Know Your Enemy: The Fighting Variations of Ferra/Torr
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/29/2014 04:50 PM EST
Main article updated. All 3 variations up!

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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/29/2014 04:54 PM EST
PickleMendip Wrote:
Detox Wrote:We've got somebody that plays like Bane, Goro is rumored to play like Doomsday...I hope we get someone that plays like Solomon Grundy. I'd be happy as hell...maybe that's what the "lacky" variation will feel like...hmmm.


Well, i'm hoping they aren't too carbon-copy from the bulky Injustice characters, that would be uninspired. Personally i hated Solomon Grabby and his multitude of difficult throw combos.

The video footage I've seen of Ferra/Torr shows a glow that looks like armour on some moves.


I see your point, but ole Grabby was my Injustice main, and I couldn't get enough of him. And now it seems that the "lacky" variation does indeed sound like Grundy. Hells yes! Quan Chi may have some company on my mains list.

You work with what you got...not what you hope for.

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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/29/2014 05:38 PM EST
Torr has huge varicose veins. Really disturbing.

I liked playing the Lackey variation the most since Torr gets a ball special move which is great for closing in on the opponant and then to throw them. Torr is deceptively quick as well. Just needs a projectile.
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/29/2014 06:51 PM EST
RazorsEdge701 Wrote:
They were a bit too difficult to execute on Grundy,


https://www.youtube.com/watch?v=3dm2lBzm2AE

Compared to the complexity of Tekken 2/onward's chain throws, I considered Grundy's as mere child's play.

After looking at Lackey, yep, he plays more like Bane...
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/29/2014 08:10 PM EST
Hellz Yeah! Can't wait to play as Ferra/Torr!
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 11:08 AM EST
Interesting. Ferra/Torr might not be as slow as I predicted. Though I can't stand firm on any of these new folks until I get my hands on them and discover their bios and story roles.
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 11:59 AM EST
Nice! I thought the design concept was a fun choice by the devs when they were first announced and what not, but Lackey and Vicious both seem like versions of the character that I'd have a lot of fun using.

Keep em comin, NRS!! Can't wait to see Kotal and Cassie! grin
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 01:36 PM EST
Did anyone spot the similarities between Ferra/Torr and Dark Souls 2's Banedigger?
I think someone was impressed :)

http://darksouls2.wiki.fextralife.com/Banedigger
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 01:38 PM EST
Vicious definitely. I want to throw people around in this game!
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 02:28 PM EST
Ruthless and Vicious. That's like Sorcerer and Warlock. Somebody please help NRS with naming things.
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 03:26 PM EST
All variations sound and seem great, but, Lackey will be his best variation for me. Torr is all hands on his opponent and can't wait for Goro's variations.

oracle Wrote:
Ruthless and Vicious. That's like Sorcerer and Warlock.


Far from it.
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 04:09 PM EST
Brutemaster Wrote:
Far from it.
I'm talking about how they're naming variations. They seem to be struggling a bit. How different are the titles Warlock and Sorcerer especially in a work of fiction. Same with Brood Mother and Swarm Queen.
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 04:12 PM EST
oracle Wrote:
I'm talking about how they're naming variations. They seem to be struggling a bit. How different are the titles Warlock and Sorcerer especially in a work of fiction. Same with Brood Mother and Swarm Queen.

So, you're saying they're variations of the same thing? Wait just a second...!

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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 04:19 PM EST
Only on MKO would you see people saying Grundy grab chain combo's were too difficult. You enter a direction and pressed a single button, the window to do it again for the second part of it was gigantic. Its crazy how many people on this site straight up don't bother to learn the simplest, most basic parts of the games that they talk about on an almost daily basis. Its like playing Mario on Super nintendo and not learning to use the jump button, you'd never get passed the very beginning of it. There's this whole awesomely fun game to be played and you're just skimming the very surface of it.
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 04:27 PM EST
Spaceman Wrote:
Only on MKO would you see people saying Grundy grab chain combo's were too difficult. You enter a direction and pressed a single button, the window to do it again for the second part of it was gigantic. Its crazy how many people on this site straight up don't bother to learn the simplest, most basic parts of the games that they talk about on an almost daily basis. Its like playing Mario on Super nintendo and not learning to use the jump button, you'd never get passed the very beginning of it. There's this whole awesomely fun game to be played and you're just skimming the very surface of it.


For some people, its not about putting every character's move set under a microscope, or tearing apart every mechanic. Some people wanna mash buttons, see some blood, enjoy/trash the story, and have fun. There's nothing wrong with that. Hell, that's the beauty of an NRS fighting game. If you wanna dig for every last percentage of damage, great! If not, that's fine too.

I get what you're saying though.

You work with what you got...not what you hope for.

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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/30/2014 05:44 PM EST
Detox Wrote:
Spaceman Wrote:
Only on MKO would you see people saying Grundy grab chain combo's were too difficult. You enter a direction and pressed a single button, the window to do it again for the second part of it was gigantic. Its crazy how many people on this site straight up don't bother to learn the simplest, most basic parts of the games that they talk about on an almost daily basis. Its like playing Mario on Super nintendo and not learning to use the jump button, you'd never get passed the very beginning of it. There's this whole awesomely fun game to be played and you're just skimming the very surface of it.


For some people, its not about putting every character's move set under a microscope, or tearing apart every mechanic. Some people wanna mash buttons, see some blood, enjoy/trash the story, and have fun. There's nothing wrong with that. Hell, that's the beauty of an NRS fighting game. If you wanna dig for every last percentage of damage, great! If not, that's fine too.

I get what you're saying though.


Very true and I don't mean to sound like a dick or rain on anybody's parade. Not everybody has to be a tournament star and I get that, I'm just saying if your like a long time fan of NRS games, learning a basic, easy to do combo or two for your favorite character would enhance the experience ten fold. And if you can't figure out a Grundy grab chain link than you really, really aren't trying and I don't mean that to sound like such a dickish/discouraging thing to say but honestly as far as Injustice goes they are for sure on the easy side in terms of execution. I think there's a happy medium between what you and I are saying. I don't wanna scare beginners away with frame data and long combo notations that they can't read. I just get frustrated that people give up on these games so quickly. It sucks playing a game nobody else wants to play, especially when its because they're convinced its too hard.
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/31/2014 06:21 PM EST
Torr looks beast with his red eyes
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RE: Know Your Enemy: The Fighting Variations of Ferra/Torr [1/3]
10/31/2014 06:39 PM EST
Spaceman Wrote:
Detox Wrote:
Spaceman Wrote:
Only on MKO would you see people saying Grundy grab chain combo's were too difficult. You enter a direction and pressed a single button, the window to do it again for the second part of it was gigantic. Its crazy how many people on this site straight up don't bother to learn the simplest, most basic parts of the games that they talk about on an almost daily basis. Its like playing Mario on Super nintendo and not learning to use the jump button, you'd never get passed the very beginning of it. There's this whole awesomely fun game to be played and you're just skimming the very surface of it.


For some people, its not about putting every character's move set under a microscope, or tearing apart every mechanic. Some people wanna mash buttons, see some blood, enjoy/trash the story, and have fun. There's nothing wrong with that. Hell, that's the beauty of an NRS fighting game. If you wanna dig for every last percentage of damage, great! If not, that's fine too.

I get what you're saying though.


Very true and I don't mean to sound like a dick or rain on anybody's parade. Not everybody has to be a tournament star and I get that, I'm just saying if your like a long time fan of NRS games, learning a basic, easy to do combo or two for your favorite character would enhance the experience ten fold. And if you can't figure out a Grundy grab chain link than you really, really aren't trying and I don't mean that to sound like such a dickish/discouraging thing to say but honestly as far as Injustice goes they are for sure on the easy side in terms of execution. I think there's a happy medium between what you and I are saying. I don't wanna scare beginners away with frame data and long combo notations that they can't read. I just get frustrated that people give up on these games so quickly. It sucks playing a game nobody else wants to play, especially when its because they're convinced its too hard.


Eh, I don't think you sound like a dick. Nothing wrong with a little passion. And ultimately, I agree with what you're saying. MK9 is the first game I really dug into(I'm not great mind you), and it made the experience so much better.

You work with what you got...not what you hope for.