IGN Confirms MK: Armageddon Coming to Nintendo Wii!
WII GETS BLOODY!

IGN is reporting on a news story that's even catching us at MK Online by surprise. Midway has announced that in addition to the Xbox and Playstation 2 versions, Mortal Kombat: Armageddon will be released for the Nintendo Wii in early 2007! From the news article:

"We are extremely excited to be bringing the action of Mortal Kombat: Armageddon to the Nintendo Wii in early 2007," said Steve Allison, chief marketing officer, Midway. "Our Chicago studio, under the direction of Ed Boon, has been working extremely hard to make Armageddon stand out in a big way with the inclusion of the entire Mortal Kombat character lineup, the Motor Kombat mini-game, a new Konquest mode and several other innovative gameplay additions that help keep the franchise at the top of its genre. We're confident that Wii fans will truly appreciate the finished product when it's ready to hit store shelves."

...

Midway has not yet revealed how it plans to take advantage of Nintendo's unique controller for the Wii version of the title.

Keep in mind, however, that in addition to the "Wii-mote", the Wii will support GameCube controllers and an additional style control more akin to an SNES gamepad. We'll definitely be keeping an eye on this story, so stay tuned!

To read the original IGN story in its entirety, click here.

Our thanks to forum/chat member for the heads-up on this breaking development!

Cinder Posts New MK: Armageddon Character Select Screen!

Cinder, that ever popular moderator of the Midway Boards, has posted an updated select screen from the upcoming Mortal Kombat: Armageddon. This select screen is very much like the old one, with three key differences: there are now two kreate-a-kombatant spots, Chameleon has been added (EDIT - 4:05 PM CDT - according to Cinder, it is Chameleon, and Khameleon is running around someplace; thanks !), and the boxes for Meat, Blaze, Taven, and Daegon have been locked.

To see the original forum thread in which this select screen was posted, click here.

Our thanks to forum member for the heads-up on this updated select screen!

Official MK Armageddon Site Updated w/ New Flash Site!

Over the past week or so, there has been a countdown of sorts on the official Mortal Kombat: Armageddon website. As noticed by , the number of "blocks" under the main site logo kept disappearing day by day, leading to a countdown that ended today. This morning, the official site updated with a new Flash site.

When the Flash site loads, an intro comes up saying, Every fighter in a game of death... Who will survive to see... ARMAGEDDON". Otherwise, other than the logo, not much has changed content-wise... unless you click the eye of the dragon, at which point you get sent to a page with only the floating skulls in the red background, and a question mark. A secret in the making, perhaps?

We'll be keeping an eye on the official site; when it gets updated, we'll be sure to let you know.

To visit the official site, click here.

Our thanks to forum/chat members and for the heads-up on the site update, and to for the heads-up on the question mark secret!

UK Site Pro-G Has Hands-On Look at MK: Armageddon!

It looks like Game Informer isn't the only publication getting a hands-on look at Mortal Kombat: Armageddon. Earlier this past week, British gaming site Pro-G posted its own impressions of MK: Armageddon. A few new items were mentioned in the one-page preview, including (believe it or not) a note of how difficult Arcade mode appears to be. From the article:

Before I get carried away with the combat system and the solid hour I spent trying to complete the arcade mode - which for the record was excruciatingly difficult, or at least that's what I tell people when they find out I could only make it to the fifth character - I'd like to touch a bit on the Kreate-a-fighter mode, which, even in its earliest form had me hooked right from the get go.

...

As for combat, the game plays and feels much like its predecessor, with the exception of a few noticeable differences. The main difference being the ability to jump, which threw me off a bit during my first match as I had no idea that Midway was implementing aerial combat into the game. And when I say aerial combat, I don't simply mean punching and kicking in the air, I mean full-blown butt-kicking combos that can continue on the ground if you can get the timing right - which I couldn't. Despite my love for the series, I'm apparently not as good as I had thought. Chalk it up to old age.

In addition, one change that was noticed from the E3 build was that the boss characters now appear to be near the top of the ladder; in the E3 build characters such as Kintaro could easily be among the first fought. From the article:

I only made it past a half a dozen fighters before succumbing to a royal butt kicking, but I did catch a quick glimpse of what appeared to be one of the game's end bosses - another four-armed variation of Kintaro. Either that or it was Kintaro, and I need to make an appointment with the eye doctor.

On the other hand, it could have been the random order coming into play; we'll keep an eye out on that part. Finally, the article closes out with a description of Konquest, in which the previewer states not only that he found the Konquest mode like Mortal Kombat: Shaolin Monks, he enjoyed it far more than he did Mortal Kombat: Deception's Konquest.

The version I played only featured a small portion of the first level, with eight levels in total, and, as was the case with Deception, featured plenty of brawling, puzzle solving and exploration. Unlike Deception, where all you could do was give NPCs love taps, in Armageddon you can engage NPCs using quite a few different combos, and once your opponent has had enough, you can press a face button to initiate one of a selection of fatalities. Neato.

The levels also play out much more like Shaolin Monks, which is certainly a good thing. Traps, chests and collectable items litter the playing field, and as you progress your character will learn new moves and be able to wield weapons, like the hammer for example, which appeared to be the only useable weapon in the preview build, but certainly served its purpose.

All in all, the article was quite positive about the upcoming game, with the only concern being the character models and the lack of detail; on the other hand, being a pre-release version, the previewer surmised that that would be a detail that would be taken care of before the game's release. To read the article in its entirety, click here.

Our thanks to forum member for the heads-up on this new preview!

Cinder Posts Release Date for MK Armageddon!

Cinder, that popular moderator over on the Midway Boards, has come through for the fans again. This time, he's given us the current official release date for Mortal Kombat: Armageddon! According to Cinder, the current release date in the USA is October 9th, and while he didn't give an exact day for Europe, he did confirm it would also release in October over there.

It must be stressed that this is not the FINAL release date. This is only the official release date as it stands right now. As a result, it is subject to change.

To read the Midway Boards thread in which this information was posted, click here.

Our thanks to forum/chat member for the heads-up on this news story!

Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.