GameSpot has
released a massive
two-page preview of the next installment of the bloodiest franchise
ever,
Mortal Kombat:
Deception! Included is new information that was not mentioned
in the April issue of PSM. For instance, from the start
14 playable
characters will be available with a
grand total of
24 on the
select screen. GameSpot also dwells in further on the improved fighting system.
Though based on the popular
Deadly Alliance core engine, the following
details have been learned:
The additions to the combat system appear to be
adding a level of strategy that should please fighting fans looking for more
depth. A new position switch move, similar to the position swap seen in Tekken
4, will let you quickly switch your place with an opponent if you're backed into
a corner, which should come in very handy. However, the most interesting
addition is undoubtedly what Boon dubbed "fight state indicators." The indicator
appears vertically on the lower left- and right-hand sides of the screen and
identifies your fighter's current state on-the-fly during a battle. The
color-coded indicators let you know when you're vulnerable to attack, able to
counterattack, or are in a danger zone. Obviously, when the indicator isn’t
reacting at all you'll know all is well. The stoplight-like meters, whose
appearance is still a work in progress, struck us as a training wheel-like
addition to the game. The indicators should help veteran players hone their
skills to perfection and let new players get a better understanding of the
fighting system, which seems like a pretty savvy equalizer to include.
The article also gives a great description on the new
interactivity associated with the different stages and backgrounds:
Another sign of the fighting system's evolution is
the way its new features relate to the game's backgrounds. The arenas will be
multi-tiered and feature a high level of interactivity that will end up
enriching the fighting system. Boon stated that the arenas will end up playing a
big role in the flow of the battle, almost as much as the character you choose,
based on their unique size and shape. Some will slowly crumble as you fight on
them, making a "ring out" sort of victory possible. Another background Boon
talked about was a sort of "yin and yang" arena that randomly flips between good
and evil. On the good side, you'll see a Virtua Fighter-like beach, complete
with seagulls and a generally peaceful setting. But when that flips around,
you'll get an evil version of the same background. Getting knocked out of the
arena on the good side won't be so bad for the losing player... but getting
knocked out when things aren't so pleasant will probably be a bloodier affair.
For the rest of the gruesome details, you can check
out the preview in its entirety
here. Below are three new screenshots that appeared with
the article:
Thanks to Mortal Kombat Online forum/chat user JRF and MK Online Network member Murdoink for the news
tip!