- The Pit makes its 3-D debut, as one of the classic backgrounds found in Chess Kombat.
- The PS2 version has PS2 supports using the headset online.
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The GameSkin featuring Mortal Kombat: Deadly Alliance marks the first time a Mortal Kombat game will be played on a wireless phone. This game accessory will add Game Boy Advance style controls to optimize the phone for competitive Mortal Kombat: Deadly Alliance play. This first GameSkin will debut later this year, and it will be available for use with Identity, a new phone manufactured by Curitel that will be launched this summer.This marks the first confirmed sighting of an MK game on a cell phone. As we learn more about this product, we will report it here.
Wildseed research indicates that teens and young adult consumers want a robust gaming experience on their phones. Young people indicated that they want a way to take the console gaming experience with them on the go without having to carry multiple devices. The research and Nintendo’s market demographics also demonstrate that young consumers do not want to carry around a "game console" or put one up to their ear for voice calls, rather, they want "a cool looking wireless phone that also entertains."
"We are honored to launch our gaming strategy with Midway Games’ legendary Mortal Kombat: Deadly Alliance," said G. Eric Engstrom, Wildseed CEO. "We are dedicated to dramatically improving gaming on a wireless phone with specialized GameSkins designed to optimize the game play of each title delivering an arcade experience in the palm of your hand."
UPDATE: We have received an image which should give you an idea of what to expect when the MK:DA GameSkin is released later this year. To see a full-sized image, click on the thumbnail.After 2002's surprisingly sound 3D rendition of Mortal Kombat: Deadly Alliance, Midway has taken its time to dig deeper into the MK chest of goodies. Mortal Kombat: Deception adds to the combo carnage by bringing expected new characters and moves, but it's upped the ante with brutally punishing environmental traps, and it's rounded out the fighter with solid, likeable side games giving players secondary and tertiary reasons to goof around. The fighting itself is still skill-based, combo-laden and tighter than ever, and the wealth of moves and character rivalries brings new life to the aging series. Mortal Kombat may be an old series, but the new engine and tireless work on Midway's part to hone it have shown us the spine-ripping beast of a brawler still has all the right moves.
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You can read the entire review written by our new Mortal Kombat Online staffer, Mobster4Christ, by clicking here. With that, we would like to thank everyone who helped us with this year's coverage of the Electronic Entertainment Expo! Special thanks goes out to Mobster4Christ, RivetSPOOn (also her mom!), and everyone at Midway Games for all the help and support that they've given us during our coverage. This has been one of our greatest experiences on the site thus far, and we look forward to future trips to E3! This concludes our coverage, if you've missed out on any of the coverage check out our E3 2004 coverage section. Thanks for making Mortal Kombat Online the top source for all of your MK related needs!Initially, playing Mortal Kombat: Deception is incredibly similar to playing Deadly Alliance. The familiar elements of three-styles per character, style branch combos, and a slew of special moves remain in tact. Digging deeper, however, it is obvious that the team has spent considerable time under the hood. Increased game speed, level-based weapons, and death traps were all present for us to make use of.
The overall game speed upgrade is not nearly as drastic as Street Fighter 2 to Super Street Fighter 2 Turbo, but it is evident that the characters move with an increased amount of adrenaline. This factor makes the game play a notch more difficult, as it is now trickier to run through a variety of the combos. To instinctively pull of a style branch combo will result in a bit of a shock, as the game registers the hits much quicker. I particularly enjoyed this, as it made me work my brain a little harder to actually pull of seemingly insignificant three-hitters. On the defensive side, combo breakers and reversals were not yet present. However, the block function seems to have changed in order to pave way for more in depth fighting. In Deadly Alliance, after your opponent executes a special move that fails to connect, they are incredibly vulnerable to your incoming attack. In Deception, this is particularly true because though character movement is much fast, the âhang-timeâ? is still the same length. This allows the offensive player to quickly come in for a kill, and definitely makes the defender think twice about executing a projectile that is not likely to connect.
Moving on to Mortal Kombat: Deception, we are now releasing two exclusive trailers of the game, as well as an interview with series co-creator Ed Boon that was passed out to various media outlets, including ourselves. We would have brought this to you sooner, but we had our own interview to post during the week of E3. As for the two trailers, one of them is an updated version that was shown on a display of sixteen TVs that were outside of Midway's Booth. Last, check out our exclusive face-off between ]{0MBAT and Scott-Howell, that you won't find anywhere else!
A lot of these videos have already been seen, save the last one, but we at least now have them in one central location. Tonight concludes our E3 2004 coverage as we release our final hands-on review of Mortal Kombat: Deception!