

About Me

0
I honestly think the 1% deduction on Scorpion's 45% Midscreen was ludicrous. He was already nerfed from the Demo to 2 Teleports. Coming from someone that has Strongly Practiced Scorpion the Deduction was not needed. Almost every variation of His I worked with and Leveled out to 45%. SMH
Also Noobs 40% Midscreen going to a 38% Is crazy. This character already struggles at EVERYthing Midscreen outside spam. I think his Properties should of Remained the Same. Stryker to...
Also Noobs 40% Midscreen going to a 38% Is crazy. This character already struggles at EVERYthing Midscreen outside spam. I think his Properties should of Remained the Same. Stryker to...
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Smokes 12 hit in the corner combo to xray damage has been dropped from 53 % to 45%
J1-3 d1 2-3 2-3 2-smoke bomb-x ray
Ill keep checking for more
J1-3 d1 2-3 2-3 2-smoke bomb-x ray
Ill keep checking for more
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So I guess the significant tweaks will come with the Skarlet DLC? Like Smoke's smoke bomb losing it's OTG properties, Scorpion's air throw getting nerfed, Baraka's B+FK, FP being an actual launcher, etc.

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Sorry all, I may have jumped the gun on Baraka's buff. It greatly increased his damage on several combos. Baraka can now pull mid 30% damage midscreen, has a launch setup off of a low, and has a pretty mean corner game.
Below are some combos from my practice session with Baraka 2.0:
Midscreen - JP, B+1 2 , B+1 2 ,B+1 2, 4 cancel Blade Charge 38% (ES Blade Charge 41%)
Corner - JP, 2 2 1+2, B+1 2 (x5), 4 cancel X-Ray 56%
Corner - JP, B+1 2, JP-Popup, B+2, B+1 2 (x4), 4 cancel X-Ray 56%
Below are some combos from my practice session with Baraka 2.0:
Midscreen - JP, B+1 2 , B+1 2 ,B+1 2, 4 cancel Blade Charge 38% (ES Blade Charge 41%)
Corner - JP, 2 2 1+2, B+1 2 (x5), 4 cancel X-Ray 56%
Corner - JP, B+1 2, JP-Popup, B+2, B+1 2 (x4), 4 cancel X-Ray 56%


About Me
0
Disco_Diva Wrote:
I agree! It makes NO SENSE! My girl is going for your legs!
Rockchalk5477 Wrote:
Why didn't they change the ridiculous blocking advantage on Mileena's roll? Why can you block it standing?! ...Can't you also block it low?
Why didn't they change the ridiculous blocking advantage on Mileena's roll? Why can you block it standing?! ...Can't you also block it low?
I agree! It makes NO SENSE! My girl is going for your legs!
that! i tweeted boon a while ago and he replied that stuff like this were fixed since the demo.....

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Oh there really is a stealth patch? Well then, good job on noticing this. Guess I was wrong. But has it been released for both the PS3 AND 360?
As for a lot of the buffs and nerfs, they make little sence to me. Recovery on Kano's upward ball reduced? You kidding me? They should have added recovery to Cage's flip kick instead since that move barely has recovery.
I am hoping the Skarlett DLC will come with a more significant patch that deals with e.g. the following issues;
- All known glitches fixed (there's quite a lot of them)
- Fixed (rewritten, as far as I am concerned) netcode for Online modes
- Specials linkable even after full chain-combo's***
- Mileena's roll only blockable when crouching
- More recovery time on fast moves that are blocked (e.g Reptile's Elbow Dash)
*** This is something I really have a problem with in this game; you CAN'T link Specials after full chain-combo's. For example, if we take Scorpion;
1, 1, 1, Spear
The first three hits (the chain-combo) are all linked and is read as a three-hit combo. However, if you are holding block while the 1,1,1 is being performed on you, the Spear will be blocked and is not part of the combo (1, 1 Spear DOES link). This is retarded. The spear is well within the time-range of another combo hit and this would open a lot of combo set-ups and opportunities. This is my main complaint so far.
As for a lot of the buffs and nerfs, they make little sence to me. Recovery on Kano's upward ball reduced? You kidding me? They should have added recovery to Cage's flip kick instead since that move barely has recovery.
I am hoping the Skarlett DLC will come with a more significant patch that deals with e.g. the following issues;
- All known glitches fixed (there's quite a lot of them)
- Fixed (rewritten, as far as I am concerned) netcode for Online modes
- Specials linkable even after full chain-combo's***
- Mileena's roll only blockable when crouching
- More recovery time on fast moves that are blocked (e.g Reptile's Elbow Dash)
*** This is something I really have a problem with in this game; you CAN'T link Specials after full chain-combo's. For example, if we take Scorpion;
1, 1, 1, Spear
The first three hits (the chain-combo) are all linked and is read as a three-hit combo. However, if you are holding block while the 1,1,1 is being performed on you, the Spear will be blocked and is not part of the combo (1, 1 Spear DOES link). This is retarded. The spear is well within the time-range of another combo hit and this would open a lot of combo set-ups and opportunities. This is my main complaint so far.


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RAAAAAGE!!!! I just learned a 61% kombo with Kung Lao last night and now it only does 49%. Still a lot, but fuck, 11% decrease?


About Me
bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.
0
Demon_0 Wrote:
Oh there really is a stealth patch? Well then, good job on noticing this. Guess I was wrong. But has it been released for both the PS3 AND 360?
As for a lot of the buffs and nerfs, they make little sence to me. Recovery on Kano's upward ball reduced? You kidding me? They should have added recovery to Cage's flip kick instead since that move barely has recovery.
I am hoping the Skarlett DLC will come with a more significant patch that deals with e.g. the following issues;
- All known glitches fixed (there's quite a lot of them)
- Fixed (rewritten, as far as I am concerned) netcode for Online modes
- Specials linkable even after full chain-combo's***
- Mileena's roll only blockable when crouching
- More recovery time on fast moves that are blocked (e.g Reptile's Elbow Dash)
*** This is something I really have a problem with in this game; you CAN'T link Specials after full chain-combo's. For example, if we take Scorpion;
1, 1, 1, Spear
The first three hits (the chain-combo) are all linked and is read as a three-hit combo. However, if you are holding block while the 1,1,1 is being performed on you, the Spear will be blocked and is not part of the combo (1, 1 Spear DOES link). This is retarded. The spear is well within the time-range of another combo hit and this would open a lot of combo set-ups and opportunities. This is my main complaint so far.
Oh there really is a stealth patch? Well then, good job on noticing this. Guess I was wrong. But has it been released for both the PS3 AND 360?
As for a lot of the buffs and nerfs, they make little sence to me. Recovery on Kano's upward ball reduced? You kidding me? They should have added recovery to Cage's flip kick instead since that move barely has recovery.
I am hoping the Skarlett DLC will come with a more significant patch that deals with e.g. the following issues;
- All known glitches fixed (there's quite a lot of them)
- Fixed (rewritten, as far as I am concerned) netcode for Online modes
- Specials linkable even after full chain-combo's***
- Mileena's roll only blockable when crouching
- More recovery time on fast moves that are blocked (e.g Reptile's Elbow Dash)
*** This is something I really have a problem with in this game; you CAN'T link Specials after full chain-combo's. For example, if we take Scorpion;
1, 1, 1, Spear
The first three hits (the chain-combo) are all linked and is read as a three-hit combo. However, if you are holding block while the 1,1,1 is being performed on you, the Spear will be blocked and is not part of the combo (1, 1 Spear DOES link). This is retarded. The spear is well within the time-range of another combo hit and this would open a lot of combo set-ups and opportunities. This is my main complaint so far.
they did that on purpose and it makes sense, they will never change that


About Me
bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.
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baraka is fukn amazing now!!!!
Vash_15 Wrote:
My 55% with Reptile now does 47. My 47's do 41. This shit's ridiculous. Cyrax's command grab seems to push you a different distance to negate bomb traps.
My 55% with Reptile now does 47. My 47's do 41. This shit's ridiculous. Cyrax's command grab seems to push you a different distance to negate bomb traps.
Someone kept doing the bombtrap to me online like 10 min ago, so it's still possible. That grab thingie should be blockable...
I don't mind the damage nerf on reptile all that much and I'm trying to main him, but why not nerf Ermacs damage more as well. His combos are so easy yet very damaging.
Also I think sheevas B F 3 should be made unblockable since the low one is and its a grab haha. Maybe even increase her back dash speed and distance a tiny bit.
Also I think sheevas B F 3 should be made unblockable since the low one is and its a grab haha. Maybe even increase her back dash speed and distance a tiny bit.


About Me
bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.
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im glad they nerfed people
i dont understand why ppl are complaining, im loving they patch, much better and balanced
plsu baraka is g now
the last things i hope for is improve kano and kabals crappy damage scaling
i dont understand why ppl are complaining, im loving they patch, much better and balanced
plsu baraka is g now
the last things i hope for is improve kano and kabals crappy damage scaling


About Me
GT: Dimitri1033
0
Yep, looks like kung lao did get nerfed. fuuuuuuuuuuuk..
here's the 21 hit combo from yesterday,
and here is the same 21 hit combo that i just did 10 minutes ago,
what it looks like they did, is the further you go into the combo, the more the jumpkick/divekicks get scaled down.
also, his 40% 12 hit midscreen combo is now just 35%....
my poor baby....what have they done to you???
here's the 21 hit combo from yesterday,

and here is the same 21 hit combo that i just did 10 minutes ago,

what it looks like they did, is the further you go into the combo, the more the jumpkick/divekicks get scaled down.
also, his 40% 12 hit midscreen combo is now just 35%....
my poor baby....what have they done to you???

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Siroj Wrote:
Poor baby? You don't find 75% for 1 combo insanely high?
Poor baby? You don't find 75% for 1 combo insanely high?
Agreed, Kung Lao needed to be Nerf-Nuked!


About Me
GT: Dimitri1033
0
haha yeah i understand, it needed to be done, but it sure was a hell of a lot of fun busting that combo on a person and then having them rage quit and send you a crap load of rage messages....
the rage......the RAAAAAAAAAGE!!!!
the rage......the RAAAAAAAAAGE!!!!

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Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.

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Legendary-Scorpion Wrote:
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.
Goddamnit.
That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.


About Me

0
Where are you getting this info about Kenshi? I didn't see anything in the patch notes about him, and I don't understand why they would make any kind of announcement like that in a balance patch anyway.

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Rockchalk5477 Wrote:
Goddamnit.
That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.
Legendary-Scorpion Wrote:
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.
Goddamnit.
That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.
Wait where was that said?

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Ion3008 Wrote:
Wait where was that said?
Rockchalk5477 Wrote:
Goddamnit.
That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.
Legendary-Scorpion Wrote:
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.
Goddamnit.
That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.
Wait where was that said?
KITANA stated this in an earlier post.
Legendary-Scorpion Wrote:
KITANA stated this in an earlier post.
Ion3008 Wrote:
Wait where was that said?
Rockchalk5477 Wrote:
Goddamnit.
That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.
Legendary-Scorpion Wrote:
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.
Wait, I just read through the thread again, no Telekinesis for Kenshi? Makes me wonder how he is going to play.
Goddamnit.
That's stupid. He should at least have his push, throw, and tele-flurry....they were his moves....
Whatever...as long as he gets some kick-ass specials in return, I won't mind that much.
Wait where was that said?
KITANA stated this in an earlier post.
Correct, No telekinesis for Kenshi. He will have a swordplay style.
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