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Where does it say Kano is confirmed? I have yet to see this


About Me

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Throwing my hat in with all the other Jade fans who want to see her back!
:-* :jade:
:-* :jade:

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I just wanted to ask something as it is unclear to me. It has been mentioned several times that the emphasis is on custom combos, meaning you can create combos yourself rather than dialing a combo like in every other MK game prior to this.
I saw the following video and it kind of worried me;
Check around 0:30
In Reptile's command list menu, you can clearly see dial-up combo's listed. Are these listed as means of help for the casual players and DO we actually have the ability to create custom combos?
I saw the following video and it kind of worried me;
Check around 0:30
In Reptile's command list menu, you can clearly see dial-up combo's listed. Are these listed as means of help for the casual players and DO we actually have the ability to create custom combos?


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Demon_0 Wrote:
I just wanted to ask something as it is unclear to me. It has been mentioned several times that the emphasis is on custom combos, meaning you can create combos yourself rather than dialing a combo like in every other MK game prior to this.
I saw the following video and it kind of worried me;
Check around 0:30
In Reptile's command list menu, you can clearly see dial-up combo's listed. Are these listed as means of help for the casual players and DO we actually have the ability to create custom combos?
I just wanted to ask something as it is unclear to me. It has been mentioned several times that the emphasis is on custom combos, meaning you can create combos yourself rather than dialing a combo like in every other MK game prior to this.
I saw the following video and it kind of worried me;
Check around 0:30
In Reptile's command list menu, you can clearly see dial-up combo's listed. Are these listed as means of help for the casual players and DO we actually have the ability to create custom combos?
Mortal Kombat is always going to have some form of dial ups. In this game theyre just trying to make them smaller so you can do different things with them. I just don't wanna see any deadly alliance shit in this game.

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I don't want to see any more dial-a-combo shit, at all! It's an outdated system that limits the depth of the fighting system. You practically don't need any skill at all to fully know and play a character and there are little to no ways of differentiating from others using the same character on the same level as there are limitations. It is one of the main reasons MK never really made the tournament scene.
What I love about (S)SFIV is that even after playing for a year, non-stop, I still figure out new (custom) combos since there are tons of options and this shitty dial-a-combo system doesn't exist. This is why I don't mind fighting tons of Ryu's online, cause each one uses a different technique with their own sets of combinations, which in its turn makes it hard to predict what every opponent using the same character does.
So for God's sake, no more dial-a-combo crap. You don't need to tell us how to do a f*ckin combo. I am sure that even the most casual ones among us can figure that much out by themselves.
What I love about (S)SFIV is that even after playing for a year, non-stop, I still figure out new (custom) combos since there are tons of options and this shitty dial-a-combo system doesn't exist. This is why I don't mind fighting tons of Ryu's online, cause each one uses a different technique with their own sets of combinations, which in its turn makes it hard to predict what every opponent using the same character does.
So for God's sake, no more dial-a-combo crap. You don't need to tell us how to do a f*ckin combo. I am sure that even the most casual ones among us can figure that much out by themselves.

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Demon_0 Wrote:
I don't want to see any more dial-a-combo shit, at all! It's an outdated system that limits the depth of the fighting system. You practically don't need any skill at all to fully know and play a character and there are little to no ways of differentiating from others using the same character on the same level as there are limitations. It is one of the main reasons MK never really made the tournament scene.
What I love about (S)SFIV is that even after playing for a year, non-stop, I still figure out new (custom) combos since there are tons of options and this shitty dial-a-combo system doesn't exist. This is why I don't mind fighting tons of Ryu's online, cause each one uses a different technique with their own sets of combinations, which in its turn makes it hard to predict what every opponent using the same character does.
So for God's sake, no more dial-a-combo crap. You don't need to tell us how to do a f*ckin combo. I am sure that even the most casual ones among us can figure that much out by themselves.
I don't want to see any more dial-a-combo shit, at all! It's an outdated system that limits the depth of the fighting system. You practically don't need any skill at all to fully know and play a character and there are little to no ways of differentiating from others using the same character on the same level as there are limitations. It is one of the main reasons MK never really made the tournament scene.
What I love about (S)SFIV is that even after playing for a year, non-stop, I still figure out new (custom) combos since there are tons of options and this shitty dial-a-combo system doesn't exist. This is why I don't mind fighting tons of Ryu's online, cause each one uses a different technique with their own sets of combinations, which in its turn makes it hard to predict what every opponent using the same character does.
So for God's sake, no more dial-a-combo crap. You don't need to tell us how to do a f*ckin combo. I am sure that even the most casual ones among us can figure that much out by themselves.
Not sure what you're talking about. SF4 has dial-a-combo as well... in a very similar manner to what it looks like MK2011 has. Certain attacks can combo into one another, while other attacks can't. For example, with most characters in SSF4, you can do a few crouching jabs in a row and it's a combo. But you can't do fierce then roundhouse because those two attacks won't combo.
Tekken has a very similar base system as well. There are a few small dial-a-combos that you use to create your own custom juggles.
The combo systems for all three games are actually very similar on a base level. They all have specific attacks that can be linked together to form combos. From there the games become pretty different, but I think MK2011's combo system looks almost identical to Tekken's (aside from the bound aspect added in Tekken 6).

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Thats not really dialing a combo, I'd say. For example, as Ryu/Akuma it is up to you how many crouching jabs you do. You can go for one, two, three or even four. You can link it to crouching LK, crouching MP, crouching MK, tatsu, SRK, you can go for jab, jab, medium punch, etc. It is up to you how you set it up. It does not require you to input a certain range of pre-determined moves.
In MK, this has never been the case. All the combo's have been pre-determined (UMK3, DA, Deception, Armageddon), e.g. X, X, back + Y. You can't go for X, X, X, A, back + Y. For sure, you don't have endless possibilities with SF like linking a fierce into a roundhouse, but you have plenty of other custom options, which we NEVER had in any MK. This is what I was aiming at.
In MK, this has never been the case. All the combo's have been pre-determined (UMK3, DA, Deception, Armageddon), e.g. X, X, back + Y. You can't go for X, X, X, A, back + Y. For sure, you don't have endless possibilities with SF like linking a fierce into a roundhouse, but you have plenty of other custom options, which we NEVER had in any MK. This is what I was aiming at.

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But we did have them in MK. MK1-UMK3 all had custom combos. The canned combos were added in MK3, but even then, you still have custom variants and completely custom combos.
And while SF gives you more freedom, it's still using a canned combo system at the base (which is what I said). You can't just do whatever you want, you have to follow a pre-determined path, you simply have more variants in that path.
And while SF gives you more freedom, it's still using a canned combo system at the base (which is what I said). You can't just do whatever you want, you have to follow a pre-determined path, you simply have more variants in that path.
DrDogg Wrote:
But we did have taco in MK. MK1-UMK3 all had custom combos. The canned combos were added in MK3, but even then, you still have custom variants and completely custom combos.
And while SF gives you more freedom, it's still using a canned combo system at the base (which is what I said). You can't just do whatever you want, you have to follow a pre-determined path, you simply have more variants in that path.
But we did have taco in MK. MK1-UMK3 all had custom combos. The canned combos were added in MK3, but even then, you still have custom variants and completely custom combos.
And while SF gives you more freedom, it's still using a canned combo system at the base (which is what I said). You can't just do whatever you want, you have to follow a pre-determined path, you simply have more variants in that path.
The way it was in Mortal Kombat 3 was one of the finest.

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saiZero Wrote:
1. I dunno why you mentioned Ermac costume in the first KE paragraph...
2. You made no mention of the MK inspired PSN avatar costumes.
1. I dunno why you mentioned Ermac costume in the first KE paragraph...
2. You made no mention of the MK inspired PSN avatar costumes.
The European version comes with the Ermac costume...
DrDogg Wrote:
The European version comes with the Ermac costume...
saiZero Wrote:
1. I dunno why you mentioned Ermac costume in the first KE paragraph...
2. You made no mention of the MK inspired PSN avatar costumes.
1. I dunno why you mentioned Ermac costume in the first KE paragraph...
2. You made no mention of the MK inspired PSN avatar costumes.
The European version comes with the Ermac costume...
No shit captian obvious. I specifically said the FIRST paragraph which does not talk about the euro EXCLUSIVE. The THIRD paragraph talks about euro

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Wow... someone must've had a bad day.
The first paragraph doesn't state a region, therefore the mention of Ermac is not incorrect. But if it makes you feel better, feel free to spout random one-liners at me again.
The first paragraph doesn't state a region, therefore the mention of Ermac is not incorrect. But if it makes you feel better, feel free to spout random one-liners at me again.
Am I the only one who thinks NRS totally stole Vincet Proce's idea? He said he wanted to go back to the old mk. he wanted to change things up a bit. But he quit midway a while back, so if you ask me NRS is going to be profiting off of someone elses idea...
Stay Cool
Stay Cool
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saiZero Wrote:
1. I dunno why you mentioned Ermac costume in the first KE paragraph...
1. I dunno why you mentioned Ermac costume in the first KE paragraph...
The Ermac costume is Global. It is not exclusive to us European's.
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I want to know something,,
walmart = mileena exclusives custom and fatality
amazon = reptile exclusives custom and fatality
gamestop = scorpion exclusive custom and fatality
bestbuy = sub zero exclusive custom and fatality
target = kitana exclusive custom and fatality (most likely )
does this mean that I must pre order 5 MK's in order to get exclusive fatalities and customs or are they going to be available for download later on ? ; if so, has it been confirmed by the MK development team ?
Please answer guys , coz Im in a tiight budget and really want to know if they will be available as DLc's later on.
walmart = mileena exclusives custom and fatality
amazon = reptile exclusives custom and fatality
gamestop = scorpion exclusive custom and fatality
bestbuy = sub zero exclusive custom and fatality
target = kitana exclusive custom and fatality (most likely )
does this mean that I must pre order 5 MK's in order to get exclusive fatalities and customs or are they going to be available for download later on ? ; if so, has it been confirmed by the MK development team ?
Please answer guys , coz Im in a tiight budget and really want to know if they will be available as DLc's later on.

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jbthrash Wrote:
Question about tag team,
Its been confirmed that 2 people on the same machine can fight two people on their machine in tag team online. But what about having 4 machines with a player on each? Has that ever been confirmed.
Question about tag team,
Its been confirmed that 2 people on the same machine can fight two people on their machine in tag team online. But what about having 4 machines with a player on each? Has that ever been confirmed.
I would highly doubt that. Fighting games already run poorly online compared to games with more lenient inputs. Having to sync up four players would be a nightmare, and even the smallest latency would really kill tag combos if everyone was playing on different consoles in different parts of the country/world.
It's probably better that the option is not available.
jucemk Wrote:
Any word on if Dan Fordan is doing sounds and will make a "toasty" appearence.
Any word on if Dan Fordan is doing sounds and will make a "toasty" appearence.
The lupinko rumor list had him listed and even stated he looks much better with the new graphics engine.

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Mileena's Klassic Costume for preordering in Walmart
http://www.walmart.com/ip/Mortal-Kombat-Xbox-360-PS3/15746929
http://www.walmart.com/ip/Mortal-Kombat-Xbox-360-PS3/15746929

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Don't forget to add the day version of the Pit. The difference is in the lighting(obviously), and it also has the volcano errupting and ash raining down around the players.
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