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FrozenWorm
12/14/2010 12:05 AM (UTC)
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Jax's Counter:


Jax's Air Counter:
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reikokahn26
12/14/2010 12:50 AM (UTC)
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Jax is awesome looking, i just cant get over the new sprite edits.
So you are the legendary frozen worm/Carz. hey Osiris and I got some hellafied stages in progress for The Mortal kombat revival and the stages are mk9 based. never before seen in mkp nor the props heve ever been seen. plus the quality of the stages are beyond the imagination of mkp stage creators IMO.
so do you plan on editing any of the characters designs as far as the outfits?
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reikokahn26
12/14/2010 12:54 AM (UTC)
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nice jax edits. so do you plan on making extra outfits for any of the characters? sorry for the double post, it wont happen again.
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FrozenWorm
12/14/2010 03:30 PM (UTC)
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Okay, so we will have our first WIP video soon and we will be able to see the progress of Bleed's important work; the programming of this character is as hard and extensive as the editing part, it is a real challenge for any programmer, so I just want to say... THANKS Bleed for your dedication...! :)

Now, some more edits...

Jax's Air Double Energy Blast:


I'm very proud of this air move (for Enhanced Abilities mode), notice the smooth movement in Jax's legs, I hope you like it.


Jax's Intro 1:


This one is going to be used at the beginning of a fight, Jax will appear doing pushes, then he will stand up to fight. Special thanks goes to Markos for helping me to make this possible.
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FrozenWorm
12/14/2010 03:33 PM (UTC)
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Yeap pal... as soon as I finish Jax I'll be working on Cage's outfist and new moves again. There will be new characters and outfists.
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Jaded-Raven
12/14/2010 08:51 PM (UTC)
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These are exceptionally awesome! I'd love to see you make Jade's Vanishing Winds (her teleport) with her UMK3 sprites...
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reikokahn26
12/15/2010 01:28 AM (UTC)
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good to here
I got the first WIP on youtube for Jax. Most of the MK basics are in with a few of the custom moves. There is still a long way to go on it.

http://www.youtube.com/watch?v=WpqVGw5UVIs
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ArielMtl
12/29/2010 06:13 PM (UTC)
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This looks interesting. Or whatever. Why would confine himself to a handful of details? I think it might work. Good animations.
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FrozenWorm
01/08/2011 07:29 PM (UTC)
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I'm working on Jax's multipart again... so far this is what I have:

http://img510.imageshack.us/i/00highcatchtest.gif/

It's a WIP, so I should be changing this over and over until I like the results... I'm listening to comments, critics and suggestions.

I have an important announce: Behzad is now part of MK Revival Team and should be helping us with a lot of important stuffs... welcome in friend...! 8)
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FrozenWorm
01/09/2011 05:11 PM (UTC)
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More changes to the High Catch Throw... still a WIP:

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NickScryer
01/09/2011 06:06 PM (UTC)
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Good god man!!! These are amazing!!

How do I find your older work? Is there a site you kept them all on?
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RazorsEdge701
01/11/2011 12:15 AM (UTC)
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If I may offer a criticism, in that latest animation, the transition from suplex to gotcha grab is way too smooth, like Johnny doesn't really look like he was slammed hard on the ground, there's no weight or oomph to the landing.
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FrozenWorm
01/11/2011 01:43 AM (UTC)
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Thanks... and yes, your comment is very useful, I'm still working in this animation, as I'm finding ways to improve it. Constructive critizism is always welcomed. I'll see if I can do something about it, for I had in mind a different direction to improve the move.
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FrozenWorm
01/11/2011 06:16 PM (UTC)
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Some Gotcha Grab Progress...

Default Gotcha Grab Final Punch:


Enhanced Abilities Mode Gotcha Grab Final Punch:


EAM Gotcha Hammer Punch:


Last one causes bounce on the opponent.
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Kamionero
01/12/2011 10:45 AM (UTC)
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This is sick and its getting better by the minute!!!
I wish I knew how to play mugen :( Im so retarded
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FrozenWorm
01/13/2011 12:44 AM (UTC)
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Thanks a lot man

Jax's Bounce:


Positive comments and constructive feedback give me extra motivation to dedicate my free time to do my best on this project.

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FrozenWorm
01/14/2011 04:37 PM (UTC)
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Here's Jax's default mode WIP front backbreaker, it will be the only available option from High Catch in this mode, extra options are part of EAM only.



Credits goes equaly for Behzad (MKR Member) and I... it's inspired in MK9 Jax's X-Move, and it's still a WIP.
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NickScryer
01/14/2011 05:45 PM (UTC)
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Delicious!!
Could do with an extra frame or two after the impact though.
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FrozenWorm
01/15/2011 05:20 PM (UTC)
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Some temptative update to this throw, still WIP:



The reason why you have seen so many throws is because this edit is very time consumming because I'm pointing at something trully ambitious and hard con edit... it's challenging me, and I'm merelly exploring different possibilities, and I'm not planning to stop until I have it right.
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FrozenWorm
01/17/2011 03:50 PM (UTC)
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Jax's Stomatch Punch Throw:



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NickScryer
01/17/2011 07:04 PM (UTC)
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Epic!!
The Jax sprites are perfect, the Cage impact sprites could use more of the "Bounce sprites" you've previously made.

If that makes sense.
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.
01/18/2011 02:14 AM (UTC)
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FrozenWorm Made This Dude!:







I LOVE YOU.
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FrozenWorm
01/18/2011 11:14 PM (UTC)
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"http://www.url.com/image.gif"

Here's a quick one:



This is still a WIP, I shall be fixing / modifying this and other animations later... :P
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Frost89
01/19/2011 07:41 PM (UTC)
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lol jax is becoming a pro wrestler or something! those attacks are amazing and I can't wait to see him doing them in a game.
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