Content tagged Behind the Scenes
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MKX DLC: Terminator & Halloween Guests Were Discussed

Even as hardcore fandom reignites debate over the legitimacy of guest characters in Mortal Kombat X; Creative Director Ed Boon has been discussing some of the franchise crossovers that never quite came to pass.

Speaking with IGN, Boon revealed characters from Terminator and Halloween were among the choices discussed at NetherRealm Studios: "We've tossed around a whole bunch of names, like The Terminator, or something like that. And for various reasons – whether it wasn't a match, or we just couldn't come to terms with it – they didn't happen."

MKX: Behind the Scenes as Downloadable Content Begins

They've revealed the downloadable characters in the Mortal Kombat X Kombat Pack - but they still have to make them! Creative Director Ed Boon has used Twitter to micro blog NetherRealm Studios' progress as the game goes gold, and production on bonus characters begins:

MKX: Behind The Scenes of Story Mode Motion Capture

Mokap won't be coming back in Mortal Kombat X -- but the art of motion capture continues to fuel escalating next generation technology that brings the action to life! Following their Kombat Kast spotlight - NetherRealm Studios offer a glimpse behind the wireframes of Chapter 1.

MKX: Behind the Scenes of Cassie Cage Brazilian Localization

As we saw with the announcement of the newest game - Mortal Kombat is a global phenomenon! Delivering the series to the world takes a lot of work, and musician Pitty has taken fans behind the scenes of the localization process for Mortal Kombat X. Assista e descubra:

MKX Kollector's Edition - Behind The Scenes with Coarse

"Gold Scorpion" is a key attraction of the Mortal Kombat X: Kollector's Edition, introducing a whole new aesthetic to the klassic ninja design. Bringing this slick, minimalist approach to the iconic series mascot is Coarse - a German duo known for the world their unique style has created. Go behind the scenes on their Mortal Kombat kollaboration to learn more:

MKX Motion Capture Photo Teases Kenshi Return?

If appearances are to be believed: the latest Mortal Kombat X Twitter tease from Creative Director Ed Boon may suggest the return of fan-favourite sword saint: Kenshi!

Mortal Kombat X Behind the Scenes Notes - Sounds, Sights

If you've ever wondered how NetherRealm Studios achieves a gruesomely full illusion with their over-the-top violence - Joystiq have demystified a crucial, but often overlooked element!

Lost Kontent: Mortal Kombat HD Behind-the-Scenes Photos

Back in March, Mortal Kombat Online took an overview of the winding Saga of Mortal Kombat HD. The ill fated project began life as a contemporary remake of the classic games, using new actors to recreate the original sprites in an HD digitized format. As revealed by an unnamed source who worked on the project: the game was shelved by Warner Brothers for internal reasons [full story].

Little has been made known or available from the aborted Mortal Kombat HD project, but thanks to make-up artist Tanea Brooks -- we've now got our most intimate look at some of the work that took place!

Kommunity: Full Mortal Kombat HD Q&A with Bleed

To users on Mortal Kombat Online he's known as Bleed: A long time contributor with a talent for developing characters in 3D models & 2D sprites [gallery].

To date; Gabriel "Bleed" Melendez has been noted as one of the driving forces behind a much discussed fan-made Mortal Kombat (1992) HD remake. His talents as a character artist have been exemplary, producing a professional level of content that has had fans salivating, and license owners justifiably concerned.

In the wake of Warner Brothers' intervention in "Mortal Kombat HD: Kommunity Edition" -- Melendez has become the voice of fate. A conduit through which a major corporation has made its presence known. When news of the shutdown spread, we talked to Bleed about what went down, and his general feelings about the project. You've read excerpts in the Saga of Mortal Kombat HD feature. Here is the unedited Q&A:

Flashback: ADI Behind-the-Scenes of Goro Animatronics

If you've ever found yourself wondering what goes on in the head of a Shokan Prince -- Amalgamated Dynamics Inc are all too happy to answer your question!

ADI were the studio responsible for creating practical and animatronic effects for the 1995 Mortal Kombat feature film. More specifically, their work brought one of Mortal Kombat's most iconic characters to life -- the towering, four-armed prince of pain known as Goro!

Not surprisingly, the character presented a series of challenges and technical opportunities during the 1994 production. What resulted was a truly memorable on-screen character. One that, according to the studio, earned the kudos of the likes of Peter Jackson (The Hobbit, Lord of the Rings), who described the creature as, "[a] seminal achievement in animatronics." These feats are in-part on display in the following video, which offers a feature glimpse of the machinery behind the highly emotive creature [below].

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