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Jax's Counter:
Jax's Air Counter:


Jax's Air Counter:

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Jax is awesome looking, i just cant get over the new sprite edits.
So you are the legendary frozen worm/Carz. hey Osiris and I got some hellafied stages in progress for The Mortal kombat revival and the stages are mk9 based. never before seen in mkp nor the props heve ever been seen. plus the quality of the stages are beyond the imagination of mkp stage creators IMO.
so do you plan on editing any of the characters designs as far as the outfits?
So you are the legendary frozen worm/Carz. hey Osiris and I got some hellafied stages in progress for The Mortal kombat revival and the stages are mk9 based. never before seen in mkp nor the props heve ever been seen. plus the quality of the stages are beyond the imagination of mkp stage creators IMO.
so do you plan on editing any of the characters designs as far as the outfits?
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nice jax edits. so do you plan on making extra outfits for any of the characters? sorry for the double post, it wont happen again.
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Okay, so we will have our first WIP video soon and we will be able to see the progress of Bleed's important work; the programming of this character is as hard and extensive as the editing part, it is a real challenge for any programmer, so I just want to say... THANKS Bleed for your dedication...! :)
Now, some more edits...
Jax's Air Double Energy Blast:
I'm very proud of this air move (for Enhanced Abilities mode), notice the smooth movement in Jax's legs, I hope you like it.
Jax's Intro 1:
This one is going to be used at the beginning of a fight, Jax will appear doing pushes, then he will stand up to fight. Special thanks goes to Markos for helping me to make this possible.

Now, some more edits...
Jax's Air Double Energy Blast:

I'm very proud of this air move (for Enhanced Abilities mode), notice the smooth movement in Jax's legs, I hope you like it.

Jax's Intro 1:

This one is going to be used at the beginning of a fight, Jax will appear doing pushes, then he will stand up to fight. Special thanks goes to Markos for helping me to make this possible.

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Yeap pal... as soon as I finish Jax I'll be working on Cage's outfist and new moves again. There will be new characters and outfists.
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These are exceptionally awesome! I'd love to see you make Jade's Vanishing Winds (her teleport) with her UMK3 sprites...
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good to here

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I got the first WIP on youtube for Jax. Most of the MK basics are in with a few of the custom moves. There is still a long way to go on it.
http://www.youtube.com/watch?v=WpqVGw5UVIs
http://www.youtube.com/watch?v=WpqVGw5UVIs
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I'm working on Jax's multipart again... so far this is what I have:
http://img510.imageshack.us/i/00highcatchtest.gif/
It's a WIP, so I should be changing this over and over until I like the results... I'm listening to comments, critics and suggestions.
I have an important announce: Behzad is now part of MK Revival Team and should be helping us with a lot of important stuffs... welcome in friend...! 8)
http://img510.imageshack.us/i/00highcatchtest.gif/
It's a WIP, so I should be changing this over and over until I like the results... I'm listening to comments, critics and suggestions.
I have an important announce: Behzad is now part of MK Revival Team and should be helping us with a lot of important stuffs... welcome in friend...! 8)
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More changes to the High Catch Throw... still a WIP:




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Good god man!!! These are amazing!!
How do I find your older work? Is there a site you kept them all on?
How do I find your older work? Is there a site you kept them all on?


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If I may offer a criticism, in that latest animation, the transition from suplex to gotcha grab is way too smooth, like Johnny doesn't really look like he was slammed hard on the ground, there's no weight or oomph to the landing.
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Thanks... and yes, your comment is very useful, I'm still working in this animation, as I'm finding ways to improve it. Constructive critizism is always welcomed. I'll see if I can do something about it, for I had in mind a different direction to improve the move.
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Some Gotcha Grab Progress...
Default Gotcha Grab Final Punch:
Enhanced Abilities Mode Gotcha Grab Final Punch:
EAM Gotcha Hammer Punch:
Last one causes bounce on the opponent.
Default Gotcha Grab Final Punch:

Enhanced Abilities Mode Gotcha Grab Final Punch:

EAM Gotcha Hammer Punch:

Last one causes bounce on the opponent.

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This is sick and its getting better by the minute!!!
I wish I knew how to play mugen :( Im so retarded
I wish I knew how to play mugen :( Im so retarded
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Thanks a lot man
Jax's Bounce:
Positive comments and constructive feedback give me extra motivation to dedicate my free time to do my best on this project.
Jax's Bounce:

Positive comments and constructive feedback give me extra motivation to dedicate my free time to do my best on this project.
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Here's Jax's default mode WIP front backbreaker, it will be the only available option from High Catch in this mode, extra options are part of EAM only.
Credits goes equaly for Behzad (MKR Member) and I... it's inspired in MK9 Jax's X-Move, and it's still a WIP.

Credits goes equaly for Behzad (MKR Member) and I... it's inspired in MK9 Jax's X-Move, and it's still a WIP.


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Delicious!!
Could do with an extra frame or two after the impact though.
Could do with an extra frame or two after the impact though.
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Some temptative update to this throw, still WIP:
The reason why you have seen so many throws is because this edit is very time consumming because I'm pointing at something trully ambitious and hard con edit... it's challenging me, and I'm merelly exploring different possibilities, and I'm not planning to stop until I have it right.

The reason why you have seen so many throws is because this edit is very time consumming because I'm pointing at something trully ambitious and hard con edit... it's challenging me, and I'm merelly exploring different possibilities, and I'm not planning to stop until I have it right.
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Jax's Stomatch Punch Throw:




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Epic!!
The Jax sprites are perfect, the Cage impact sprites could use more of the "Bounce sprites" you've previously made.
If that makes sense.
The Jax sprites are perfect, the Cage impact sprites could use more of the "Bounce sprites" you've previously made.
If that makes sense.
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"http://www.url.com/image.gif"
Here's a quick one:
This is still a WIP, I shall be fixing / modifying this and other animations later... :P
Here's a quick one:

This is still a WIP, I shall be fixing / modifying this and other animations later... :P
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