Does the existing engine really suck? or does it just need to be improved?
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posted06/19/2005 10:06 PM (UTC)by
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Oni Lord Asmodeus
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02/19/2003 09:41 PM (UTC)
We all know that the existing fight engine in MKD is flawed. But, I think I speak for a lot of people when I say that Deception is fun to play regardless. But some things do need to be fixed, omitted and/or added.

There are existing treads and past threads that discuss these issues in more depth, but most also talk about adding Soul Caliber or Vurtua fighter-like elements to the fights. I like the feel that this game delivers. I don't mind dail-a-combos, I guess its only me. I don't mind counter hits the way they are, (yes counter-hits exist in MKD) but they should change it so there not just after a blocked cannonball (Kira)or torpedo (Raiden). With that said, Midway could learn a think or three about Motion capture from our friend at Namco or Sega.

Probably the biggest existing issues are 50/50's and free throws. I agree, they turn fights into guessing games and lead to infintes and semi-infinites.

In my opinion, the easiest way to solve these problems would be to give the player control of their fighter when they are knocked down and throw escapes.

If you had the option to rise to your feet imediately or lay on the ground indefiantely, 50/50's and freethrows would disapear. The next locical step would be to add a wake-up game and ground attacks. If this option was implemented, it would definately add depth the game while keeping the same flow and pace.

please, give me you feed back.
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Chrome
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06/15/2005 09:24 PM (UTC)
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REWAMP, REDESIGN, LICENCE ANOTHER ONE..whatever is necessary for the new Mortal Kombat.
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SonOf100Maniacs
06/15/2005 09:50 PM (UTC)
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Yeah I guess if they fixed the flaws and glitches then yeah I guess you could have a working fighting game. But IMO I still wouldn't like it. I guess I just want a engine that is a bit faster, smoother, more strategic(sp), and more original. I would also like the fighting to be more over the top. They have good ideas, like combining hand-to-hand and weapons, death traps, interactive environments, characters having special powers, ect. but I feel that they don't do enough with it. Scorpion could use his spear for more than just 1 special move as well as his fire type attacks, quan chi could do more things that involve his necromancer powers (like he did in the MKD video), Ermac could do more things that involve telekenesis (though he shouldnt have a cheap reach), ect. And in terms of the interective environment, they could run up walls, do environmental throws (throws that interact with the environment), and stuff like that. Things like this are what I would like to see in a future MK game (though I know its not going to happen).
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KSwiss21590
06/15/2005 10:34 PM (UTC)
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the whole engine i think needs to be changed
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FLSTYLE
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06/16/2005 12:40 AM (UTC)
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I can't stand the dial-a-combos, it sucks out even more ways of using skill in the game. As if the 50/50's leading into infinates hadn't already done enough damage. Then there's the unbalanced characters and the fact that their worth are determined by which fighting styles they have been given.

That's three simple reasons alone, without talking about hit detection, speed of characters, lack of a geniune OKI system, badly done juggling systems and bad frame-rate. (There's another 5 for you)

In answer to the question, those who don't judge the game itself and only play it to have fun will diffinately have fun no problems, but at the same time the engine does indeed suck and needs improving.

Then all the fans of MK will be happy.

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MoodyShooter
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06/16/2005 01:24 AM (UTC)
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The engine needs some serious work done to it before it can even be considered decent. It can be made into a great system but it'd take a lot of work. If the MK Team can finally get their shit together and start thinking logically about their games then I think the current engine can be salvaged and turned into something good.
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Baraka407
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06/16/2005 02:09 AM (UTC)
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Yeah I don't think that anyone here wants a clone of VF or SC as far as fighting engines are concerned. But there are so many problems its almost hard to tell were to start. Should the MK team just scrap the engine and build a new one from scratch? I'm not so sure. They've gone two games in with the current engine and they still can't seem to eliminate the 20 or so problems that most people can think up off the top of their heads.

It's tough, because most people consider VF4 the pinnacle of 3D fighting as far as the engine is concerned. I like VF, I always have. But I'd never want a Mortal Kombat game that played like VF. So to answer your questions, I'd say "yes" and "definitely."

I think that they should drop one hand to hand style for each character. Keep it as 1 HTH and one weapon style for each character. That way they can focus on getting the moves right for each style and making each style unique enough to make the character interesting enough to play beyond what special moves they have. Sure, MK doesn't need 20+ throws for a style like Judo, but some counter moves, some throws, and the overall pattern of judo involving offense and defense could be done.

Until MK comes up with an engine that makes basic fighting interesting and not about what combos a character has, what juggles they have, and what special moves/fatalities a character has, all of the new MK characters are going to seem generic.

Change the fighting system. Easy to say, but the MK team definitely has an uphill battle ahead of them. Hopefully they'll rise to the occasion.
I would change, fix and alter pretty much everything in MK's fight engine right now. So in the end it would be basically a totally new fight engine.

Pretty much everything would be designed around common sense.
What if situations and visual appeal.

I think the only thing I'm pretty happy with in MK is the way the characters walk around. They look cool and unique, but I'd even fix that. I'd have it so they don't always do the same animation, and when they are far away, they walk around more relaxed. When they get close, they put their hands up.

I'd make them run and quick step in many ways, I'd change the jump to a more realistic hop because the it would work better and look more realistic.


Some one like Fujin or Rayden would have the high jumps and extra long running jumps like in the King of fighters games.

I'd also make the jump in punches stun the opponent so you can do some follow ups. The opponent would be able to cancel the stun if they tap block when they get hit, or if they wiggle the joy stick quick. = press b, f to cancel the stun.

I'll stop here, but I could go on for pages.........

I can see the game playing in my head when I come up with ideas, I can imagine moves being played out like in a movie and it looks pretty cool. That's what I'd like to see in the future MK's, the dream game I have in my head. sleep
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takermk
06/16/2005 03:45 AM (UTC)
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Yes, the gameplay needs to be changed. I mean, DA and D are fun, but it's no where near as good as it could have been. With the new Unreal Engine 3, they need to create a new gameplay engine that is as beautiful as the graphics. A mixture of the classic MK and VF would be awesome. But we'll see, if MK7 has the same gameplay as DA and D, I'll quit following the series and just stick too the classics.
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mkflegend
06/16/2005 03:58 AM (UTC)
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I'll play MK 7 just like all of the other Mk games despite what engine they go with.I want it improved my fellow warrior Asmodeus,but i don't think it sucks,thats a harsh word considering how many people play the game still,don't you think Asmodeus??smile
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Candyman1014
06/16/2005 05:21 AM (UTC)
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I like it the way it is Already!!
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RedfromSTL
06/16/2005 06:24 AM (UTC)
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quote..I think that they should drop one hand to hand style for each character. Keep it as 1 HTH and one weapon style for each character..quote

This cant happen. Carlos Pesina dosent Know anything about haf of those styles that are in the game. He is getting shit out of books and video and trying to mimik it....................Good luck Mk7
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FLSTYLE
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06/16/2005 09:49 AM (UTC)
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mkflegend Wrote:
I'll play MK 7 just like all of the other Mk games despite what engine they go with.I want it improved my fellow warrior Asmodeus,but i don't think it sucks,thats a harsh word considering how many people play the game still,don't you think Asmodeus??smile


Since when did the amount of people that use something determine whether it's any good or not?

McDonalds have millions of people across the world eating their food but that doesn't make it's fries healthy does it.
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krackerjack
06/16/2005 09:53 AM (UTC)
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With the amount of improvement that needs to be done, I think they might as well just rework the engine altogether rather than just fixing the current faults.
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JAX007
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06/16/2005 10:43 PM (UTC)
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Pretty much everything about the curent fighting engine sucks, so I say scrap everything and start over.

I want to have more freedom and options when fighting, so get rid of dial-a-combos, add a good ground game, directional throws and throw escapes (not like the combo breakers, please). Also they need to seriously improove the animations, the animation in the last 2 games were shit.



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MotaroRules
06/17/2005 02:14 AM (UTC)
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what's so great virtuia fighter i think it sucks because it is too easy has lame moves bland character and the stupidest boss of seen in my life
mk is cool
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SonOf100Maniacs
06/17/2005 04:55 AM (UTC)
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MotaroRules Wrote:
what's so great virtuia fighter i think it sucks because it is too easy has lame moves bland character and the stupidest boss of seen in my life
mk is cool


I can understand why somebody wouldn't like VF, but your reasons don't make any sense. First off you say it is too easy? This game is the most complicated fighter out there and requires a lot of time just to master one character. How is that too easy? And also, have you actually played against advanced players, or have you just played the computer on easy (where simple pppp or pppk's will beat them).

Second, how are the moves lame. I have seen similar moves on MKDA and MKD, only those games added fire, sparks, and other special effects to the move (which are cool looking but really provide no point to the move other than that). Is it because there are no projectiles or teleport moves?

Yeah the characters aren't that great, but you have to understand that VF was created to be a pure fighting game. Characters are meant to be defined by their moves and fighting styles, not there story. And it isn't like the characters look to similar to each other, they just have no weird things about them, except goh (and honestly, I think Vf characters are more original than DOA characters).

I yes VF has a crappy boss, but so what. MK4 and MKDA technically had no bosses.

And what is so great about VF. Well, it was created for hardcore fighting game players, and they focus on the fighting engine instead of how cool the characters and story are. The result is that VF4 has the most perfectly balanced fighting engine in a fighting game (though I am not saying the game is perfect). Of course the hard to learn engine and "normal" atmosphere is what turns casual players off from this game.
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Nikodemus
06/17/2005 01:23 PM (UTC)
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Improving a pile of crap makes it what? A nice pile of crap...sleep they need to redo the entire engine in my opinion.
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Dirty-D
06/18/2005 11:50 PM (UTC)
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ok i think it should take out juggling then u take out alot of problems also fix how the player gets up and allow them to be able to block things at all time. seriously i love how people think its a guessing game when only sometimes it can be but if u truely know what u are doing there is a way to counter everything with the current engine make things able to block with the attacks cohesively they just need to make the game smoother and give delays to certain attaks after u land em and make the oppenent able to get upbut at a stale mate
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Baraka407
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06/19/2005 05:30 AM (UTC)
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Sonof100maniacs wrote:

"And what is so great about VF. Well, it was created for hardcore fighting game players, and they focus on the fighting engine instead of how cool the characters and story are."

I agree that VF is an elite fighting game, but you're dissing MK here for the wrong reason. A lot of people like MK for the characters and the story. I completely agree that MK needs a better fighting engine, especially after reading all of these posts, but I would like to see VF develop a coherant story with characters that have issues, pasts, vendettas etc. It's harder for me to get into a game when I have to choose my favorite character by their fighting style alone. I'd prefer it if I could choose a favorite based on how they look, their special moves, fatalities and yes, obviously on the way they fight also.

To me, MK gets some of it right, but the major component is missing (a quality engine) but VF doesn't stick with me simply because I get bored with it after a while in due part to the fact that the characters are stale and pretty much pointless.

That said, I am much more of the opinion now that the engine needs to be scrapped entirely. I said it before, but I believe it much more now. We need a dose of realistic and unique fighting styles for each character (in other words, Carlos Pesina needs to hire some consultants), not just generic punches and kicks for EVERY style. Of course, there's the countering issue, the speed of the game, the dial a combos etc etc etc that need to be changed.

I'd propose this however. Would people feel better about MK if it were more like, say, Dead or Alive? MK and VF just don't mesh as far as I'm concerned. But I think that the combos could done well if the speed were upped, specials incorporated better, animation better, counters, blocking, etc. I know this is a tall order that the MK team probably isn't capable of handling, but if I wanted MK's engine improved in a certain direction, I'd say DOA over VF any day simply because MK was designed as an arcade (and all that moniker implies) game up through MK4 and in my opinion the style of the engine should be faithful to that. It can be improved drastically, but not to the point where it becomes as technical as VF, where ONLY a hardcore fighting game fan can appreciate it.

Thoughts?
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SonOf100Maniacs
06/19/2005 06:34 AM (UTC)
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Baraka407 Wrote:
Sonof100maniacs wrote:

"And what is so great about VF. Well, it was created for hardcore fighting game players, and they focus on the fighting engine instead of how cool the characters and story are."

I agree that VF is an elite fighting game, but you're dissing MK here for the wrong reason. A lot of people like MK for the characters and the story. I completely agree that MK needs a better fighting engine, especially after reading all of these posts, but I would like to see VF develop a coherant story with characters that have issues, pasts, vendettas etc. It's harder for me to get into a game when I have to choose my favorite character by their fighting style alone. I'd prefer it if I could choose a favorite based on how they look, their special moves, fatalities and yes, obviously on the way they fight also.

To me, MK gets some of it right, but the major component is missing (a quality engine) but VF doesn't stick with me simply because I get bored with it after a while in due part to the fact that the characters are stale and pretty much pointless.

That said, I am much more of the opinion now that the engine needs to be scrapped entirely. I said it before, but I believe it much more now. We need a dose of realistic and unique fighting styles for each character (in other words, Carlos Pesina needs to hire some consultants), not just generic punches and kicks for EVERY style. Of course, there's the countering issue, the speed of the game, the dial a combos etc etc etc that need to be changed.

I'd propose this however. Would people feel better about MK if it were more like, say, Dead or Alive? MK and VF just don't mesh as far as I'm concerned. But I think that the combos could done well if the speed were upped, specials incorporated better, animation better, counters, blocking, etc. I know this is a tall order that the MK team probably isn't capable of handling, but if I wanted MK's engine improved in a certain direction, I'd say DOA over VF any day simply because MK was designed as an arcade (and all that moniker implies) game up through MK4 and in my opinion the style of the engine should be faithful to that. It can be improved drastically, but not to the point where it becomes as technical as VF, where ONLY a hardcore fighting game fan can appreciate it.

Thoughts?


I wasn't so much dissing MK as I was making a point about VF, because out of all the fighting games out there, it puts the least focus on character design and story and more on the fighting engine. And as much and I love VF4 Evo and Tekken 5, as I have said before, I don't want MK to become them just because I want a better engine. And I also don't want MK to be like DOA. I want MK to be original with its fighting engine, and the characters with there over the top special moves can make for a kick ass fighting game. And I would like MK to be deep, but it doesn't have to be as deep as VF. It just has to be deep enough to hold my interest for more than two weeks.
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krsx66
06/19/2005 02:34 PM (UTC)
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They should change the engine. Others have already gone over all the specific faults with the current one, but there are even more less detailed points that need to be changed, such as the speed of the game. MK4 was too fast, MKDA and D are way to slow. They gotta get the RUN button back into the game along with better gravity properties for the characters, it makes them feel too heavy, and makes juggling feel very weird. Perhaps they need to go back to the MK3 series and try to incorporate the best aspects of that engine into MK7, and maybe use the best parts of MKDA/MKD's (keep the 3 styles perhaps?) as well. Utilize the best of both worlds, while eliminating the worst of both, and hopefully a great fighting game would be produced...
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Candyman1014
06/19/2005 10:06 PM (UTC)
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Nope, I like it the way it is!!!!!!
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