News Archive - January, 2006
Midway Arcade Treasures: Deluxe Edition Goes Gold for the PC!
29 Classic Games!
Midway Games, Inc. today announced that Midway Arcade Treasures: Deluxe Edition has gone gold and will ship to stores for the PC on Feb. 6. Midway Arcade Treasures: Deluxe Edition consists of  arcade games including all of the games from Midway Arcade Treasures 2 and Midway Arcade Treasures 3 as well as a special bonus – the original Mortal Kombat! This 4-disc compilation set will be available for the suggested budget price of $19.99.
This collection includes a wide-array of arcade games that range from fighting to racing. For the first time ever on PC, gamers will have the chance to play the games that started a world-renowned franchise – the first three Mortal Kombat games. Friends will be left behind in a cloud of dust in Super Off Road. Racing skills from San Francisco Rush 2049 and Off Road Thunder: Mud, Sweat n' Gears can be used to out-wit and out-drive the bad guys in APB. Arcade-perfect PC versions of such classics as Wizard of Wor, Gauntlet II, Pit Fighter, Arch Rivals, Rampage World Tour, San Francisco Rush the Rock: Alcatraz Edition, Hydro Thunder and more are included in Midway Arcade Treasures: Deluxe Edition.
Midway Releases 12 New MAT: Deluxe Edition Screenshots; MK1 Included!

Midway has released twelve new screenshots from their upcoming PC port of their collection of arcade classics, Midway Arcade Treasures: Deluxe Edition! Among these screenshots are two screenshots from the first Mortal Kombat; we have confirmed that MK1 is now included in Midway Arcade Treasures: Deluxe Edition!

Midway Arcade Treasures: Deluxe Edition is on schedule for a February 6th release date. As we learn more about this game prior to release, we'll be sure to report it here!

MK Shaolin Monks Living Forest Koncept Art
From Cinder
It looks like Cinder is at again with some more Koncept Art from Mortal Kombat: Shaolin Monks. This time, we get to take a look at one of the most famous and redone backgrounds in Mortal Kombat, The Living Forest.
To see the original post, click here. Thanks go to MK Online forum/chat member DECEPTION for the word on this update!
Game Informer Posts MK Armageddon Pics and Info
FIRST DETAILS REVEALED!
Looks like the latest Game Informer (Issue 154, February 2006) has some great exclusive information (and pictures) on the next installment of everyone's favorite fighting game series: Mortal Kombat: Armageddon. Here is the information found within the mag:

(Updated Thursday, January 19, 2006 by Chan_Ming)
  • 60+ characters. Almost every character from all previous MK games. (Noticably absent, however, was Motaro.)
  • Improved air kombat.
  • All new konquest mode that will play similarly to MK: Shaolin Monks with a unique storyline.
  • Kustom Fatalities - Each character will have a pre-set of around 20 moves in which to dispatch their opponent.
  • Create-A-Character, with astounding attention to detail.
  • An all new Krypt.
  • Screenshots and renders from the game.
  • Online play that allows up to 8 players!

The game will be released in October 2006, on the current-gen systems such as PS2 and Xbox. We'd like to thank several MK Online readers for the news on this story, the first one being Mortal Kombat Schweiz webmaster Dominic, with Khaos from MK Outworld also being a big help.

And, don't forget to visit the MK Armageddon Forum which just opened up today!

UPDATE – Saturday, January 14, 2006 – Thanks to MK Online forum/chat member queve who pointed out GI's Update, which has the front cover of the mag. Thanks, queve!

UPDATE - 20 January 2006 - Game Informer now has several new screenshots and renders from MK: Armageddon available for their Game Informer Unlimited members. If you are an Unlimited member (either a subscriber of the magazine or a holder of a limited Value Pass), go to their website now and take a look at what they have to offer! Our thanks to forum member cooneyjwc for the heads-up on this update!

Cinder Posts New Render and Concept Art from MK Shaolin Monks!

Even though Mortal Kombat: Shaolin Monks has been out for a couple of months, everyone's favorite Midway Boards moderator, Cinder, has still been releasing artwork. This time, he has given us two different pieces of art from MK: Shaolin Monks. The first piece is a render featuring a fight between longtime MK fan favorites Sonya Blade and Kitana. The other piece is a concept art drawing of that mysterious hidden Lin Kuei assassin, Smoke!

To see the thread in which the Sonya/Kitana render was originally posted, click here. To see the thread in which the Smoke concept art was originally posted, click here.

Our thanks to forum/chat members queve and DECEPTION for the heads-up on these new released artworks!

MK Outworld Interviews Chris Casamassa
Fellow MK fansite Mortal Kombat Outworld webmaster Khaos has posted an exclusive interview with Chris Casamassa, who played Scorpion in the Mortal Kombat movie and TV show. He finds out a bit of information on Chris's personal history as well as the MK3 movie:
First off, Threshold are taking a long time to announce any shooting dates, cast updates etc. Is there any reason for this that you are aware of? Is there any new info on the production you could tell us?

Nothing new to tell - Hurricane Katrina set us back a few months.

I'm sure it's extremely fun on the MK sets. Did you enjoy working on the movie set more than conquest or the other way round? And what is the reason to why you never played Scorpion in the the second film?

Both the TV show and the first film were a blast! The film was more fun for me because it was my experience in the big times.... the TV show was fun because we shot it in Orlando Florida at Disney and the crew was awesome. I was supposed to play Scorpion in MK2, but I had also just landed the gig for George Clooney's fighting double in the Batman & Robin film. The shoot dates were set so I could do both, but delays in production changed that - so I had to go with the first contract I signed - however the Batman experience was great fun and lots of hard work - unfortunately they edited out the best fighting we did which was very disappointing. From what I were were told it was the best stuff they had shot ever for a Batman film, bur the director wanted to go in a different direction.
To read the interview in its entirety, click here. Thanks to MK Online forum/chat user dragonj87 for the News Lead!