Bo Rai Cho Strat/Community Thread
Bo Rai Cho Strat/Community Thread
0
posted12/17/2003 09:24 PM (UTC)by

Member Since
10/16/2003 07:14 AM (UTC)
Okie dokie...I am currently a newb at MK:DA and have started playing it...I've started liking and playing BRC (Bo Rai Cho) a lot...even more then Scorp and since there is no definitive BRC strat thread I decided to start one. This can also double as a BRC community thread for those of you (if any) that also play w/ him...I'll go ahead by starting off w/ BRC related posts found on MKL's closed strat thread. Just remember that this is strat specific to BRC only...the reason why I'm making this is so that all other BRC users can have easy access to his strats/character matchups/combos/etc.
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MK_Legend wrote: Bo' Rai Cho:
also a simple infinite. branch, puke repeat. to do it from drunken fist just do the full branch(2,2,1,1,cs,2,cs) then i do 1 more hit with b+1 then puke and go back into drunken fist and repeat. u can also start it in Mi Zong a few ways. u can do 2,2,cs then add a b+1 for more gdamage then puke and then go into the infinite, or u can 2,2,b+4 or u+4 then cs and b+1 quickly and then puke and go into the infinite, or u can just do b+4 or u+4 by itself then quickly cs b+1 and puke then go into the infinite. in the weapon stanace use b+1 then b+1 again then puke and go into the infinite, or use 2,4,b+1 then b+1 again then puke and go into the infinite. what i like to do is after the b+1 ender i then switch into drunken and puke. this way the timer resets(cuz u cant puke right away) and when u puke in drunken it adds a back dash to it so they r right in the middle of the puke and there is no chance of the puke going just past them. remember that u cannot puke instantly after the b+1 u maust wait a sec b4 u do it. Bo has several tricks with the puke that no one uses if there r any Bo users who would like to know just ask here.
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MK_Legend wrote: ok heres a few good Bo setups. after the branch if u dont want to go into the infinite what u can do is switch to drunken fist and then take a step forward and hold block and do the puke, that way to avoid u walking back at all. if done right the puke will go past the opponant. when they get up use 3,2. it will push them onto the puke when they attempt to block then u get the combo again without the reduced damage of the infinite. another trick is when people r playing defencive vs drunken fist. at mid range wiff the d+4 and then at the end of the wiff animation puke. the puke will come out and if they try to punish the wiff they get caught on the puddle. remember this only works when the d+4 wiffs, it wont work on hit or on block. another thing u can do when people r trying to make Bo chase them while in drunken fist is to throw the puke then jump over it and do 2,3 then mix them up with d+4 or 3,2. even though u can interupt the follow up after 2,3 if they do then they will move forward with their interuption attempt and end up on the puke and even if they r a fast jaber and block the 3,2 they still cant respond because if they do they will still end up on the puke. what u can also do is do the puke and after u jump over it then do a move that is unsafe like drunken d+3. if they block it and try to retaliate they will move forward onto the puke. or if they dont take that bait then try throwing the puke and then do drunken b+4 then quickly mix up with d+4 or d+3. again if they try to punish the b+4 then they end up on the puke but heres the best part, if they guess d+4 and low block the d+3 will launch them on the puke. now while these puke then jump traps r good they struggle to work on characters like scorpion or hsu hao that can punish the puke attempt.
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MK_Legend wrote: Scorpion vs BRC:
this match is brutal. scorpion KILLS Bo. Bo cant use ANY specials on scorp. he cant puke, stomp or life up. puke and life up eat a hellfie and the stomp is a free spear no matter where scorpion is on the screen. Drunken fist is toatally worthless in this match. u can hellfire him most of the time even if hes walking/sidestepping. to avoid the hellfire Bo would need to use the tap up then hit block side step to avoid it or be walking forward B4 the command for the hellfire is done or by jumping aroind like an idiot. Pi Gua Moves way to fast for Bo so he will never catch scorpion uless he goes into Mi Zong and when he does this then hes very weak as Mi Zong is not a very good stance.
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MK_ Legend wrote: Sonya VS Bo:
well this match doesnt even happen..........Sonya gets killed badly. first of all to be able to bat Bo u need to ba able to do 3 things 1...cross safely/punish the puke, 2...be able to punish 3,2
and 3...be able to make Bo chace u and use the clock in your favor so that he will need to leave drunken fist in order to catch u. Sonya cant do any of thoe things. heres y.
1...cross safely/punish the puke:
the only way she can do this is by using the flying kick or the roll(TKD d+3) now the flying kick sucks cuz most of the time Bo can either block it in time or even if it hits u still land on the puke. now for the roll to work it must hit Bo and not be blocked. if it hits Bo then it pushes him back and u move forwaed past the puke. ohh just to mention that even if the flying kick or the roll gets blocked and by some chance u dont slip on the puke Bo can still punish u with the infinite so u still lose. ohh and 1 more thing, even if u get in on the puke Bo kills ALL characters in close when he is in drunken. all she has that is useful and safe is TKD 3 and thats only safe from the right range so if Bo blocks 1 mixup attempt u lose cuz u r getting hit with the infinite.
2. Be able to punish 3,2:
simple, sonya has no moves to punish 3,2. this move out ranges her, does 18% when it hits, and beats every move she has.
3. Be able to make Bo chace u and use the clock in your favor so that he will need to leave drunken fist in order to catch u:
OK, people always ask me "but y does sonya have to get in? she can just get up on life and run" that is wrong. Bo has a puke that once it comes out she cant do anything about it and he has a life up so even when u r up u still must stay close.
So in short Sonya cant run, she cant win when in close, she cant stop Bo from doing a life up, and she cant have 1 mix up attempt blocked, ohh and even if u trade the kiss for the puke Bo still recovers intime to infinite u so thats out too. If i were to fight this match i would fight just out side of puke range and try to time the roll when i see the puke to roll through it and hit Bo then i would pray that he doesnt block my next move(s).
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Versatile wrote:
Bo Rai Cho vs Kitana - Ok, Kitana has no chance here. Kitana cannot punish 3,2 so this means Bo can simply get in kitana face and REPEATEDLY 3,2 without having to worry about taking any damage but block damage. Any screw up Kitana makes leads straight into the infinite. Balanced? No, this is a slaughter.
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Versatile wrote:
OK BRC vs Kitana is impossible. Firstly Drunken Fist: 3,2 is a monster. Kitana can do nothing to punish it, she just stands there and eats constant 3,2's in the face. Blocking? oh well..bo will just change up and puke and then its infinite heaven. I mean..scre 3,2..bo doesnt even need that. 2,3 change ups kills kitana as it is. Shes a standing doll as her life slowly by surely chips away. 2,3 leads into d+4 which causes a trip stun and leads to a mix up. If they guess wrong they can and will end up eating the infinites.
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White_Pointer wrote: BRC's 3,2 knocks Kitana backwards, but it leaves a very small window of opportunity for counter attack if it's blocked. Kitana can punish this with a very quickly executed pretty kick. She recovers fast enough from a blocked 3,2 from BRC in Drunken to connect with it. The pretty kick is also a 3D move, so it's good to surprise your opponent with...they can't sidestep it and it must be blocked...and even if it's blocked, the opponent is knocked backwards slightly and kitana's recovery is fast enough to be able to counter anything BRC in Drunken can throw at her.
The puke is well telegraphed...you can see it coming a mile away, and unless you're trapped against the wall there's really no excuse to be hit by it. Kitana has an evade in Ba Gua that can be used to avoid the puke easily. BRC wants to taunt behind the puke? Good, let him, he'll only eat a fan impale. That's right...contrary to popular belief, the fan impale DOES come in handy sometimes and that's a perfect example. Once you impale him, he's the one who needs to play catch-up, so keep your distance and force him to change out of Drunken to come get you. Unless that opportunity presents itself though...don't impale. Unless your opponent is a moron they'll block or dodge them and you'll be left without the fans for the rest of the round. To mix it up a little, if you really want to punish Bo's puke, if you see it coming immediately, pretty kick. It'll cancel the puke if you are quick enough, and even if you are a bit slow and the puke comes out, the pretty kick will push Bo far enough backwards so that you won't land in it when you hit the ground. The pretty kick is the quickest move in the game to execute (it's just U+3 after all, not even b,f,3 or d,b,3) so use it as much as you can. If the Bo player is in Drunken you are assured of it being safe on block...but it's not safe if they are in Jojutsu or Mi Zong.
A good time to start high/low mixups is after a pretty kick, or if you impale BRC and he's needed to switch out of Drunken to chase you.
Also in the PAL version, Bo's infinite isn't nearly as prthisthingisdisabledent as it is in the NTSC. His full style branch combo cannot connect unless the opponent has their back to the wall (the opponent will stagger out of reach after the 4th hit, causing the 5th hit to miss and making the remainder of the combo blockable)...so the infinite cannot be started from Drunken Fist from the middle of the arena. Unless you have your back to the wall you won't need to worry about that. It can however still be executed from the middle of the arena from Mi Zong if your opponent times it well enough...so beware if they switch into Mi Zong at close range.
Make sure you always keep half an eye out for the puke. Kitana is very fast and can run circles around Bo, but if you do get hit by him, you'll sustain heavy damage, so tackle Bo both from up close and at a slight distance, and mix up. Don't try any of her large style branch combos or anything like that because they are next to useless, not to mention interruptable. Only use the combos if you're sure you'll fool the opponent into releasing block after you've given them a few single hits. Concentrate on hard, unpredictable and fast hits. Punish the puke as soon as you see it and you'll be on your way to winning as long as you don't back up into the wall and allow the infinite from Drunken.
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quan_chilli wrote:
First BRC's puke and stomp are very overrrated among you players. They're insanely slow and anyone who can't see them coming is an idiot. Kitana is an outstanding defensive player. Her sidestep into the Pretty Kick is very effective to push your opponent away. Same for her shove and b+4 in Eagle Claw. Quick sidestepping BRC's puke if she blocks his 2,3 isn't that difficult either and will get him hurt. Her 1,4,4,cs,3,f+3,cs,2,2,2,f+2 is a nice 40% combo. Follow that up with a 2,2,2,b+4 and you'll get his health in reasonable range to finish him off if he's stupid enough to puke again. I like taking risks so I LOVE her fan impale. If it connects It's over. Her pretty kick, b+4 in EC, and backflip secure her a victory as time will expire. Because by that time BRC will try to get in quick hits to catch up but even so Kitana is too quick and will sidestep his shit with ease for another combo to finish him. This isn't the only way to beat him because let's face it, you don't know what you're opponent will pull or do. As long as you know how to mix it up every match you'll be playing just fine with her. She's not the most powerful but she is quick enough to avoid someone like BRC unless the person playing as her tries to use her as an offensive powerhouse.
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_ne0_ wrote:
heh, white_pointer neglected to mention that if anything he posted gets blocked then u lose. and 3,2 is safe vs her as long as its spaced right.
now here the otherside to the kitana vs BRC(reality) as far as the puke goes once it comes out she cannot cross it which leaves BRC open to use 1 of the 99999999999 puke setups(see page 1) that will toatally destroy her. BRC has what i call the bo-kie-doke. BRC attacks with all safety. kitana will not punish anything. moves like 3,2 2,3 d+4 not to mention that BRC jab has super priority vs kitana, stuff like this really kills her. i mean if 1 d+4 hits then u r caught in a mixup that leads to infinite. so in short kitana can win if BRC never blocks her or interrupts her and she can win if she doesnt get hit at all and caught in the bo-kie-doke and she can also win if she doesnt get caught in 1 of many of BRC puke setups that work very well on players that play at the same distance that whit_pointer says he does.
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_ne0_ wrote:
now let me explain y kitana cant afford to get hit. BRC doesnt do small damage. u cannot attack drunken fist. if u get caught close to it then u WILL lose. once BRC gains the advantage kitana cannot come back. she will just eat move after move then eventually the infinite trying to come into drunken fist when she needs to attack. also if BRC should ever be up by say 40% then remember that once the puke does come out then she cannout cross it so this forces her to play kinda cose and try to use the pretty kick to stop that but now BRC isnt gonna do the puke. since u now MUST play at that range BRC will have no problem catching u and rushing u down.
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_ne0_ wrote:
ok..........this really shows how little u know about BRC and how to fighty him. drunken fist may walk slow but the moves in drunken fist r VERY fast. if he blocks the pretty kick he will infinite u.
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Versatile wrote:
No one ever overhyped bo rai cho's stomp. It's not a good move, it's just guaranteed if 3,2 hits, and guaranteed damage is always a good thing.
The puke is not overrated, especially when 99% of anything that Kitana does is blocked she eats it along with an infinite which = game over. Puke set ups are not overrated. d+4 stuns them long, and if stunned them for just a second or two longer the puke would be 100% guaranteed. But even though its not guaranteed its very difficult to avoid. Set ups such as 3,2,puke work well too. YOu block 3,2 and try to retaliate while bo lets out a puke. Yes, I take a bit of health, but your on the puddle slipping..leaving you open to what? That's right..the infinite.
This situation never happens with a good BRC player. you will never get to hit b+4 or the 40% juggle because bo is ALWAYS in your face. And even if you do get to use the 40% or b+4 guess what happens if you are blocked? Yup, INFINITE! Sory if I make it seem like Kitana only gets ripped by Bo, but she gets killed by all of the top 19. Sub gets an ice shaker off most of her blocked crap, frost gets her infinite as well, while big timers like Hsu Hao and Jax get massive damage as well.
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White_Pointer wrote:
Nah, that's not my problem...as I explained earlier...it's his style branch starting from Drunken Fist. The first 4 hits connect, but the 4th hit causes the opponent to stagger back a little so the 5th hit misses, meaning the remainder of the combo can be blocked...unless your oponent has their back to the wall, that'll happen 100% of the times it's tried, at least in the cube version. I must have tried it a million times and convinced myself of it.
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Versatile wrote:
MRS, is not that MKL is trying to say how good he is compared to white pointers. Hes just trying to point out how little of a chance Kitana stands against Bo. Look at all the things Kitana has to do to win. She has to never get hit by th puke which is a chanlenge in it self. She has to find an opening so that she can land the 40% juggles, but wheres the opening? Drunken Fist's never leaves Bo open if used correctly so she'll never hit it. She has to over come losing to block damage, for trust me, she can definately lose from just being pressured till the clock runs out.
Now look at what Bo Rai Cho has to do. He has to touch her once to end the game. This can be in either branch format or puke format or by setting up either one. He controls the match up, meaning he does the pressuring and the mix ups.
So you compare what the two have to do to win, and you can clearly see why in serious play Kitana cannot beat Bo Rai Cho. I mean, its "possible", but Kitana has to guess right all the time,never get hit by the puke, and somehow find a way to actually damage Bo without getting blocked. This is not going to happen, and that is why Kitana cannot beat bo rai cho.
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MK_Legend wrote: Bo' Rai Cho:
also a simple infinite. branch, puke repeat. to do it from drunken fist just do the full branch(2,2,1,1,cs,2,cs) then i do 1 more hit with b+1 then puke and go back into drunken fist and repeat. u can also start it in Mi Zong a few ways. u can do 2,2,cs then add a b+1 for more gdamage then puke and then go into the infinite, or u can 2,2,b+4 or u+4 then cs and b+1 quickly and then puke and go into the infinite, or u can just do b+4 or u+4 by itself then quickly cs b+1 and puke then go into the infinite. in the weapon stanace use b+1 then b+1 again then puke and go into the infinite, or use 2,4,b+1 then b+1 again then puke and go into the infinite. what i like to do is after the b+1 ender i then switch into drunken and puke. this way the timer resets(cuz u cant puke right away) and when u puke in drunken it adds a back dash to it so they r right in the middle of the puke and there is no chance of the puke going just past them. remember that u cannot puke instantly after the b+1 u maust wait a sec b4 u do it. Bo has several tricks with the puke that no one uses if there r any Bo users who would like to know just ask here.
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MK_Legend wrote: ok heres a few good Bo setups. after the branch if u dont want to go into the infinite what u can do is switch to drunken fist and then take a step forward and hold block and do the puke, that way to avoid u walking back at all. if done right the puke will go past the opponant. when they get up use 3,2. it will push them onto the puke when they attempt to block then u get the combo again without the reduced damage of the infinite. another trick is when people r playing defencive vs drunken fist. at mid range wiff the d+4 and then at the end of the wiff animation puke. the puke will come out and if they try to punish the wiff they get caught on the puddle. remember this only works when the d+4 wiffs, it wont work on hit or on block. another thing u can do when people r trying to make Bo chase them while in drunken fist is to throw the puke then jump over it and do 2,3 then mix them up with d+4 or 3,2. even though u can interupt the follow up after 2,3 if they do then they will move forward with their interuption attempt and end up on the puke and even if they r a fast jaber and block the 3,2 they still cant respond because if they do they will still end up on the puke. what u can also do is do the puke and after u jump over it then do a move that is unsafe like drunken d+3. if they block it and try to retaliate they will move forward onto the puke. or if they dont take that bait then try throwing the puke and then do drunken b+4 then quickly mix up with d+4 or d+3. again if they try to punish the b+4 then they end up on the puke but heres the best part, if they guess d+4 and low block the d+3 will launch them on the puke. now while these puke then jump traps r good they struggle to work on characters like scorpion or hsu hao that can punish the puke attempt.
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MK_Legend wrote: Scorpion vs BRC:
this match is brutal. scorpion KILLS Bo. Bo cant use ANY specials on scorp. he cant puke, stomp or life up. puke and life up eat a hellfie and the stomp is a free spear no matter where scorpion is on the screen. Drunken fist is toatally worthless in this match. u can hellfire him most of the time even if hes walking/sidestepping. to avoid the hellfire Bo would need to use the tap up then hit block side step to avoid it or be walking forward B4 the command for the hellfire is done or by jumping aroind like an idiot. Pi Gua Moves way to fast for Bo so he will never catch scorpion uless he goes into Mi Zong and when he does this then hes very weak as Mi Zong is not a very good stance.
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MK_ Legend wrote: Sonya VS Bo:
well this match doesnt even happen..........Sonya gets killed badly. first of all to be able to bat Bo u need to ba able to do 3 things 1...cross safely/punish the puke, 2...be able to punish 3,2
and 3...be able to make Bo chace u and use the clock in your favor so that he will need to leave drunken fist in order to catch u. Sonya cant do any of thoe things. heres y.
1...cross safely/punish the puke:
the only way she can do this is by using the flying kick or the roll(TKD d+3) now the flying kick sucks cuz most of the time Bo can either block it in time or even if it hits u still land on the puke. now for the roll to work it must hit Bo and not be blocked. if it hits Bo then it pushes him back and u move forwaed past the puke. ohh just to mention that even if the flying kick or the roll gets blocked and by some chance u dont slip on the puke Bo can still punish u with the infinite so u still lose. ohh and 1 more thing, even if u get in on the puke Bo kills ALL characters in close when he is in drunken. all she has that is useful and safe is TKD 3 and thats only safe from the right range so if Bo blocks 1 mixup attempt u lose cuz u r getting hit with the infinite.
2. Be able to punish 3,2:
simple, sonya has no moves to punish 3,2. this move out ranges her, does 18% when it hits, and beats every move she has.
3. Be able to make Bo chace u and use the clock in your favor so that he will need to leave drunken fist in order to catch u:
OK, people always ask me "but y does sonya have to get in? she can just get up on life and run" that is wrong. Bo has a puke that once it comes out she cant do anything about it and he has a life up so even when u r up u still must stay close.
So in short Sonya cant run, she cant win when in close, she cant stop Bo from doing a life up, and she cant have 1 mix up attempt blocked, ohh and even if u trade the kiss for the puke Bo still recovers intime to infinite u so thats out too. If i were to fight this match i would fight just out side of puke range and try to time the roll when i see the puke to roll through it and hit Bo then i would pray that he doesnt block my next move(s).
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Versatile wrote:
Bo Rai Cho vs Kitana - Ok, Kitana has no chance here. Kitana cannot punish 3,2 so this means Bo can simply get in kitana face and REPEATEDLY 3,2 without having to worry about taking any damage but block damage. Any screw up Kitana makes leads straight into the infinite. Balanced? No, this is a slaughter.
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Versatile wrote:
OK BRC vs Kitana is impossible. Firstly Drunken Fist: 3,2 is a monster. Kitana can do nothing to punish it, she just stands there and eats constant 3,2's in the face. Blocking? oh well..bo will just change up and puke and then its infinite heaven. I mean..scre 3,2..bo doesnt even need that. 2,3 change ups kills kitana as it is. Shes a standing doll as her life slowly by surely chips away. 2,3 leads into d+4 which causes a trip stun and leads to a mix up. If they guess wrong they can and will end up eating the infinites.
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White_Pointer wrote: BRC's 3,2 knocks Kitana backwards, but it leaves a very small window of opportunity for counter attack if it's blocked. Kitana can punish this with a very quickly executed pretty kick. She recovers fast enough from a blocked 3,2 from BRC in Drunken to connect with it. The pretty kick is also a 3D move, so it's good to surprise your opponent with...they can't sidestep it and it must be blocked...and even if it's blocked, the opponent is knocked backwards slightly and kitana's recovery is fast enough to be able to counter anything BRC in Drunken can throw at her.
The puke is well telegraphed...you can see it coming a mile away, and unless you're trapped against the wall there's really no excuse to be hit by it. Kitana has an evade in Ba Gua that can be used to avoid the puke easily. BRC wants to taunt behind the puke? Good, let him, he'll only eat a fan impale. That's right...contrary to popular belief, the fan impale DOES come in handy sometimes and that's a perfect example. Once you impale him, he's the one who needs to play catch-up, so keep your distance and force him to change out of Drunken to come get you. Unless that opportunity presents itself though...don't impale. Unless your opponent is a moron they'll block or dodge them and you'll be left without the fans for the rest of the round. To mix it up a little, if you really want to punish Bo's puke, if you see it coming immediately, pretty kick. It'll cancel the puke if you are quick enough, and even if you are a bit slow and the puke comes out, the pretty kick will push Bo far enough backwards so that you won't land in it when you hit the ground. The pretty kick is the quickest move in the game to execute (it's just U+3 after all, not even b,f,3 or d,b,3) so use it as much as you can. If the Bo player is in Drunken you are assured of it being safe on block...but it's not safe if they are in Jojutsu or Mi Zong.
A good time to start high/low mixups is after a pretty kick, or if you impale BRC and he's needed to switch out of Drunken to chase you.
Also in the PAL version, Bo's infinite isn't nearly as prthisthingisdisabledent as it is in the NTSC. His full style branch combo cannot connect unless the opponent has their back to the wall (the opponent will stagger out of reach after the 4th hit, causing the 5th hit to miss and making the remainder of the combo blockable)...so the infinite cannot be started from Drunken Fist from the middle of the arena. Unless you have your back to the wall you won't need to worry about that. It can however still be executed from the middle of the arena from Mi Zong if your opponent times it well enough...so beware if they switch into Mi Zong at close range.
Make sure you always keep half an eye out for the puke. Kitana is very fast and can run circles around Bo, but if you do get hit by him, you'll sustain heavy damage, so tackle Bo both from up close and at a slight distance, and mix up. Don't try any of her large style branch combos or anything like that because they are next to useless, not to mention interruptable. Only use the combos if you're sure you'll fool the opponent into releasing block after you've given them a few single hits. Concentrate on hard, unpredictable and fast hits. Punish the puke as soon as you see it and you'll be on your way to winning as long as you don't back up into the wall and allow the infinite from Drunken.
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quan_chilli wrote:
First BRC's puke and stomp are very overrrated among you players. They're insanely slow and anyone who can't see them coming is an idiot. Kitana is an outstanding defensive player. Her sidestep into the Pretty Kick is very effective to push your opponent away. Same for her shove and b+4 in Eagle Claw. Quick sidestepping BRC's puke if she blocks his 2,3 isn't that difficult either and will get him hurt. Her 1,4,4,cs,3,f+3,cs,2,2,2,f+2 is a nice 40% combo. Follow that up with a 2,2,2,b+4 and you'll get his health in reasonable range to finish him off if he's stupid enough to puke again. I like taking risks so I LOVE her fan impale. If it connects It's over. Her pretty kick, b+4 in EC, and backflip secure her a victory as time will expire. Because by that time BRC will try to get in quick hits to catch up but even so Kitana is too quick and will sidestep his shit with ease for another combo to finish him. This isn't the only way to beat him because let's face it, you don't know what you're opponent will pull or do. As long as you know how to mix it up every match you'll be playing just fine with her. She's not the most powerful but she is quick enough to avoid someone like BRC unless the person playing as her tries to use her as an offensive powerhouse.
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_ne0_ wrote:
heh, white_pointer neglected to mention that if anything he posted gets blocked then u lose. and 3,2 is safe vs her as long as its spaced right.
now here the otherside to the kitana vs BRC(reality) as far as the puke goes once it comes out she cannot cross it which leaves BRC open to use 1 of the 99999999999 puke setups(see page 1) that will toatally destroy her. BRC has what i call the bo-kie-doke. BRC attacks with all safety. kitana will not punish anything. moves like 3,2 2,3 d+4 not to mention that BRC jab has super priority vs kitana, stuff like this really kills her. i mean if 1 d+4 hits then u r caught in a mixup that leads to infinite. so in short kitana can win if BRC never blocks her or interrupts her and she can win if she doesnt get hit at all and caught in the bo-kie-doke and she can also win if she doesnt get caught in 1 of many of BRC puke setups that work very well on players that play at the same distance that whit_pointer says he does.
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_ne0_ wrote:
now let me explain y kitana cant afford to get hit. BRC doesnt do small damage. u cannot attack drunken fist. if u get caught close to it then u WILL lose. once BRC gains the advantage kitana cannot come back. she will just eat move after move then eventually the infinite trying to come into drunken fist when she needs to attack. also if BRC should ever be up by say 40% then remember that once the puke does come out then she cannout cross it so this forces her to play kinda cose and try to use the pretty kick to stop that but now BRC isnt gonna do the puke. since u now MUST play at that range BRC will have no problem catching u and rushing u down.
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_ne0_ wrote:
ok..........this really shows how little u know about BRC and how to fighty him. drunken fist may walk slow but the moves in drunken fist r VERY fast. if he blocks the pretty kick he will infinite u.
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Versatile wrote:
No one ever overhyped bo rai cho's stomp. It's not a good move, it's just guaranteed if 3,2 hits, and guaranteed damage is always a good thing.
The puke is not overrated, especially when 99% of anything that Kitana does is blocked she eats it along with an infinite which = game over. Puke set ups are not overrated. d+4 stuns them long, and if stunned them for just a second or two longer the puke would be 100% guaranteed. But even though its not guaranteed its very difficult to avoid. Set ups such as 3,2,puke work well too. YOu block 3,2 and try to retaliate while bo lets out a puke. Yes, I take a bit of health, but your on the puddle slipping..leaving you open to what? That's right..the infinite.
This situation never happens with a good BRC player. you will never get to hit b+4 or the 40% juggle because bo is ALWAYS in your face. And even if you do get to use the 40% or b+4 guess what happens if you are blocked? Yup, INFINITE! Sory if I make it seem like Kitana only gets ripped by Bo, but she gets killed by all of the top 19. Sub gets an ice shaker off most of her blocked crap, frost gets her infinite as well, while big timers like Hsu Hao and Jax get massive damage as well.
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White_Pointer wrote:
Nah, that's not my problem...as I explained earlier...it's his style branch starting from Drunken Fist. The first 4 hits connect, but the 4th hit causes the opponent to stagger back a little so the 5th hit misses, meaning the remainder of the combo can be blocked...unless your oponent has their back to the wall, that'll happen 100% of the times it's tried, at least in the cube version. I must have tried it a million times and convinced myself of it.
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Versatile wrote:
MRS, is not that MKL is trying to say how good he is compared to white pointers. Hes just trying to point out how little of a chance Kitana stands against Bo. Look at all the things Kitana has to do to win. She has to never get hit by th puke which is a chanlenge in it self. She has to find an opening so that she can land the 40% juggles, but wheres the opening? Drunken Fist's never leaves Bo open if used correctly so she'll never hit it. She has to over come losing to block damage, for trust me, she can definately lose from just being pressured till the clock runs out.
Now look at what Bo Rai Cho has to do. He has to touch her once to end the game. This can be in either branch format or puke format or by setting up either one. He controls the match up, meaning he does the pressuring and the mix ups.
So you compare what the two have to do to win, and you can clearly see why in serious play Kitana cannot beat Bo Rai Cho. I mean, its "possible", but Kitana has to guess right all the time,never get hit by the puke, and somehow find a way to actually damage Bo without getting blocked. This is not going to happen, and that is why Kitana cannot beat bo rai cho.
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Don't waste your time on this thread bro..DA is dead, and the community is teh wack juice. Everyone cares too much about costumes and final secrets. Save this shit for MK6.
But if you insist, well one move I think players should use more is Drunken 4. I mean it's safe and it comes out fast. Oh well, i use it for variety. Also, let's not forget about the good old puke then go behind it and get health back shit...later
But if you insist, well one move I think players should use more is Drunken 4. I mean it's safe and it comes out fast. Oh well, i use it for variety. Also, let's not forget about the good old puke then go behind it and get health back shit...later

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Versatile Wrote: Don't waste your time on this thread bro..DA is dead, and the community is teh wack juice. Everyone cares too much about costumes and final secrets. Save this shit for MK6. But if you insist, well one move I think players should use more is Drunken 4. I mean it's safe and it comes out fast. Oh well, i use it for variety... Also, let's not forget about the good old puke then go behind it and get health back shit...later |
Blah blah blah c'mon Vers...
The puke! It should be the most feared move by any opponent of Bo. When you play him, if you're not right next to your opponent the puke should be on the ground the entire fight!
After pukeing...
Most of Bo's moves in Drunken Fist recover almost immediately! Don't get defensive if you're up close (in DF) because you think you're moving to slow.
There is a lot more to Bo than just his puke and infinate combo, but that's why he's #2 (oh wait #3 now cuz of my avatar hahaha!)
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Well, im just saying why bother putting up strats if no one cares about the game anymore? That's all..im not trying to be negative.
Good stuff MRS, Bo is just plain nasty, but I wouldn't say that the puke is his most feared move. If anything it's d+4 just because if that hits it's an instant mix up between another d+4 or an infinite..just plain nasty. I can avoid the puke on reaction these days..I'd say thats an essential if you want to beat him at all. More stuff later I guess
Good stuff MRS, Bo is just plain nasty, but I wouldn't say that the puke is his most feared move. If anything it's d+4 just because if that hits it's an instant mix up between another d+4 or an infinite..just plain nasty. I can avoid the puke on reaction these days..I'd say thats an essential if you want to beat him at all. More stuff later I guess

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Versatile Wrote: Well, im just saying why bother putting up strats if no one cares about the game anymore? That's all..im not trying to be negative. Good stuff MRS, Bo is just plain nasty, but I wouldn't say that the puke is his most feared move. If anything it's d+4 just because if that hits it's an instant mix up between another d+4 or an infinite..just plain nasty. I can avoid the puke on reaction these days..I'd say thats an essential if you want to beat him at all. More stuff later I guess |
No worries Vers. I just don't get why you keep saying that. Why are you here if you think the game is dead? We actually have a few noobs here and you tell em to wait another year for the next game to come out... What gives? Thas all...
Anyways, the puke just makes him that much more dangerous. It give him distance that he doesn't even need and give you the chance to kill your opponent on the spot or just really fuck them up.
So if you avoid it just on reaction... what then? How do you defend against it yourself? Do you just wait till it disapears? Try to walk around it? Shoot projectiles?
If you wait...Powerup or Ground Stomp
Walk around it...Sidestep
Projectile...Duck
That's how I would react with Bo after pukeing.
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Im basically here just to read up on topics like this and post stuff, I guess I was just pissed. Posting all this shit and people caring more about the non existant final secret or who has the coolest fatality. MRS you have got to download AIM..it takes like a couple of minutes dude..when you do give it to me.

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Versatile Wrote: Im basically here just to read up on topics like this and post stuff, I guess I was just pissed. Posting all this shit and people caring more about the non existant final secret or who has the coolest fatality. MRS you have got to download AIM..it takes like a couple of minutes dude..when you do give it to me. |
Well I already have AIM, but no internet connection at home... Yarrr!
Yeah this community is sort of dead... But if people keep asking questions, I'll answer them. Plus I'm trying to regain my full MK konsciousness (that'd be a kool MK term) before an upcoming event! (you will come to chicago... you will come to chicago... you WILL come to chicago)
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If its during winter break then theres a chance, but being in high school limits me a lot. Perhaps you can pick up ray and come to NJ for my tournament 11/05? Come on bro...Chicago Invades NJ! I can see the vids and pictures now.

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I am still interested in BRC strats and stuff...and I'm a noob. I mean I'm the only on in my city (that I know of...I'm sure that there are other ppl just not any of my friends) who likes MK...even if I just got into it. Anyways, I have been trying to abuse puke at longer ranges like you said MrS...and I'll have to try his d+4 mixup...I never really thought about that. Anyways, on an unrelated note I just won the latest major local SC2 tourny!!! (Note...I mostly used Asta and X)
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X is for the weak! : P
try this combo on for size....ive started playing as BRC lately too after reading Versatiles thread about tier list...so i decided to see what the fuss was about for BRC....i have to say versatile, this dude is a kickass!
Anyways back to topic....here's a BRC combo i found in drunken fist.
its a custom combo that i found thats only 3-hits but causes a whopping 39% damage! which is more than most characters style branchers!
Ideally do this combo in a corner, preferably near the opponent as much as possible....ive just tried it on Jax.
its back+4, down+4, back+4
its a killer! if u do back+4, down+4, back+4, down+4 you can push the damage up to 46% Its an excellent mix-up although a slow one, it looks cool
Anyways back to topic....here's a BRC combo i found in drunken fist.
its a custom combo that i found thats only 3-hits but causes a whopping 39% damage! which is more than most characters style branchers!
Ideally do this combo in a corner, preferably near the opponent as much as possible....ive just tried it on Jax.
its back+4, down+4, back+4
its a killer! if u do back+4, down+4, back+4, down+4 you can push the damage up to 46% Its an excellent mix-up although a slow one, it looks cool

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_NE0_ Wrote: WTF................i cant believe what i am reading on this thread. |
WTF! I can't believe you don't respond to PMs! Why do I even bother?
Everythings in the High-level thread anyways...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!
this is the funniest thread I have read in forever!
here's a clue...never leave drunken fist...EVER.
3,2 drunken is his bread and butter with D+4 and standing 4 mixups....
I don't puke until I have to...you want the player to come closer not stay away.
I don't use the infinite like I should...I usually just let the victim drop and mix it up in DF from there.
If there is something one the line (Cough...GAMECUBE) I will go infinite.
especially against Sonya.
this is the funniest thread I have read in forever!
here's a clue...never leave drunken fist...EVER.
3,2 drunken is his bread and butter with D+4 and standing 4 mixups....
I don't puke until I have to...you want the player to come closer not stay away.
I don't use the infinite like I should...I usually just let the victim drop and mix it up in DF from there.
If there is something one the line (Cough...GAMECUBE) I will go infinite.
especially against Sonya.

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rayrokka Wrote: If there is something one the line (Cough...GAMECUBE) I will go infinite. especially against Sonya. |
YOU SONOFABITCH! HAHAHA!
This is goofy! I have no idea what's going on here anymore...
MrSchpfmut Wrote: rayrokka Wrote: If there is something one the line (Cough...GAMECUBE) I will go infinite. especially against Sonya. YOU SONOFABITCH! HAHAHA! This is goofy! I have no idea what's going on here anymore... |
LOL
hey Jay
you up for goin to NEC????

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Ooooh, Philly... Why the fuck not? I have like a week of vacation time to use before the end of the year. My cuz lives out there too!
When's that SC tourney you were telling me about? Is it this weekend? If it's tomorrow I can't go cuz it's my brother's birthday.
Yeah... I'll call you later.
When's that SC tourney you were telling me about? Is it this weekend? If it's tomorrow I can't go cuz it's my brother's birthday.
Yeah... I'll call you later.
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Oh fuck yeah. Looks like Chicago Crew is confirmed. Ill be talkin to some NJ/NY people over the weeks see if they'll go. Make sure yall bring a camera. Can't wait for some hardcore DA,SC2 and T4(if you guys play tekken).

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I don't play too much Tekken... But SC2 is a different story. 
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does anyone know if virtual fighter 4 evolution, or street fighter EX3 are any good? I just basically need more fighters to add to my collection.


About Me
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outworld222 Wrote: does anyone know if virtual fighter 4 evolution, or street fighter EX3 are any good? I just basically need more fighters to add to my collection. |
uh, way off topic...
VF:Evo is the most technical and ballanced fighting game ever made, too bad no one in the US plays it :/. It's going to go down in history as one of the greatest fighting games of all time. It's really technical. You can't just pick it up in like an afternoon. Shit it deep, really deep. Which is partly why not many peeps in the US play it, because americans are lazy.
I've never played the EX series. A lot of people hate on it, most of them are traditional SF 2der's. Though, some do enjoy.
Get Evo if you're a "fighting" fan. It's perfect - aside from some whack hit box's 0_o?

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Satyagraha Wrote: outworld222 Wrote: does anyone know if virtual fighter 4 evolution, or street fighter EX3 are any good? I just basically need more fighters to add to my collection. uh, way off topic... VF:Evo is the most technical and ballanced fighting game ever made, too bad no one in the US plays it :/. It's going to go down in history as one of the greatest fighting games of all time. It's really technical. You can't just pick it up in like an afternoon. Shit it deep, really deep. Which is partly why not many peeps in the US play it, because americans are lazy. I've never played the EX series. A lot of people hate on it, most of them are traditional SF 2der's. Though, some do enjoy. Get Evo if you're a "fighting" fan. It's perfect - aside from some whack hit box's 0_o? |
que feo es tu dibujo dedicate a la pesca bye
my mail is ricardomgl@intelnett.com
my mail is ricardomgl@intelnett.com
Kombat_Krazy_721 Wrote: Satyagraha Wrote: outworld222 Wrote: does anyone know if virtual fighter 4 evolution, or street fighter EX3 are any good? I just basically need more fighters to add to my collection. uh, way off topic... VF:Evo is the most technical and ballanced fighting game ever made, too bad no one in the US plays it :/. It's going to go down in history as one of the greatest fighting games of all time. It's really technical. You can't just pick it up in like an afternoon. Shit it deep, really deep. Which is partly why not many peeps in the US play it, because americans are lazy. I've never played the EX series. A lot of people hate on it, most of them are traditional SF 2der's. Though, some do enjoy. Get Evo if you're a "fighting" fan. It's perfect - aside from some whack hit box's 0_o? Man...I need to play that game...however I play too much SCII and MK:DA to allow for that right now...man I am an SCII adict I tell ya. |
Kombat_Krazy_721 Wrote: Satyagraha Wrote: outworld222 Wrote: does anyone know if virtual fighter 4 evolution, or street fighter EX3 are any good? I just basically need more fighters to add to my collection. uh, way off topic... VF:Evo is the most technical and ballanced fighting game ever made, too bad no one in the US plays it :/. It's going to go down in history as one of the greatest fighting games of all time. It's really technical. You can't just pick it up in like an afternoon. Shit it deep, really deep. Which is partly why not many peeps in the US play it, because americans are lazy. I've never played the EX series. A lot of people hate on it, most of them are traditional SF 2der's. Though, some do enjoy. Get Evo if you're a "fighting" fan. It's perfect - aside from some whack hit box's 0_o? Man...I need to play that game...however I play too much SCII and MK:DA to allow for that right now...man I am an SCII adict I tell ya. |
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