Stage Fatalities confirmed out by Boon himself
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posted03/31/2015 08:56 PM (UTC)by

Member Since
08/21/2004 07:20 AM (UTC)
Can't link because I am on mobile. Will edit original post when I get home to be formatted correctly but twanged to share immediately
About 8 mins into Angry Joes Ed Boon interview, Boon confirmed there are no stage fatalities. So everyone can stop pondering now.
Not super bummed. Lots of other things to look forward to.
https://www.youtube.com/watch?v=cApRYXF8bzc#t=500
About 8 mins into Angry Joes Ed Boon interview, Boon confirmed there are no stage fatalities. So everyone can stop pondering now.
Not super bummed. Lots of other things to look forward to.
https://www.youtube.com/watch?v=cApRYXF8bzc#t=500
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Imagine a sad face, that is so sad, that it is consoled by another sad face, and eventually that sad face commits suicide due to how bad it feels for the super sad face.
#myface
#myface
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Sex is Evil, Evil is Sin, Sin is forgiven, so Sex is in.
I kill people for a living. Get over it.
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Worst news and most disappointing thing about the game. WTF NRS your game is famous for it's Arenas and Stage Fatalities 





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Cant say I saw this coming, pretty surprised tbh


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I am O.K with this. There are enough finishers in the game in Brutalities and Fatalities.

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Eh I'm not too broken up about it.
What could you even do for these stages? I guess you could uppercut them into Lava but that's kinda boring.
What could you even do for these stages? I guess you could uppercut them into Lava but that's kinda boring.
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Pretty stupid decision in my honest opinion.
Remove the watered-down fatalities which they called "Brutalities" and replace them with stage fatalities which are way cooler.
Remove the watered-down fatalities which they called "Brutalities" and replace them with stage fatalities which are way cooler.

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sharefrock Wrote:
Pretty stupid decision in my honest opinion.
Remove the watered-down fatalities which they called "Brutalities" and replace them with stage fatalities which are way cooler.
Pretty stupid decision in my honest opinion.
Remove the watered-down fatalities which they called "Brutalities" and replace them with stage fatalities which are way cooler.
I disagree. I'm ok with not having 4 stage fatalities if that means having over 100 2D era inspired fatalities.
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The_TooCool_Master Wrote:
I disagree. I'm ok with not having 4 stage fatalities if that means having over 100 2D era inspired fatalities.
sharefrock Wrote:
Pretty stupid decision in my honest opinion.
Remove the watered-down fatalities which they called "Brutalities" and replace them with stage fatalities which are way cooler.
Pretty stupid decision in my honest opinion.
Remove the watered-down fatalities which they called "Brutalities" and replace them with stage fatalities which are way cooler.
I disagree. I'm ok with not having 4 stage fatalities if that means having over 100 2D era inspired fatalities.
You mean 100 2D Era uninspired and unimpressive fatalities.
the 2D Era fatalities were at least cool or made you laugh, these are just dumb compared to what fatalities we have in MKX.
Why have watered-down fatalities when you already have amazing fatalities like Ermac's fatality.


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I also think including them in this game will take that "surprise" and "special" factor that Stage Fatalities had in the past. We had them in MK9 and were done well for the most part. It's the right time to exclude them before they get too repetitive and stale.


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Windice Wrote:
I did we had like zero info on them.
Blade4693 Wrote:
Cant say I saw this coming, pretty surprised tbh
Cant say I saw this coming, pretty surprised tbh
I did we had like zero info on them.
That's true, but I thought that was because they were pretty much a shoe in lol guess not.

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That sucks, cause I wanted stage fatalities but oh well


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Weren't there claims of stage brutalities?
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Cry more please. Brutalities are such a huge nod to the old MKs its awesome and perfect for competitive play, but I figured we'd have stage brutalities at least to go with the interactibles but
IMO they aren't absolutely necessary when we have literally 10+ ways to finish the opponent per character.
IMO they aren't absolutely necessary when we have literally 10+ ways to finish the opponent per character.

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Meh...Id rather have friendships


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Damn.
Like, when you slam your opponents head into concrete on the Jungle or Emperor's Courtyard, their head explodes or something?
Or if you grab the ice branch (Forest) or metal pole (Ruined City) and smack them with it their head goes flying off?
Or getting in the finishing blow by throwing Blanche, thus the opponent explodes on contact?
Sure. I'll accept this.
Darkhound74 Wrote:
Weren't there claims of stage brutalities?
Weren't there claims of stage brutalities?
Like, when you slam your opponents head into concrete on the Jungle or Emperor's Courtyard, their head explodes or something?
Or if you grab the ice branch (Forest) or metal pole (Ruined City) and smack them with it their head goes flying off?
Or getting in the finishing blow by throwing Blanche, thus the opponent explodes on contact?
Sure. I'll accept this.

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Unless we have stage fatalities in disguise where the background animals on each stage represent the new animalities as someone hypothesized earlier.

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That is super AWFUL. How lazy can you be? "Let us spend a large amount of budget on the story mode that everyone will play once and skimp out on stuff that makes the game hold value."
Just my two cents: they should have made X-ray moves Brutalities in the first place and had the current Brutalities as something else (Sudden Death).
X-ray moves are boring over time. They should have been finishers.
Just my two cents: they should have made X-ray moves Brutalities in the first place and had the current Brutalities as something else (Sudden Death).
X-ray moves are boring over time. They should have been finishers.
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"BEER ME!" - Noob Saibot
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....Stage Animalities...what a potential lost. Every stage looked like it could have had something. Every time a new stage was introduced, users can already see what could possibly happen as a Stage Animality.
Maybe next time...
Maybe next time...

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WingsOfRedemption Wrote:
That is super AWFUL. How lazy can you be? "Let us spend a large amount of budget on the story mode that everyone will play once and skimp out on stuff that makes the game hold value."
Just my two cents: they should have made X-ray moves Brutalities in the first place and had the current Brutalities as something else (Sudden Death).
X-ray moves are boring over time. They should have been finishers.
Lmao at lazy. That is super AWFUL. How lazy can you be? "Let us spend a large amount of budget on the story mode that everyone will play once and skimp out on stuff that makes the game hold value."
Just my two cents: they should have made X-ray moves Brutalities in the first place and had the current Brutalities as something else (Sudden Death).
X-ray moves are boring over time. They should have been finishers.
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