krsx66 Wrote: I noticed that some of the judges are saying that the tournament is going on too long, well I have a suggestion if you want a new format. Set a date, like a week from now (maybe less) and finalize a list of either the 8 or 12 best characters. Then pair each fighter with another one from the list, so that everyone is matched up. Next the tournament will begin. I think a match every 1-3 days(that can be flexible) would work. And the way to decide who advances is get any MKO users who are not in the tournament, and the current judges, to vote on which character they would like to see progress from the pairing. And after each round the winner will be paired with another winner until one Champion is crowned. In the week before you guys begin the tournament every person involved already can update their fighters profiles - BUT NOT CHANGE TOO MUCH - to make them as good as possible, and to give a little extra time to see if a good new challenger appears before the start. -Just an idea, if you think it is taking too long! |
Pretty good But I see one flaw in your theory...Letting others who are not judges and not in the tournament vote. The only reason is because if there are people on this board that are holding grudges or just don't like certain people because of argument from other posts it would not be fair because that persons character will always get a boot vote even if they don't deserve it. Your follow? I hope I'm making sense here, because the rest of your idea is solid just that one element can't be allowed. And I know this stuff happens because it happens all the time in the fan art section, people will give 0 for a rating and not say any thing just to bring that persons work down. buterbals113085, tgrant, Michelle_the_Bell and Brodeur should be the only ones allowed to decide who stays and who goes they will all be fair and nobody will be booted because of a grudge.
www.thuglovesite.bravehost.com New site!!!
Name:Shark Fang
Looks:wears suit like Scorpion's But pitch Black Greyish-black eyes,blond bangs,teeth marks on his arm,and a shark tooth neclace (the size of a hand).
sp moves:1.tooth spear, takes off neclace, throws it into opponent's chest yanks it as he says"Hello!!!" the opponet is startled as he pulls them toward him.2.stab:takes neclace and stabs 4 times in a diamond starting from the throat, to the left lung, to the smallintestine, and to the right lung.
wepon:neclace
fatality:spine touch:Picks opponite up by neck with 2 hands, digs thumbs into neck(thumb beside make a hole)pulls thumbs apart sets opponit down and reaches inside throat and pulls out the spine of the ppor opponit.
STAGE
death pool 3
3 pools of acid suround a large plaform with bridges
acid bubbles
uppercut into the acid
traps in groun(holes) that lead to the acid I hop i've done well
godbless,
JC rules b-)

TomTaz Wrote: Pretty good But I see one flaw in your theory...Letting others who are not judges and not in the tournament vote. The only reason is because if there are people on this board that are holding grudges or just don't like certain people because of argument from other posts it would not be fair because that persons character will always get a boot vote even if they don't deserve it. Your follow? I hope I'm making sense here, because the rest of your idea is solid just that one element can't be allowed. And I know this stuff happens because it happens all the time in the fan art section, people will give 0 for a rating and not say any thing just to bring that persons work down. buterbals113085, tgrant, Michelle_the_Bell and Brodeur should be the only ones allowed to decide who stays and who goes they will all be fair and nobody will be booted because of a grudge. |
Yes, I hadn't thought of that, you're right. But I'm not sure if the amount of judges we have currently is enough. The more opinions, the better the chance the best story will progress. (Not that the current judges wouldnt pick the best or anything, I'd just like to make this tournament BIG!)
If we cant get other MKO users to vote cus of former biases then maybe add more judges? Like at least 5 (has to be an odd # so there will be no ties)
Any other ideas are welcome to improve this, I just think that a proper VS tournament would be more exciting.
The Champion of the tournament would go into the Hall Of Fame, and then when say 8 tournaments have past, a Grand Champion Tournament will be held with all the former champions pitted against one another to find out who the best fighter ever is!


MetadragonX Wrote: Hey, if my character gets booted, can I be a judge? |
Yes, if your character is booted you could be a judge.


Uppercut Editions - Mortal Kombat Encyclopedia Project Creator and Manager - Join Our Fight and Like the Mortal Kombat Encyclopedia Project on Facebook and Twitter -
The Enygma
Consider it.
The Enygma
Stranded in Earthworld, he lays restless. His head quakes with question. Soon he hears of the war. Being at the young age of 17, he follows a monk into the portal, entering into the Outworld. On sight, his eyes watch the war between Tekunin and Standing Outworld residents. His cause is obvious...To destroy the Tekunin.
His Appearence:
Eyes: Blue
Hair: Brown
Age: 17-18 Years of Age.
Race: American
Height: 5'8"
Weight: 160 lbs.
Class: Rogue Ninja/ Shinobi
Allignment: Neutral/ Good
Styles:Among studying for several years in martial arts, he has become quite fluent in the arts. He masters in Karate, as well as Bak Mei, and his weapon Kusari, which is a light, durable chain-whip, sickle.
His Gi/Costume: The Enygma wears a red hooded Gi, with stitches along the arms and chest. His arms are bare at the elbow, and covered in fishnet. He has arm guards, as well as shoulder guards. His mask is Grey and black, and covers his mouth and nose. His pants sag, and are tucked into his boots. At the bottoms of his boots, are 3 small spikes, for climbing, jumping, or inflicting extra damage while kicking.
Moves:
Tri-Plex While flinging his chain in the air, he hits the opponent 1-3 times, inflicting more damage each hit.
Harpoon He hurls his chain into the air, he tosses a chainless harpoon into the enemy.
Swing He swings from the ceiling using any type of hanging object, and kicks the enemy.
Grab-And-Stab Grabbing his enemy by the throat he pulls a dagger from his belt and stabs the enemy a number of times. Each stab inflicts miniscule damage.
Fatalities:
Ninja Arts He shifts his style of fighting to that of his own, and steps back. His enemy dazed and confused, he runs forward, and leaps into the air, hurling his chain and sickle in the air. He comes down on his opponent, and jabs the sickle part into their forehead, then he jumps back, and pulls down, ripping the front of the opponent in half, but keeping the back intact as their insides spill out through the front as they stand and then fall in their own innards.
Fatality 2 He stands back, far back and places his hands to the ground and hits the ground once. Waiting for the opponent to stagger at the ground's movement, He leaps into the air once again. He's not seen. He stands behind the opponent, and jabs his sickle into their back. He puts his other hand down the enemy's throat, and jabs the sickle upward, and yanks the chain out through his opponent's mouth, along with a string of innards.Stage of Choice The Enygma prefers darker regions, he prefers to strike from shadows and hit where it's least expected. He also prefers colder regions like the Storm Region. A palace cast in ruin and storm always hovering overhead, with walls to smash threw. Stage Weapons are many, bricks to pick up, and stone swords to slice an enemy or just plain beat them with it. The Stage interactions are that either character can be struck by lightning, or fall into a puddle of water from the raining.
Stage Fatality The opponent is knocked toward the pillars and suddenly lightning strikes, knocking the pillars down, like a domino effect, all of them come crashing down on the weary foe.
Death Trap Hitting an enemy too close to the altar can lead to instant death. If the opponent crashes through the alter, he'll fall down through a pit, and the pressure increases, causing heads to implode.
There he is. ^_^
The Tournament:
----------------------------
1.Jackal
2.Senim (******)
3.Donna (****)
4.Hatsuma (******)
5.Hellscream (******)
6.Tiger (***)
7.Assault (******)
8.Phoenix (*****)
9.Tai Tsung (******)
10.Icypain (****)
---------------------------------------------
"THE CHALLENGERS":
1. Shark Fang
2. The Enygma
---------------------------------------------
WE NEED JUDGES!
Oh, well, maybe if I get lucky, I can get Phoenix to the Hall of Fame, and if he gets booted, I would like to become a judge. Is that ok? But, only if I get booted.
Later.

Ryukeshen Seir Aristata
Character Description: A human of average height, he is heavily armoured. His black eyes seem to be an abyss of pure evil. Ryukeshen is transcendent in the martial art of Tekura, a hybrid of Chinese Kung Fu, Japanese Ninjistu, and Tae Kwon Do. He is also an expert in the dark arts of necromancy, and can use rapiers, being proficient in Chivalry, a knights art of sword control. Ryukeshen is essentially a deathknight and wears full plate armour. Some might think that he cannot move as quickly while using his martial arts skills, but he can swap armour with a snap of his fingers. In his knight form, there isnt even any way to see his skin or his face, but when he swaps his armour to leather armour, you can see that he has normal colored skin and is quite muscle bound. As he flexes, the muscles over his chest and back ripples and tenses. The hair on his head is spiked up and is extremely black. His full plate armour seems to be created by himself in a hellforge, for it is pitch black and seems almost impervious to regular attacks.
Character Story: Ryukeshen is from another realm, one that likes to be unknown to the people of Outworld, Edenia, Earth, and the Netherrealm. He himself created a portal to the Outworld when he found out about a war between good and evil, and the resurrection of the Dragon King. Although he will not take orders, he will always serve the entity of evil itself. Ryukeshen figures that because of this huge battle, he is bound to face some opponents that will be befitting to his style of fighting and his complete and total dominance of his realm in terms of fighting. Ryukeshen is extremely manipulative and is planning to serve the Dragon King for now and then backstab him later.
Character Ending: Defeating all of the Earthrealm warriors, and eventually turning his back on the side of Evil, Ryukeshen destroys all of the main warriors of both of the realms. Scorpion and Noob Saibot are banished back to the Netherrealm, and Ryukeshen pays a visit to make sure they never get in his way again. He holds all of the head figures of the realms in a hidden cell within a castle he constructed after he came to the Outworld and there his enemies met their demise. The Dragon King is once again slain and since there are no more dragon eggs, it is forever gone. Ryukeshen stretches his dominance over 3 realms and is greedy with power. He plans to challenge more realms as soon as he finds a way to open portals. Ryukeshen is still looking for a perfect opponent, but while he is looking he will continue to exert his power over all the realms.
Character Special Moves:
Shrivel- Exerting his powers in Necromancy, he can shrivel one limb of the opponent for a while; opening them up to any attack for 2 seconds. This move can only be done up close.
Soul Spear- Extracting more power from Necromancy, he sucks a portion of the soul of his opponent, forms it into a spear and throws it at the mind of the opponent. This move can be done from anywhere, but it takes a long time and is easily blocked. If it hits, it does a lot of damage.
Backbreaker- A throw that can only be performed when the opponent is on the ground; it takes off half the health of the opponent. This move is extremely hard to connect and can only be performed after a specific combo, or after shriveled and on the ground.
Guard- A reversal technique that can only be used by a person very proficient in the art of Tekura. If a person hits Ryukeshen when he performs the move, they are stunned for 2 seconds and can be hit with any combo or move, save backbreaker.
Double Slash- Using both his rapiers, he slashes both high and low, causing this move to be unblockable. The downside to this move is that although its fast, it causes only a little bit of damage.
Character Fatalities:
Vivisection: Using his arts in Necromancy, he touches the opponent on the chest and rips them from the neck down to the bottom of the belly. Ryukeshen then opens them up exposing the internal organs, while the opponent is still alive. He then performs multiple experiments with the organs and eventually rips them completely out of the body, except for the heart to keep them alive for a bit longer. Then he rips out the spine and stabs them in the face, then stabs the spine into the ground behind them, making them bend backwards into the ground. The heart is then finally ripped out of the body and dropped to the ground. Ryukeshen kicks the heart away and scribbles something on a sheet of paper and pins it onto the spine. It says, This is an example of those who mess with me. Ryukeshen.
Behead: Ryukeshen whirls one of his rapiers in the air and smiles at his dazed opponent. Then he leans towards them with his rapier still whirling. The neck of the opponent is exposed, but not yet cut. Then, with a lunge, the head is decapitated from the body and the opponent looks up at his/her body, a fountain of blood pouring out from the base of the neck. With a last glimpse of his/her body, his/her vision blackens.
Deliverance: Deep in meditation, Ryukeshens eyes are closed. A while later, they open, and are radiating white with pure energy. Ryukeshen arcs his arms towards the opponent and two white energy blades are formed out of the hands. The energy blades hit the opponent and he/she explodes in a white flame. Of course the opponent isnt dead, as they see Ryukeshens form walking towards them and they catch a final glimpse of the death knight stepping and crushing his/her face.
Stage: Ryukeshens Castle Dungeon (Includes interactivity, deathtrap, stage fatality)
Ryukeshen built his castle after he made his trip to Outworld because he had nowhere to live while he is in search of his opponents. This dungeon is home to some of the demonic creatures of the realm that Ryukeshen lives in and they are known to enjoy the slaughter of humans. They are, however, also known to enjoy honourable duels, so they do not interfere, but if the opponents are knocked into the crowd of demonic creatures, their bloodthirsty appetite get the better of them. There are various torture devices around and caltrops littered about the floor. When someone steps on a caltrop, the metal part sticking up causes them to retract their foot and be stunned for 1 second. This causes no damage, but opens up for a combo. The stage fatality in this stage is based on the various torture devices. Each time the stage fatality is performed, a different torture device is used. Classics such as the stretcher and wheel of torture are implemented for a vicious and painfully slow death.
Good read eh? :P
now i have his story for you. it is quite long but if you liked my character i promise you will love his story.
In the year 1367 on Earthrealm, Keung Poh, was born during the twilight of the peasant rebellion to the Mongolian rule under the Yuan Dynasty. With Zhu Yuanzhang leading his free peoples to victory and pushing the Yuan warriors back to the Mongolian Steppes, the Ming Dynasty began. Pohs family pledged their lives, and the lives of their children to serve the House of Zhu.
Before his reign as Emperor, the orphaned Yuanzhang joined a monastery to avoid starvation. During this time he became a member of a Buddhist secret society known as the White Lotus, to which he attributed his strong will and leadership qualities.
As Emperor, Zhu wanted his House and future line to be protected indefinitely and so enlisted one of the White Lotus monks to train his bodyguards. Emperor Zhus youngest son, Chengzu handpicked the most elite of the bodyguards at the request of Zhu. The Emperor commanded that these elite bodyguards be the protector of the next Emperor which was to be Zhus grandson and nephew to Chengzu. This did not sit well with Chengzu and usurped the crown from his nephew after Zhu had died and pronounced himself Emperor Yongle in 1403. He took the bodyguards for himself (code named his Jackals, to keep the White Lotus society secret). With Yongle feeling unstoppable he enforced radical new innovations to the Ming Dynasty including consolidating government so that no other group could gain enough power to overthrow him. He also moved the capital back to Peking.
Now the remnants of the Mongolian Yuan Dynasty were defeated but not forgotten. One of the wealthy Monglian Lords, Mu Shou, secretly built a warrior clan known as Red Bear, with his men terrorising the outlying villages which presented easy targets. Hearing word of this, Yongle commanded his Jackals to discretely fix the problem. The Jackals, led by Keung Poh, discovered that Mu Shou was behind the attacks of the Red Bear but had underestimated his army resources. The modest army that the Jackals accompanied was no match for the military might that Shou had gathered at the border of Mongolia, and were utterly annihilated.
Amongst those that were captured was three of the original 20 Jackals including Poh. They were taken to Mu Shous Pit of Despair beneath his Mongolian Fortress where they suffered torturous interrogations from Shou himself. Shou showed no mercy in order to obtain any and all information about Emperor Yongle, and how he could use it to get the House of Yuan back into power. Shou also devised a plan to ensure Yongles most elite Jackal, Keung Poh, would die a dishonourable death. He branded Poh with the symbol of the Red Bear and released him back into China, where Shou perceived that Keung would be found with the tattoo of the Mongolian clan and executed with dishonour along with the entire House of Poh.
Despite being weary and delusional, Keung fought off his escorts (Mu Shous double agents) and headed for the mountains of Tibet. He knew that he could not again set foot in China. Several weeks after being in the wilderness, weak and still suffering from the arduous torture in Shous dungeon, he finally conceded that death was near. With his waning strength, Keung Poh nestled himself in a small hollow near a rock fall. As he felt the darkness take him, he saw a figure of an old man dressed in tattered grey rags standing before him. Poh thought he was seeing things but then remembered the tales his father passed down from old Emperor Zhu about the afterlife. The White Lotus had said that those that were wicked would be taken to the next life by an old man cloaked in grey. Keung blinked repeatedly but the figure remained. He couldnt believe it, what had he done to deserve the fate of evil men. Poh asked if the old man was the angel of death. But the bent figure replied that he was no angel and that he was not dead, but a living member of the Song Dynasty. Poh argued that it was impossible seeing as the Song Dynasty ended in 1279. The old man ignored the comment and offered Keung a deal. The bargain involved Poh offering his soul freely to the old man and he would give Keung immortality. Keung refused the offer three times and then the old man revealed himself and told him that he was a powerful Sorcerer. The old man extended his hand and a black symbol was emblazoned on Keungs forehead.
If I cannot have your soul then you shall remain in the Netherrealm forever! the old man pulled a ceremonial black dagger from beneath his rags and slew Keung Poh.
With the large forces of Oni invading Outworld from a gateway opened by the Dragon King, the demonic Keung Poh (taking the name of his unit) slips out through the gateway and finally free of the Netherrealm, he finds himself strong and powerful. Jackal was certain that he would trust no one.
Sorry Johnny_Cage_Rules but your character Shark fang is booted. Your character was not good enough to replace any of the current one. Its almost a clone of scorpion, we didnt really like that. The moves also involved the spear so it wasnt that original. Try to create another, but much better and really detailed.
*AFTER 8th Elimination*
The Tournament:
----------------------------
1.Jackal
2.Senim (*******)
3.Donna (*****)
4.Hatsuma (*******)
5.Hellscream (*******)
6.Tiger (****)
7.Assault (*******)
8.Phoenix (******)
9.Tai Tsung (*******)
10.Icypain (*****)
---------------------------------------------
"THE CHALLENGERS":
1.The Enygma
2. Ryukeshen Seir
---------------------------------------------
WE NEED JUDGES!
It was hard deciding what was going to be the outcome of challenger #1 Enygma. But we decided his story was simple yet interesting with much to be added later on to make this character have a great storyline. The moves were pretty good, better than some of the moves this character will be replacing. So Enygma will be replacing.........
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Icy Pain.........Sorry icypain, thanks for participating. And congratulations to Ninja_Arts.
*AFTER 9th Elimination*
The Tournament:
----------------------------
1.Jackal (*)
2.Senim (********)
3.Donna (******)
4.Hatsuma (********)
5.Hellscream (********)
6.Tiger (*****)
7.Assault (********)
8.Phoenix (*******)
9.Tai Tsung (********)
10.The Enygma
---------------------------------------------
"THE CHALLENGERS":
1. Ryukeshen Seir
---------------------------------------------
WE NEED JUDGES!
Name: Sarakia
Real Name: Unknown
Origin: Outworld
Height: 5'11
Weight: 143lbs
Age: 12000+
Status: Voodoo Queen
Alginment: Evil
Fighting Styles:
Vornitua
- Mortizola
- Dual Scythes
Profile/Bio/Storyline:
A woman who became a legend in Outworld centuries ago...her memory still lives in their nightmares...Her untimely inevitable death struck her realm like an earthquake, her tribe spiralled into chao's.
During her expansive life she mastered every Voodoo incantation and spell and of coure the Dark Arts. Sarakia then became an inpregnable force to be dealt with, always protecting her realm of Kearenia.
Although her skills were simply drastic, she was unintentionally slain by Shao Kahn who had been an inch from death, with once last strike he flushed her into the Netherrealm, concealing her body and soul in a tomb, then lowered into the lava...
Then Shao Kahn did the unthinkable - slaughtered all of her fellow Tribesmen alongside the Great Shamans' and the Witch Doctor, then claimed her realm as his....
But something happened..........
With the rise of the Dragon King, he unintentionally created a rift between the Netherrealm and Outworld, causing millions of Outworlders to plummet into the Netherrealm and millions of minions from the Netherrealm to resurface again...this included Sarakia, acknowledging all of what happened after her death, learing of her realms' inprisionment by Shao Kahn.
Determined to reclaim her realm, she locates the souls of her fellow Tribesmen, etc and ressurects then from the deceased, successful in doing so, she travels back to her home realm only to discover that The Outworld Emperor is dead and her realm released from his grasp, constructing her realm into its original sick, sadistic form...Only once again to be hailed as the "Voodoo Queen".
Excelling further into new methods of Voodoo, Sarakia has more depth into her arsenal.
But something trapped inside her soul is about to be unveiled...by the Dragon King, who has a somewhat unclear connection with her. Hell bent on annihalating the Dragon King to keep her Ulterior secrets hidden, she still has another two destined objectives.
The first is to claim a necklace worn by her arch adversary Nitara - so she can diverse throughout realms but most importantly to gain access to the Exposed Netherrealm to unite and bargain with the Oni who are currently spawning forth a new legion, hungered for flesh...BUT...most disturbing of all, plans to capture Edenia as a foundation, to eliminate all the Edenians and transform the realm of beauty and tranquility into her own dark, twisted image...
No one knows to dars to discover her true intentions and still the connection between her and the Dragon King remains to be seen. She will play an integral part in either the Destruction of Outworld or more importantly Earthrealm..
Promising to spread the fear once again...........
Ending:
The mutilated corspes of Kitana, Sindel and the rest of the Edenians lay benath Sarakia's feet. The realm of Edenia now merges into Sarakia's dream, her tribesmen hail her as she has been responsible for the death of thousands, one of her destined missions completed...
Sarakia knew that the Dragon King was becoming increasingly stronger but with the combined force of her tribe and thge Oni, they were set to be a good contender, then then then travelled back to the rejeuvenating Netherrealm to obtain all its souls to use in an incantation which could vanquish the Dragon King for good. Then, the united force marched into the derelict Outworld and wagered war against all...They slaughtered thousands of enemies from different races and they had lost only half a dozen of warriors. Cackling at the lifeless bodies of Rayden and the chosen warriors from Earthrealm.
The ultimate showdown was now to commence between her and the Oni and the Dragon King and his undefeatable army...
It was the most brutal and extreme battle in Outworlds history! The Dragon King was severely wounded but his will against death repelled, but Sarakia was barely scrapped nor was her Tribe as they had use a spell to sheild and reflect attacks
The Dragon Kings armies numbers hit a downfall and a miniscule amount still stood. But betrayal arose when an unknown force converted the Oni to their cause and the Oni then started to last out at Sarakia and her tribe, their shield spell suddenly became dormant, leaving them vulnerable to death. In a strange turn of events the Onis' were no match for Sarakia and her tribe and the entire legion of Oni was erased from existence, their mangled corspes were all that remained, their souls disintergrated, Sarakia was on the brink of victory until another batch of adversaries lunged into her tribe on the deathlands - the remainder of Earths Forces, The Elder Gods implemented an explosve cameo but soon returned to the heavens as they could not withstand the substantial damage which was being dished out. The shokans emerged swaying their quadrouple arms in fury, then an unexpected, familliar, allegedly death force arrived...Shao Kahn.
Shao Kahn made a temporary alleigance with Sarakia to destory the Dragon King and she agreed only until the Dragon Kings death would they turn on each other. Shao Kahn released the Nomads from the portal led by Baraka and Mileena and they savagely tore into the Dragon Kings army.
The numbers from all forces started to diminish, the battlefield looked liked an overpopulated graveyard. The Dragon King still had the Undefeatable army but they suddenly started to destruct themselves crumbling into the floor. The Dragon King was blind to see that the Sorceror had reclaimed the amulet and destoryed the army. Upon Realization the Dragon King multiated the sorceror into a pulp and absorbed his soul.
Then a suprise attack surfaced, Shao Kahn retaliated into Srakia's Tribe, assasinating them all, destorying the spell to slaughter the dragon king, leaving Sarakia for dead.
The two emperors clashed together in an explosive showdown, face to face they duelled it out. After an extensive viscious fight, Shao Kahn leered over the erupting carcass of the Dragon King...
Outworld was engulfed in flames as the Netherrealm finally overtook Outworld. The blaze wiped everything from existence, apart from Sarakia who in the brink of time traversed to Earthrealm escaping the Inferno............
Special Moves:
- Shrunken Head toss.
Sarakia withdaraws a batch of shrunken heads and throws them at her opponent, splattering upon impact.
Hair Lash: Using the spikes at the end of her dreadlocks Sarakia whips her hair around slicing the opponent
-Whisp.
Withdrawing her talisman, Sarakia dispenses a mist which clouds the opponent intoxicating them, (temporarily immobilizing them)
-Cretin spawn (think Noob Saibots clone throw in MKT)
Sarakia withdraws her talisman and spews forth a hideously deformed demon which leaps onto the opoent gnawing them with its teeth them exploding in blue flames.
Thorned Rose: Sarakia lunges forth a chain embedded with spikes which cling round the oppoents ankles, then tugs them towards her along the floor giving her a free hit.
Weapon: Talisman - with an orb at the tip and a long spike at the bottom - intricate details engraved on the stick itself.
Fatality One:
Scorned
Withdrawing her talisman she spears it towards them impaling them in the chest - it catches alight with Blue flames and engulfs the opponent and then the flames dissapear - leaving the alive victim horribly burnt. Then their head starts to shink and Sarakia rips it off and puts it with her collection of Shrunken Heads
Fatality Two:
Scunched Doll
Sarakia withdraws a voodoo doll and chants an incantation - she then starts to toy with the doll and thus the opponent starts to react like she is doing to the doll. She then rips off the dolls arm and then starts to beat the doll with it - the opponent doing this also, beating them to a pulp. She then twists the doll and then snaps it in half along with the opponent...
Hari Kari:
Takes out a Voodoo doll which is bonded to her soul and scrunches it in pieces - thus doing the same to her - bloody.
Appearance:
Stage Name:Voodoo Plains
Enviroment:
-A large burial ground with a sacrifical fire burning in the middle - blue flame. Dug-up graves appear on the west side of the level,Dead warriors and wolves splayed on the floor surrounding the area, derelict huts and statues crumble and fall apart, wolves howl in the night, strange soundsarise in the forest in the distance, tribesmen run and attack wolves in the background whilst playing on that level. A portal is open on the NE side and if you are knocked through it you are torn apart by an unknown force and the remains of the oppoent are spewed back out onto the level. The sky is pitch black with only the moon and stars and the fire giving light. The forest in the background is also ablaze, and bats swarm the skies, voodoo tools lay strewn on totem poles, and voodoo mask are hung on hooks on a cabin wall, blood is splattered all over the floor. This level is Sarakia's native homeland.
Interactivity: The ability to smash opponents through Totem poles and through the crumbling huts and statues, the fire will scald the opponent if they are near it.
Stage Weapon: A large Mace sits astrewn between logs - opponent snaps logs and wields the mace.
Death Traps: If the oppoents near the portal they can be either thrown, shoved or kicked into it. The portal closes after they are in it then it re-emerges the portal them spews the remenants of the opponent then vaccums it up and blows it into the sacrifical fire. 2.)If the opponent is knocked through the wooden fence in the south a pack of rabid wolves attack and gnaw at the opponent until it is nothing more than a mutilated, skeletal corpse..
Stage Fatality: The opponent is picked up by the other player and it impaled onto the totem pole. the Totem pole then lowers itself into the sacrifical fire and the flames engulf the opponent. The opponent screams in agony and the flame drages the opponent into the fire completely. Then after a few short seconds the fire blazes down into the earth with the victims souls screaming while deceased voodoo tribesmen hack and slice at the opponent...
EDITED APPEARANCE


tgrant Wrote: tyrant-cenobite - I think it is best that you come up with your own look. Using that pic is fine as a reference I guess, but you should have your own design made. |
I agree with tgrant on this.
Outfit 1 : had only 2 similarties to the pictures - hair and bones - everything else I made and I had to improvise and add extra details.
Alt/2nd Outfit: Entirely original - I thought of it entirely by myself. I'm not too bad at drawing, I might do some pics of her if I can, but it will take me a few days as I got other things to take care of, thanks.


Well, if you want, it's not necessary, most likely they'll find out through the tournament.
As for this tournament, it will go on like it's been going since the start, as for other future tournaments, krsx66's ideas was something I was considering. With the same concept, except opponents facing off against one another, going up tiers, like an actual tournament. And only judges can vote, not outside people. And for that, we would need a bit of judges to vote, a little more than we have right now.
But then, we will have to begin with all the characters in place for the tournament to actually begin, that will be the hard part.
Good job buterbals, thanks a lot for your help.
Thanks tgrant for helping out, really appreciate it.


The alliance of the two ninjas- Scorpion, Sub-zero
buterbals113085 Wrote:
The Tournament:
----------------------------
1.Scythe
2.Senim
3.Donna
4.Hatsuma
5.Hellscream
6.Tiger
7.Assault
8.Phoenix
9.Tai Tsung
10.Icypain
---------------------------------------------
"THE CHALLENGERS":
1. Coptin
2. Jackal
---------------------------------------------
Ok So now I have decided to eliminate one more character. Im going to start of saying that Coptin wont be advancing and is now booted. Im sorry frozenspear2004. The competition is much harder now and harder for us to decided who will advance and who wont. Somethings im going to comment on is that his story wasnt very interesting, and wasnt blaze the protector of the egg? So how could he care for this child?
It's ok. I'm very young and I'm very creative. I guess I'm not creative enough right now. I'll keep trying. Even though I don't have alot of time to do this,I'll try my best to get a desent character to survive at least 5 rounds, then I'll be happy.
Name: Althea
Gender: Female
Race: Mostly Human
Age: approx 590 Earth years
Looks: Athletic blonde, with green-blue eyes.
Around 6 feet tall.
Weapon: Staff
Alignment: Good
Status: Godslayer
Special Moves: Flying Kick, Light-blue chi blast
Fighting Styles: Shaolin Fist, Tai Kwow Do, Staff
Animality: Blue/white Lyger
Fatality: Holds loser by neck and blasts head off with chi blast.
Profile: Born in the yet unvisited realm of Calorna, she was trained in the elemental arts when what is known in her world as the God War happened. During this God War Althea proved to be what is known as Godslayer. She actually killed the god who started the God War but at great cost to herself (She lost all elemental ablities and was only able to use her own chi which is what drains an immortal to the point in which he could be killed.) and her realm. The other gods of her realm grew to fear her, even in her weakened state. She eventually made her way to Earthrealm with the help of the one Calornian god that did not fear her, that realm's sworn protector, Lord Vatas.
On Earth, she became one of the original Kung Lao's students. There she learned the martial arts and to use the staff. For a while, Rayden was concern with having someone who could kill gods in his realm but could see that she meant no harm and could in fact become a powerful ally. It was on earth that she discovered she was ageless, perhaps due to the Godslayer ability.
When Kung Lao died in the Mortal Kombat tournament at the hand of Goro, Althea decided to leave Earth for a while and explore other realms. Using a special crystal given to her by her old mentor, Vatas, she did just that until the awaking of the Dragon King. She heard of this being from her studies in other realms and knew of the danger he represented. Althea rushed to return to Earthrealm in the hopes of informing Rayden of exactly what dangers the Dragon King brings and aiding him in the defense of Earth, the one realm she truely considers her home.
www.thuglovesite.bravehost.com New site!!!
Name:Lokk (Sounds like "Lock)
Looks:Wears Baby Blue leather pants, blue hair ontop and white in the middle,a bandana that is a very light blue,no shirt, Blue eyes,and a Ocean blue vest.
sp moves:Water Rain:Lokk raises up his arm and as he throws his arms down a giant puddle of water slams on the opponet,Knocking them down. Head-shake:(must be in weapon stance) His "Hand of water"tool grabs opponit's head and hits their head reapedidly onto the ground.
Weapon:"Hand of water" a mechanical silver hand ,that isn't attached to him, It can make spears!!!!
fatality:Kicks opponit in stomach, and while opponit is bent over gasping for air,his "hand of water" tool forms a spear which he sticks inside the back of their neck, thehe pulls as the opponit screams, he yanks out their skeliton, and then he raises the bones as the opponit's skin folds on the ground.
Stage same as lasts!!!!!!
I hope this one is better!!! god bless,
J_C_R
Brodeur Wrote: WELCOME! This tournament will consist of 10 characters. Basically this tournament will be to see if you can survive and make sure your character stays in the tournament for a long time. The first 10 contestants who create a character of their own with a stage will be entered. Character Requirements: Character Name: Character Looks: Character Special Moves:(2) Character Weapon: Character Fatality: Stage Requirements: Stage Name: Stage Interaction: Stage Weapon: Stage Fatality: Death Traps: When the first 10 contestants have entered with their own creativity for their character and stage, hopefully the characters resemble the stage so that they might have a better chance of staying longer in this tournament. Once 10 are chosen then it's time to decide. We will take a look at the list of the characters and put them together, and then 2 new characters with descriptions will be made by 2 new contestants letting us know who they are. When these characters are made up, we will have to pick whether any of the new characters are worthy enough to replace one of the previous contestants. In order for this, I will need some judges. So there will be spots to be filled for judges, and I will pick those from who wish to enter into this role. So There will most likely be 3 other judges besides myself, who will thisthingisdisableduate the character and the levels to see if they're worthy enough. How Long Can You Last? Positions for Judges and Contestants Beginning Now. Note: Not anyone can be judges just like that |
The Tournament:
----------------------------
1.Jackal (*)
2.Senim (********)
3.Donna (******)
4.Hatsuma (********)
5.Hellscream (********)
6.Tiger (*****)
7.Assault (********)
8.Phoenix (*******)
9.Tai Tsung (********)
10.The Enygma
---------------------------------------------
"THE CHALLENGERS":
1. Ryukeshen Seir
2. Sarakia
3. Althea
4. Kithak Scorne
---------------------------------------------


Just like the pied piper lead rats through the streets. You dance like
marionettes, swing to the symphony of destruction.- Megadeth
Height: 6'7"
Weight: unknown (floats above the ground so his wait is assumed to be ethreal)
Allignment: Evil
Weapon: A double sided blade which can be disconnected into two during a combo.
Outfit: His first outfit is a dark cloak with black angellic wings and a black iron mask covering his nose and mouth. His second outfit would be a black regal armored suit with no helmet and long flowing black hair and black wings of mist.
Eyes: Red pupils surrounded by black.
Special abilities:
Black fire: a series of 3 black fireballs encircle his opponent and explode
Soul of Darkness: A grab from across the screen where the opponent is lifted off of the ground and thrown to the floor by a black mist which flows out of the eyes of Kithak
Shadow snare: A black arm arises from the ground and slowly chokes the opponent and incapacitating them for a couple of seconds.
Reality shift: Kithak's wings spread out as a ripple occurs around the area which the opponent is standing. An explosion occurs from underneath them.
Fatalities:
Shadow Demon: He holds out his arm and a dark shadow with glowing red eyes appears and jumps into the opponent and slowly their body decays as blood flows to the floor until nothing but a skeleton is left which shatters to the floor as the demon hovers over it and Kithak laughs in the background.
Disciple of Hate: Grabs the beaten foe by the throat and stares into there eyes as his glow a bright red. Placing his other hand upon the fallen foes forehead the begin to burn slowly... their entire body turning red and they scream as they fall to ashes upon the floor.
Bio: Kithak is an ancient Warlord from a forgotten realm whose history no longer exists in any record. He saw the pursuit of domination as a ridiculous endeavor... only that satisfaction of destroying was what he lusted for... to see the blood of those he vanquished strewn across the ground. As a young man he stumbled upon an ancient ruin which was built to worship a clan of Oni which dwelt in the shadows. As he walked in he was amazed at the incredible architecture and could feel the presence of these ancient netherrealm creatures. A pedestal stood in the center of the room,he approached it and a silent humming flooded the room. Out of the walls dark shadowy creatures jumped at him and dragged him into the shadows. Days passed and suddenly he reemerged holding the heads of several of his captors and his body pulsing with the dark power of the Shadow Oni. An ground shaking scream is said to have been heard throughout the realm that day. Not much is known of what occured after that except that his realm no longer exists. Now he has appeared in Outworld, drawn to the violence and bloodshed linked to the rising of the Dragon King to continue his lust for the destruction of all Realms. All he shall come to face are his to destroy, none shall remain alive. His is not a fight for conquest, but complete annihilation.
Ending: Leaving a trail of ashes behind as he approached the beaten Dragon King he lifts the Great King up with one arm and smiles. "You are truly pathetic you fool. You are a King of nothing and now I will send you to your kingdom in oblivion." The screams of the once dominant force of the Dragon king could be heard echoing throughout Outworld as the ground itself pulsed with an explosive power which tore reality itself to nothing.
In Earth realm the sky slowly blackens as the skull of the Dragon King falls to the soil and Kithak hovers silently above it staring at Earth Realms great Kombatants.
Stage:
Chaos Realm- This plane is all that remains of Kithaks once beautiful homeland. It is but a floating flat area of floor surrounded by a stone wall amidst a broken reality. A black throne with huge spikes jutting from it lay at the forefront of the arena, stairs leading up to it. Reason itself means nothing here as the sky fills with explosions, lightning and darkness. The floor is made of rocks and areas of the rock melt away suddenly at any random point in time, if an opponent falls through the floor he ends up falling from the sky right back to the stone platform taking on severe damage. Shadow Oni stand off in the distance upon the walls surrounding the arena and laughing as they watch the fight. Pillars and spikes can randomly arise from the floor. The ground can sometimes become frozen making it difficult to hold your footing upon or random areas may be set ablaze with fire taking damage from a fighter.
Death Trap:
Chaos Dominion- An area of the wall is cracked enough to send a fighter careening through into the madness surrounding the plane. The body of the fighter will be twisted and bent painfully as it is ripped apart by swirling gravities of small black holes then lightning strikes the body and a huge explosion occurs. The last thing seen is a charred skull landing back in the arena.
Stage Weapon:
Sphere of darkness- a black sphere within the throne of Kithak Scorne which can turn into any kind of weapon while being used. What weapon it becomes at what point in time is completely random though.