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rayden4u2335 Wrote:
I highly doubt NRS would give her a COMPLETELY new move in a patch. I think a more plausible thing is that she'll be able to 2in1 block strings into EX glow. That'll be a MASSIVE buff and will make Jade more viable in tourneys.
I highly doubt NRS would give her a COMPLETELY new move in a patch. I think a more plausible thing is that she'll be able to 2in1 block strings into EX glow. That'll be a MASSIVE buff and will make Jade more viable in tourneys.
You're probably right, but I can hope. They'll probably fix the fact that sometimes her ex boomerangs don't return when she's hit, and possibly give her overhead a faster start up. I don't understand what all the big secret stuff is about though unless it's something really exceptional, (such as a completely new move). But, I expect I'll be disappointed.
And the reason for the Skarlet nerfs is because she would destroy characters without teleports like sub zero, cage, etc with just throwing out daggers and dash canceling into more daggers. And since daggers have pushback AND chip it's way to difficult to get in on her. And I hope that they do remove that upslash after slide glitch cuz as long as she still has it, she'll just be a better quan chi with a better teleport, projectile, and better mixups.
I haven't watched too many tourneys, but have they been spamming her every time someone picks sub or cage? I haven't seen it. If she was that OP against them, I'd expect her to be used way more often. The fact though is she's powerful, but really hard to use. Kinda like Shang Tsung. Honestly though, I'd be happy if they'd just give her teleport the same armor on wakeup that everyone else gets. It's ridiculous that I cannot teleport on wakeup pressure (like I can with Mileena) without being poked out of it and eating a combo.
Hey, does anyone know when this patch is coming out, or when we can expect official patch notes?

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TRi4L_N_3ЯЯ0R Wrote:
I'm an avid Mileena user and I understand and agree that the ball roll should be blocked no matter the position. When you first use her and do the ball and get blocked, you get frustrated and say "THAT WAS A LOW OMFG HIT!" It's just a natural reaction.
But it is ALSO a combo starter, it can do from there 25-31% and I don't recall any other character whose wakeup can break a block AND combo off of it. (bring me to light of any!)
The only thing I dislike is the amount of time she is punished, it almost seems ridiculous for the ball roll. The teleport is fine because it s balanced with the instant air Sais which aid which in the end gives either neutral/advantage/disadvantage depending if you use the sais and if the opponent blocked up or down.
The only thing i think she should have is an armored special, not the temp invincibility wakeups everyone has but the actual armor for when the invincibility doesn't activate. Like Stryker's enhanced Batton Sweep wake up. It would be fitting in her ball enhanced ball roll. Or even the Neckbite since you can't combo off of that. ( But i swear i thought it had armor at times but now realize it doesn't)
I'm an avid Mileena user and I understand and agree that the ball roll should be blocked no matter the position. When you first use her and do the ball and get blocked, you get frustrated and say "THAT WAS A LOW OMFG HIT!" It's just a natural reaction.
But it is ALSO a combo starter, it can do from there 25-31% and I don't recall any other character whose wakeup can break a block AND combo off of it. (bring me to light of any!)
The only thing I dislike is the amount of time she is punished, it almost seems ridiculous for the ball roll. The teleport is fine because it s balanced with the instant air Sais which aid which in the end gives either neutral/advantage/disadvantage depending if you use the sais and if the opponent blocked up or down.
The only thing i think she should have is an armored special, not the temp invincibility wakeups everyone has but the actual armor for when the invincibility doesn't activate. Like Stryker's enhanced Batton Sweep wake up. It would be fitting in her ball enhanced ball roll. Or even the Neckbite since you can't combo off of that. ( But i swear i thought it had armor at times but now realize it doesn't)
you're so right about the amount of punishment time after a blocked ball roll. it'd be better if she just fell out on the floor or something


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SuperT26 Wrote:
Yeah, no chip on Smoke's smoke bomb. He can stand there all day and smoke bomb ya and that's how I bait him. By not reacting to the bomb and waiting for a mistake.
Also, I wasn't playing the realism card in the game, it simply makes no sense about a blocked lift and grab doing chip. If other non lethal projectiles don't do chip, why should ERMAC's?! Fireballs, knives, bullets, fans, sais, etc., it makes sense with them. That all I was saying. It doesn't bother me if it stays and it's not like NRS is going to listen to me anyway. LOL.
m0s3pH Wrote:
Smoke Bomb does have chip, unless that was changed. I still don't see the problem with Ermac having chip on his push and lift. You can't play the realism card in this game, and I feel like that's what you're doing. Ermac is already kinda crappy the way he is now, he needs no further nerfs. Give him his cancels back, if anything... they made him so predictable because people whined about him when he wasn't even top 5 before the nerf. Block button, people.
SuperT26 Wrote:
The only nerf I think that ERMAC needs is no chip on his TK powers. if he doesn't connect while you're blocking why chip?! Sub and Smoke don't chip on blocked specials, so why does he?! Makes no sense and then it would force people to actually fight more with him online.
m0s3pH Wrote:
Ermac needs a nerf? LOL
He already got one from having cancels taken away way back, and that alone crippled him.
Ermac needs a nerf? LOL
He already got one from having cancels taken away way back, and that alone crippled him.
The only nerf I think that ERMAC needs is no chip on his TK powers. if he doesn't connect while you're blocking why chip?! Sub and Smoke don't chip on blocked specials, so why does he?! Makes no sense and then it would force people to actually fight more with him online.
Smoke Bomb does have chip, unless that was changed. I still don't see the problem with Ermac having chip on his push and lift. You can't play the realism card in this game, and I feel like that's what you're doing. Ermac is already kinda crappy the way he is now, he needs no further nerfs. Give him his cancels back, if anything... they made him so predictable because people whined about him when he wasn't even top 5 before the nerf. Block button, people.
Yeah, no chip on Smoke's smoke bomb. He can stand there all day and smoke bomb ya and that's how I bait him. By not reacting to the bomb and waiting for a mistake.
Also, I wasn't playing the realism card in the game, it simply makes no sense about a blocked lift and grab doing chip. If other non lethal projectiles don't do chip, why should ERMAC's?! Fireballs, knives, bullets, fans, sais, etc., it makes sense with them. That all I was saying. It doesn't bother me if it stays and it's not like NRS is going to listen to me anyway. LOL.
Because his push and lift aren't projectiles, they're essentially command grabs that can be blocked. Probably hurts the character to resist it and stay grounded, I don't know.


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sorry, new to this thread.
any news on when this patch will hit?
will stryker be getting a buff?
and what's the deal with noob's d1?
any news on when this patch will hit?
will stryker be getting a buff?
and what's the deal with noob's d1?
^ Not sure when it's coming. I've heard rumors that Stryker's bombs will get a speed boost, they'll fly faster across the screen. I've also heard something about Noob's d+1, but can't remember now, I think it's getting better, but not sure what exactly is the case, sorry.
Hmm, but her telestomp is unblockable and much harder to punish, unlike his. I'm not sure about that.
Espio872 Wrote:
Sheeva needs armor on her telestomp, like Quan Chi is getting.
Sheeva needs armor on her telestomp, like Quan Chi is getting.
Hmm, but her telestomp is unblockable and much harder to punish, unlike his. I'm not sure about that.
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I know nobody else cares about Scorpion anymore but their idea of a needed "buff" for him is the Low Tackle (I assume this means the leg sweep takedown) is going to have less frames? I guess I'll take it as he does need a faster way to attack low but... really?... I would much prefer making it at least a little more difficult to knock him out of the teleport punch just by using ANY random poke or projectile ESPECIALLY on the wake-up when I'm supposed to have "invincibility frames" or something that I've never actually experienced myself, lol. Unless I use the teleport mid-combo or do it in the air I get shot out of it every time even on wake-up, lol. I'm used to (from previous MKs) using the teleport as a way of countering projectiles and playing mind-games with the opponent but if you try teleporting away from an oncoming projectile in this game at least half the time you won't make it off screen.
Now before you get the torches and pitchforks ready I ALSO don't really think Scorpion needs much (if any) buffing as he is a beast if you play him right but as one of the few people who actually mains Scorpion and DOESN'T play him like a brain-dead amateur I feel that the ridiculous vulnerability of his teleport compared to other characters with similar teleport-attack type moves (like Smoke's that is almost to fast to knock him out of) is the primary reason you almost NEVER see a Pro pick the character at tournaments (and even the ones that do aren't able to get very far with him.. they always have to switch to a less vulnerable character). He's just too easy to predict, defend, and punish (the fact that SOOO many people complain about not being able to defend against his Hellfire or any of his other specials baffles the crap out of me). He also has very, very little in the way of FAST low-hitting attacks that he can combo out of (you have F+4 and that is still kinda slow considering it's his ONLY low-hitting combo starter) or do any reasonable damage out of which again makes him extremely predictable and easy to defend and punish even in the hands of an expert (let alone the common everyday scrub or casual player).
The fact that the tier charts say he is able to win half the time (either 5-5 or 4-6 against him at worst ) against any other character speaks to how much of a beast he can be especially for only being mid-tier but pretty much ALL of those losses are simply because he's way too easy for a half-decent player to be able to predict and punish and always has been since MK1. Despite his bad rep, he's really not so much a "newb-character" as he is a "newb-slayer".
Now before you get the torches and pitchforks ready I ALSO don't really think Scorpion needs much (if any) buffing as he is a beast if you play him right but as one of the few people who actually mains Scorpion and DOESN'T play him like a brain-dead amateur I feel that the ridiculous vulnerability of his teleport compared to other characters with similar teleport-attack type moves (like Smoke's that is almost to fast to knock him out of) is the primary reason you almost NEVER see a Pro pick the character at tournaments (and even the ones that do aren't able to get very far with him.. they always have to switch to a less vulnerable character). He's just too easy to predict, defend, and punish (the fact that SOOO many people complain about not being able to defend against his Hellfire or any of his other specials baffles the crap out of me). He also has very, very little in the way of FAST low-hitting attacks that he can combo out of (you have F+4 and that is still kinda slow considering it's his ONLY low-hitting combo starter) or do any reasonable damage out of which again makes him extremely predictable and easy to defend and punish even in the hands of an expert (let alone the common everyday scrub or casual player).
The fact that the tier charts say he is able to win half the time (either 5-5 or 4-6 against him at worst ) against any other character speaks to how much of a beast he can be especially for only being mid-tier but pretty much ALL of those losses are simply because he's way too easy for a half-decent player to be able to predict and punish and always has been since MK1. Despite his bad rep, he's really not so much a "newb-character" as he is a "newb-slayer".
Nephrite Wrote:
^ Not sure when it's coming. I've heard rumors that Stryker's bombs will get a speed boost, they'll fly faster across the screen. I've also heard something about Noob's d+1, but can't remember now, I think it's getting better, but not sure what exactly is the case, sorry.
Hmm, but her telestomp is unblockable and much harder to punish, unlike his. I'm not sure about that.
^ Not sure when it's coming. I've heard rumors that Stryker's bombs will get a speed boost, they'll fly faster across the screen. I've also heard something about Noob's d+1, but can't remember now, I think it's getting better, but not sure what exactly is the case, sorry.
Espio872 Wrote:
Sheeva needs armor on her telestomp, like Quan Chi is getting.
Sheeva needs armor on her telestomp, like Quan Chi is getting.
Hmm, but her telestomp is unblockable and much harder to punish, unlike his. I'm not sure about that.
Quan Chi's you cannot avoid by jumping out of the way or jump kicking him out of it, your only option is to block his, whereas Sheeva's you can kick her out of the air or uppercut her out of it with proper timing.
Their teleports work a bit differently, but their advantages and disadvantages would make it fair imo.
Also, bomb speed boost on Stryker's grenades? If true I can actually punish air happy players more consistently.
The Scorpion leg takedown buff is apparently making it have less frames on block not be faster to activate. It will be safer, if not totally safe, on block. This is a big deal not because it gives Scorpion another low but because it gives him a special to cancel pokes out of that isn't risky. He'll be able to do d+1~takedown or d+4~takedown and make the opponent second guess trying to poke him back after his pokes.
I asked someone from NRS about the EX fan damage scaling at a tournament this weekend. He assured me it wasn't true. Her d+1 is also not changing.
I asked someone from NRS about the EX fan damage scaling at a tournament this weekend. He assured me it wasn't true. Her d+1 is also not changing.
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anything about stryker buffs Osu?
Osu16Bit Wrote:
I asked someone from NRS about the EX fan damage scaling at a tournament this weekend. He assured me it wasn't true. Her d+1 is also not changing.
I asked someone from NRS about the EX fan damage scaling at a tournament this weekend. He assured me it wasn't true. Her d+1 is also not changing.

@Espio: I haven't played that much with Sheeva, but how much the ability to manipulate the direction of her telestomp helps her to avoid getting kicked or uppercut while landing? CD Jr. is gonna play with her at VSM this Thursday, we'll see what he comes up with.
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