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Oh God, my fault... he doesn't have the stripes in one sprite... that's for calling my attention, I'll fix that tomorrow.
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One more move 4 Jax... I did this one while I was drunk haha... it might need some more work, suggestions are important; the idea is that Jax causes something like an expansive wave with his fists that causes dizzy on the enemy.
The animation should run faster than what you see, to watch it in normal speed you'll have to open the animation with an editing program.


The animation should run faster than what you see, to watch it in normal speed you'll have to open the animation with an editing program.
About Me
FB: Trans4Materia Card Game I invented "Circling Vulture, Laughing Hyena"
True story, it happened to a friend of a friend of mine... EVERYBODY!
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Very cool.
Does it make a metal klang noise, like some of his punches?
Ka-Tra
Does it make a metal klang noise, like some of his punches?
Ka-Tra
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Thanks... yeap, he will have a metal sound, and likely a wave sound... I'm working with Bleed / Gabe, he's doing the programming so, the edits you see here will be programmed.
Here's Jax's MK4 Dash Punch:
Here is a video so you can see the move in the original MK4 game, it's done exactly the way it was the original move...
http://www.youtube.com/watch?v=J_j02izGsuc
Here's Jax's MK4 Dash Punch:

Here is a video so you can see the move in the original MK4 game, it's done exactly the way it was the original move...
http://www.youtube.com/watch?v=J_j02izGsuc


About Me
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Just wondering, are you gonna do Chameleon? Or maybe Scorpion with a sword?
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No, I'm working on Jax to release a mugen alpha with an original gameplay Bleed and I have designed, after that I'm planning to finish Johnny Cage's outfist...
Here's something I did this morning:
Jax's Classic Stand:
Jax's Classic Walk:
I had to make his right arm a little bit thin to match MK3 Jax, disappear the brazalets and give him a metal look to his arms... also I drawed 3 little lines in his right arm... MK3 head was used to be more consistent with MK3 version and MK3 legs were used because the original MK2 ones didn't look right... here's MK2 stand so you can see the big right arm and awful leg animation:

Here's something I did this morning:
Jax's Classic Stand:

Jax's Classic Walk:

I had to make his right arm a little bit thin to match MK3 Jax, disappear the brazalets and give him a metal look to his arms... also I drawed 3 little lines in his right arm... MK3 head was used to be more consistent with MK3 version and MK3 legs were used because the original MK2 ones didn't look right... here's MK2 stand so you can see the big right arm and awful leg animation:

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Thanks, I will...
Jax's Air Earthquake:
This move is meant to be done while in the air, the sprites are made in a way so you can do it either jumping vertically or diagonally... it looks fluid either way. I am thinking if this can hit the opponent in the air before landing the earthquake, it looks viable but I'm not sure yet.
Here is a video in which you can see Jax's MKDA Earthquake, in this game he automatically jumps to do it, I did this move accordingly to the MKDA version, the difference is that mine is meant to be done while in the air: http://www.youtube.com/watch?v=z5U6zzdNKV0
Jax's Air Earthquake:

This move is meant to be done while in the air, the sprites are made in a way so you can do it either jumping vertically or diagonally... it looks fluid either way. I am thinking if this can hit the opponent in the air before landing the earthquake, it looks viable but I'm not sure yet.
Here is a video in which you can see Jax's MKDA Earthquake, in this game he automatically jumps to do it, I did this move accordingly to the MKDA version, the difference is that mine is meant to be done while in the air: http://www.youtube.com/watch?v=z5U6zzdNKV0


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ahhh these are friggin awesome 
i like the MK9 Jax throw the most
i like the MK9 Jax throw the most


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FrozenWorm Wrote:
Thanks... yeap, he will have a metal sound, and likely a wave sound... I'm working with Bleed / Gabe, he's doing the programming so, the edits you see here will be programmed.
Here's Jax's MK4 Dash Punch:
Here is a video so you can see the move in the original MK4 game, it's done exactly the way it was the original move...
http://www.youtube.com/watch?v=J_j02izGsuc
Thanks... yeap, he will have a metal sound, and likely a wave sound... I'm working with Bleed / Gabe, he's doing the programming so, the edits you see here will be programmed.
Here's Jax's MK4 Dash Punch:

Here is a video so you can see the move in the original MK4 game, it's done exactly the way it was the original move...
http://www.youtube.com/watch?v=J_j02izGsuc
I'm curious. He already had this move in MK3, with a blur special effect on his body.

Did you guys not like the blur, or want to have two versions of the move to choose from, or what?
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The moves I'm doing for Jax are for my project (MK Revival) which I'm doing with Bleed; this project will feature a system in which you will be able to enter in two different modes... one will enhance your abilities sort of like in MK"9" but not quite the same, the other will make you stronger, so your moves will take more damage... I'm planning to give Jax the MK4 Dash Punch to the default mode, MK"9" Dash punch (not yet edited) will be for the enhanced abilities mode, which will be a kombo starter, and the MK3 one will be for the mode in which you cause more damage.
For that reason you'll see me doing different versions of same moves, and different stand animations for Jax... everything I'm doing for him will be used.
For that reason you'll see me doing different versions of same moves, and different stand animations for Jax... everything I'm doing for him will be used.


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I see, sounds interesting.


About Me
0
You team up with Bleed? This is probably one of the greatest MUGEN team ups ever.
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I think so, and out project have some very unique caracteristics as well...
Anyway here is a quick one I did for MKP...
Motaro's Run:
I just took a break to help that project in request of Markos, since I'm using their sprites (With Markos permission) as a base for my edits so I won't have to rip all of Cage's or Jax's sprites from MKW I think they deserve a hand on their awesome project. Note: Due to a request from my wife I will reduce my dedication to mugen, so... the progress of Jax and Cage will slow down a little.
Anyway here is a quick one I did for MKP...
Motaro's Run:

I just took a break to help that project in request of Markos, since I'm using their sprites (With Markos permission) as a base for my edits so I won't have to rip all of Cage's or Jax's sprites from MKW I think they deserve a hand on their awesome project. Note: Due to a request from my wife I will reduce my dedication to mugen, so... the progress of Jax and Cage will slow down a little.


About Me
0
Are you the guy making the hd collection? Lol but really they're amazing.
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Thanks a lot dude, your comments are the reward for so much work, and I really appreciate it...
Here are a couple of air kombo edits I did like 3 years ago, now I've decided to clean the sprites and use them in the enhanced abilities mode:
Jax's Earthquake and Energy Blast demo (Now it's pink because after MK4 Jax's magics are ALWAYS pink):
I want to get a better effect for this blast on hit... something more impressive, this is nothing but a rough attempt, is not final.
Now, to explain this easily, in this game there're gonna be "Counter Icons", which can be used to do "Counter", or other stuffs such as recovering some health, so... here's Jax's Health Recovery animation:
I really like the effect
I made a couple of sparks to fall and bounce on Jax's feet, so... I hope it's good.
Here are a couple of air kombo edits I did like 3 years ago, now I've decided to clean the sprites and use them in the enhanced abilities mode:


Jax's Earthquake and Energy Blast demo (Now it's pink because after MK4 Jax's magics are ALWAYS pink):


I want to get a better effect for this blast on hit... something more impressive, this is nothing but a rough attempt, is not final.

Now, to explain this easily, in this game there're gonna be "Counter Icons", which can be used to do "Counter", or other stuffs such as recovering some health, so... here's Jax's Health Recovery animation:



I really like the effect

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I really like the Cage sprites, and I love all of Jax's special moves!
where are the sparklets of his healing from?
where are the sparklets of his healing from?
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I edited those sparks using some sprites I ripped from MK4 Jax's fireball impact.

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FrozenWorm Wrote:
I edited those sparks using some sprites I ripped from MK4 Jax's fireball impact.
I edited those sparks using some sprites I ripped from MK4 Jax's fireball impact.
OHHH! Very cool!
What are the chances of you making a Shockwave MK2 proyectile for jax MK3 style? It was my fave projectile lol
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You'll see that move, don't worry... Jax will be able to do it while in the air too.
Here's is another stand animation, this one will be used for the more damage mode, it was done in colaboration with "ThaRealest" great editor and good friend
Jax's New Stand:
Jax's New Walk:
Here's is another stand animation, this one will be used for the more damage mode, it was done in colaboration with "ThaRealest" great editor and good friend
Jax's New Stand:

Jax's New Walk:

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Jax's MKvsDCU Double Earthquake:
This move will be possible in enhanced mode only, first ground punch will cause the normal effect, while the second ground punch will cause bounce.
To explain a little bit more about the gameplay of MK Revival, you'll have the same moves by default, in enhanced mode and in more damage mode... this move for example is done: F,D,LK... this works for all modes, but in enhanced mode you can do it double by tapping F,D,LK,LK...!
Here is what happens if you don't press the extra LK:
Special thanks to my wife (DaiiaStar) for capturing me doing the move so I was able to come up with better results, se also helped me adding the pink blast in Jax's arm... BTW we're celebrating our half-aniversary today (6 months). (yeye)

This move will be possible in enhanced mode only, first ground punch will cause the normal effect, while the second ground punch will cause bounce.
To explain a little bit more about the gameplay of MK Revival, you'll have the same moves by default, in enhanced mode and in more damage mode... this move for example is done: F,D,LK... this works for all modes, but in enhanced mode you can do it double by tapping F,D,LK,LK...!
Here is what happens if you don't press the extra LK:

Special thanks to my wife (DaiiaStar) for capturing me doing the move so I was able to come up with better results, se also helped me adding the pink blast in Jax's arm... BTW we're celebrating our half-aniversary today (6 months). (yeye)
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I've been working in some basic moves to make the new stances compatible, so... the idea was to make them with the minimum number of new sprites possible:
Jax's Classic Gotcha Grab:
From left to right: default, enhanced mode and more damage mode low and high kicks; one diagonal, the other horizontal...
Here is Jax's Classic Earthquake:






Jax's Classic Gotcha Grab:

From left to right: default, enhanced mode and more damage mode low and high kicks; one diagonal, the other horizontal...

Here is Jax's Classic Earthquake:

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Here's Jax's Energy Wave:


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Jax's Air Energy Wave... still a WIP, but I wanted to show what I have so far, this move like the previous one is not just a change in Jax's outfist... it has a lot of edit in it. The goal is to keep the feeling of having the same original movement but with some fresh look:


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Here's Jax's Power Energy Wave:
Special thanks goes to Interloko who helped me with Guile's Sonic Boom sprites, they were very useful for inspiration but obviously the idea is to create something different that the move existing in Street Fighter, I just took some elements and did the rest a little bit different; notice that this is still a WIP. The animation will be completed in the actual game, you'll see it working soon (I hope).

Special thanks goes to Interloko who helped me with Guile's Sonic Boom sprites, they were very useful for inspiration but obviously the idea is to create something different that the move existing in Street Fighter, I just took some elements and did the rest a little bit different; notice that this is still a WIP. The animation will be completed in the actual game, you'll see it working soon (I hope).
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