Mortal Kombat Advance Details Released
According to the release by Pocket IGN, The next Mortal Kombat game for Nintendo's Game Boy Advance will be titled Mortal Kombat Advance and be a port of Ultimate MK3. The Game being developed by the company Virtucraft is expected sometime this Winter (the article hints at December).

Mortal Kombat Advance

Mortal Kombat Name Change?
According to a recent update at Boon's site, MK5 may not be named "Mortal Kombat" as previously stated by many sources. This comes in response to an article about the next Mortal Kombat recently published in the gaming magazine EGM.
A Crisis in America.
In rememberance of those who gave their lives for freedom, we ask that you offer a prayer in their memory. The following is from http://www.cnn.com . For the whole story click here.

At 8:45 a.m. EDT, the first of two airliners crashed into the World Trade Center, opening a horrifying and apparently coordinated terrorist attack on the United States, which saw the collapse of the two 110-story towers into surrounding Manhattan streets and a later attack on the Pentagon.

Mortal Kombat Release Dates
Midway Games released a tentative release date of September 2002 for Mortal Kombat 5 during it's conference call that was held yesterday. Mortal Kombat 5 will be released on all three next generation systems which include the Gamecube, XBox, and PS2. A new GameBoy Advance title "Ultimate Mortal Kombat" has also been slated at a release of December 2001 or March 2002.
John Vogel Interview
Planet Mortal Kombat, our affiliates, contacted MK team veteran John Vogel to ask him a few questions about the next generation Mortal Kombat game. John Vogel is the character animator for MK5 and former stage/background creator.

PlanetMK: Jax seems to be extremely detailed, but he still has his old look. Are you going to give him new clothes?
John Vogel: Jax looks different (better) than in the pics released. He was updated recently.

PlanetMK: We like the way the characters are sculpted. What is the average amount of polys per character?
John Vogel: Average is probably around 6 thousand polygons per character. Some have more, some have less.

PlanetMK: It was confirmed that MK5 will be on all three next generation consoles. Are you going to use the speacial features each console has to offer? Or will it be the same MK for PS2, Xbox and GC?
John Vogel: The plan is to make each version special.

PlanetMK: You are the character animator in MK5. Can you tell us who performs the moves for the motion capturing?
John Vogel: Motion captured moves so far have been performed by martial artists, movie and TV stuntmen, and Carlos Pesina (Raiden).

PlanetMK: I guess it's useless to ask "who's in and who's out", but can you tell us how many characters can we expect in MK5?
John Vogel: I'm not sure, but at the very least 15. It would be safe to say there will probably be more than that, though.

PlanetMK: Thank you

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