good laugh at all the casual gamers who'll still be having "fun" while having their asses handed to them by the people who know it's bad, but are still the best grin

---------------------------------------------------

To whoever said the "fighting game fans" have no time other to master games, Chaos160 I think it was:

I'm a full-time college student with a part-time job making money, and I master games and can tell what makes a good game, gameplay.

Now I'm not trying to say I'm better than anyone else or anything along those lines, I'm just saying it's as easy to have a life outside of being a hardcore gamer as it is for a casual gamer who knows nothing about the technicalities of good games tongue
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TonyTheTiger
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TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

10/01/2004 08:44 PM (UTC)
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There's nothing wrong with saying you like MK:DA. But why is it that nobody can really back it up when someone asks them why? Ok you like MKs engine. Fine. But that doesn't mean it's good. I'd like one solid reason that is measurable (meaning not opinion based) why MK:DA is fun. Give me a description of something that I can do in the game that makes it so much fun. It's not a baited request. I'd really like to know and I'm sure most people here would since it means we're playing the game wrong. Like/hate and good/bad are two unrelated scales. I like things that suck. Mostly Van Damme movies. I like watching the Street Fighter movie believe it or not but there's no way I'm going to try to defend it as something better than crap. Everyone complains that the review in question is bias against MK. Maybe it is. But maybe Game Informer is bias TOWARD MK. I love Game Informer but let me quote their review.

"Playability:
The breaker opens up a world of possibilities. The new assortment of death maneuvers are also welcome additions."

That alone makes me shudder because it's indicative of what goes on here in these threads. We've all seen the breaker in action. You get three "gimmies" that stops a combo and does no damage itself. Ok. What's to stop the match from becoming just three more combos long? So you break the first three and now you're left to eat the next ones. It becomes DA with the guaranteed chains all over again. The second part really bugs me because under PLAYABILITY hence GAMEPLAY they basically say "fAtaLities aRe KooL!" What does that have to do with anything? It's a cinematic at the end of the match. That'd be like me saying Megaman is great not because of the gameplay but because it's sweet watching the short sequence where Megaman blows up after dying.

Whose bias? If the XBN reviewer is then so is the GI staff. Once again, I'm asking for a description of one thing that MK:DA offers gameplay wise that makes the game fun to play. What are you doing in DA that makes it fun? Describe your style of play for me if you will.
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ErmacWins
10/01/2004 11:15 PM (UTC)
0
If there is a fighting game enthusiast out there that can honestly say without battering an eye that MK2 was a bad fighting game, I'd have to say that they don't know what the hell a good, solid fighting game is, and I'd simply dismiss anything he or she would have to say after that.
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ShadowReaver
10/02/2004 01:33 AM (UTC)
0
Let the dissapointments begin. This is gonna get real good here soon.
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CMETH
10/02/2004 01:43 AM (UTC)
0

AberzX Wrote:

Tenoska Wrote:
Taken from a GFaqs topic...

Here's the pic the guy posted :
http://tinypic.com/as1eh

Here's the article he posted :

"The first, a reversal system (called combo breakers) introduces more balance and skill to the proceedings, but sadly, you’re only limited to three uses per match.

What the fuck? ONLY 3? If there were infinite combo breakers, the rounds would always end by time! I swear to God some idiots don't know what the hell they're saying, words just flow out without even thinking.


I agree with you there man. That was one dumb part of the review which made me think twice about listening to that review fully.

I took their review half and half. Which means Deception will be good to me.
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abomb1987
10/02/2004 01:52 AM (UTC)
0
i too feel that this review is very biased. he obiviouly never really liked the MK series, so what makes you think he is gonna like i now. i don't think that that review will ever make most player sway from buying it, because there will be a shit load of positive reviews.

what is XBN anyway?(not a joke what those it stand for)
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NengoneN
10/02/2004 03:03 AM (UTC)
0
the guy who wrote it is an mk hater...
the game is fun i don't have time to start memorizing all combos and stuff... come on where will you see brutal fatalities and death traps?

give me a break.
i had MKDA unlocked all characters played it a little more then got rid of it.
i'm NOT going to get MKD.
when i first played VF4 i thought it sucked. it's slow as crap and boring. me and my friend played against each other and we hated it. it was boring and no matter how fast we mashed the buttons the characters won't do anything cool.
then we got into the training thingy mode. after half an hour we played again finding ourself evading eachother moves, using block & multiple throw escape and whatnot. then the real fun began.
rent vf4 and see what i mean. then play MKDA/MKD and tell me if it's still worth it.
the truth? i'm not getting any of the new fighting games because i don't have anyone to play with. the only fighting game i own now is SSBM (which is btw simple as crap and yet strategic and got tons of depth, trust me), and i'm saving my money for Viewtiful Joe 2.

but then again there are all of the fatalities, characters, death traps, mini games... the game is gonna rule =\
EDIT: it doesn't take much time to get into a fighting game. i don't wanna be the best player in the world in VF4 but i enjoy much more when i actualy need to think to win, and not if i mashed the buttons faster or i was lucky. think about it, if midway made the fighting engine decent, they would get most of the 'fighting games gamers'. fatalities and whatever will make all of the mk fanboys and little kids happy, and mid level fighting gamers will get it too.
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