News Archive - March, 2006
Kamidogu.com Interviews MK: Armageddon Developer Steven Beran
The guys over at Kamidogu.com have put up a recent interview with Steve Beran, the lead character artist for Mortal Kombat: Armageddon. The game is planned to ship this fall for the Microsoft Xbox and Sony Playsation 2. From the interview:

Kamidogu: Air kombat is an interesting new concept that will alter the way players approach battle. What compensations have you made for larger characters such as Motaro and The Dragon King who have less agility and speed than others?

Beran: Air Kombat is one of my favorite things in Armageddon. The big players will NOT be flipping and doing all that acrobatic stuff...they will be stronger GROUND guys but not have all the air kombat stuff.


Kamidogu: From the myriad of interviews and previews of Mortal Kombat: Armageddon released to the public there has been a notable presence of a number of classic arenas such as Goro's Lair, Kahn's Arena and The Subway. How many more classic arenas can fans expect to see in Mortal Kombat: Armageddon?

Beran: Besides introducing many new MK arenas, there are a lot of classic fighting arenas in Mortal Kombat: Armageddon. My favorite background remake is The Wastelands from MK2. I always liked The Wastelands and this new 3D version introduces a very cool new deathtrap.

To read the interview in full click here. Thanks goes out to for the news lead on this story!
Game Informer Interviews Ed Boon About Armageddon and Unchained!

Game Informer has just released a new interview with Mortal Kombat co-creator and project lead for the upcoming Mortal Kombat: Armageddon, Ed Boon. In the interview, Ed discusses various things concerning MK: Armageddon; for example, he reveals another reason for doing the game on the current generation of consoles instead of the next generation. From the article:

Game Informer: When Mortal Kombat: Armageddon was announced, some people cried out because it was for the current generation of consoles. What was the reason behind going with current-gen instead of next-gen?

Ed Boon: The main thing was timing. We have always introduced Mortal Kombat games to established systems and while we’re totally jazzed about doing 360 games and doing PS3 games, our concern for doing it so early was that it would have been a launch title for PS3 and the 360 would only had been out for about a year. We really wanted a bigger install base of players. Second, the idea of doing a Mortal Kombat game with all of the characters on the next-gen would have been too much content because we already had a head start with Deadly Alliance and Deception. So we just thought to fill in all of the ones we haven’t done and do the entire roster as one of the big features in the game.

In addition, it's revealed that the more you play Armageddon, the more powerful you can make your custom character.

GI: When you are creating a character, will you have a set number of attribute points or something that you spend?

Boon: Yes, when you start off, you won’t have the ability to pick every single attack to assign on to your character. Everything that you do in the game we are trying to consolidate into one monetary system. So when you are playing the fighting game, you will be earning the same type of points as you would playing the Konquest Mode or any of the other modes in the game. With that currency, you can go back and purchase different kinds of moves and special attacks and keep building your character visually and skillfully.

GI: So the more you play, the more beefy you can make your fighter?

Boon: Exactly.

The discussion also came around to Mortal Kombat: Unchained, which was only touched on briefly, but it was revealed the game was not being developed in-house. Again, from the article:

GI: I know you’re a fan of the PSP and now you have Unchained coming out. What was it like working with that hardware?

Boon: Well Unchained was developed in Santa Monica by a company called Climax. So we didn’t develop the game here in Chicago but there were a lot of issues that we wanted to address. We really wanted to keep the framerate very high. So we went in there and helped them optimize their code and the Wi-Fi linking - we really wanted to make sure that was tight. We did have a lot more exposure to the hardware than we normally would have when working with a third party, but the main work was done by Climax.

The interview also touches upon create-a-fatality, Konquest mode, and veers off to other subjects like other genres Ed would want to try and develop for, his thoughts on fighting games on the Nintendo Revolution controller, and what he hopes to see in the next generation. To read the interview in its entirety, click here.

Our thanks to forum member for the heads-up on this new interview!

Video Game Parody Movie Features Mortal Kombat Actors
Look out for a new movie to be released later on this year called Press Start. This movie can best be described as the Scary Movie or Not Another Teen Movie of video games. From the website:
Expected to be completed in 2006, Press Start is built on a videogame smorgasbord. References fly, with gags based on everything from classics like "Donkey Kong" to modern first-person-shooters. Most of the movie's "mythology," however, stems from the 8- and 16-bit games seen on the now-ancient Nintendo Entertainment System, Super Nintendo, and Sega Genesis consoles.

Press Start tells the story of a suburban youth in a videogame world who discovers his adventurous, if berserk, destiny when he's recruited by an ill-tempered ninja and a tough-as-nails space soldier to save the world from a tyrannical, but comically insecure, sorcerer.
Not only will the movie parody Mortal Kombat, it will also feature actors from it. Specifically, Carlos Pesina (known for his role as Raiden in Mortal Kombat 1, II, and Trilogy) and Daniel Pesina (who played Johnny Cage and all the male ninjas in MK1 and MKII).
"It's a thrill to have Daniel and Carlos onboard," beams director Ed Glaser. "Not only are they skilled and professional, not only are they living videogame icons, but they have a terrific sense of humor about what they do. I think videogame fans are going to love seeing them in these roles. Viewers who realize that they're watching the Real Deal will find that extra level of humor that makes their scenes just a bit funnier."
In addition to all this, there will be a male ninja character named Lin-Ku - obviously based on the Lin Kuei ninja Sub-Zero. Here a couple of photos from the film:

Be sure to read the entire press release here. In addition, please make sure to check out the website for Press Start to see more photos from the film, and visit the website for Dark Maze Studios to see other films they've produced.

Thanks to many Mortal Kombat Online readers for reporting the news to us, including Ed Glaser, president of Dark Maze himself!
Official MK Armageddon Site Updated w/ Teaser Trailer and Cast Render!

Midway Games has updated the official website for their upcoming fighting game, Mortal Kombat: Armageddon. However, the update is a relatively minor one, as the extent of the changes appears to be the inclusion of the teaser trailer for the game, previously seen both at IGN and this site. While this is a small update, it could be an indication that more is to come in the near future. We'll be keeping an eye on the official site; as more is revealed, we'll report it here.

To visit the official MK: Armageddon site, click here.

Our thanks to forum and chat member for the heads-up on this update.

UPDATE - The official site has been updated once again! Now if you click on the black MK dragon, it will take you to a 3000x2000 version of the MK Armageddon almost-full roster render. The only other difference with this one (apart from its size) is the Midway logo in the lower right hand corner. Our thanks to forum member for the heads-up on this update!

Midway Pulse 2006: MK Online Interviews Ed Boon!

During the Midway Pulse 2006 event, I had the opportunity to sit down and chat with Mortal Kombat: Armageddon project lead and series co-creator Ed Boon. During this conversation, we discussed the possible fates of characters, touched on create-a-fatality, and other topics of conversation. We now present this video to you in Quicktime format.

A bit of warning: the video was taken in a very loud area, so Ed's answers may be a bit difficult to hear. We've gone ahead and made a transcription available, which you can view here. The transcription may not be 100% accurate, as I also had difficulty making out what he was saying in the video. If anyone wishes to send in corrections, they would be most welcome.

This concludes our coverage of the Midway Pulse 2006 event. Thank you for joining us for this event, and stay tuned with us as we look forward to E3 and beyond, for the latest coverage of all things Mortal Kombat.

Midway Releases Patch for Midway Arcade Treasures: Deluxe Edition

Our friends over at TRMK have found that Midway has released a patch to correct the problem seen in Midway Arcade Treasures: Deluxe Edition where the titles from Midway Arcade Treasures 2 did not have any music. The patch, measuring at approximately 80 MB, simply puts back in all of the missing music, and does not correct any of the other minor glitches seen in the game.

To see Midway's support page regarding this patch, click here. To download the patch, click here.

Midway Pulse 2006: MK Armageddon Presentation, Plus Official Media!

One of the big highlights of the Midway Pulse Event was the presentation for Midway's highly anticipated upcoming fighting game, Mortal Kombat: Armageddon! Ed Boon kicked off the presentation with a movie showing the influence Mortal Kombat has had on popular culture, followed by the teaser trailer, finishing up with a look at MK: Armageddon's different aspects, including the changes to kombat and Konquest, create-a-fighter, and create-a-fatality!

Also, Midway made available several screenshots from MK Armageddon, in addition to the trailer previously seen on IGN.

    Stay tuned, as in the next day or so we will be posting our interview with Ed Boon concerning MK: Armageddon!

    Midway Pulse 2006: MK Unchained Presentation, Plus Screenshots!

    At the Midway Pulse Event, Midway Games CEO David Zucker gave a presentation about two of the upcoming games coming to the Sony PSP. One of these two games is, of course, the handheld version of Mortal Kombat: Deception, Mortal Kombat: Unchained!

    In addition, Midway released several official screenshots from MK: Unchained, most of which have been seen previously at other outlets.

    Midway Pulse 2006: Ultimate MK3 Coming to X-Box Live Arcade!

    During the Midway Pulse Event, Midway Games CEO David Zucker gave a presentation concerning X-Box Live Arcade. In the presentation, Zucker revealed that a number of classic Midway arcade games would be coming soon to X-Box Live Arcade, including Ultimate Mortal Kombat 3! We managed to get a tape of the brief presentation, which we are presenting to you all here.

    Stay tuned for more of our coverage of the Midway Pulse 2006 event!

    Mortal Kombat Online Attends Midway Pulse 2006!
    LIVE FROM LOS ANGELES!

    Mortal Kombat Online was on the road again! Last night, Midway Games held their Midway Pulse 2006 event for the media, in which they gave out presentations and had playable versions of games for the media to try. Mortal Kombat wasn't playable at the event, but there WERE presentations from the event involving Mortal Kombat: Armageddon, Mortal Kombat Unchained, and even Ultimate Mortal Kombat 3! Our intrepid reporters D'Arque Bishop and CCShadow got the footage, and we'll be reporting on what we saw over the next few days!

    The links below will take you to the relevant news stories.