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05/21/2011 06:04 AM (UTC)
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I honestly think the 1% deduction on Scorpion's 45% Midscreen was ludicrous. He was already nerfed from the Demo to 2 Teleports. Coming from someone that has Strongly Practiced Scorpion the Deduction was not needed. Almost every variation of His I worked with and Leveled out to 45%. SMH
Also Noobs 40% Midscreen going to a 38% Is crazy. This character already struggles at EVERYthing Midscreen outside spam. I think his Properties should of Remained the Same. Stryker to...
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XavierDavies
05/21/2011 11:09 AM (UTC)
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Smokes 12 hit in the corner combo to xray damage has been dropped from 53 % to 45%

J1-3 d1 2-3 2-3 2-smoke bomb-x ray

Ill keep checking for more wink
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damienjakk
05/21/2011 11:42 AM (UTC)
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So I guess the significant tweaks will come with the Skarlet DLC? Like Smoke's smoke bomb losing it's OTG properties, Scorpion's air throw getting nerfed, Baraka's B+FK, FP being an actual launcher, etc.
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TheDarkPassenger
05/21/2011 01:14 PM (UTC)
0
Sorry all, I may have jumped the gun on Baraka's buff. It greatly increased his damage on several combos. Baraka can now pull mid 30% damage midscreen, has a launch setup off of a low, and has a pretty mean corner game.

Below are some combos from my practice session with Baraka 2.0:

Midscreen - JP, B+1 2 , B+1 2 ,B+1 2, 4 cancel Blade Charge 38% (ES Blade Charge 41%)

Corner - JP, 2 2 1+2, B+1 2 (x5), 4 cancel X-Ray 56%
Corner - JP, B+1 2, JP-Popup, B+2, B+1 2 (x4), 4 cancel X-Ray 56%
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projectzero00
05/21/2011 01:49 PM (UTC)
0
Disco_Diva Wrote:
Rockchalk5477 Wrote:
Why didn't they change the ridiculous blocking advantage on Mileena's roll? Why can you block it standing?! ...Can't you also block it low?


I agree! It makes NO SENSE! My girl is going for your legs!


that! i tweeted boon a while ago and he replied that stuff like this were fixed since the demo.....confused ppl can spam the hell out of Ermac's teleslams without the danger of being punished but if you play with Mileena you have to predict EVERY move of your opponent to do a combo without being punished (her ground roll esp, not even is it ridiculous to be blocked while standing, she fucking stays in the air for 2 whole seconds after)
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Demon_0
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05/21/2011 03:06 PM (UTC)
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Oh there really is a stealth patch? Well then, good job on noticing this. Guess I was wrong. But has it been released for both the PS3 AND 360?

As for a lot of the buffs and nerfs, they make little sence to me. Recovery on Kano's upward ball reduced? You kidding me? They should have added recovery to Cage's flip kick instead since that move barely has recovery.

I am hoping the Skarlett DLC will come with a more significant patch that deals with e.g. the following issues;

- All known glitches fixed (there's quite a lot of them)
- Fixed (rewritten, as far as I am concerned) netcode for Online modes
- Specials linkable even after full chain-combo's***
- Mileena's roll only blockable when crouching
- More recovery time on fast moves that are blocked (e.g Reptile's Elbow Dash)

*** This is something I really have a problem with in this game; you CAN'T link Specials after full chain-combo's. For example, if we take Scorpion;

1, 1, 1, Spear

The first three hits (the chain-combo) are all linked and is read as a three-hit combo. However, if you are holding block while the 1,1,1 is being performed on you, the Spear will be blocked and is not part of the combo (1, 1 Spear DOES link). This is retarded. The spear is well within the time-range of another combo hit and this would open a lot of combo set-ups and opportunities. This is my main complaint so far.
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Siroj
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05/21/2011 04:24 PM (UTC)
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I kinda hope they're going to do something about the chip damage. Either reduce it greatly, or remove it alltogether (at least from normal attacks). It's insane how much damage chip does.
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Necromorphiliac
05/21/2011 06:54 PM (UTC)
0
RAAAAAGE!!!! I just learned a 61% kombo with Kung Lao last night and now it only does 49%. Still a lot, but fuck, 11% decrease?
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ironman357thegod
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bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.

05/21/2011 08:21 PM (UTC)
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Demon_0 Wrote:
Oh there really is a stealth patch? Well then, good job on noticing this. Guess I was wrong. But has it been released for both the PS3 AND 360?

As for a lot of the buffs and nerfs, they make little sence to me. Recovery on Kano's upward ball reduced? You kidding me? They should have added recovery to Cage's flip kick instead since that move barely has recovery.

I am hoping the Skarlett DLC will come with a more significant patch that deals with e.g. the following issues;

- All known glitches fixed (there's quite a lot of them)
- Fixed (rewritten, as far as I am concerned) netcode for Online modes
- Specials linkable even after full chain-combo's***
- Mileena's roll only blockable when crouching
- More recovery time on fast moves that are blocked (e.g Reptile's Elbow Dash)

*** This is something I really have a problem with in this game; you CAN'T link Specials after full chain-combo's. For example, if we take Scorpion;

1, 1, 1, Spear

The first three hits (the chain-combo) are all linked and is read as a three-hit combo. However, if you are holding block while the 1,1,1 is being performed on you, the Spear will be blocked and is not part of the combo (1, 1 Spear DOES link). This is retarded. The spear is well within the time-range of another combo hit and this would open a lot of combo set-ups and opportunities. This is my main complaint so far.


they did that on purpose and it makes sense, they will never change that
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ironman357thegod
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bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.

05/21/2011 08:44 PM (UTC)
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baraka is fukn amazing now!!!!
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Vash_15
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05/21/2011 09:22 PM (UTC)
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My 55% with Reptile now does 47. My 47's do 41. This shit's ridiculous. Cyrax's command grab seems to push you a different distance to negate bomb traps.
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-MtG-
05/21/2011 09:46 PM (UTC)
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Vash_15 Wrote:
My 55% with Reptile now does 47. My 47's do 41. This shit's ridiculous. Cyrax's command grab seems to push you a different distance to negate bomb traps.


Someone kept doing the bombtrap to me online like 10 min ago, so it's still possible. That grab thingie should be blockable...
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Demon_0
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05/21/2011 09:54 PM (UTC)
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@ Ironman

I know they did that on purpose. I still think its retarded and it doesn't make sence to me.
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Mirazel
05/21/2011 10:37 PM (UTC)
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I don't mind the damage nerf on reptile all that much and I'm trying to main him, but why not nerf Ermacs damage more as well. His combos are so easy yet very damaging.

Also I think sheevas B F 3 should be made unblockable since the low one is and its a grab haha. Maybe even increase her back dash speed and distance a tiny bit.
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ironman357thegod
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bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.

05/21/2011 11:08 PM (UTC)
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im glad they nerfed people

i dont understand why ppl are complaining, im loving they patch, much better and balanced

plsu baraka is g now

the last things i hope for is improve kano and kabals crappy damage scaling
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microchip
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GT: Dimitri1033

05/22/2011 12:23 AM (UTC)
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Yep, looks like kung lao did get nerfed. fuuuuuuuuuuuk..

here's the 21 hit combo from yesterday,



and here is the same 21 hit combo that i just did 10 minutes ago,



what it looks like they did, is the further you go into the combo, the more the jumpkick/divekicks get scaled down.

also, his 40% 12 hit midscreen combo is now just 35%....

my poor baby....what have they done to you??? sad
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Siroj
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05/22/2011 01:19 AM (UTC)
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Poor baby? You don't find 75% for 1 combo insanely high?
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Legendary-Scorpion
05/22/2011 01:25 AM (UTC)
0
Siroj Wrote:
Poor baby? You don't find 75% for 1 combo insanely high?


Agreed, Kung Lao needed to be Nerf-Nuked!
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microchip
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05/22/2011 01:27 AM (UTC)
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haha yeah i understand, it needed to be done, but it sure was a hell of a lot of fun busting that combo on a person and then having them rage quit and send you a crap load of rage messages....


the rage......the RAAAAAAAAAGE!!!!
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Legendary-Scorpion
05/22/2011 01:30 AM (UTC)
0
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.
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Rockchalk5477
05/22/2011 01:55 AM (UTC)
0
Legendary-Scorpion Wrote:
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.

Goddamnit.

That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.
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unseenwombat
05/22/2011 02:24 AM (UTC)
0
Where are you getting this info about Kenshi? I didn't see anything in the patch notes about him, and I don't understand why they would make any kind of announcement like that in a balance patch anyway.
Rockchalk5477 Wrote:
Legendary-Scorpion Wrote:
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.

Goddamnit.

That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.


Wait where was that said?
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Legendary-Scorpion
05/22/2011 02:53 AM (UTC)
0
Ion3008 Wrote:
Rockchalk5477 Wrote:
Legendary-Scorpion Wrote:
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.

Goddamnit.

That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.


Wait where was that said?


KITANA stated this in an earlier post.
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KlTANA
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05/22/2011 02:56 AM (UTC)
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Legendary-Scorpion Wrote:
Ion3008 Wrote:
Rockchalk5477 Wrote:
Legendary-Scorpion Wrote:
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.

Goddamnit.

That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.


Wait where was that said?


KITANA stated this in an earlier post.


Correct, No telekinesis for Kenshi. He will have a swordplay style.
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