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Agilo
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06/24/2003 12:31 PM (UTC)
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$ rename hack crack *hack* | echo "<br>It's not <b>hacking</b>, it's <b><u>cracking</u></b>, How many times do I need to clarify that? ='(" > notice | chmod 777 notice | cat notice

It's not hacking, it's cracking, How many times do I need to clarify that? ='(

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turkish_legend
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What The Eyes See & The Ears Hear, The Mind Believes

06/25/2003 11:28 AM (UTC)
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yeh thats rite its not hacking, its cracking...
well whatever it is, he has done a good job, not that much of a big deal like everyone is goin on about it...
well every character should have their own file, if there isnt anymore extra files of other characters that we dont know, then that means theres no more characters!
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ICEman
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Blind Morgshi, Ancestral warrior of ICEntertainment

06/25/2003 01:43 PM (UTC)
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Holy crap on a crust, guys!

This stuff is fantastic - it'd be really cool to re-text Konquest mode! And I assume that the in-match style names are pictures as opposed to text on a spear picture?
Would be cool to edit the style names if at all poss.
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Agilo
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06/25/2003 01:57 PM (UTC)
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This is all still boring though. :\
i wanna edit models with Garreth and Kryppykryppy! =`[
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kryptondog
06/25/2003 07:21 PM (UTC)
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Agilo Wrote:
This is all still boring though. :\
i wanna edit models with Garreth and Kryppykryppy! =`[


I dunno, Garret's still trying stuff out (but you know that, heh). So far it's been nothing earth-shattering, but who knows what'll happen with time? If he'd ever get off his ass and unveil "the thing I probably shouldn't be mentioning much less talking about", he'd probably be more motivated to do stuff. (Is that esoteric enough?)

But yeah, too bad about the models. sad We should put our heads together again one day over it.
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Shinnox
06/26/2003 03:40 AM (UTC)
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it would be cool if you could remeove the "wall" surrounding the arenas...allthough you can get through most of them.
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Garret
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Conservatives are not necessarily stupid, but most stupid people are conservatives.
-John Stuart Mill (1806 - 1873)
06/26/2003 08:35 PM (UTC)
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ICEman Wrote:
Holy crap on a crust, guys!

This stuff is fantastic - it'd be really cool to re-text Konquest mode! And I assume that the in-match style names are pictures as opposed to text on a spear picture?
Would be cool to edit the style names if at all poss.


All of the Krypt text data is stored in a file in the art directory, so that's completely possible.
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Agilo
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06/27/2003 12:07 AM (UTC)
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TELL ME!!!
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ICEman
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Blind Morgshi, Ancestral warrior of ICEntertainment

06/27/2003 09:37 AM (UTC)
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Wicked, I just figured you would've edited the style in that "Slut" match...
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Sub-Zero_7th
06/27/2003 11:45 PM (UTC)
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Well I would like to know any real secrets that you find.
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LouisTypo
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KVOOONNMMIIGCS
MK5.org Juggalo
Where is RandyCandy, ShawnM, UrbanSmooth and MickXII?
http://www.soldat.prv.pl/

06/29/2003 08:24 AM (UTC)
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I know how to pee really loud. I actually was thinking of using something completely different.
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Garret
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Conservatives are not necessarily stupid, but most stupid people are conservatives.
-John Stuart Mill (1806 - 1873)
07/04/2003 05:49 PM (UTC)
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LouisTypo Wrote:
Meh..I sure hope THIS isn't the final secret.

I'm gonna do some hax0ring myself too...I'll post some pics soon.


What sort of things have you done? And are you still interested? I can always use the help of someone with a modded Xbox. Do you know C/C++ or Assembly?

On that note... anyone with a steady knowledge (as in, MASTER of the language) of either of those should contact me... especially Assembly. Although it would help if said person had access to a modded Xbox and a legal copy of MK:DA (gotta keep it legal) to perform edits and view them on-the-fly.

Things have been busy for me, so I haven't had much time to work on modifying MK:DA or the website. I don't want to make promises I can't keep, so I really would prefer not to mention my plans.
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Agilo
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07/05/2003 07:20 PM (UTC)
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Garret Wrote:
Do you know C/C++ or Assembly?

On that note... anyone with a steady knowledge (as in, MASTER of the language) of either of those should contact me... especially Assembly. Although it would help if said person had access to a modded Xbox and a legal copy of MK:DA (gotta keep it legal) to perform edits and view them on-the-fly.



I'm learning C/C++, and we're still going to learn Assembly together, aren't we?
We'll talk on IRC or something, bai.
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LouisTypo
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KVOOONNMMIIGCS
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Where is RandyCandy, ShawnM, UrbanSmooth and MickXII?
http://www.soldat.prv.pl/

07/09/2003 02:55 PM (UTC)
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Haha, I have no clue what I'm talking about. I was just making everything up as I go. sry.
OMG louis great avatar!!!!!! I laughed until I cried first time I saw that lil flick. What was Ed doing?
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BlackJade
07/09/2003 10:46 PM (UTC)
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The last assembly language i looked at was ARM and THUMB for my Gameboy Advance development, and before that I was writing graphic routines in ASM for speed with my C and PASCAL 3D graphic engines..

..seems so long ago now.
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LouisTypo
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KVOOONNMMIIGCS
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Where is RandyCandy, ShawnM, UrbanSmooth and MickXII?
http://www.soldat.prv.pl/

07/10/2003 06:54 AM (UTC)
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lol, thanks man smile. I dunno about Ed though. I looked at the "who's online" page and saw the name EdBoon(MidWay). I didn't see him post or anything.

Bloodyvomitinasoupcan Wrote:
OMG louis great avatar!!!!!! I laughed until I cried first time I saw that lil flick. What was Ed doing?

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Pat_LaFontaine
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a.k.a. Zeke009
(forgot the password for this account dang it
can an admin assist me with resetting it?
I've sent an email, but RL takes priority over the net.)

07/10/2003 07:17 PM (UTC)
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He probably read this thread and just shook his head... heh

wonder if he mentioned what he read here to anyone on the development team?

None-the-less, kudos to you guys and your efforts. It's definately interesting to see what you are discovering and learning.
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LouisTypo
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KVOOONNMMIIGCS
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Where is RandyCandy, ShawnM, UrbanSmooth and MickXII?
http://www.soldat.prv.pl/

07/13/2003 10:40 AM (UTC)
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What was I thinking...
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Agilo
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07/15/2003 09:56 PM (UTC)
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LouisTypo Wrote:
Ok, sorry if it sounds like I'm making empty promises. The MK:DA version I am going on is for PS2.


Bleh, too bad, we (Me, Garret and Kryptondog) are all into the Xbox version (although I hate the exbox with a passion, I guess that's why I joined in. >:))

Anyway, if someone else could help, in terms of coding in C/C++/Assembly, that'd be awesome, just contect either of us.
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noobsaibotsshadow
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i wish i had something cool to say

07/29/2003 04:43 AM (UTC)
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wouldn't all the toying with the sytem cause some major damage or malfunction?! i mean, a glitch can freeze the game, end of story, but this is hacking into a system and basically reprogramming it's information! don't get me wrong, it's an amazing idea and quite inbelievable, but are there actual risks of such proportion?!
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Reiko2003
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Screw You Guys, Im going home

08/05/2003 07:54 PM (UTC)
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Hey Garret I was wondering if you had any updates available since last time.

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Malice
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THERE IS NO KNOWLEDGE THAT IS NOT POWER

08/06/2003 01:23 AM (UTC)
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It would be nice to remove the barriers on the level like you said, but the only gripe I would have is if they didn't texture the parts of the walls that you don't see...for me that would ruin the experiance. But it would still be coll on level's like Shang Tsung's Palace (you know, the one with the soulnado).
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coder
08/07/2003 02:50 AM (UTC)
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Garret,

cmp eax,32h
jne xxxx
push 3F99999Ah
call xxxx
fstp st(0)
add esp,4
jmp xxxx
push 3F800000h
call xxxx


Above is a little disassembly fragment with the addresses x'd out because it was taken from the final release build of MKDA.

If you can find this fragment in the .xbe file you can modify the speed that MKDA plays at. The push 3F99999Ah corresponds to 1.2 as a float and is the game's virtual clock speed in a PAL 50 hz mode (cmp eax,32h checks for PAL mode...)

The push 3F800000h corresponds to 1.0 as a float and is the clock speed in NTSC mode. Set it to 0.5 to play at half speed or 1.5 to play 50% faster. Some stuff whacks out if you go too fast or slow but it is a total trip to play the game at varying speeds.

Enjoy!
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coder
08/07/2003 06:16 PM (UTC)
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Doh!

The above code fragment came from a final build .xbe file which means it was the European release.

Unfortunately, it's not just the addresses which would have changed, but the above code doesn't even exist in the US release.

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