
0
I agree with some of what the guy said, but then he also said things that are wrong.
Game play basically sucks = true
No background interaction = false
I don't know about konquest, I don't expect it to be anything overly special.
The mini games are kool, but I probably won't ever play them.
Like I've said before, the main thing I like in fighting games is the "FIGHTING".
The thing I like the most about MK is the look. But what I want from MK is the fighting.
MK does not deliver where it counts for me.
It's too late for MKD now, but what I want from MK7 is a complex, intricate, and VERY WELL though out fight engine. On top of that, the awesome look and style that MK has always had.
Game play basically sucks = true
No background interaction = false
I don't know about konquest, I don't expect it to be anything overly special.
The mini games are kool, but I probably won't ever play them.
Like I've said before, the main thing I like in fighting games is the "FIGHTING".
The thing I like the most about MK is the look. But what I want from MK is the fighting.
MK does not deliver where it counts for me.
It's too late for MKD now, but what I want from MK7 is a complex, intricate, and VERY WELL though out fight engine. On top of that, the awesome look and style that MK has always had.
0
Every game magazine has it's opinion this game was voted at E3 best fighting game by gamespot and ign and game informer votes it 8 out of 10.
The "average" gamer doesn't care if the game is respected. They play it because they find it fun. Now the people who jump in here and there and say "MK is the best fighting series ever", I don't agree with. We all know Eternal Champions is the best fighting game ever.... pfffft =]
| HDTran Wrote: Er.. I was refering to Soul Calibur 2. Buying a game that has inherent depth still offers fun for people that don't play fighting games. It's not like depth means new players aren't catered to. I'm not going to say MK is fun or not because that's based on a person per person basis on what they want from the game. I know 90% of MK fans on this site will play the game for a month and won't be back here until 2-3 months before the release of the next game, like MKDA. What's funny is all of these people complained that MKDA wasn't worth playing after unlocking everything and seeing all the fatalities. So instead of asking for substance to the game, they ask for more unlocking and fatalities so that it'd take them a little longer before they put away the game... |
I knew what you were referring to Tran but the statement is true for any game/gamer. As for MK:DA, do I play it as much as I did before the flash wore off?, Nope. Do i wish it had more depth and therefore replay value?, Yep.
The problem is casual gamers find everything fun as long as it delivers in the "unlocking features" department,which,in other words,is MK:DA.Casual gamers don't even know what they are actually playing;they cannot break down anything technical for you;they basically don't know what makes Virtua Fighter better than MK:DA.
PS:Mobius,do you post at gamefaqs.com
PS:Mobius,do you post at gamefaqs.com
| m2dave Wrote: The problem is casual gamers find everything fun as long as it delivers in the "unlocking features" department,which,in other words,is MK:DA.Casual gamers don't even know what they are actually playing;they cannot break down anything technical for you;they basically don't know what makes Virtua Fighter better than MK:DA. |
I still haven't unlocked everything in MK:DA. Do i care to?, No i don't. And I know what makes VF better than DA. Naked Women and Beer. .... No? probably the depth then.
| m2dave Wrote: The problem is casual gamers find everything fun as long as it delivers in the "unlocking features" department,which,in other words,is MK:DA.Casual gamers don't even know what they are actually playing;they cannot break down anything technical for you;they basically don't know what makes Virtua Fighter better than MK:DA. PS:Mobius,do you post at gamefaqs.com |
who gives a shit what casual gamers think. not everybody has time to sit around mastering a game. MOST people have a job and school. if some people think its fun who cares? do you care what they think about MKD? Do I care what you think? No. MK isnt VF or SC. guess what VF and SC couldnt do? online. If u guys want to play those games go ahead. they are pretty fun. but complaining about MKD now is WORTHLESS. its gold and no matter how much u bitch nothing will change it.


About Me
<img src=http://i1205.photobucket.com/albums/bb424/astro407/Baraka407---Baraka-Sig---GIF1.gif?t=1302751589
0
Wow, it just goes to show just how much people can see what they want to see. Some people on this thread are lauding the XBN's review for its honesty and spot on accuracy with regards to the fighting system. The "I told ya so" mentality is dripping from this thread.
But, read that article again. It's not simply the fact that this guy admits to hating this series, or even the fact that he says the game connects to "the lowest common denominator." He goes as far as to insinuate that any real fighting game fan won't find anything to like in this game. He says this game, but we all know it's this series he means. Honestly people, look at the WHOLE ARTICLE! This guy's dripping with hatred for the MK series. Now I knew there'd be some variation in the scoring, but a FIVE? I know XBN is tough and all, but a FIVE? This guy has an axe to grind with this series, and the fact that he's using a magazine that claims to be unbiased is a shame to me. It's wrong, it's deceptive (no pun intended...really) and it's just plain immoral.
I hope this guy feels good about what he's done. I guarantee, when the IGN score comes out and it's around 9.0 and Gamespot give it an 8.5, and the other magazines (excluding other Ziff Davis haters like XBN's sister magazine...SURPRISE!! EGM!!!) throw down, this game will get the credit it deserves.
GameInformer already gave MK:D a 9.25 if I'm not mistaken. You contrast that with a 5 out of 10, and the future scores of other sites and magazines and then you MK fighting purists trumpet the XBN score. It's garbage, the author's garbage, and within a couple weeks time, when most of the reviews have come out, I know I'll be proven right on this.
It's called slanted journalism people. It exists, and it sucks. Pay no attention to this review. It's as phony and as full of crap as the magazine it was written for.
Oh, just a side note...I've always whined about EGM being in EA's pocket. Well, XBN is the ONLY publication on the internet or on paper that gave ESPN NHL 2K5 a lower score than EA Sports NHL 2005. It's still just a theory of mine, but there is such a thing as bias in journalism, as much as guys like Shoe from EGM try to tell you otherwise.
But, read that article again. It's not simply the fact that this guy admits to hating this series, or even the fact that he says the game connects to "the lowest common denominator." He goes as far as to insinuate that any real fighting game fan won't find anything to like in this game. He says this game, but we all know it's this series he means. Honestly people, look at the WHOLE ARTICLE! This guy's dripping with hatred for the MK series. Now I knew there'd be some variation in the scoring, but a FIVE? I know XBN is tough and all, but a FIVE? This guy has an axe to grind with this series, and the fact that he's using a magazine that claims to be unbiased is a shame to me. It's wrong, it's deceptive (no pun intended...really) and it's just plain immoral.
I hope this guy feels good about what he's done. I guarantee, when the IGN score comes out and it's around 9.0 and Gamespot give it an 8.5, and the other magazines (excluding other Ziff Davis haters like XBN's sister magazine...SURPRISE!! EGM!!!) throw down, this game will get the credit it deserves.
GameInformer already gave MK:D a 9.25 if I'm not mistaken. You contrast that with a 5 out of 10, and the future scores of other sites and magazines and then you MK fighting purists trumpet the XBN score. It's garbage, the author's garbage, and within a couple weeks time, when most of the reviews have come out, I know I'll be proven right on this.
It's called slanted journalism people. It exists, and it sucks. Pay no attention to this review. It's as phony and as full of crap as the magazine it was written for.
Oh, just a side note...I've always whined about EGM being in EA's pocket. Well, XBN is the ONLY publication on the internet or on paper that gave ESPN NHL 2K5 a lower score than EA Sports NHL 2005. It's still just a theory of mine, but there is such a thing as bias in journalism, as much as guys like Shoe from EGM try to tell you otherwise.
baraka407. my bosses gf works for the people who do Dark Age of Camelot. She said most reviews are all about money and should never be taken seriously. wait for the game to come out and look for reviews from people that have played it. u pointed out a good example about the trash with EA. my theory is since DOA ultimate is coming out 2 weeks after MKD the xbox magazines are going to try to make MKD look like garbage and make DOA look like gold because doa is a xbox exclusive.
0
Well, I cannot say either I agree or disagree as I haven't played the game. However, many people here complain about MKD&MKDA having a lot of problems, and a bunch of other stuff. Okey; I myself loved MKDA, I had fun with it and for me, it was worth the prize. I know it had problems, but even so I played it as much as I played SC2.
I pre-ordered MKD and if I had so much fun with MKDA, then I'll probably love MKD. The game is fun and offers some stuff that you can only find in the MK Franchise. I'm sure it'll probably have some problems, and some people will just not like it...but not every game is made for everyone. I myself don't like neither the Tekken franchise nor the Virtua Fighter one, that doesn't mean they suck or that they're bad games, they just didn't work for me. However, MKD; with all its problems and issues(supposedly, as I haven't played it), probably will.
I pre-ordered MKD and if I had so much fun with MKDA, then I'll probably love MKD. The game is fun and offers some stuff that you can only find in the MK Franchise. I'm sure it'll probably have some problems, and some people will just not like it...but not every game is made for everyone. I myself don't like neither the Tekken franchise nor the Virtua Fighter one, that doesn't mean they suck or that they're bad games, they just didn't work for me. However, MKD; with all its problems and issues(supposedly, as I haven't played it), probably will.
0
You know, for the overall fighting engine factor, its sad to say that DOA3 has a better fighting engine than mkda
Midway is totally cashin in on the game. Boon does not care anymore.
Midway is totally cashin in on the game. Boon does not care anymore.
About Me

MKOJaded on MK:D-Online
0
No, Boon does care, and that's part of the problem. He doesn't pay attention to that loyal fan base who wants MK to improve it's gameplay. He instead pays attention to the majority, the people who whine about the lack of fatalities and unlockables. It's smart business to give the majority what they want and leave the rest out in the cold, which is what is happeneing here.
The reason people like myself and Tran are so passionate about this is because we really want MK to be a better fighter. But, our justified complaints get lost in the sea of humanity that in 2 months, won't care about MK anymore untill MK7 is announced. And that's what pisses me off.
We are trying to make MK a better overall game, but we can't do that because the "true MK fans" only care about fatality's and unlockable characters. This is fact. You don't believe me? Wait two months and see how many people still come to this site. Wait a couple of years to see those same people come back at the news of MK7 and claim that they are "the real fans". I've seen it first hand with MK:DA, they all left, but yet here they are again telling me I am a hater because I want MK to be a better game.
Boon is slowly losing his MK fan base. Those players who were lined up at the arcade to play MK1. Those players who have matured and evolved along with the rest of the gaming community. He is losing that, and sooner or later the "casual gamer" will get tired of the blood, guts, and super unlockable's, then what will he have? He will have lost everyone because the "majority", the "true MK fans", refused to let MK evolve into something better.
The reason people like myself and Tran are so passionate about this is because we really want MK to be a better fighter. But, our justified complaints get lost in the sea of humanity that in 2 months, won't care about MK anymore untill MK7 is announced. And that's what pisses me off.
We are trying to make MK a better overall game, but we can't do that because the "true MK fans" only care about fatality's and unlockable characters. This is fact. You don't believe me? Wait two months and see how many people still come to this site. Wait a couple of years to see those same people come back at the news of MK7 and claim that they are "the real fans". I've seen it first hand with MK:DA, they all left, but yet here they are again telling me I am a hater because I want MK to be a better game.
Boon is slowly losing his MK fan base. Those players who were lined up at the arcade to play MK1. Those players who have matured and evolved along with the rest of the gaming community. He is losing that, and sooner or later the "casual gamer" will get tired of the blood, guts, and super unlockable's, then what will he have? He will have lost everyone because the "majority", the "true MK fans", refused to let MK evolve into something better.
"baraka407. my bosses gf works for the people who do Dark Age of Camelot."
Hehe, her name wouldn't happen to be Sanya Thomas... would it?
DAoC, a great game in its prime, but it really is a piece of sh*t now. Ahh well, time marches on and sometimes good things change I guess.
Hehe, her name wouldn't happen to be Sanya Thomas... would it?
DAoC, a great game in its prime, but it really is a piece of sh*t now. Ahh well, time marches on and sometimes good things change I guess.
who gives a shit what casual gamers think. not everybody has time to sit around mastering a game. MOST people have a job and school. if some people think its fun who cares? do you care what they think about MKD? Do I care what you think? No. MK isnt VF or SC. guess what VF and SC couldnt do? online. If u guys want to play those games go ahead. they are pretty fun. but complaining about MKD now is WORTHLESS. its gold and no matter how much u bitch nothing will change it.
Even though I specifically posted earlier that not everybody should play fighting games competitively,some people still criticise me.I said I speak for everybody when I say I want a better MK;an MK as good as possible.Regardless of what reason you intend to play the game once it's released.Keep in mind,a fun game doesn't necessarily mean that it's a good game.
You're right about the online feature,though,Ironically,it might be MK:D's downfall as well.People will play this online and they might realize that MK games are limited and lacking.
Even though I specifically posted earlier that not everybody should play fighting games competitively,some people still criticise me.I said I speak for everybody when I say I want a better MK;an MK as good as possible.Regardless of what reason you intend to play the game once it's released.Keep in mind,a fun game doesn't necessarily mean that it's a good game.
You're right about the online feature,though,Ironically,it might be MK:D's downfall as well.People will play this online and they might realize that MK games are limited and lacking.


About Me
TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
0
If I had to defend MK (which I've tried many times) I'd be in a huge heap of trouble simply because every time I would say something I'd be digging myself into a deeper hole. Tear away everything MK has that isn't related to the gameplay. Story, characters, blood, everything. You want that then ask Boon to write a book. MK would make a great book or RPG. What you're left with is the engine. How can you defend that? Seriously. You would start with something along the lines of the three style system is kind of interesting. After that your arguement would be devolving into "It's good cuz it's fun!" But at that point you can't give any reason WHY you think it's fun.
I find playing RISK fun. I play it all the time with my friends. If someone asked me why I think RISK: The Game of World Domination is fun I can respond with DETAILS from the game itself. I like the simple yet strategic nature of the game and how every decision I make will determine whether my opponents will attack me and on what front with what force. I feel good when I win because I have earned it. How can I defend MK? It's fun because...uh...it's simple...and...that's kinda it...no strategy...nothing.
The point is, when you try to defend MK eventually your arguement will boil down to you throwing out "It's fun" randomly and/or bringing in the story/blood/fluff/etc. that has nothing to do with the gameplay itself.
Also, HDTran hit the nail on the head when he mentioned the top players. MKL, Versatile, ReptileStyle, JRF, Konqrr etc. are all the best players. This means they know the game the best. They all say MK:DA was lousy and all the magazine reviews back then said it was great. What this means is that MK:DA was fun and good ON THE SURFACE when if you look at it from a distance (read: without much knowledge of the game) it would seem fine. But after extensive play and proper study you'll find there are some really stupid things about it.
That's why most reviews of the game are these grand raves about how great MK is. I subscribe to Game Informer myself and I like the magazine. But I know what they're job is like. They can't spend hours upon hours tearing a single game apart. There's just too many games and too much work. They are journalists afterall. They see what there is and they judge it. They don't play top players. They play the AI and each other for a little while. Fighting games are reviewed the worst by magazines because you can't judge a fighting game without knowing the system in and out. There's just too much there. I'll bet that if any one of the GI staff ever played what MK:DA is now they'd be ashamed of that 9.5 they gave it back a couple of years ago. They didn't know about BDc, UT, Scorp and Bo's cheapness. They didn't know you needed no more than four moves to play with most characters and that Cyrax is damn near unplayable. But I wouldn't expect them to. I didn't know when I started playing either.
Some may say that what makes a game good is opinion but it's not true. A fighting game is based around, believe it or not, math. Plain and simple. Let's assume 10 is the number you want to get to. 10 represents a solid engine that actually makes sense. The art is that you can get to 10 any way you want. 1+3+3+2+1, 4+5+1, 2+2+2+2+2. It doesn't matter as long as you end up with 10. MK doesn't add up to 10. MK adds up to something like 3 and two fifths. It sounds stupid what I just said but it's true. If the numbers are wrong then the game is bad. A punch does too much damage, doesn't recover fast enough, causes infinites. Proper numbers and ratios are the core of a decent fighting game.
I find playing RISK fun. I play it all the time with my friends. If someone asked me why I think RISK: The Game of World Domination is fun I can respond with DETAILS from the game itself. I like the simple yet strategic nature of the game and how every decision I make will determine whether my opponents will attack me and on what front with what force. I feel good when I win because I have earned it. How can I defend MK? It's fun because...uh...it's simple...and...that's kinda it...no strategy...nothing.
The point is, when you try to defend MK eventually your arguement will boil down to you throwing out "It's fun" randomly and/or bringing in the story/blood/fluff/etc. that has nothing to do with the gameplay itself.
Also, HDTran hit the nail on the head when he mentioned the top players. MKL, Versatile, ReptileStyle, JRF, Konqrr etc. are all the best players. This means they know the game the best. They all say MK:DA was lousy and all the magazine reviews back then said it was great. What this means is that MK:DA was fun and good ON THE SURFACE when if you look at it from a distance (read: without much knowledge of the game) it would seem fine. But after extensive play and proper study you'll find there are some really stupid things about it.
That's why most reviews of the game are these grand raves about how great MK is. I subscribe to Game Informer myself and I like the magazine. But I know what they're job is like. They can't spend hours upon hours tearing a single game apart. There's just too many games and too much work. They are journalists afterall. They see what there is and they judge it. They don't play top players. They play the AI and each other for a little while. Fighting games are reviewed the worst by magazines because you can't judge a fighting game without knowing the system in and out. There's just too much there. I'll bet that if any one of the GI staff ever played what MK:DA is now they'd be ashamed of that 9.5 they gave it back a couple of years ago. They didn't know about BDc, UT, Scorp and Bo's cheapness. They didn't know you needed no more than four moves to play with most characters and that Cyrax is damn near unplayable. But I wouldn't expect them to. I didn't know when I started playing either.
Some may say that what makes a game good is opinion but it's not true. A fighting game is based around, believe it or not, math. Plain and simple. Let's assume 10 is the number you want to get to. 10 represents a solid engine that actually makes sense. The art is that you can get to 10 any way you want. 1+3+3+2+1, 4+5+1, 2+2+2+2+2. It doesn't matter as long as you end up with 10. MK doesn't add up to 10. MK adds up to something like 3 and two fifths. It sounds stupid what I just said but it's true. If the numbers are wrong then the game is bad. A punch does too much damage, doesn't recover fast enough, causes infinites. Proper numbers and ratios are the core of a decent fighting game.


About Me
<img src=http://i1205.photobucket.com/albums/bb424/astro407/Baraka407---Baraka-Sig---GIF1.gif?t=1302751589
0
Chaos, isn't it crazy that people don't see that aspect. They see an editorial by Shoe in EGM saying how uncorruptable their mag is and I guess everyone believes it. Well, everyone do me a favor. The presidential debates were on tonight. Go turn on CNN. Watch it for a half an hour. Then switch to Fox News. Hey! Different outcome eh? CNN says that Kerry wiped the floor with Bush, while Fox News says the exact opposite.
I took a class last year about the media. One major aspect of that class was spotting bias. Now, Hran, Tony the Tiger, FLStyle, and others can say that this review is exactly what they already knew, but they're honestly just seeing what they want to see. If you can't tell bias, and I mean BLATANT bias in that article, then you simply don't want to see it. Furthermore, if that bias means nothing to you, well, then you've already made up your mind about MK:D before even playing. I pity you for that, simply because you've already decided to hate something beforehand, thus robbing yourself of what could have otherwise been a more positive experience.
"Think of other series that are just as old or even older than MK. Mario, Sonic, Castlevania, Street Fighter, Megaman. None of them have a record as blotchy as MK." --TonytheTiger
This is a prime example here. Tony states that none of these series are as blotchy as MK. Really Tony? How about the later 2D Sonic games that were panned for being rehashes with nothing new? Or, and this is big, how about the 3D Sonic games, which have been given the shaft in reviews since the first Sonic Adventure? Mega Man? If the numbers 6 and 7 ever file for name changes, I have a feeling they might try to get the names "Mega" and "Man" somewhere in there. Probably together.
Ah Street Fighter. The fighting game fan's fighting game. I guess. Hey guys...How well did Street Fighter 3 do on the ol buzz o meter? What? No one but hardcore fans care about it? Oh okay. Hey, how about Street Fighter EX? That was a real winner, right? Sigh. Probably not.
Honestly it's all a matter of opinion. You see what you want to see. If you see MK as in dire need of improvement, then that article is going to make sense, regardless of how biased and savage that guy was in his attack...I mean review. Forget the whole "but MK's fuuuunnnn..." argument. I'm sick of hearing about it. I like it because of the fighting, and everything else around it. I was bored to tears by SC2 after a week because it was almost exactly the same as SC1 (which was an awesome game). I got frustrated by VF4's control system. I love DOA, but it's not the same as MK to me.
My point is this, and if you get nothing from what I've said already, and if those individuals that slithered out of the cracks at the sight of a bad review to say "I told ya so" don't hear anything else...hear this:
It's okay to hate MK. It's okay to hate the series, the "spandexed heroes" and the bloody fatalities etc. It's okay to hate this game for any number of reasons. However...It is NOT okay when you do so while reviewing the game for a publication that claims to be unbiased. If he had just said that the fighting system was broken and the peripheral stuff was just that. I would have been fine. But if some of you guys wanna say I told ya so over a guy that says all of this while spewing bile all over the whole damn series while reviewing the game under the guise of unbiasness, then maybe you don't like MK as much as you say you do. Maybe that's why you can't understand the arguments of others on this thread that run counter to yours. Maybe, just maybe, you're also looking for that message just as much as the XBN review was looking to provide it.
Just my opinion. HD, TtT, FLS, I got nothin against you guys personally. I just disagree with you, but you guys know that. Seriously, no hard feelings on ya. This is just my thinking here.
I took a class last year about the media. One major aspect of that class was spotting bias. Now, Hran, Tony the Tiger, FLStyle, and others can say that this review is exactly what they already knew, but they're honestly just seeing what they want to see. If you can't tell bias, and I mean BLATANT bias in that article, then you simply don't want to see it. Furthermore, if that bias means nothing to you, well, then you've already made up your mind about MK:D before even playing. I pity you for that, simply because you've already decided to hate something beforehand, thus robbing yourself of what could have otherwise been a more positive experience.
"Think of other series that are just as old or even older than MK. Mario, Sonic, Castlevania, Street Fighter, Megaman. None of them have a record as blotchy as MK." --TonytheTiger
This is a prime example here. Tony states that none of these series are as blotchy as MK. Really Tony? How about the later 2D Sonic games that were panned for being rehashes with nothing new? Or, and this is big, how about the 3D Sonic games, which have been given the shaft in reviews since the first Sonic Adventure? Mega Man? If the numbers 6 and 7 ever file for name changes, I have a feeling they might try to get the names "Mega" and "Man" somewhere in there. Probably together.
Ah Street Fighter. The fighting game fan's fighting game. I guess. Hey guys...How well did Street Fighter 3 do on the ol buzz o meter? What? No one but hardcore fans care about it? Oh okay. Hey, how about Street Fighter EX? That was a real winner, right? Sigh. Probably not.
Honestly it's all a matter of opinion. You see what you want to see. If you see MK as in dire need of improvement, then that article is going to make sense, regardless of how biased and savage that guy was in his attack...I mean review. Forget the whole "but MK's fuuuunnnn..." argument. I'm sick of hearing about it. I like it because of the fighting, and everything else around it. I was bored to tears by SC2 after a week because it was almost exactly the same as SC1 (which was an awesome game). I got frustrated by VF4's control system. I love DOA, but it's not the same as MK to me.
My point is this, and if you get nothing from what I've said already, and if those individuals that slithered out of the cracks at the sight of a bad review to say "I told ya so" don't hear anything else...hear this:
It's okay to hate MK. It's okay to hate the series, the "spandexed heroes" and the bloody fatalities etc. It's okay to hate this game for any number of reasons. However...It is NOT okay when you do so while reviewing the game for a publication that claims to be unbiased. If he had just said that the fighting system was broken and the peripheral stuff was just that. I would have been fine. But if some of you guys wanna say I told ya so over a guy that says all of this while spewing bile all over the whole damn series while reviewing the game under the guise of unbiasness, then maybe you don't like MK as much as you say you do. Maybe that's why you can't understand the arguments of others on this thread that run counter to yours. Maybe, just maybe, you're also looking for that message just as much as the XBN review was looking to provide it.
Just my opinion. HD, TtT, FLS, I got nothin against you guys personally. I just disagree with you, but you guys know that. Seriously, no hard feelings on ya. This is just my thinking here.
0
SF3 is still hella big dude, more in Japan than anywhere else, but in the States, every other tourney with CvS2, MvC2, etc. will have SF3. Don't make assumptions about tourneys unless you've been to one recently. EX was shit, even though Korean tournaments embraced it due to its comboability. However, EX wasnt made by Capcom, Capcom licensed their characters to Eureka. What's sad is EX is still better than MK in terms of gameplay. BTW, most of the MegaMan games and all created today aren't even by Capcom anymore, they're by people they licensed Megaman out to.
Baraka, your biggest flaw is that your argument defending MK's gameplay has nothing to back it up with. What does MK's gameplay do well? Multiple stances that have been done since Tekken 2, Virtua Fighter 2, and Dead or Alive 1 that are useful in those games, but useless in MKDA? Their untuitive controls, their lack of a ground game, their lack of a real throw system, their lack of a system of defensive manuevers, what?
You cannot dispute the fact that MKDA had a horrible fighting engine. Character's devolved into one stance, switching out of it meant losing the match in most cases unless it was for a combo/juggle, then you had to switch back to that stance immediately. You cannot dispute the fact that top-level Scorpion is 4 moves, other characters devolved to 5-7 moves. You cannot dispute the fact that most characters are played like that when they are played effectively. Hell Kung Lao was reduced to two moves. 1,1 which was part of his chain so I guess you can say 1 move theoretically.
I look at Tekken Tag, I watch a match, a player employs at least 30-50 different moves, each setting up for different mind-games and different opprotunities. I watch Virtua Fighter and I see players employing over 10 different combos a match due to their leading foot's position, different weights of their enemies, juggle heights changing, etc. I watch DoA and I see people breaking out of stuns and move properties changing based on slippery surfaces and normal surfaces, etc.
I look at MKDA.. okay the guy does a low and is entirely safe with backdash cancel.. the guy does a mid and goes into his chain, if mid blocked safe again with backdash cancel... he abuses backdash cancel, universal tracking so now both people are hella safe and cannot sidestep. The guy can only use one low and his main mid, uses his first-hit-gurantees full chain combo and abuses glitches. That is not a fighting game engine, that's a shoddy attempt.
What kind of a fighting game would reduce to blind 50/50 mixups where the best character's options are so fast, its like guessing which side of a coin will face up when flipping it? The worst part is that the best low, the best mid, the best chain is just that. There is NO reason to use other moves. No frame advantage, no mixups, no thinking. Just mixing up between those. You cannot deny it, that's what good MKDA and MKD play will be like. At least in other games with strong staples, you could use the other moves situationally and rarely for okizeme, step punishment, advantage for the next clash, etc.
What kind of a game, would allow a jab to go into a fully guranteed combo that did 25-35%? Do you realize that that means that everytime you're open for anything, since jab is the fastest option for most of the characters, that you lose A QUARTER your life for the lowest risk moves (other than safe ones)? Whereas if you use a move with only a little risk in other games, you only lose around 10%? Dude, risk/reward system is hella screwed up.
I said the review was spot on for gameplay, but I don't suspect it far from the truth when it comes to other modes. I never said the article was unbiased, but do you honestly think that MK will do Konquest, Chess, and Puzzle well given the amount of time they had and the attention they paid to the fighting engine? I see all the people on this thread saying well X mode isnt the main part of the game. Well okay, but that means you're admitting that all the subparts aren't that good... and then the main part of the game is bad too, so we have a lot of horrible/mediocre stuff that isn't done well in terms of gameplay.
And that's not a matter of opinion when it comes to basic fighting game mechanics, MK lacks basics in terms of design. I'm not forcing my opinion down onto you, I'm not telling you to dislike MK or hate it or anything. I'm simply pointing out that the fighting engine is horrible and lacking basics. If MK had basics and was adapted to MK design, that would be fine, but it doesn't.
I never had the attitude of "I told you so," however my position was challenged on this thread of why I think the way I do so I justified it as such by facts of the fighting engine. If I didn't care for MK I wouldn't be here. When I say the fighting engine is bad, it doesn't mean I won't enjoy the other aspects. However the other aspects do not include gameplay which is kinda sad, although just seeing everything once or twice, fluff and all, then that's it. Actually I am already expecting a bad fighting engine so that I won't be disappointed like I was in DA. All the signs point to DA's engine with breakers and deathtraps.
Baraka, your biggest flaw is that your argument defending MK's gameplay has nothing to back it up with. What does MK's gameplay do well? Multiple stances that have been done since Tekken 2, Virtua Fighter 2, and Dead or Alive 1 that are useful in those games, but useless in MKDA? Their untuitive controls, their lack of a ground game, their lack of a real throw system, their lack of a system of defensive manuevers, what?
You cannot dispute the fact that MKDA had a horrible fighting engine. Character's devolved into one stance, switching out of it meant losing the match in most cases unless it was for a combo/juggle, then you had to switch back to that stance immediately. You cannot dispute the fact that top-level Scorpion is 4 moves, other characters devolved to 5-7 moves. You cannot dispute the fact that most characters are played like that when they are played effectively. Hell Kung Lao was reduced to two moves. 1,1 which was part of his chain so I guess you can say 1 move theoretically.
I look at Tekken Tag, I watch a match, a player employs at least 30-50 different moves, each setting up for different mind-games and different opprotunities. I watch Virtua Fighter and I see players employing over 10 different combos a match due to their leading foot's position, different weights of their enemies, juggle heights changing, etc. I watch DoA and I see people breaking out of stuns and move properties changing based on slippery surfaces and normal surfaces, etc.
I look at MKDA.. okay the guy does a low and is entirely safe with backdash cancel.. the guy does a mid and goes into his chain, if mid blocked safe again with backdash cancel... he abuses backdash cancel, universal tracking so now both people are hella safe and cannot sidestep. The guy can only use one low and his main mid, uses his first-hit-gurantees full chain combo and abuses glitches. That is not a fighting game engine, that's a shoddy attempt.
What kind of a fighting game would reduce to blind 50/50 mixups where the best character's options are so fast, its like guessing which side of a coin will face up when flipping it? The worst part is that the best low, the best mid, the best chain is just that. There is NO reason to use other moves. No frame advantage, no mixups, no thinking. Just mixing up between those. You cannot deny it, that's what good MKDA and MKD play will be like. At least in other games with strong staples, you could use the other moves situationally and rarely for okizeme, step punishment, advantage for the next clash, etc.
What kind of a game, would allow a jab to go into a fully guranteed combo that did 25-35%? Do you realize that that means that everytime you're open for anything, since jab is the fastest option for most of the characters, that you lose A QUARTER your life for the lowest risk moves (other than safe ones)? Whereas if you use a move with only a little risk in other games, you only lose around 10%? Dude, risk/reward system is hella screwed up.
I said the review was spot on for gameplay, but I don't suspect it far from the truth when it comes to other modes. I never said the article was unbiased, but do you honestly think that MK will do Konquest, Chess, and Puzzle well given the amount of time they had and the attention they paid to the fighting engine? I see all the people on this thread saying well X mode isnt the main part of the game. Well okay, but that means you're admitting that all the subparts aren't that good... and then the main part of the game is bad too, so we have a lot of horrible/mediocre stuff that isn't done well in terms of gameplay.
And that's not a matter of opinion when it comes to basic fighting game mechanics, MK lacks basics in terms of design. I'm not forcing my opinion down onto you, I'm not telling you to dislike MK or hate it or anything. I'm simply pointing out that the fighting engine is horrible and lacking basics. If MK had basics and was adapted to MK design, that would be fine, but it doesn't.
I never had the attitude of "I told you so," however my position was challenged on this thread of why I think the way I do so I justified it as such by facts of the fighting engine. If I didn't care for MK I wouldn't be here. When I say the fighting engine is bad, it doesn't mean I won't enjoy the other aspects. However the other aspects do not include gameplay which is kinda sad, although just seeing everything once or twice, fluff and all, then that's it. Actually I am already expecting a bad fighting engine so that I won't be disappointed like I was in DA. All the signs point to DA's engine with breakers and deathtraps.
Good post,baraka407.However,the game play of MK:DA and its engine are not an opinion or a bias.It should be clear to anybody that MK deserves better than this.Thus,while story plots in fighting games,or character designs in fighting games may be a subject of taste (taste = opinion),the actual game play of a game is never an opinion or a bias.Again,I don't think anyone supports infinite combos in a fighting game,much less lack of depth.
In any case,probably the best thing to do is not to read any kind of reviews published by game magazines.The best thing to do,on the other hand,is to explore the game on your own when it comes out.Subsequently,you can judge it on your own provided you've explored it enough.
Personally,I don't care whether the author of the review showed,if any,hate towards MK:D.We all should have an idea of what it ought to look like.And it's also kind of early discussing game play related material considering the game isn't really out yet.Though,I doubt it'll be much better than MK:DA game play wise,I'll still get it and do my own exploration.
In any case,probably the best thing to do is not to read any kind of reviews published by game magazines.The best thing to do,on the other hand,is to explore the game on your own when it comes out.Subsequently,you can judge it on your own provided you've explored it enough.
Personally,I don't care whether the author of the review showed,if any,hate towards MK:D.We all should have an idea of what it ought to look like.And it's also kind of early discussing game play related material considering the game isn't really out yet.Though,I doubt it'll be much better than MK:DA game play wise,I'll still get it and do my own exploration.
The author of that review IMO is a rather shallow writer. He obviously shows a bias against MK games, this really hurts his credibility and that is a shame because some of what he has to say about the fighting engine is true and needs to be brought forward... however simply lummping the game as "another crappy MK" does not draw direct attention to the problem for one, and secondly it genereates flaming. The author is not an effective writer and really should have set out there to make the series better rather than to just bash it. Let's hope for a better, more tact bassed system in MK7. I think VF has a great engine, Tekken's is pretty good, but honstly I really fail to see how SC is really that great of a game.
| glutony Wrote: Some have already hit on what MK is about, Fun. I've had all those "technical" fighters and they are all fine and dandy, but guess how many of them I still have, None. I traded them all in, after i got bored, because I wasn't having fun. The word that comes to mind is "Frustrating". Guess what I do still have and do still play, MK:DA, because I enjoy it. I haven't liked Tekken since the PS1 days, and while I enjoyed Soul Caliber 1 on Dreamcast and SC2 on PS2. The fun wears off after my wife, who hates playing games, plays SC2 for a few minutes and whips my ass by randomly mashing a bunch of buttons, or maybe her strategy is just better than mine. Call it a "twitch" game if you will but all of them I've played, "Technical" included, have been twitchy. MK is a fighter I can play and not worry about some noob coming along mashing buttons and winning. I'll take MK over all of them any day. This guy that reviewed MK:D can go back to Barnes and Noble, Sit in his reading chair and read a book that he doesn't intend to buy, sipping his double mocha lauttee with his "Save the Rainforest" shirt and keep pretending that he's too intellectual to do something fun. |
i so agree with the botton thing you said u have kids who just slam the controls and pull moves out of there ass mk is all about strategy and timing your so right on this point


About Me
"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

0
Opinion this, opinion that. Ghaa! I think that most everybody understands that people enjoy MK for their various "opinionated" reasons. Some for the "cough" fighting "cough" others for story, character development, over the top presentation, etc. That has never and will never be the issue.
But, in regards to actual fighting systems, opinion becomes less arbitrary. You can mechanically measure a fighting system; you can break it down into functional components, you can develop it, present it in its most basic and functional forms; or its most complex. You can do this because a fighting system is nothing but pure design; it's designed to be functional, it's designed to work. As Tony stated, this design ,well, any good design finds its actual medium of implementation through mathmatics. As mathmatics are a system in and unto themselves. Math, is NOT opinion, either. lol....well, some of it isn't...
Anyway. A multitude of theories, reasoning and "hate" have clearly told the tale of why DA failed at it's design and why D will, as well. The problem is that many, many people do not see these failures or refuse to. Which, honestly, is quite sad.
As far as the review goes, lol. I've never realy gave a shit or steadily cared about that which was printed in a mag. The only thing I've ever cared about regarding fighters, is what I know. It just so happens that what I know, as well as what a few others know, has been presented for our viewing pleasure.
The fact is, it USED to be okey for MK to be semi shallow, we didn't know any better. We didn't know any better in terms of design, functionality, appliable gameplay mechanics and so on. We have developed, however. We now know what works and we know what doesn't.
At a practical, completely design level, MK is pure garbage. Ask any "hardcore" fighter fan what they think of MK; they just laugh. They laugh not because of gimmicks or arguments of story. They don't laugh at obviously broken gameplay. They laugh at the core fundamentals of the game. The mechanics that MK has employed do not even serve their intended functions.
This wouldn't be so bad if another function was implemented to complement the other; but there aren't. It's just sloppy; random ideas with no cohesion. Nothing that complements one another. Many core ideas have "attempted" to be reduced to "simplicity." It's gotten to the point were there is no longer a purpose to even have that certain gameplay mechanic or feature, though. Its entire function, its entire purpose no longer exists.
THAT is what has happened to MK. When that happens, you get people REALY pissed off. Then they try to explain and voice out in hopes of fixing it. Resulting in, well, just read a few of these threads, lol. People stating that "it's my opinion." Which is fine...but, some opinions are simply wrong. Sound hypocrtical? Not IF thos opinions are pertaining to anything that involves function and interaction. Why? Because you can measure function. Its been being measured for 15+ years now. Those results are not always bias, simply someone expecting better because they are aware of what better is. That review was retarded, yes. Despite its "bias" he was stating what he knew. Stating disapoitment
Chaos160:
Personaly, I went to college, worked as a tech and was still VERY hardcore into fighters. Actually, more so at that time than I ever have been. Most hardcore do have jobs, do go to school. Many tourny level players are college students, actually. That kind of environment helps promote their "lust" for their "hardcore" expenditures. There are more people who share their passion and they feed off each other.
Also, in japan, VF is online in arcades. Same will be true when Tekken 5 hits arcades in, oh, about a month. D being online is a product of being at the right place at the right time.
Edit: Did it ever occur to anybody that if you lose to a masher you might, ooh, I don't know...suck? Quite a concept, eh? Though in defense to "masher games" - SC2 in particular. That game is the most scrub friendly, masher peice of trash ever made, period. That's no excuse, though.
Also, many people, including myself, actually enjoy the more "technical" aspects of a fighter. We actually enjoy thinking and developing our game. Learning, using our mind to "over come" IS fun. Infact, there is no greater joy - except, maybe playing drunk or something
.
Honestly, I think that's one of the biggest road blocks with the "depth" debate. Some like to jump in and just dick around, others jump in and look at everything super critical. I still think A LOT of people equate depth to uber xomplexity; which isn't the case. Through out history the greatest designs have been quite simiple. A good design IS simple. A good game IS simple, but yet still yields great depth. It's design decisions which make this happen. Meh...
But, in regards to actual fighting systems, opinion becomes less arbitrary. You can mechanically measure a fighting system; you can break it down into functional components, you can develop it, present it in its most basic and functional forms; or its most complex. You can do this because a fighting system is nothing but pure design; it's designed to be functional, it's designed to work. As Tony stated, this design ,well, any good design finds its actual medium of implementation through mathmatics. As mathmatics are a system in and unto themselves. Math, is NOT opinion, either. lol....well, some of it isn't...
Anyway. A multitude of theories, reasoning and "hate" have clearly told the tale of why DA failed at it's design and why D will, as well. The problem is that many, many people do not see these failures or refuse to. Which, honestly, is quite sad.
As far as the review goes, lol. I've never realy gave a shit or steadily cared about that which was printed in a mag. The only thing I've ever cared about regarding fighters, is what I know. It just so happens that what I know, as well as what a few others know, has been presented for our viewing pleasure.
The fact is, it USED to be okey for MK to be semi shallow, we didn't know any better. We didn't know any better in terms of design, functionality, appliable gameplay mechanics and so on. We have developed, however. We now know what works and we know what doesn't.
At a practical, completely design level, MK is pure garbage. Ask any "hardcore" fighter fan what they think of MK; they just laugh. They laugh not because of gimmicks or arguments of story. They don't laugh at obviously broken gameplay. They laugh at the core fundamentals of the game. The mechanics that MK has employed do not even serve their intended functions.
This wouldn't be so bad if another function was implemented to complement the other; but there aren't. It's just sloppy; random ideas with no cohesion. Nothing that complements one another. Many core ideas have "attempted" to be reduced to "simplicity." It's gotten to the point were there is no longer a purpose to even have that certain gameplay mechanic or feature, though. Its entire function, its entire purpose no longer exists.
THAT is what has happened to MK. When that happens, you get people REALY pissed off. Then they try to explain and voice out in hopes of fixing it. Resulting in, well, just read a few of these threads, lol. People stating that "it's my opinion." Which is fine...but, some opinions are simply wrong. Sound hypocrtical? Not IF thos opinions are pertaining to anything that involves function and interaction. Why? Because you can measure function. Its been being measured for 15+ years now. Those results are not always bias, simply someone expecting better because they are aware of what better is. That review was retarded, yes. Despite its "bias" he was stating what he knew. Stating disapoitment
Chaos160:
Personaly, I went to college, worked as a tech and was still VERY hardcore into fighters. Actually, more so at that time than I ever have been. Most hardcore do have jobs, do go to school. Many tourny level players are college students, actually. That kind of environment helps promote their "lust" for their "hardcore" expenditures. There are more people who share their passion and they feed off each other.
Also, in japan, VF is online in arcades. Same will be true when Tekken 5 hits arcades in, oh, about a month. D being online is a product of being at the right place at the right time.
Edit: Did it ever occur to anybody that if you lose to a masher you might, ooh, I don't know...suck? Quite a concept, eh? Though in defense to "masher games" - SC2 in particular. That game is the most scrub friendly, masher peice of trash ever made, period. That's no excuse, though.
Also, many people, including myself, actually enjoy the more "technical" aspects of a fighter. We actually enjoy thinking and developing our game. Learning, using our mind to "over come" IS fun. Infact, there is no greater joy - except, maybe playing drunk or something
Honestly, I think that's one of the biggest road blocks with the "depth" debate. Some like to jump in and just dick around, others jump in and look at everything super critical. I still think A LOT of people equate depth to uber xomplexity; which isn't the case. Through out history the greatest designs have been quite simiple. A good design IS simple. A good game IS simple, but yet still yields great depth. It's design decisions which make this happen. Meh...
the reviewer has some valid points but there was no attempt to mask blatant mk bashing. i think the bottom-line is if you liked mkda then you will love mkd. if you did not enjoy mkda, or have not been a fan of the mk series, odds are mkd just is not for you. it really seems that simple, imo. i do feel that while an upgrade to mkda is fine for mkd, mk7 must be a much more significant change. until then mk6 is a dream for any fan of the mk series.
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.





