Special Moves youd like to see patched
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posted06/03/2011 12:02 AM (UTC)bymkmileenaAbout Me
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Mileena's roll should be a low hit (this really bothers me)
Reptile's slide needs either more distance or shorten sub zero's slide
Range on quan chi's trance
Sonya's kiss stun should last longer
Sindels scream needs better range
Reptile's slide needs either more distance or shorten sub zero's slide
Range on quan chi's trance
Sonya's kiss stun should last longer
Sindels scream needs better range
TemperaryUserName New sig on the way •05/30/2011 09:08 PM (UTC) •
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Mileena's roll should NOT hit low. She already has a high-hitting teleport; if you add a low hitting long distance move to her arsenal, her mix-up game has 50% hit success. That would be completely ridiculous. Mileena's a solid character; at most, I'd give her a damage buff.
All I really want is for Kung Lao's damage to be a little lower, give Baraka some more frame advantage on his chains, and also...
FIX RAIDEN'S TELEPORT!!!!!!
All I really want is for Kung Lao's damage to be a little lower, give Baraka some more frame advantage on his chains, and also...
FIX RAIDEN'S TELEPORT!!!!!!
Keith •05/30/2011 09:16 PM (UTC) •
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I don't play online much. What's up with Raiden's teleport?
I wouldn't mind Sonya's Kiss being a little faster or more useful.
I wouldn't mind Sonya's Kiss being a little faster or more useful.
rayden4u2335 •05/30/2011 09:23 PM (UTC) •
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Mileena's roll should NOT hit low. It has virtually no startup whatsoever, and if it did hit low, she'd have probably the best 50/50 mixup if her roll hit low and u+3. She'd be cheaper than Kung Lao. And Reptile's slide is perfectly fine. Reptile's slide has no startup and travels faster than sub's slide. So no, there slide moves are perfectly fine
Legendary-Scorpion •05/30/2011 09:24 PM (UTC) •
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rayden4u2335 Wrote:
Mileena's roll should NOT hit low. It has virtually no startup whatsoever, and if it did hit low, she'd have probably the best 50/50 mixup if her roll hit low and u+3. She'd be cheaper than Kung Lao.
Mileena's roll should NOT hit low. It has virtually no startup whatsoever, and if it did hit low, she'd have probably the best 50/50 mixup if her roll hit low and u+3. She'd be cheaper than Kung Lao.
It should hit low only, its called low block, you can punish her quite a bit if she bounces.
tonytrash •05/30/2011 09:27 PM (UTC) •
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OH MY GOD!!!
PLEASE FUCKING TONE DOWN SMOKE AND ERMACS RIDICULOUS MOVES.
I can evade them but I hate how when you're playing online and people as ermac get pissed off you're beating them and start doing their teleports and virtually unblockable ermac vortex thing.
PLEASE FUCKING TONE DOWN SMOKE AND ERMACS RIDICULOUS MOVES.
I can evade them but I hate how when you're playing online and people as ermac get pissed off you're beating them and start doing their teleports and virtually unblockable ermac vortex thing.
TemperaryUserName New sig on the way •05/30/2011 09:29 PM (UTC) •
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Legendary-Scorpion Wrote:
It should hit low only, its called low block, you can punish her quite a bit if she bounces.
It should hit low only, its called low block, you can punish her quite a bit if she bounces.
Why? Why does a character with really good mix-ups need BETTER mix-ups? It just doesn't make sense.
Keith Wrote:
I don't play online much. What's up with Raiden's teleport?
I don't play online much. What's up with Raiden's teleport?
It's ridiculously safe. Add lag to the equation, and Raiden pretty much becomes broken. I mean, yeah, it can get Raiden into some bad situations, but even when it's done carelessly, it turns into a game of Rock/Scissors/Paper when it comes to punishing it, and even if you guess right, it's not like you can throw high-damage combo at him or anything.
smokeman14 •05/30/2011 09:29 PM (UTC) •
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Reptile's Slide move needs more distance.
Mileena's Ball Roll should be a low hit.
Johnny Cage's Nut Punch should be a low hit.
Smokes 3 should be a low hit.
Sub-Zero's Ground Freeze should be faster.
Jax's Overhead Smash should be faster.
Smoke's Smoke Cloud should be a low hit.
Kung Lao's Hat Throw should be duckable.
Jax's Ground Pounds should be faster.
Quan Chi's Trance should have a longer range.
Quan Chi's enhanced Sky Drop should be unblockable.
Sektor's Flamethrower should be unblockable.
Ermac's Telekinetic Slam should be unblockable.
Mileena's Ball Roll should be a low hit.
Johnny Cage's Nut Punch should be a low hit.
Smokes 3 should be a low hit.
Sub-Zero's Ground Freeze should be faster.
Jax's Overhead Smash should be faster.
Smoke's Smoke Cloud should be a low hit.
Kung Lao's Hat Throw should be duckable.
Jax's Ground Pounds should be faster.
Quan Chi's Trance should have a longer range.
Quan Chi's enhanced Sky Drop should be unblockable.
Sektor's Flamethrower should be unblockable.
Ermac's Telekinetic Slam should be unblockable.
rayden4u2335 •05/30/2011 09:30 PM (UTC) •
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No legendary if her roll hit low she'd be way cheap she already has like the 2nd fast teleport in the game, decent projectile, GOOD damage. And if her roll hit low, she'd have the best 50/50 in the game and since both the roll and U+3 are both popup moves that you can get at least 30% damage off of each, and her roll is really hard to react to, and acts as a great projectile punisher and decent AA, she'd be really cheap
rayden4u2335 •05/30/2011 09:38 PM (UTC) •
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Smokeman 14 said:
Reptile's Slide move needs more distance. No
Mileena's Ball Roll should be a low hit. No look at earlier post
Johnny Cage's Nut Punch should be a low hit. NO He's already got great rushdown abilities that's where his strength lies, not in his mixups if the nutpunch his low, he'd have a extremely good 50/50 mixup with the nutpunch and f+4
Smokes 3 should be a low hit. No Smoke is already extremely good
Sub-Zero's Ground Freeze should be faster. Maybe, but it's unblockable and it'd give him even more tools he doesn't need
Jax's Overhead Smash should be faster. Yes
Smoke's Smoke Cloud should be a low hit. No it has no startup and great recovery. Maybe low for EX version
Kung Lao's Hat Throw should be duckable. yes but that's impossible to change since nrs had the great idea (sarcasm) that you can steer it -.-"
Jax's Ground Pounds should be faster. Maybe, only a slight increase in speed
Quan Chi's Trance should have a longer range. NO It's already got good range, no startup, and hard to punish
Quan Chi's enhanced Sky Drop should be unblockable. NO! It's already fast
Sektor's Flamethrower should be unblockable. No! you'd never be able to get in on Sektor as a non-teleporting character and his flamethrower is already good it's a great combo resetter to continue with pressure strings and mixups.
Ermac's Telekinetic Slam should be unblockable.NO! I don't even need to explain why this would be horrible
My god man these suggestions are horrible! Most of them would be game breaking
Reptile's Slide move needs more distance. No
Mileena's Ball Roll should be a low hit. No look at earlier post
Johnny Cage's Nut Punch should be a low hit. NO He's already got great rushdown abilities that's where his strength lies, not in his mixups if the nutpunch his low, he'd have a extremely good 50/50 mixup with the nutpunch and f+4
Smokes 3 should be a low hit. No Smoke is already extremely good
Sub-Zero's Ground Freeze should be faster. Maybe, but it's unblockable and it'd give him even more tools he doesn't need
Jax's Overhead Smash should be faster. Yes
Smoke's Smoke Cloud should be a low hit. No it has no startup and great recovery. Maybe low for EX version
Kung Lao's Hat Throw should be duckable. yes but that's impossible to change since nrs had the great idea (sarcasm) that you can steer it -.-"
Jax's Ground Pounds should be faster. Maybe, only a slight increase in speed
Quan Chi's Trance should have a longer range. NO It's already got good range, no startup, and hard to punish
Quan Chi's enhanced Sky Drop should be unblockable. NO! It's already fast
Sektor's Flamethrower should be unblockable. No! you'd never be able to get in on Sektor as a non-teleporting character and his flamethrower is already good it's a great combo resetter to continue with pressure strings and mixups.
Ermac's Telekinetic Slam should be unblockable.NO! I don't even need to explain why this would be horrible
My god man these suggestions are horrible! Most of them would be game breaking
cagedrage gamertag: jeeringjunk •05/30/2011 09:46 PM (UTC) •
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mileena's roll should hit low
quan's telestomp needs a delay
sub's ground freeze should be faster
sheeva's telestomp needs a delay
and as for those who say raiden's teleport needs a delay, it isn't meant as an offensive move, it's meant to escape projectiles. if you slow it down then it loses all purpose as an escape move.
quan's telestomp needs a delay
sub's ground freeze should be faster
sheeva's telestomp needs a delay
and as for those who say raiden's teleport needs a delay, it isn't meant as an offensive move, it's meant to escape projectiles. if you slow it down then it loses all purpose as an escape move.
Spoilers: (Highlight to reveal)
did anyone else notice that sindel's fly move got fixed?
did anyone else notice that sindel's fly move got fixed?
Why is it a bad thing for Mileena to have the "best mix ups in the game"? She's not the best at anything else, in fact there are many other characters who are the "best" at something, so I see no problem with her having the best mix ups.
Also, the level of punishment she suffers for those moves is ridiculous, the roll has to be the single most punishable move on a block in the game.
That said, I am okay with it hitting high, because I'm working it into my gameplay as a counter attack, and while it would be very nice for it to hit low, it isn't a necessity.
What I'd really like to see fixed is Sindel's scream. The fuh? What is that? That is not a move..... I want them to totally redo the move, turn it into a scream... Not a yell. It's hardly a yell, it's kind of like a glowing purple bark. Also, Sindel's flying is just difficult to work into play unless against a very bad opponent. I stand by the theory that if a move is something to be avoided rather than used, then it is a move that needs to be fixed.
Also, Sheeva's stomp is too slow. Any skilled player will totally invalidate the move, period. Yes, it is unblockable, but it's also useless. Also, it just begs to be punished by Mileena's telekick(not a bad thing, mind you)
Quan Chi's teleport slam(I think it's called something like that), from what I've done while trying to speed my way through boring Quan Chi tower challenges, recovers waaaay too fast. The AI that typically blocks everything instantly could not stop me from stomping over and over and over again. It looks as if the person hit by the teleport doesn't even completely stand up before he hits them again with it. I haven't used this against a real person, so I'm not s 100% sure, but the AI had a hard enough time dealing with it.
Also, the level of punishment she suffers for those moves is ridiculous, the roll has to be the single most punishable move on a block in the game.
That said, I am okay with it hitting high, because I'm working it into my gameplay as a counter attack, and while it would be very nice for it to hit low, it isn't a necessity.
What I'd really like to see fixed is Sindel's scream. The fuh? What is that? That is not a move..... I want them to totally redo the move, turn it into a scream... Not a yell. It's hardly a yell, it's kind of like a glowing purple bark. Also, Sindel's flying is just difficult to work into play unless against a very bad opponent. I stand by the theory that if a move is something to be avoided rather than used, then it is a move that needs to be fixed.
Also, Sheeva's stomp is too slow. Any skilled player will totally invalidate the move, period. Yes, it is unblockable, but it's also useless. Also, it just begs to be punished by Mileena's telekick(not a bad thing, mind you)
Quan Chi's teleport slam(I think it's called something like that), from what I've done while trying to speed my way through boring Quan Chi tower challenges, recovers waaaay too fast. The AI that typically blocks everything instantly could not stop me from stomping over and over and over again. It looks as if the person hit by the teleport doesn't even completely stand up before he hits them again with it. I haven't used this against a real person, so I'm not s 100% sure, but the AI had a hard enough time dealing with it.
mkmileena •05/30/2011 09:57 PM (UTC) •
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Ethereal, ravenous, piercing. It's Mileena bitch.
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no. can she move now while in air? i forgot to mention her levitate
cagedrage gamertag: jeeringjunk •05/30/2011 10:02 PM (UTC) •
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she stays in the air after shooting energy blasts
mkmileena •05/30/2011 10:12 PM (UTC) •
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Ethereal, ravenous, piercing. It's Mileena bitch.
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yeah ive done it before, its just hard to figure out.
but i wish her flight was more fluent and could avoid projectiles
but i wish her flight was more fluent and could avoid projectiles
rayden4u2335 •05/30/2011 10:14 PM (UTC) •
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Mileena does have great mixups already and she's a high risk/high reward character. She can do 30% or more off of a roll, but she has to commit to what she is doing or she gets punished. And Mileena is probably the best punisher in the game, if u zone her full screen, she teleports and kicks you in the face, if you whiff a move she rolls.
She's probably better at punishing than she is mix ups, but I find that strategy to be completely ignored by people who say Mileena shouldn't be buffed... So I'm going to ignore it too and just say she needs better mix ups for the sake of being difficult, hehehehehe...... She really is an excellent punisher though, it's just one of the more difficult play styles to execute properly and fittingly, it doesn't come with good recommendations.
ironman357thegod •05/30/2011 10:55 PM (UTC) •
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bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.
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jax's d,u-4 ex version should be a rebound launch
Make his f4,2,3 a true launcher
Make kano's reg ball input back to the mkvsdc one
make his reg ball ex version allow 2 chains to be strung together
EX: 3,3 Ex ball 2,1,2
Make his Ex chokelike his mk3 one where he just throws you to allow for more combos
Make his ex knives have the properties of kung laos ex hat toss for combos
Make kabals Ex buzzsaw either be a reset trap or a launcher
Make the tornado slam EX version be a rebound (only when juggled into)
Make ermacs ball Ex version that one ball comes before the other
take away ermacs b1,2,4 and give it to smoke
give his 3,3 more damage than his 2,2
Allow scorpions f4,3 to be combos with EX takedown (juggle)
Allow his Ex teleport to able to be speared
mileena's ball should be a low hit
make noob saibots Ex slide a launcher
replace smokes b1,4 with that ermac combo
Make his Ex Forward teleport a 3 hit (allows for juggles)
Make Cyrax's ex net suck you in like mk3
make Cyrax's backwards ex bomb cyber subs 3 bomb move
this is a list because i wish for the best not because i suck
Make his f4,2,3 a true launcher
Make kano's reg ball input back to the mkvsdc one
make his reg ball ex version allow 2 chains to be strung together
EX: 3,3 Ex ball 2,1,2
Make his Ex chokelike his mk3 one where he just throws you to allow for more combos
Make his ex knives have the properties of kung laos ex hat toss for combos
Make kabals Ex buzzsaw either be a reset trap or a launcher
Make the tornado slam EX version be a rebound (only when juggled into)
Make ermacs ball Ex version that one ball comes before the other
take away ermacs b1,2,4 and give it to smoke
give his 3,3 more damage than his 2,2
Allow scorpions f4,3 to be combos with EX takedown (juggle)
Allow his Ex teleport to able to be speared
mileena's ball should be a low hit
make noob saibots Ex slide a launcher
replace smokes b1,4 with that ermac combo
Make his Ex Forward teleport a 3 hit (allows for juggles)
Make Cyrax's ex net suck you in like mk3
make Cyrax's backwards ex bomb cyber subs 3 bomb move
this is a list because i wish for the best not because i suck
TemperaryUserName New sig on the way •05/30/2011 11:22 PM (UTC) •
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Harle Wrote:
Why is it a bad thing for Mileena to have the "best mix ups in the game"?
Why is it a bad thing for Mileena to have the "best mix ups in the game"?
We're not against her being "the best mix-up character in the game." We're concerned about her being overpowered. When it comes to being broken, comparisons go out the window. It doesn't matter who is better than who: broken is broken. If you give her a low-hitting roll, you're giving her a move that hits with a 50% success rate on her offense. That's just insane. In what fighting game has that ever been a balanced strategy?
Harle Wrote:
Why is it a bad thing for Mileena to have the "best mix ups in the game"?
Why is it a bad thing for Mileena to have the "best mix ups in the game"?
Same is true for every other teleport move in the game, but does that mean Scorpion deserves a mix-up strategy with 50% success rate? The roll is fast. It's really really fast. It already has the function of being a counter/reversal. It doesn't need anything else.
EDIT: just found out you can cancel her teleport into sais on block for more safety. NRS, just leave Mileena alone. She's fine as she is.
rayden4u2335 •05/31/2011 12:06 AM (UTC) •
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ironman alot of those suggestions are stupid. They can't change the input commands they are already there. If Kabal's EX groundsaw a poppup, he'd be way cheap. If cyrax's EX bomb were all 3 like cybersub's, it'd be impossible to dodge.
GodlyShinnok •05/31/2011 01:20 AM (UTC) •
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Kung Lao's spin should not have maximum priority.
TheDarkPassenger •05/31/2011 04:20 AM (UTC) •
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smokeman14 Wrote:
Ermac's Telekinetic Slam should be unblockable.
Ermac's Telekinetic Slam should be unblockable.
You can't be serious...did you mean something else and miskey?
On the Mileena Ball Roll hitting low, it would need to have a much longer startup than it currently does. I would personally leave it alone instead of slowing it, and making it hit low. And if you want it to hit low and have the same startup, you don't understand balance in fighting games. She cannot have that move hit low with that kind of speed--she would be worse than Kung Lao at release.
Here is what I would change special move wise:
Slightly adjust Jax's Ground Pound to have less startup frames--Jax is so close to being a great character, so they can't over do it. Maybe a tiny buff to damage, but that's it.
Reduce active frames on Kung Lao's Spin.
Remove OTG property on Smoke's Smoke Bomb, but in return, slightly buff his damage.
Change Sheeva's low command throw to a high throw, but make it so it cannot connect on an airborn opponent.
Add some frames to the startup on Sheeva's Telestomp, but lower frames on some of her strings' startups.
Slightly increase the speed of Reptile's Fast Forceball. After the damage nerf he got, it would be nice to see a slight tweak to this.
Slightly adjust startup frames on Sindel's scream. This move should come out just a little bit quicker.
Make Scorpion's Hellfire a low attack instead of unblockable. It's not even that I think Scorpion is overpowered anymore, but that shit just doesn't make sense. Think about every other unblockable move in the game--all of them have long startups, or you can see them coming and move....Hell Fire tracks, appears underneath of you, and has a quick startup. The other option would be to increase the startup frames. Either would make him less cheesy, which would be a good thing.
Slightly adjust Noob's specials:
Decrease startup on Black Holes
Increase startup on Shadow Tackle and Shadow Slide
Slightly decrease startup frames on Sub's Ground Freeze. However, doing this would probably require another tweak somewhere else to balance it out.
Decrease range on Ermac's Force Push. It hits from too far away. Also, they should consider nerfing his damage even more, but in return make it possible to cancel to the Force Lift from F+4. This would give him a low combo start option and make him more of a mixup character instead of a cheesy, easy, high damage character. In his current state, he has certainly earned the nickname "Easy Mac".
Open up Baraka a little bit. The damage buff was certainly good for him, but he needs to have more options in his combos.
Uhh, that's all I can think of at the moment.
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