Between the official announce trailer & gameplay trailers, we've already seen plenty of thought-provoking things, but there's still much to be learned in the months leading up to Mortal Kombat 1. While players await invitations to the MK1 Online Stress Test, NetherRealm Studios' Chief Creative Officer has used social media to tide fans over with ten tidbits in a game of Truth or Troll. Read on for details:
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Mortal Kombat 11 is positively flush with finishing options after the addition of Friendships in May, but Ed Boon has polled fans on what they'd hypothetically like to see more of. The results proved surprising in a tight race between returning moves from games past. Read on:
The killing machine of the future has made its way to the present of Mortal Kombat 11, but does The Terminator hold information about our future? The guest character's victory sequence has got fans taking, making fun of pre-game data mining leaks with a list of prospective Kombat Pack 2 fighters. Read on for details:
Since June's E3 unveiling of Mortal Kombat X, much has been made about the addition of new and returning finishers. There have been clues, innuendos, and a storm of speculation about the new game's modes -- but what if the returning -Ality has been in front of us all along?
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After 20 years as a successful franchise, its the sequel to the eponymous Mortal Kombat that many still regard with fondest memories. For fans who live and bleed Mortal Kombat, however, the tournament-centric original can never be completely forgotten. Such is the dedication of a focused group of industrious fans, who've applied themselves to independently designing and developing a playable revamp of the original dubbed: Mortal Kombat HD.
Determined by consensus; the objective of Mortal Kombat HD was to create a slavishly complete, high definition remake of the 1992 arcade classic. Built from the ground up, using popular 2D freeware engine MUGEN as a playable base and 3D models -- the project would be made of all original resources, designed to imitate the original as exactly as possible. Therein would lie the problem, however, leading to an effective shutdown of any intention to release a working product, rendered by Warner Brothers late last week.
While the enthusiasm of fans may lead them to desire otherwise, Warner Brothers' position represents an open and shut case. Imitation may be the sincerest form of flattery, but it's also a self-evident example of copyright and trademark infringement. Exceptions may exist at the prerogative of intellectual property owners who choose to overlook infringements, but they are always within their rights to shut down unlicensed fan projects.
On the surface, this would appear to be an effective end to the MKHD fan game as it was intended. To release any playable version to the public would be to court personal ruin. No fan will play it. Much less clear, however, is the exact motivation for Warner Brothers' intervention. While there is broad intellectual property protection and brand management to consider -- there is an extensive history behind MKHD.
In 2011, Mortal Kombat will return in all it's gory glory, bringing with it the deadly finishing moves that were controversially scaled back for their 2008 crossover, Versus DC Universe.
In preparation for the elaborate bloodletting and general dismemberment, IGN has picked up the gauntlet to list their Unofficial Top Ten Best Fatalities! Featured in the list are favourites like Scorpion's Toasty Flame Breath, along with some more obscure fare you might not expect.