CVG Previews Mortal Kombat: Shaolin Monks

Computer and Video Games has just published a preview of Midway's upcoming action/adventure game Mortal Kombat: Shaolin Monks. While the preview doesn't really cover any new territory, it does give a concise look at what is to come. For example, concerning the characters' moves:

Alongside the two playable characters' complete move sets from the original games, developer Paradox has added a host of new abilities, all seamlessly integrated into Shaolin Monk's multi-directional combat engine: Liu Kang's classic fireball, upper cut, flying kick and bicycle kick moves, and Kung Lau's hat throw, spin and teleport attacks, are now joined by special grapple moves and aerial abilities, all upgradeable using experience points you'll rack up during play.

Grapple moves are generally used to chuck enemies around the environments while aerial combat lets you pull off some fancy tricks like slinging would-be assailants into the sky then leaping up to continue piling on the pummelling before either of you rejoin the ground. Of course, in the finest MK tradition, it's possible to combine your arsenal of abilities and do things like hop onto the shoulders of marauding monsters, then use a well-aimed kick to the face to launch higher still and reach previously inaccessible places.

In addition, the preview describes how the puzzle system in MKSM works. From the article:

In fact, despite the game's adventure elements, including new wall-running, climbing and swing moves, combat plays such a huge role that many of the puzzles can only be solved through judicious use of violence. The idea behind this, according to Himmerick, is to avoid the passive nature of most puzzles in other games and give a real visceral thrill when gamers encounter a solution. We saw a whole host of examples in action: in one part of the game, the only way to progress passed a sea of salivating serpents is to wrench up your opponents and sling them straight into the snakes' gullets, until they're satiated. Another of our favourites was a sequence where the deadly duo launched oncoming combatants over the edge of a platform into huge whirring blades - the goal to shatter the blades under all that bodily butchering and reach the lower levels of the dungeon.

In fact, interactive environments play a huge part in bringing the game world to life, with areas including all sorts of breakable bits alongside spikes to skewer your opponents, man-eating trees and catapults - what's more, from our brief playtime with the game, it's evident that all these extra opportunities for malicious maiming add a significant amount of depth to the already impressive fighting focus.

In conclusion, the article has this to say:

At this stage, the whole package is looking very encouraging, with a surprising amounts of depth promised behind the frantic, claret-drenched arcade action. Our initial run through of the game only left us with a few concerns - namely that visually, the whole looks a bit lacklustre, and more troublingly, the almost constant focus on combat started to feel a little repetitive by the time we'd reached the first boss. However, the demo we played was from an extremely early part of the game - the emphasis was clearly on teaching players the basic of fighting while more complex combos and features were kept firmly out of the picture.

To read the preview in its entirety, click here.

Our thanks to forum member KaizuDragon for the heads-up on this preview!

Mortal Kombat Online Games Section Now Available
HELL HAS FROZEN OVER!

It's been a long time coming. For several years, you have been watching and waiting for Mortal Kombat Online to introduce its own games section, and watched as we put in different content to serve as our games guide. Tonight, however, they must be experiencing record low temperatures in the Netherrealm, as the wait is over.

Mortal Kombat Online is proud to announce the opening of its Games Section, featuring moves and movelists from all of the Mortal Kombat fighting games. Designed and implemented by Murdoink, it serves as MK Online's authoritative guide to the Mortal Kombat games.

The Games Section is, as always, a work in progress. Any suggestions and/or corrections should be sent directly to Murdoink, as he is now serving as our official Games Section Editor. He can be reached either via site PM, the IRC channel, or via email at murdoink@mortalkombatonline.com.

The Mortal Kombat Online Fan Submission Contest!
WINNERS ANNOUNCED!

It's no great secret that the Mortal Kombat fan community has no shortage of artistic talent. From beautiful pieces of artwork to moving works of fiction, the fans have consistently stepped up to the plate to help enrich the world of Mortal Kombat. With a new Mortal Kombat game on the way, we decided to see who the best of the best truly is.

We are excited to announce the Mortal Kombat Online Fan Submission Contest! From now until August 19th, we will be accepting artwork and fiction revolving around the upcoming action-adventure game Mortal Kombat: Shaolin Monks! The competition will be split up into two contests: one for Fan Art, and the other for Fan Fiction! The grand prize winners for each contest will win a true collector's item: a copy of Mortal Kombat: Deception, signed by members of the MK: Deception development team!

Do you think you're the best artist or the best author on the site? Now is the time to step up to the plate. Show us and the community what you've got. GOOD LUCK!

Mortal Kombat Online Fan Submission Contest

Rules and Regulations

  • This tournament is open to holders of Free and Flawless Accounts on Mortal Kombat Online. Staff, forum moderators, network site owners, and forum sub-moderators ("Shadow Priest" rank holders) of Mortal Kombat Online, and employees of Midway Games are ineligible.
  • This contest will have two separate competitions. One will be for Fan Art, and the other will be Fan Fiction.
  • In order for a Fan Submission to be considered, it must be related to Mortal Kombat: Shaolin Monks. Therefore, any Fan Art must involve characters and/or backgrounds seen in Mortal Kombat: Shaolin Monks. Any Fan Fiction must take place in the timeframe of Mortal Kombat: Shaolin Monks and Mortal Kombat II.
  • We will start accepting entries at 9 PM EDT on Thursday, July 28th, and continue accepting them until 11:59 PM EDT, Friday August 19th. Late entries will not be accepted.
  • To enter your piece in the contest, submit it to the Fan Submission system located here, with the words CONTEST ENTRY in the submission title. Entries not labeled with "CONTEST ENTRY" will not be considered.
  • Contestants are limited to one entry per category. Any entries after the first one in either category will not be accepted.
  • The rules for standard Fan Submissions will apply to contest entries. Those rules are available here.
  • Neither Fan Art nor Fan Fiction entries can concentrate on original or brand-new characters not yet seen in the Mortal Kombat universe. Any such entries will not be accepted. In addition, Fan Art must be original works; submissions coloring other artists' works and "fakes" using pre-created sprites from previous Mortal Kombat games will not be accepted.
  • The winners will be announced the week of August 28th.

Official Prize List

//Fan Art Competition\\

Grand Prize Winner - Autographed Copy of Mortal Kombat: Deception by Mortal Kombat Development Team for Xbox Video Game System.
2nd Place - Collector's Mortal Kombat Online Ballcap, and a Mortal Kombat Online Flawless Account.
3rd Place - Collector's Mortal Kombat Online Ballcap

//Fan Fiction Competition\\

Grand Prize Winner - Autographed Copy of Mortal Kombat: Deception by Mortal Kombat Development Team for Playstation 2 Video Game System.
2nd Place - Collector's Mortal Kombat Online Ballcap, and a Mortal Kombat Online Flawless Account.
3rd Place - Collector's Mortal Kombat Online Ballcap

Competition Judges

Fan Art: AcjBizar, ~Crow~, Jonin01, RammSPOOn, Chan_Ming
Fan Fiction: ~Crow~, DArqueBishop, Jonin01, Chan_Ming, GhostDragon

UPDATE: September 6th -- We thank you all for your patience as we tallied the votes and discussed the pieces submitted. It is my great pleasure to present to you the winners of the Mortal Kombat Online Fan Submission Contest!

//Fan Art Competition\\

Grand Prize Winner -- JAX007
2nd Place -- Aculeus
3rd Place -- slickmkfan

//Fan Fiction Competition\\

Grand Prize Winner -- The_Truth
2nd Place -- liam616
3rd Place -- Bloodline666

Congratulations to our winners! Check your email; instructions for claiming your prizes should be in your inboxes now! Our thanks to everyone who participated in this event!

Concept Art of the female assassins and Kung Lao from MK:Shaolin Monks

Two new pieces of concept art from Midway's upcoming Mortal Kombat: Shaolin Monks have been released. Over on the Midway Forums, an administrator going by the nickname Cinder has posted a pencil sketch of the three female Outworld assassins, Jade, Kitana, and Mileena!

The three ladies will be seen in their own boss battle in the game, where you have to fight all three simultaneously.

In addition, Cinder posted a "koncept render" of Kung Lao that was designed for the upcoming TV spot. In his post, Cinder says the full-size render "could make good wallpaper".

To see the thread in which the female assassin concept art was posted (plus get a full-size version), click here. To see the thread in which the Kung Lao concept render was posted (and again get a full-size version), click here.

Our thanks to forum/chat member DECEPTION for the heads-up on these pieces of concept art!

MK Shaolin Monks Site Adds Pre-Order Page
The official website for MK: Shaolin Monks has updated! There is now a pre-order page:


As you can see, the website mentions that the 2-pack of 6" Liu Kang and Kung Lao action figures, free with each pre-order, will each feature 16 points of articulation! To visit the pre-order page, either visit the main MKSM site and click pre-order, or click here. Thanks again to DECEPTION for another update!
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