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Icebaby
09/01/2011 01:20 AM (UTC)
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zephyrwestwind Wrote:
Why? Instead of making Kung Lao suck, why don't you just buff the characters that already do?sadsadsadsadsadsadsadsadsadsadsadsadsadsadsadsadsadsadsadsad

FUUUUUUUUUUUUUUUUUCK!


And yes, I'm mad bro.


Don't abuse the emoticons please.
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PorkandBeans
09/01/2011 01:58 AM (UTC)
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the ONLY thing that needs to be changed about Mileena (to the best of my knowledge) is her ground roll being blocked when the opponent is blocking LOW
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totheark
09/01/2011 02:04 AM (UTC)
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Wouldn't make more sense for it to go through a standing-block than a low-block?

That would make her way too powerful.
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PorkandBeans
09/01/2011 02:08 AM (UTC)
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totheark Wrote:
Wouldn't make more sense for it to go through a standing-block than a low-block?

That would make her way to powerful.


lol that's what I said. she shouldn't be blocked if the opponent is stand blocking. only if they're crouch blocking
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Demon_0
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09/01/2011 02:52 AM (UTC)
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@ Espio872

Well, I should have been more clear. I was talking about my own match up against him since I main Sub-Zero. I think SZ is actually a pretty tough match up for KL, if the SZ player knows what he is doing. SZ is a heavily defensive character, mainly relying on baiting the opponent. Now, where Kung Lao is concerned, baiting him is fairly easy concidering he is a rush down offensive character.

The reason why I win most of my matches against KL players (good and average players) is because I bait them with everything I can. Using the Ice Clone leaves them with two options; distant Hat Throws or Teleport. Distant Hat Throws are easily punished with Ice Beam (Ex) or even jump kicks (and now the armor on Ex Slide can be used perfectly for this situation) and for Teleport you can easily use d+2 or d+4. Easy to react on. Another major advantage is when landing a knock-down combo, 9 out of 10 KL players react by using the Spin move on wake-up after you dash in. Block this, and you can counter them however you'd like. This is very punishable. When they figure the Spin move is unsafe on wake-up, you use (e.g.) a throw after dashing in.

So to hear that two of his most annoying moves which were already nerfed enough for my taste, will be nerfed even further, makes him a character of little threat to me, personally. My only concerns now are Nightwolf and Kitana.
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laces0utalex
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09/01/2011 02:58 AM (UTC)
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PorkandBeans Wrote:
totheark Wrote:
Wouldn't make more sense for it to go through a standing-block than a low-block?

That would make her way to powerful.


lol that's what I said. she shouldn't be blocked if the opponent is stand blocking. only if they're crouch blocking


Oh god no, that would be awful if it changed to that.
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Krayzie_Killin_Joker
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09/01/2011 03:14 AM (UTC)
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I love how people are saying Ermac needs ANOTHER Nerf, Mileena is fine the way she is too. The only thing i'm pretty happy about is the Super-Safe-Spin-That-Has-Priority-Over-Every-God-Damned-Move-In-The-Game-Nerf

and really, why the fuck is Cyrax getting a another nerf.... does this mean my 20 Hit combo, wont be 20 hits no mo? sad
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samuhai
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09/01/2011 03:22 AM (UTC)
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Question: Does the patch download automatically? And if so, does it do so in Australia?

Because the... Freddy? compatibility thing automatically downloaded for me here in Oz, including the Sub Zero MK3 skin... even though I can't get other downloadable content...
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PorkandBeans
09/01/2011 03:24 AM (UTC)
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laces0utalex Wrote:
PorkandBeans Wrote:
totheark Wrote:
Wouldn't make more sense for it to go through a standing-block than a low-block?

That would make her way to powerful.


lol that's what I said. she shouldn't be blocked if the opponent is stand blocking. only if they're crouch blocking


Oh god no, that would be awful if it changed to that.


while it may be awful, it'd certainly be logical haha
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totheark
09/01/2011 03:50 AM (UTC)
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PorkandBeans Wrote:
while it may be awful, it'd certainly be logical haha

Good luck foundating logic in Mortal Kombat...
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Icebaby
09/01/2011 03:56 AM (UTC)
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When logic appears in this game, I will do my happy dance.

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KingBellsprout
09/01/2011 04:04 AM (UTC)
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Icebaby Wrote:
When logic appears in this game, I will do my happy dance.



If anyone dare questions a Tim Curry happy dance.... I say to you

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PorkandBeans
09/01/2011 04:20 AM (UTC)
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either way...that's about the only thing I believe should be patched with Mileena
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laces0utalex
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<a href= 'http://draftdaytrade.bandcamp.com/' and download my free acoustic instrumental EP!

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09/01/2011 04:56 AM (UTC)
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PorkandBeans Wrote:
either way...that's about the only thing I believe should be patched with Mileena


She's fine. D4 is fucking stupid but if leaving it in meant keeping her roll as a high hit, then so be it.
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rayden4u2335
09/01/2011 05:30 AM (UTC)
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PorkAndBeans, do you realize how overpowered that would be? A move that ducks 90% of projectiles, safe on whiff (not on block), travels 7/8th's of the screen, pops up, has fast startup, and can lead to 30%< combos. And @ZephyrWestbeans, wouldn't it make more sense to nerf a character and thus preventing more problems in the future than buff every other character which would take a ton of time, and present WAY more problems than nerfing a couple of characters.
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SuperT26
09/01/2011 12:05 PM (UTC)
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m0s3pH Wrote:
SuperT26 Wrote:
m0s3pH Wrote:
Ermac needs a nerf? LOL

He already got one from having cancels taken away way back, and that alone crippled him.


The only nerf I think that ERMAC needs is no chip on his TK powers. if he doesn't connect while you're blocking why chip?! Sub and Smoke don't chip on blocked specials, so why does he?! Makes no sense and then it would force people to actually fight more with him online.


Smoke Bomb does have chip, unless that was changed. I still don't see the problem with Ermac having chip on his push and lift. You can't play the realism card in this game, and I feel like that's what you're doing. Ermac is already kinda crappy the way he is now, he needs no further nerfs. Give him his cancels back, if anything... they made him so predictable because people whined about him when he wasn't even top 5 before the nerf. Block button, people.


Yeah, no chip on Smoke's smoke bomb. He can stand there all day and smoke bomb ya and that's how I bait him. By not reacting to the bomb and waiting for a mistake.

Also, I wasn't playing the realism card in the game, it simply makes no sense about a blocked lift and grab doing chip. If other non lethal projectiles don't do chip, why should ERMAC's?! Fireballs, knives, bullets, fans, sais, etc., it makes sense with them. That all I was saying. It doesn't bother me if it stays and it's not like NRS is going to listen to me anyway. LOL.
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unseenwombat
09/01/2011 12:26 PM (UTC)
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laces0utalex Wrote:
THANK GOD for the KL nerf, and I'm super stoked on whatever Jade's buff is, hopefully it's actually useful and makes up for the bullshit nerf she got right away.
Seconded. I hope it's something like a faster staff overhead that makes it useful outside of guaranteed combos. Also, shorter recovery time on B+1. Or... I know this is probably WAYYYY too much to hope for, but how about giving her back the vanishing winds teleport? It would make their "big secret" in the patch notes make some sense, so it's possibly plausible.
But Skarlet nerfs? SERIOUSLY? Is Skarlet dominating online or tournaments or something that I haven't been paying attention to? How about, instead of nerfs, giving her teleport the same armor on wakeup that everyone else gets? That's what she needs, not nerfs on her projectiles. She's the least used character in the game, and they're nerfing her. WTF. At least it sounds like they're not removing the upslash-after-slide glitch.
Glad about no Mileena nerfs, but honestly making her ball roll hit low would break the game.
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Sindel18
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09/01/2011 01:55 PM (UTC)
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What buffs do you think they can give Sindel??
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Harle
09/01/2011 02:33 PM (UTC)
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Sindel18 Wrote:
What buffs do you think they can give Sindel??


Make her flying less of a free hit for her opponent?
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Espio872
09/01/2011 02:50 PM (UTC)
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Sindel18 Wrote:
What buffs do you think they can give Sindel??


Increase her damage output, it's not up to snuff right now.

Demon_0 Wrote:
@ Espio872

Well, I should have been more clear. I was talking about my own match up against him since I main Sub-Zero. I think SZ is actually a pretty tough match up for KL, if the SZ player knows what he is doing. SZ is a heavily defensive character, mainly relying on baiting the opponent. Now, where Kung Lao is concerned, baiting him is fairly easy concidering he is a rush down offensive character.

The reason why I win most of my matches against KL players (good and average players) is because I bait them with everything I can. Using the Ice Clone leaves them with two options; distant Hat Throws or Teleport. Distant Hat Throws are easily punished with Ice Beam (Ex) or even jump kicks (and now the armor on Ex Slide can be used perfectly for this situation) and for Teleport you can easily use d+2 or d+4. Easy to react on. Another major advantage is when landing a knock-down combo, 9 out of 10 KL players react by using the Spin move on wake-up after you dash in. Block this, and you can counter them however you'd like. This is very punishable. When they figure the Spin move is unsafe on wake-up, you use (e.g.) a throw after dashing in.

So to hear that two of his most annoying moves which were already nerfed enough for my taste, will be nerfed even further, makes him a character of little threat to me, personally. My only concerns now are Nightwolf and Kitana.

Well that makes more sense, Sub-Zero's got a unique advantage, he can control the space and pace of the battle with his clones and iceball.

I don't usually heavily struggle against Kung Lao(for the reasons you mentioned, everyone does the same moves on knockdown), it's still too safe though, the pushback is ridiculous, I just want to have greater options for punishment, like I said earlier, I can punish Baraka's blocked spin with a 34% damage combo with Rain, If Kung Lao's was like that, it would be truly punishable, like if I miss my gun shot with Stryker or Sheeva's anti-turtling grab, I'm open to major punishment and that's the way it should be in my opinion.
Icebaby Wrote:
Meh, I don't know. Maybe its just the fact that I haven't played too much MK today to get in the groove. I was pitted against a lot of Kabal and Cyrax users, as well as some Ermac users and they just have these moves that no matter what I throw at them, it's not enough. While they have these moves that are just unlimited that can carry into huge combos and moves.

Do I want to be that cheap with Sub-Zero though? No, but I just feel that he doesn't really have anything awesome to move into.

That or I just didn't have a good run in with the 1 on 1 matches even though I rocked in the tags today... Odd...? Kinda....

I'll just let Hades himself say it:
lol I love that gif. To answer your concerns, Sub-zero can chain long combos off his ice clone and ice ball, some of them require that pop up punch to start them off which isn't usually feasible unless the opponent is frozen, which is where Sub-Zero comes in, I have a great 25% Sub-Zero combo for you, freeze the opponent, dash in and do his charging punch move and hold it for as long as you can and just as the opponent unfreezes, that will connect, follow it up with his triangle, square, circle combo.

Ermac and Kabal especially require a great deal of patience, try to bait out their specials and punish with your best combo. Ermac requires dash blocking if you want to get in close, but Sub-Zero is built like a fort, allowing him to excercise space control and assert his hegemony overy rush down characters like Kabal.

Ermac's only effective at mid range and up and barely up close(via his telekinetic combo starter moves, which can be punished with a combo), but Ermac tends to want to keep you at a distance, to his detriment against a patient player who can bait out his attacks.
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PorkandBeans
09/01/2011 08:56 PM (UTC)
0
Harle Wrote:
Sindel18 Wrote:
What buffs do you think they can give Sindel??


Make her flying less of a free hit for her opponent?


or make it that she'd move around just a bit easier while she's flying. maybe I do it wrong but it moves a bit jerky for me. maybe I should play with her more and see what I can do
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rayden4u2335
09/01/2011 09:08 PM (UTC)
0
"Seconded. I hope it's something like a faster staff overhead that makes it useful outside of guaranteed combos. Also, shorter recovery time on B+1. Or... I know this is probably WAYYYY too much to hope for, but how about giving her back the vanishing winds teleport? It would make their "big secret" in the patch notes make some sense, so it's possibly plausible.

But Skarlet nerfs? SERIOUSLY? Is Skarlet dominating online or tournaments or something that I haven't been paying attention to? How about, instead of nerfs, giving her teleport the same armor on wakeup that everyone else gets? That's what she needs, not nerfs on her projectiles. She's the least used character in the game, and they're nerfing her. WTF. At least it sounds like they're not removing the upslash-after-slide glitch.

Glad about no Mileena nerfs, but honestly making her ball roll hit low would break the game."

I highly doubt NRS would give her a COMPLETELY new move in a patch. I think a more plausible thing is that she'll be able to 2in1 block strings into EX glow. That'll be a MASSIVE buff and will make Jade more viable in tourneys.

And the reason for the Skarlet nerfs is because she would destroy characters without teleports like sub zero, cage, etc with just throwing out daggers and dash canceling into more daggers. And since daggers have pushback AND chip it's way to difficult to get in on her. And I hope that they do remove that upslash after slide glitch cuz as long as she still has it, she'll just be a better quan chi with a better teleport, projectile, and better mixups.
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Mojo6
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09/02/2011 05:19 AM (UTC)
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Wait so what's Skarlet's "Up-Slash after red slide glitch"? The fact that it's less frames than the naked Up-Slash?
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$unknown
09/02/2011 05:19 AM (UTC)
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I'm an avid Mileena user and I understand and agree that the ball roll should be blocked no matter the position. When you first use her and do the ball and get blocked, you get frustrated and say "THAT WAS A LOW OMFG HIT!" It's just a natural reaction.

But it is ALSO a combo starter, it can do from there 25-31% and I don't recall any other character whose wakeup can break a block AND combo off of it. (bring me to light of any!)

The only thing I dislike is the amount of time she is punished, it almost seems ridiculous for the ball roll. The teleport is fine because it s balanced with the instant air Sais which aid which in the end gives either neutral/advantage/disadvantage depending if you use the sais and if the opponent blocked up or down.

The only thing i think she should have is an armored special, not the temp invincibility wakeups everyone has but the actual armor for when the invincibility doesn't activate. Like Stryker's enhanced Batton Sweep wake up. It would be fitting in her ball enhanced ball roll. Or even the Neckbite since you can't combo off of that. ( But i swear i thought it had armor at times but now realize it doesn't)
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subzero2g
09/02/2011 03:14 PM (UTC)
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