Batgirl Live on PS3 + DLC Talk
Batgirl Live on PS3 + DLC Talk


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I'm liking Batgirl. The super never gets old. The fact that it is so awesome makes me hate the wager system that much more. The wager system has to be one of the dumbest things ever integrated in a fighting game.


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oracle Wrote:
The way they're placed makes me think there will in fact be four more DLC characters after the initial four.
The way they're placed makes me think there will in fact be four more DLC characters after the initial four.
I think it will be very likely if Zod and scorpion (or whatever 2 character) are released next month
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oracle Wrote:
The way they're placed makes me think there will in fact be four more DLC characters after the initial four.
The way they're placed makes me think there will in fact be four more DLC characters after the initial four.
I was thinking the same thing. They can fit an extra column on each side. 4 heroes, 4 villains.


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If the rumors are true and it looks that way, I wonder if Scorpion will be on the hero side. He was always a neutral character in the MK series but he doesn't carry the same morals as a lot of the DC heroes and is usually seen as more of a bad guy. So I question his spot in the select screen. So will the Scorpion be a hero or will there be 3 villains?
I REALLY like her. I love her special and her special moves.
I can see myself playing as her alot.
The placement would put Scorpion, Zod & Red Hood(?) on the villain side with Lobo then Sub-Zero, Power Girl & Martian Manhunter on the hero side.
Poifect!
I can see myself playing as her alot.
The placement would put Scorpion, Zod & Red Hood(?) on the villain side with Lobo then Sub-Zero, Power Girl & Martian Manhunter on the hero side.
Poifect!


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Sig by Unknown265
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Batgirl is so good, might give Selina a run for her money.


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Batgirl has one of the best 50/50's thus far. Her cartwheel kick can either be low or overhead. Exactly how Liu Kang's MKvsDCU cartwheel Properties worked. Not to mention her smoke bomb can fuck with people constantly jumping and trying to bait with specials I.E. Superman's eye laser. I LOVE HER!


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TemperaryUserName Wrote:
The wager system has to be one of the dumbest things ever integrated in a fighting game.
The wager system has to be one of the dumbest things ever integrated in a fighting game.
Interesting, I would like to know your reasoning behind this.
Heroes side 4 slots = BatGirL, PowerGirL, MMH, SubZero
Villains 4 = Lobo, GeneraL Zod, Red Hood, Scorpion
(If the rumors are true of course, which I think they are)
This sounds good to me! But hopefully we get some skins for our DLC characters tho. Like a SuperGirL skin for PowerGirL, a "Robin-Masked" Red Hood, Pre-New52 MMH, an armored Zod.
Speaking of GeneraL Zod, Man of SteeL Trailer 5 was realeased today. Peep it....
http://www.youtube.com/watch?feature=player_embedded&v;=NlOF03DUoWc
Villains 4 = Lobo, GeneraL Zod, Red Hood, Scorpion
(If the rumors are true of course, which I think they are)
This sounds good to me! But hopefully we get some skins for our DLC characters tho. Like a SuperGirL skin for PowerGirL, a "Robin-Masked" Red Hood, Pre-New52 MMH, an armored Zod.
Speaking of GeneraL Zod, Man of SteeL Trailer 5 was realeased today. Peep it....
http://www.youtube.com/watch?feature=player_embedded&v;=NlOF03DUoWc


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Batgirl's scream during a clash is so damn terrible it's laughable. It's like a lazy grunt.


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GodlyShinnok Wrote:
Interesting, I would like to know your reasoning behind this.
TemperaryUserName Wrote:
The wager system has to be one of the dumbest things ever integrated in a fighting game.
The wager system has to be one of the dumbest things ever integrated in a fighting game.
Interesting, I would like to know your reasoning behind this.
It screws with the meta-game. If your opponent has the meter lead in his/her second round, you essentially are restricted to pokes, projectiles, and one-hit specials. However, about half the cast can't win their bad match-ups with purely that arsenal (especially if they don't already have the life-lead). They rely on their setups and damage, so when the engine says "What's that? You're a rushdown character? Well, that's too bad, because if you don't start playing a zoning style, you're opponent is going to get free health after the second hit of your combo."
That makes no sense! A good fighting game should reward smart setups and correct reads, not punish them. What compounds the problem is some characters naturally build more meter such as Nightwing. If character X already loses 7-3 to Nightwing, does it make sense that Nightwing also gets additional life after MY successful combo setup?
Is it game-breaking? Definitely not. Does it severely mess with the game's balance? Not for the most part, but it does negatively affect match-ups and the meta-game. It's the game engine's way of favoring fast meter-building characters with no reason rooted in logic.
Last but not least, it does drain away some of the fun factor. Sometimes I'm like, "Sweet! I made a correct read on a Doomsday player who's doing an EX-Dive! I'll get a full combo punish by metering-burning my B+3 and... oh wait. If I do that, he'll have a significant meter-gain and I'll end up throwing Bolts of fucking Zeus the whole next round."
That's not fun to me. "Fun" is figuring out my opponents mindset and then capitalizing when I predict his decisions. For this last point, maybe I'm alone here, but surely people see that the wager system arbitrarily favors certain characters.

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She's fine. She easily has one of the most enjoyable supers in the game. That being said...meh.
Not my cup of tea.
EDIT
Batgirl Infinite
NRS dares you to hate on another dlc character. DARES....YOU.
Not my cup of tea.
EDIT
Batgirl Infinite
NRS dares you to hate on another dlc character. DARES....YOU.


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TemperaryUserName Wrote:
It screws with the meta-game. If your opponent has the meter lead in his/her second round, you essentially are restricted to pokes, projectiles, and one-hit specials. However, about half the cast can't win their bad match-ups with purely that arsenal (especially if they don't already have the life-lead). They rely on their setups and damage, so when the engine says "What's that? You're a rushdown character? Well, that's too bad, because if you don't start playing a zoning style, you're opponent is going to get free health after the second hit of your combo."
That makes no sense! A good fighting game should reward smart setups and correct reads, not punish them. What compounds the problem is some characters naturally build more meter such as Nightwing. If character X already loses 7-3 to Nightwing, does it make sense that Nightwing also gets additional life after MY successful combo setup?
Is it game-breaking? Definitely not. Does it severely mess with the game's balance? Not for the most part, but it does negatively affect match-ups and the meta-game. It's the game engine's way of favoring fast meter-building characters with no reason rooted in logic.
Last but not least, it does drain away some of the fun factor. Sometimes I'm like, "Sweet! I made a correct read on a Doomsday player who's doing an EX-Dive! I'll get a full combo punish by metering-burning my B+3 and... oh wait. If I do that, he'll have a significant meter-gain and I'll end up throwing Bolts of fucking Zeus the whole next round."
That's not fun to me. "Fun" is figuring out my opponents mindset and then capitalizing when I predict his decisions. For this last point, maybe I'm alone here, but surely people see that the wager system arbitrarily favors certain characters.
GodlyShinnok Wrote:
Interesting, I would like to know your reasoning behind this.
TemperaryUserName Wrote:
The wager system has to be one of the dumbest things ever integrated in a fighting game.
The wager system has to be one of the dumbest things ever integrated in a fighting game.
Interesting, I would like to know your reasoning behind this.
It screws with the meta-game. If your opponent has the meter lead in his/her second round, you essentially are restricted to pokes, projectiles, and one-hit specials. However, about half the cast can't win their bad match-ups with purely that arsenal (especially if they don't already have the life-lead). They rely on their setups and damage, so when the engine says "What's that? You're a rushdown character? Well, that's too bad, because if you don't start playing a zoning style, you're opponent is going to get free health after the second hit of your combo."
That makes no sense! A good fighting game should reward smart setups and correct reads, not punish them. What compounds the problem is some characters naturally build more meter such as Nightwing. If character X already loses 7-3 to Nightwing, does it make sense that Nightwing also gets additional life after MY successful combo setup?
Is it game-breaking? Definitely not. Does it severely mess with the game's balance? Not for the most part, but it does negatively affect match-ups and the meta-game. It's the game engine's way of favoring fast meter-building characters with no reason rooted in logic.
Last but not least, it does drain away some of the fun factor. Sometimes I'm like, "Sweet! I made a correct read on a Doomsday player who's doing an EX-Dive! I'll get a full combo punish by metering-burning my B+3 and... oh wait. If I do that, he'll have a significant meter-gain and I'll end up throwing Bolts of fucking Zeus the whole next round."
That's not fun to me. "Fun" is figuring out my opponents mindset and then capitalizing when I predict his decisions. For this last point, maybe I'm alone here, but surely people see that the wager system arbitrarily favors certain characters.
A zoning favoring tool in a zoning heavy game, that's correct. My biggest gripe with wager is that if you're playing rushdown, it doesn't matter if you win or lose, the distance left between characters after the wager, completely resets the game for you, while the zoning characters get well positioned.


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I don't know if you all knew this. But if you Double Tap R2 Twice or RT for 360? during clash. You don't use any meter. But it fools your opponent into thinking you risked some. I found this trick out myself, but hey. I like it.


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I main Nightwing, and I'm fine with the wager system. It's basically a breaker system, only you can only do it once per match. Also, if you're oppenent is up on meter and baiting a combo to clash and get health back, just do your pokes and stuff to build your own meter, then go in. It won't matter if they clash if you can control the wager.
I'm cool with it. If you could do it more than once that would be ridiculous, but since it's only one per match per player, it's fine. I actually like it more then MK's breakers. I thought those were a little too frequent.
I'm cool with it. If you could do it more than once that would be ridiculous, but since it's only one per match per player, it's fine. I actually like it more then MK's breakers. I thought those were a little too frequent.


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DjangoDrag Wrote:
I main Nightwing, and I'm fine with the wager system. It's basically a breaker system, only you can only do it once per match. Also, if you're oppenent is up on meter and baiting a combo to clash and get health back, just do your pokes and stuff to build your own meter, then go in. It won't matter if they clash if you can control the wager.
I'm cool with it. If you could do it more than once that would be ridiculous, but since it's only one per match per player, it's fine. I actually like it more then MK's breakers. I thought those were a little too frequent.
I main Nightwing, and I'm fine with the wager system. It's basically a breaker system, only you can only do it once per match. Also, if you're oppenent is up on meter and baiting a combo to clash and get health back, just do your pokes and stuff to build your own meter, then go in. It won't matter if they clash if you can control the wager.
I'm cool with it. If you could do it more than once that would be ridiculous, but since it's only one per match per player, it's fine. I actually like it more then MK's breakers. I thought those were a little too frequent.
Yeah breakers were too frequent, I agree. But one thing, Nightwing benefits from wager (in most matchups at least).
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I never use the wager clash system myself, and when I play battle ladder I just let it go through when my opponent use it against me. I don't wanna use my super meter on it since I use the super moves frequently in combos and what not. I don't mind it, as I think the quotes are hilarious, but just don't use it myself...
Anyways, glad to see people are enjoying the DLC characters, though I don't like them.
Anyways, glad to see people are enjoying the DLC characters, though I don't like them.


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GodlyShinnok Wrote:
A zoning favoring tool in a zoning heavy game, that's correct. My biggest gripe with wager is that if you're playing rushdown, it doesn't matter if you win or lose, the distance left between characters after the wager, completely resets the game for you, while the zoning characters get well positioned.
A zoning favoring tool in a zoning heavy game, that's correct. My biggest gripe with wager is that if you're playing rushdown, it doesn't matter if you win or lose, the distance left between characters after the wager, completely resets the game for you, while the zoning characters get well positioned.
Yeah, you can add that to the long list of things I hate about the wager system, lol.
DjangoDrag Wrote:
I main Nightwing, and I'm fine with the wager system.
I main Nightwing, and I'm fine with the wager system.
Like godlyshinnok said, the wager system favors Nightwing. He's one of (if not the) best meter-building characters in the game. Nightwing also has fairly good zoning tools compared to a lot of the cast.
DjangoDrag Wrote:
Also, if you're opponent is up on meter and baiting a combo to clash and get health back, just do your pokes and stuff to build your own meter, then go in.
Also, if you're opponent is up on meter and baiting a combo to clash and get health back, just do your pokes and stuff to build your own meter, then go in.
That's not a viable strategy for numerous characters. No good opponent is going to just let you build meter. Also, pokes are high-risk in Injustice. The only reason you want to use singular normals (read: not full strings) in this game is for frame advantage on hit or for mid-range space control (with exceptions of course). Otherwise, the risk/reward just isn't there.
DjangoDrag Wrote:
I thought those were a little too frequent.
I thought those were a little too frequent.
I agree. Breakers were a necessary evil. The only reason I supported the mechanic was because MK9 had corner infinites and 100% combos.


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Shes overpowered to me lol she makes batman and nightwing look bad IMO and their suppose to be better! To me she's a top tier now
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