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MK2KungBroken
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About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/01/2006 05:53 AM (UTC)
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Dark Scorpion, I'm not getting on your case, but I want to clarify some of your misconceptions/misinterpretations. There is a very concrete way of accepting fighting games, all fighting games, and a lot of people who do not have the overall competitive experience don't have that luxury.

"although I never used the run function (I don’t hate it, I just didn’t use it)."

Run is a very important fundamental aspect of the gameplay in MK3, UMK3, MKT, and MK4. You need to use it to be good at the game overall. You can turtle in UMK3, but it isn't as overpowering as it is in MKII since there is no way to rush your opponent in that. If you abandon something like "duck" you will probably not do as well either.

"Furthermore I didn’t like the ‘speed’. The game plays a lot faster then the previous games (MK1, MK2). I liked how you could better plan your attacks and moves in the older mk’s and I liked the fact that it was easier for your opponent to kick your ass when you fucked up."

You have probably never played anyone who was any good at MKII. The whole "planning" your attacks thing is an indication that you are predictable/readable and your opponents are not very good. You need to respond against what is happening. If you just mean you can remember what moves a character has, or their best normals, best juggles, this is all very possible in -UMK3+.

"That’s why I don’t like (U)MK3 , it feels to me as if the luck-factor is way too big (at least to my taste/opinion)."

There is no excessive presence of "the luck factor" in 2D MK games, at all. All of them are very precise, with relatively limited overall character screen possession. When you play them online through something like Kaillera, the luck factor becomes apparent because the game is changed due to the playing conditions, and lowered response time.

"For example; when I play MK2 , I’ve got all my moves/attacks already planned out before “round 1” sounds."

That is not a good idea. I also don't understand how you can't do this in UMK3. It is clear that people who prefer a less complex game would like MKII over MK3 or UMK3, but the % of fighting game players who want less complexity is low, and UMK3 is not an overly complex game. I've heard other players refer to it as "overly simplistic" which would make MKII not even count as a game because it's pretty much an alpha version of UMK3.

"Mostly those ‘plans’ consist out of combos which I thought up. Of course I fuck up occasionally, and that’s when my mates kick my butt around :P. "

This is again, completely doable in UMK3, and more accurately.

"its a no wonder why this board never gets any new members, because some people think they know everything. the last time i checked there 50 states in this country and when mk was released i belived it was released prbly everywhere."

That is very interesting...

"i find it hard to believe that 3 or so people on these BBs, who happen to act as though there knowledge is final, is truly outright ludacris."

It is. You don't have the experience to act against this.

"it kinda bothers me that people pat each other on there backs for reach arounds."

Good one.

"theres nothing i can say or anything anyone else can say because the same three people have to chime in,"

It's more than 3 people in this thread alone. You want me to contact some extras too?

"and try to brain wash everyone why there right. and make videos verus no one but, themselfs and a couple other people who dont account for less then .ooooooooooooooooooooooooooooooo1% of the people who played these games."

I find your analysis very interesting. It is amazing how inaccurate it is.

"i feel mk2 is better."

Correct.

"you feel mk3 is better. so, what!!!!!!"

Incorrect, UMK3 is better, in terms of gameplay. That is provable.
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BustaUppa
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AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)

09/01/2006 06:41 AM (UTC)
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F1stDaCuffS Wrote:
its a no wonder why this board never gets any new members, because some people think they know everything. the last time i checked there 50 states in this country and when mk was released i belived it was released prbly everywhere. i find it hard to believe that 3 or so people on these BBs, who happen to act as though there knowledge is final, is truly outright ludacris.

it kinda bothers me that people pat each other on there backs for reach arounds. theres nothing i can say or anything anyone else can say because the same three people have to chime in, and try to brain wash everyone why there right. and make videos verus no one but, themselfs and a couple other people who dont account for less then .ooooooooooooooooooooooooooooooo1% of the people who played these games.

i feel mk2 is better. you feel mk3 is better. so, what!!!!!!
True, there sure are 50 states!
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MK_krazy
09/01/2006 03:15 PM (UTC)
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LOL, this is like shock vs black all over again, i love it.

To the people who say MK2 is better: I just want MK2 to go online and let them get owned by some Mileena bullshit and see them cry how they want UMK3 online lol.
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dreemernj
09/01/2006 05:21 PM (UTC)
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MK_krazy Wrote:
LOL, this is like shock vs black all over again, i love it.

To the people who say MK2 is better: I just want MK2 to go online and let them get owned by some Mileena bullshit and see them cry how they want UMK3 online lol.


That seems like the best idea. Give them what they want and see how long they actually want it for afterwards.

After all, it could very well be possible that they sold more MK2 arcade machines than they did UMK3. Arcades were bigger at the time so that makes sense. It doesn't change the fact that people are out to find and play seriously on UMK3 machines while MK2 machines are really just for doing fatalities on.

This whole thing is really like someone arguing that SFEX+a is the best game in the SF series.
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ChaiN
09/02/2006 11:49 PM (UTC)
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On topic: It's time for UMK3 to make chance to be arcade perfect online. MKII will soon follow anyway.


Compared to MKII, UMK3 is shit:


1 Everything outside of gameplay is better in MKII. By most people's taste.

2 Collision in UMK3 is fucked for a big part, especially on upper cuts. Uppercuts are one of the main elements of MK, that truly made MK. Fact.

Besides all the hits don't look as fierce in UMK3 because of it's speed and corny look, it wrecked the legendary uppercut.

3 Jumppuch has a waaay to big of a hitting window. This is also wrecking the uppercut a lot, as it hits uppercutters easy. Fact.

4 Relaunches are waaay more easy to do than MKII's roundhouse infinite. Fact.
Besides you need to be in the corner to do so in MKII making it less common as well.
Try Sonya's Hopkickstarter/"walk in/run in" infinite to a cyborg, heh, I told ded_ about it, but you guys don't seem to be able to do it, lol. :rollseyes:

5 In high level play, a lot of combos (50%+) in UMK3 are cheap and easy to do. You 'elites' say that the high damage of normal moves makes the MKII sort of cheap. While in UMK3 high level it's all about landing two 50%+ combos for the most part. Fact.

6 It's said that MKII is a turtling game, well high level UMK3 is worse, it's turtling and blocking until one can land their 50%+ combos. Fact.
With MKII one needs more direct counters do win.

7 MKII is a highly unanticipational game which sets it's apart from other (crap) games with highly anticipational gameplay.
A lot of moves in MKII can be countered on sight rather thus than anticipation. I see the dude HK, then I duck, not because I think a high attack comes.
A lot of moves seem to be set to human's reaction speeds. It's seems to be set to 3 main groups: full concentration, and full concentration with adrenaline.
There are a few elements that needs anticipation (and one could always use it nonetheless, but that is just that he/she needs to make it easier for him/herself), but that mostly goes to the some of specials in the game.
Obviously as it's Boon and all, #7 came to be unintendedly, but that doesn't change how it is in the end.


Seriously, if you like UMK3 more because other than the whistles bells and other quantity crap, go play play those anticipational games of Capcom and Namco.


Mileena bullshit? Human Smoke bullshit, relaunch bullshit.
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dreemernj
09/03/2006 12:37 AM (UTC)
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1. At least you admit gameplay is not better in MK2 than it is in UMK3.

2. Hit detection makes uppercuts in UMK3 bad....how? You just said you think they are bad but you are still missing the part where you give a reason. They are still great moves against rushdown, they are still great anti-air, they are fantastic when people try to cross you up. Are you saying Uppercuts can be used too much in UMK3?

3. Jump punch doesn't have too big a "window." I'm not sure what you mean by a window. Do you mean the hitbox is too big? It doesn't ruin the uppercut, it just means players have to know how to place an uppercut. You can't just do one and expect it to always win out.

4. People think relaunches are soooo easy to do because they are so easy to do against a non-blocking opponent in a testing environment. You can do relaunches that add to the combo meter, count up the hits and everything, that are still blockable. That's why they aren't a threat in game. The window for getting more than a couple of volleys is tiny, and the damage from doing only a couple of volleys is not worth the danger that lies in trying to use them.

5. 50%+ combos in high level play are not the norm, they are the exception. In fact, Sheeva has an autocombo that does a huge chunk of damage, so she would logically be one of the top characters in the game because she can easily do that damage where other characters have to work hard and take the risk of doing long combos where a simple mess up could mean that going for big damage was a mistake. But, the ACTUAL fact of the matter is, those huge damage combos are not what win the match. Tactics are. Just watch the matches that have happened. Don't tag things fact when you don't know what you are talking about.

6. I'm not sure what you are basing that opinion on as what you say about UMK3 high level play being turtling until you get a 50%+ damage combo simply does not happen. Watch any Julian vs Tom Brady (Bill) match and you will see a great high level match, usually between a top tier and a bottom character since the game is so balanced, and you are not going to see anything like what you are describing. Where are you coming up with this stuff from? It's not from actual tournament play. That's for sure.

7. "high level" MK2 would be anticipational to an extent. That is not a bad thing. If you want a strictly reactionary game where you do not have to depend on strategy to counter your opponent (which requires anticipating there actions) MK2 probably is a better game for you because it is slower and simpler. Do you see that? Anticipation is one of the pillars of strategy. A game where you do not need to anticipate your opponent, only react to them, is a game without strategy.

And yes, Mileean bullshit. Because in reality, in actual play, Jax and Mileena are above the other characters more than any characters are above the others in UMK3. That is why VDO's Shang Tsung was used to give Shock's H. Smoke (or Reptile I forget) a run for his money at the last tournament and why Julians Sub Zero or Sektor vs Bill's Kabal is always a great match.

As you said, MK2 does not have better gameplay than UMK3. But,the fact is, XBLA is about gameplay. That's why UMK3 should be the one and only MK to even have the effort spent to put onto XBLA. The fatalities, character designs, backgrounds, stories, etc of MK2 were really cool. It had a complete look to it that was awesome. But you don't need netplay for that. You just have to sit and play through it over and over to try out all the fatalities and see all the endings. Doing more just leads to a letdown because the game does not have good gameplay. Sad. But true.

You need to play more dude. You are talking like someone that's never done more that beat the comp and play other noobs.
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ChaiN
09/03/2006 01:40 AM (UTC)
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Arg read, I didn't want to come back and bother for this thread as one can't bring you guys to the truth. I know I get flamed, in this place.. sleep


I said everything outside gameplay is better in MKII, so just something we could all agree on for starters... I even noted that some people do love other things outside of gameplay in UMK3, as some people just do...


There's no reason to shitty uppercut collision... it just is. Still want reason? Boon was probably drunk. Edit: yeah cross uppers are fine, duh.


Window of frames, even if it was in spanish you should have guessed that. It snuffs way too many uppercuts. Seriously OT on gameplay: The Uppercut was one of the fundamentals that made MK.. such things aren't to be screwed up, but it is. It hits way less, and misses on too many occasions where it should hit. And the speeds of the game ruined it's fierceness to it, note that in the previous post I noted this elementalness as a fact.


I deleted the line saying that I hold block on the opp, to test the true difficulty to the relaunches. Ask ]{ombat, as I pmed it to him before, as I felt he should address the stuff because anyone else gets flamed, but he has his head in his ass. Lame I have to adress the newbtalk about fucking true testing... You guy's jumpable MKII Jax combo comes to mind.. -_-
Yet again, it's way easier, can start midscreen, way more occassions than the rh infinite. Besides, miss one rh in the infinite and you get punished, relaunches are way safer to do. Fact.


Tacticts I feel is something that goes with these shitty anticipational games. Anyways, it's tactics that bring you to the damaging combos. If your highlevel consists of tactics of landing 2 juggle hits, well....


Read fucking read damnit; turtling AND blocking. As turtling in (U)MK3 mostly goes to evade from projectiles.
I don't care about US highlevel.. sorry, lol. So the game is balanced that it allows for low and high tier close matches?
If I don't want to have a hard time against Mileena with Jax for ex., I'll just pick Scorpion, lol.

I said MKII has it's anticipational elements. My walking always is, but not concerning the opponent, but concerning the playabillity of my own moves. Again you may call MKII slow, but I don't see you duck every HK on sight, so..
I don't like strategy in fighting games..
It's like acting as a clown in front of your opponent in real life, to throw the dude off a little, then to strike hard. Or that a fiery punch gets launched at you in real life, and then you go "Hmm, what shall I do?" You react on sight.. I just drop the false movements as strategy in real life because it's lame (but often neccesary in real life yes I know).


UMK3 is just the more playable game online. UMK3 is a lot of fun, and can get intense fast, that's why it's appealing to me. BUt as a game it's already clear it's less MK. Having the uppercut as a gameplay element that has been screwed.

But seriously, shock must shut the hell up about MKII... Always the same assuming of why people would like MKII. As I said earlier, there are heaps of people liking UMK3 over MKII because of the same reasons... Animality!! Dozens of people enough whom say it's their favorite ality...


Please read better next time. Also one of the annoying things concerning US people the most. When someone is writing way crapier English then I do, people here don't understand the dude while I do; that can't be right.. In such cases people should try more to understand what someone is Trying to say.


Don't interprete what you think of how I play, I probably lose badly at first because of you all having fixed play as in type of play that is going on for years. Not to mention I won't trust any of you in your local arcade when playing for money, lol. Anyways, I am not going to brag about UMK3, it's not my game.

What about that Hopkick inf?? And ded_, thanks for not giving me credit for the knowledge that lead you to those HopJP combos in 'Last Flame'.....
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dreemernj
09/03/2006 02:06 AM (UTC)
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Scorpion comes closer than many other characters to Mileena and Jax but is still no match :-/

But this is pointless because you obviously already know UMK3 has better gameplay, as you've said it so many times. But you dislike that higher quality gameplay because it requires better timing and strategy. The hallmarks of a good fighter.
EDIT: and I wouldn't really consider what I am typing out flaming. Flaming would be some emotional, long winded opinion piece when I am simply providing a counterpoint to what you are saying. Because I don't think what you are saying is actually true in terms of gameplay, just in terms of what you imagine gameplay is like.
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Zidane_FF
09/03/2006 02:57 AM (UTC)
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Reasons that I dont like UMK3.

1. A lot of pallete swaps. In MK3, just 3.
2. The background order really irritates me. You only play in UMK3 arenas. Do a uppercut in Scorpion Lair, and you will be in a complete loop through all UMK3 arenas.

3. They remove the Bank Stage

4. The endings with pictures in MK3, is now the lovely versus screen pose.

5. Shao Kahn death animation is lame.

6. They remove the story screens.

7. I hate the A. I. in this game. The enemy just stand away, waiting for my attack.

8. Hate the treasures of Shao Kahn. I want to see the ending, every time that I want, not choose this option.

9. The animality loose the originality. In MK3, all characters had giant beasts. In UMK3, the new characters had real size animals. Right, Scorpion is a Penguim...
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psykosonik
09/03/2006 07:48 AM (UTC)
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ChaiN Wrote:
And ded_, thanks for not giving me credit for the knowledge that lead you to those HopJP combos in 'Last Flame'.....


why you post this? LOL

i said you discover the sonya sujk, relaunch inf, but the otg jps was discovered by me.

i still remember the night i was talking with shock and ask him if JK, OTG JPs is blockable, he said yes, then i found about 30mins later that RH, JPs is possible too, shock test it and said its not blockable. Thats how Jax inf was born, the next day Reptile relaunch.

sonya sujk, relaunch is nothing special, and i found that rain can inf like that after auto combo, if we used sonya's or rain's sujk, inf we would give you a credit, but we just dont used them.


Even if you knew about RH, JPs you didnt tell me about them, so...
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MK2KungBroken
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About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/03/2006 09:43 AM (UTC)
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"Collision in UMK3 is fucked for a big part, especially on upper cuts. Uppercuts are one of the main elements of MK, that truly made MK. Fact."

A classic example of over simplification.

"Besides all the hits don't look as fierce in UMK3 because of it's speed and corny look, it wrecked the legendary uppercut."

Who gives a Flying F.

"Collision in UMK3 is fucked for a big part, especially on upper cuts. Uppercuts are one of the main elements of MK, that truly made MK. Fact."

How do you know this? The front of the JP collision box is the tip of their fist, and the large area extends behind it. It is identical in MKII. MK hit boxes are mathematical for the most part, from MK1 to MKT. The only screwed up collisions are case specific, and they occur in every MK game. You are beat.

"Relaunches are waaay more easy to do than MKII's roundhouse infinite. Fact."

I can more often perform 3 consecutive roundhouses in the corner after a freeze or a spear than I can get 3 successful relaunches. The problem with your "fact" is there are more variables when doing a relaunch combo, and the chance for you to miss and not be safe, juggle and make it worthless, or have it be blockable. On the RH infinite, you watch for a single frame and program your brain to trigger the HK button each time you see it. 3 RHs in MKII = 56%. 3 relaunches with ANY character in UMK3 = no more than 55% except Sonya and Sindel and with then you have to pause before you jump adding another variable, and on top of that it's only useful on a handful of characters, and still to the point relaunch infinites have NO effect on their list. 5x RH, HK = match over and on top of that it's a real infinite. How often do you connect a pop up combo on one side of the screen so you even have enough space to complete one? What about the fact that Kabal cannot do 100% with relaunches without reach a wall? it takes about 27 hits of anyone with relaunch combos to win, an average of 8 volleys and they DON'T work on everyone with everyone, they are NOT easy. Relaunch infinites don't break the damn game. If Kabal tries to relaunch inf Reptile, he's making a mistake because he should just go for the sure damage instead. If you are lucky enough to freeze someone in the corner in MKII, you better go for the RH inf because Sub-zero sucks. You are talking out of your ass because there is a HUGE, ENORMOUS difference between MKII RH inf and relaunch infinites.

"Try Sonya's Hopkickstarter/"walk in/run in" infinite to a cyborg, heh, I told ded_ about it, but you guys don't seem to be able to do it, lol. :rollseyes:"

Absolutely stupid.

"In high level play, a lot of combos (50%+) in UMK3 are cheap and easy to do. You 'elites' say that the high damage of normal moves makes the MKII sort of cheap. While in UMK3 high level it's all about landing two 50%+ combos for the most part. Fact."

JK, roll, telekick = 3 hits 50% in MKII. Need I say more? You are clueless. Your ignorance is beyond a shred of dignity. You throw crap out on this board like you know something other than how to rag on our match and combo videos which are superior to your complete and total LACK of videos.

"It's said that MKII is a turtling game, well high level UMK3 is worse, it's turtling and blocking until one can land their 50%+ combos. Fact.
With MKII one needs more direct counters do win."

No. You sound like you play UMK3 online. In this case you are correct, however the game is completely different. You have the option to turtle in UMK3, but unless you know exactly what you're doing, you have no chance to beat an experienced player. MKII is Turtle Only. "Even worse" You have no clue as to what you're talking about. Fly to the states, play Bill's Kabal and see how much turtling he does. Play my Human Smoke, I'll even do sweeps after harpoons with no big combos.

"MKII is a highly unanticipational game which sets it's apart from other (crap) games with highly anticipational gameplay."

That is amazing since MKII is one ofthe most shallow fighting games ever made, 2nd to only MK1. The difference between MKII and even MK3 is enormous on the level of playability, and then the difference between UMK3 and MK3 is also enormous. Again, you use terminology that doesn't fit the context of your argument at all.

"A lot of moves in MKII can be countered on sight rather thus than anticipation."

But not in UMK3? Right.

"I see the dude HK, then I duck"

Wow. Nice lie. Your eyes have to see the first frame of the HK happen and some how identify that it is the HK frame, then your hand has to hit down, then the character has to duck and is hittable on the first two frames. What you just said is humanly impossible because you have 1/4 of a second to react, and completely duck when ducking is part of that 1/4 of that 1/4 second alone, idenfying the HK is also 1/4 of that, so now you have 1/8 of a second to do this.

"not because I think a high attack comes."

That's exactly why you do it.

"A lot of moves seem to be set to human's reaction speeds. It's seems to be set to 3 main groups: full concentration, and full concentration with adrenaline."

No it's just playing as close to machine like as you possibly can, no differentiating from an established gameplay, with intentionally random changes. There are variables all over the place but they are controlled variables by the players, some players set up critical points and those are bad players. Honestly, you have no idea what competitive gaming is about.

"Seriously, if you like UMK3 more because other than the whistles bells and other quantity crap, go play play those anticipational games of Capcom and Namco."

Since when is Tekken a bunch of crap with bells and whistles? The Prophet and I turned UMK3 into a very Tekken like game on the east coast. Oh yeah, and UMK3 is nothing like a Capcom game.

"Arg read, I didn't want to come back and bother for this thread as one can't bring you guys to the truth. I know I get flamed, in this place.."

When you say things that either lies, exaggerations, or ignorant uneducated banter, you will be flamed.

"I said everything outside gameplay is better in MKII, so just something we could all agree on for starters.."

But then you proceeded to bash UMK3's gameplay.

"There's no reason to shitty uppercut collision... it just is. Still want reason? Boon was probably drunk. Edit: yeah cross uppers are fine, duh."

Mindless.

"Window of frames, even if it was in spanish you should have guessed that"

Window of frames? That means the duration of time the punch is hot on the screen?

"It snuffs way too many uppercuts."

Let's see, Baraka's JP/JK is the most ridiculous set of air attacks in the history of 2D MK. It is the hardest to counter, even in MKT. The only time a JP snuffs an uppercut is if the uppercut isn't timed right to counter based upon where the JP starts, or an uppercut was used where it shouldn't be based upon position. If they JP or JK as soon as they leave the ground, you should be doing aaHPHP as a counter on their way down, but if you want to uppercut, it's available at anytime since half their airborn state is totally cold. If they jump and do nothing, you should be either running under them and countering from behind, RH or HK them. You are using the uppercut as a counter at a bad time, it would even be snuffed in MKII since collision detection is almost literally identical in MK1 - MKT.

"Seriously OT on gameplay: The Uppercut was one of the fundamentals that made MK.. such things aren't to be screwed up, but it is."

It wasn't screwed up. The uppercut's collision box isn't the only thing you need to consider. You have to look at the character's cold boxes. They have a thin box centered, about 30% of their sprite width, and 100% the sprite height. The hot box for the uppercut is set out infront of the fist and slightly above, to almost the middle of the character's sprite. If you connect a JP through that, it's because the JPing opponent's cold box is narrow.

"It hits way less, and misses on too many occasions where it should hit."

This is character specific. Robot Ninjas and Kung Lao have less horizontal range on their uppercuts than most characters but this is better on cross ups. What you are saying here is, MKII's uppercut is easier to hit people with in general. That's terribly broken if you ask me.

"And the speeds of the game ruined it's fierceness to it, note that in the previous post I noted this elementalness as a fact."

Again, who gives a Flying F. The uppercut stops the entire game in every MK, are you blind?

"I deleted the line saying that I hold block on the opp, to test the true difficulty to the relaunches."

Oh of course. Even if you do test in practice, you don't test in gameplay application and experience. You also don't take into consideration that you need to be completely on the other side of the screen to perform a full relaunch infinite on anyone. This would be the same thing as saying "You have to be in the corner to do a RH inf" but in order to actually take advantage of that you need to contain someone, which, in itself would provide more chance to get them near the corner. You don't even have to be completely in the corner. It is the exact same situation except with one, you stay in the corner facing it, performing a true infinite with 1 variable, vs starting on one side facing out of the corner, with multiple variables.

"Ask ]{ombat, as I pmed it to him before, as I felt he should address the stuff because anyone else gets flamed, but he has his head in his ass. Lame I have to adress the newbtalk about fucking true testing..."

Address what? All you are doing is making yourself look like a fool. You have presented nothing, you have addressed nothing. You have zero competitive knowledge.

"You guy's jumpable MKII Jax combo comes to mind.. -_-"

Who's "you guy's"?

"Yet again, it's way easier, can start midscreen, way more occassions than the rh infinite."

Start exactly midscreen and perform Kano's relaunch inf, starting with HK, D+LP, D+HP vs Robot Smoke (a common combo scenario) then JPS, 4 hit relaunch repeat til you are at the wall. You will achieve 18 hits 64% vs 3 hits 56% in MKII with the corner RH inf.

"Besides, miss one rh in the infinite and you get punished, relaunches are way safer to do. Fact."

How are you punishable after a missed RH in this combo? The RH would have to be several frames late and for anyone who is skilled enough in trying it, they won't be quite that late. It comes down to frame data. After being RHed they don't have enough time to counter a missed RH without P1 being able to block with anything. Hell you could even miss intentionally, duck a counter uppercut and counter counter it with another containment. You are basing it on poor anticipation which is something you don't think is a factor in MKII. RHing character recovers before defending character can even display the first duck frame no matter how late you are. Also, you can hold block while performing the RH inf, and it will not affect the execution of the inf at all since it is a just frames concept, and as long as it is done right, you will HK over block. If you don't perform the infinite on time, you will just block, rendering any counters useless. Facts.

"Tacticts I feel is something that goes with these shitty anticipational games. Anyways, it's tactics that bring you to the damaging combos. If your highlevel consists of tactics of landing 2 juggle hits, well...."

You will get owned. Plain and simple.

"Read fucking read damnit; turtling AND blocking. As turtling in (U)MK3 mostly goes to evade from projectiles."

And not ducking, or jumping over and countering?

"I don't care about US highlevel.. sorry, lol."

You will get owned by US players. Care about that.

"If I don't want to have a hard time against Mileena with Jax for ex., I'll just pick Scorpion, lol."

That would make Scorpion the best in the game. What happens if you are against the wall? Where's your teleport? Scorpion can give them a hard time, but he still can't beat them.

"I said MKII has it's anticipational elements. My walking always is, but not concerning the opponent, but concerning the playabillity of my own moves. Again you may call MKII slow, but I don't see you duck every HK on sight,"

You are just lying constantly. You can't duck a HK on site, you have to be already start to duck when the HK comes out. "anticipational walking" reacting faster than your reflexes can possibly do...

"I don't like strategy in fighting games.."

Then you don't like fighting games. This is probably a indication of why you like MKII. MKII is a terrible fighting game. Live with it. There's nothing you can do to change it.

"It's like acting as a clown in front of your opponent in real life, to throw the dude off a little, then to strike hard."

Wow.

"Or that a fiery punch gets launched at you in real life, and then you go "Hmm, what shall I do?" You react on sight.."

What if the person can punch faster than you can move? Then you have to figure out what you need to do without every getting into the situation where he can punch you.

"I just drop the false movements as strategy in real life because it's lame (but often neccesary in real life yes I know)."

Completely unintelligable.

"UMK3 is just the more playable game online."

No.

"UMK3 is a lot of fun, and can get intense fast, that's why it's appealing to me. BUt as a game it's already clear it's less MK."

Again complete nonsensical posting. I don't even have to explain why that is ridiculous.

"Having the uppercut as a gameplay element that has been screwed."

Of course it has.

"But seriously, shock must shut the hell up about MKII..."

MKII is terrible.

"Always the same assuming of why people would like MKII. As I said earlier, there are heaps of people liking UMK3 over MKII because of the same reasons... Animality!! Dozens of people enough whom say it's their favorite ality..."

Fantastic. More people play UMK3 for its gameplay than those elements. A handful of people on the planet play MKII for it's gameplay, and for their own personal limitations on top of that.

"Please read better next time."

We read just fine everytime. How about you try typing a little bit better, and conveying your message more accurately? I already know what yours is though. It's the result of a lack of education in fighting games.

"Also one of the annoying things concerning US people the most. When someone is writing way crapier English then I do, people here don't understand the dude while I do; that can't be right.. In such cases people should try more to understand what someone is Trying to say."

Amazingly unintelligable. The message you are trying to get across here is the exact point of why we don't like when people cannot communicate well. When someone isn't as brazan, ridiculous, delusional, and abrasive as you are, we work with them. When they come in spouting "I hate US players because they do this or that" or "you guys suck Euros are better" then we have every right to flame.

"Don't interprete what you think of how I play, I probably lose badly at first because of you all having fixed play as in type of play that is going on for years. Not to mention I won't trust any of you in your local arcade when playing for money, lol. Anyways, I am not going to brag about UMK3, it's not my game."

You are trying to rewrite the fundamentals of the games. You have a personal vendetta with me, as I've noticed a LOT of people, particularly from European and other countries do. Honestly, it's a whole lot of jealousy. It's not even jealousy based upon player skill, it's the fact that you don't live in the US where most of the action goes on, you aren't a real part of the community, you aren't the one getting it back together, you aren't being recognized for helping others out, you aren't able to put forth the effort required to reach out to people, etc. It's terrible that some people react to positive things so negatively.

"What about that Hopkick inf?? And ded_, thanks for not giving me credit for the knowledge that lead you to those HopJP combos in 'Last Flame'..."

How could he credit you when you never told him about it? In fact, I knew about years ago, same goes for the Nightwolf corner infinite which I discovered on SNES MK3 in 1995. He brought it to my attention that it was unblockable because he explored it. Come on man. You don't know everything that goes on behind the scenes, and remember, you exactly aren't in on the scene.

For Zidane:

"A lot of pallete swaps. In MK3, just 3."

Wasn't the point of UMK3 to bring back the palette swaps from pervious MK games?

"The background order really irritates me. You only play in UMK3 arenas. Do a uppercut in Scorpion Lair, and you will be in a complete loop through all UMK3 arenas."

That is entirely untrue. You always go through the UMK3 stages twice no matter if you uppercut through the Lair or not. You don't know how the background order works in UMK3. You have to actually play against people for more than 10 matches to figure that out. Anytime someone brings this up, I know they don't play against people, and that subsequently lessons their credibility when comparing the fighting content of games.

"They remove the Bank Stage"

Loading issue. An actual physical memory limitation.

"The endings with pictures in MK3, is now the lovely versus screen pose."

Loading and deadline limitations.

"Shao Kahn death animation is lame"

But MKII's is amazing right? He explodes into silver rocks.

"They remove the story screens."

Didn't you read the story screens in MK3 for the MK3 characters? Now it's UMK3. The added characters have story sceens...

"I hate the A. I. in this game. The enemy just stand away, waiting for my attack."

The AI is terrible in each and every 2D MK game.

"Hate the treasures of Shao Kahn. I want to see the ending, every time that I want, not choose this option

You can't just hit a button when that screen comes up? I mean, this is seriously the worst thing you've pointed out yet and I thought the screen order one was bad.

"The animality loose the originality. In MK3, all characters had giant beasts. In UMK3, the new characters had real size animals. Right, Scorpion is a Penguim..."

Wasn't it bad enough that Animalities were a joke to begin with? I mean, you say it loses originality, but they in fact changed the Animailty completely. Instead of morphing into a pyschadelic looking version of a real animal, they explode into a realistic looking animal. The explosion change is clearly a corner cut. Had you pointed that out, I would have agreed with you. In any event, their obviously overstated methods of poking fun at Fatalities etc, is a complete indication of their focus upon the gameplay, which totally outshines all other MKs.

Well, there you have it, a bunch of opinions shot down by logic.

Avatar
ChaiN
09/03/2006 04:19 PM (UTC)
0
Dreemer, I didn't consider your posts flame, I just expect flame from that shithead shock.. -_- And there we have it.

Ded_ the RH is no fucking part of the SYSTEM. It's about the knowledge of "grounding the opponent" . And their are way more occasions. Anyways try jump into the Very corner doing RH Otg to JP against SHeeva. And do some fiddling with the same Otg RH in corner to juggle a HP/LP after etc. A few small thingies that can be done with Otg RH in in the corner with the most pushout.


"Collision in UMK3 is fucked for a big part, especially on upper cuts. Uppercuts are one of the main elements of MK, that truly made MK. Fact."

A classic example of over simplification.

- I could say it was 100% destroyed, then you would be right. It's wrecked compared to MK one and II.



"Besides all the hits don't look as fierce in UMK3 because of it's speed and corny look, it wrecked the legendary uppercut."

Who gives a Flying F.

- You don't, so I didn't state it as a fact, just for you...



"Collision in UMK3 is fucked for a big part, especially on upper cuts. Uppercuts are one of the main elements of MK, that truly made MK. Fact."

How do you know this? The front of the JP collision box is the tip of their fist, and the large area extends behind it. It is identical in MKII. MK hit boxes are mathematical for the most part, from MK1 to MKT. The only screwed up collisions are case specific, and they occur in every MK game. You are beat.

- Collisionbox may be right on the JP, I didn't say a word on on the JP's hitbox specificly. Again it's the amount of HITTING FRAMES, that's shit about the JP.



I can more often perform 3 consecutive roundhouses in the corner after a freeze or a spear than I can get 3 successful relaunches. The problem with your "fact" is there are more variables when doing a relaunch combo, and the chance for you to miss and not be safe, juggle and make it worthless, or have it be blockable. On the RH infinite, you watch for a single frame and program your brain to trigger the HK button each time you see it. 3 RHs in MKII = 56%. 3 relaunches with ANY character in UMK3 = no more than 55% except Sonya and Sindel and with then you have to pause before you jump adding another variable, and on top of that it's only useful on a handful of characters, and still to the point relaunch infinites have NO effect on their list. 5x RH, HK = match over and on top of that it's a real infinite. How often do you connect a pop up combo on one side of the screen so you even have enough space to complete one? What about the fact that Kabal cannot do 100% with relaunches without reach a wall? it takes about 27 hits of anyone with relaunch combos to win, an average of 8 volleys and they DON'T work on everyone with everyone, they are NOT easy. Relaunch infinites don't break the damn game. If Kabal tries to relaunch inf Reptile, he's making a mistake because he should just go for the sure damage instead. If you are lucky enough to freeze someone in the corner in MKII, you better go for the RH inf because Sub-zero sucks. You are talking out of your ass because there is a HUGE, ENORMOUS difference between MKII RH inf and relaunch infinites.


- Yes there's big difference. I stand by my point. When you talk about brain program shit, I'll just say it different: frame contrast ticks , that give you the reflexes to hit HK or anything. The same goes for relaunches man, and you have a whole jump of contrast ticks... "A handfull of characters", that goes to the rh inf man. Despite some hard version, where you have to walk a it bit back before jumping I don't even add in account. I didn't even know Reptile could be relaunched, lool.
I don't find the RH inf to be like that, I've alway felt, that the first RH to next is different from the 2nd to 3rd etc., and that's due to you don't get the frame contrat tick on the first RH, making it different for the 2nd+ rhs.
When you miss the relaunch, it's safe opposed to miss on RH man. Your not safe wheyou juggle the opp, or when the opp blocks your combo??


- Sonya, pop up combo, walk in to run in HopkickStarter-pop up combo, I told ded_ about it, but you can't seem to do it. :rollseyes:


It's all Mileena crap you talk about, well exclude her or anything, you won't land a JK with her on me anyways. But just fucking exlude her, like one needs to do with all these relaunch victems...... 1 against too many.



No. You sound like you play UMK3 online. In this case you are correct, however the game is completely different. You have the option to turtle in UMK3, but unless you know exactly what you're doing, you have no chance to beat an experienced player. MKII is Turtle Only. "Even worse" You have no clue as to what you're talking about. Fly to the states, play Bill's Kabal and see how much turtling he does. Play my Human Smoke, I'll even do sweeps after harpoons with no big combos.


- Rofl. Nafa beats the crap out of all of you offline as well. Yea, I take that as a Fact.


That is amazing since MKII is one ofthe most shallow fighting games ever made, 2nd to only MK1. The difference between MKII and even MK3 is enormous on the level of playability, and then the difference between UMK3 and MK3 is also enormous. Again, you use terminology that doesn't fit the context of your argument at all.


- Same as for the fierynessness of the upper, this is MK. Changing elemental ways of the classics, changing the seperateness from other games, yes, that is a fucking shame.
Having a highly unanticipational game to defer from the rest is something needed. Seriously go play other anticipational games.
I loved for MKDA back when it still had to come out that one was able to aim projectiles either left or right of the opponent, as that would be a useful anticipational feature.



Wow. Nice lie. Your eyes have to see the first frame of the HK happen and some how identify that it is the HK frame, then your hand has to hit down, then the character has to duck and is hittable on the first two frames. What you just said is humanly impossible because you have 1/4 of a second to react, and completely duck when ducking is part of that 1/4 of that 1/4 second alone, idenfying the HK is also 1/4 of that, so now you have 1/8 of a second to do this.

- Idiot, I at least do real testing, I let a friend do such moves to test myself, I do need adrenaline for it, beautiful game that it has it speeds like that. And no I can't do this in UMK3, maybe it can be done, but the starting frames doesn tick me so to say, also because of run I never could gotten to get used to it.


"""Seriously, if you like UMK3 more because other than the whistles bells and other quantity crap, go play play those anticipational games of Capcom and Namco."

Since when is Tekken a bunch of crap with bells and whistles? The Prophet and I turned UMK3 into a very Tekken like game on the east coast. Oh yeah, and UMK3 is nothing like a Capcom game. ""


- Read asshole, OTHER THAN. I implied there that you then must like it because of it's highly anticipational gameplay. Tekken?? I don't know, I had the MvC series in mind for you.




18 to 3 hits, yea, every fuckin seperate autocombo must be counted as one 1 hit, you make it sound like you have to do 18 seperate hits implying it being harder, rofl.


You're right on the safeness to the rh inf, but to get it started.. Initiating it is still way harder than relaunches.


"Uppercuts stos the entire game". Wtf, do you mean by that? That it works as it should? Rofl. It's wrecked, like a lot of other small things that wrecks the game.


Address what? All you are doing is making yourself look like a fool. You have presented nothing, you have addressed nothing. You have zero competitive knowledge.


- I purposedly deleted that line, because I don't want that shit in the way. "Are you sure that you do it like this becuz.." All to remove that shit talk. But meh, you don't recognize players outside of Chicago anyways, so you'll always drop to a lower level when talking players outside of Chicago, how handy.


"""Read fucking read damnit; turtling AND blocking. As turtling in (U)MK3 mostly goes to evade from projectiles."

And not ducking, or jumping over and countering?"


Ofcourse, dipshit, I merely stated when turling is actually used..


The rest of your replies is just your ego talking. Me jealous? Maybe, I admit it. I am no troll like you. I discuss both MKs in comparison, you just flame everyone (besides flaming the flame, idiot), and you just flame MKII and MK as a whole alltogether. The jealousy of me would be that your being listened to by the biggest group of MK interested people. That you claim new combos, and everyone thinking you and Co. found it out. LMFAO. You guys just started to understand shit a couple of years ago, when you were still a n00b.

No one cares about the Chicago 'scene' lol. Pay Nafa's ticket, win big time, and I'll reconsider..




Avatar
Konqrr
Avatar
About Me
MKII is a Glorified RPG...Turn Based Chip Damage!
09/03/2006 06:38 PM (UTC)
0
ChaiN Wrote:Pay Nafa's ticket, win big time, and I'll reconsider..


I believe Shock already offered that...but Nafa refused. Hmmm...
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/03/2006 07:44 PM (UTC)
0
"Dreemer, I didn't consider your posts flame, I just expect flame from that shithead shock.. -_- And there we have it."

Factual responses in contrast to your dribble. Who are you again?

"- I could say it was 100% destroyed, then you would be right. It's wrecked compared to MK one and II."

You have yet to explain this. Nothing you've said thus far is universal.

"- You don't, so I didn't state it as a fact, just for you..."

You are treating it as a fact.

"- Collisionbox may be right on the JP, I didn't say a word on on the JP's hitbox specificly. Again it's the amount of HITTING FRAMES, that's shit about the JP."

So you're saying it's how long it is available to connect in the air? What is wrong with it? You won't say what's wrong, you just say it is.

"Yes there's big difference. I stand by my point."

You have no point.

"When you talk about brain program shit, I'll just say it different: frame contrast ticks , that give you the reflexes to hit HK or anything. The same goes for relaunches man, and you have a whole jump of contrast ticks..."

It is very different trying to time a relaunch combo than it is to hold a direction and tap a button at a given repetitive interval. Your character does not move at all.

"A handfull of characters", that goes to the rh inf man. Despite some hard version, where you have to walk a it bit back before jumping I don't even add in account."

Relaunches are not as easy as the MKII RH inf.

"I didn't even know Reptile could be relaunched, lool."

Not by Kabal.

"I don't find the RH inf to be like that,"

What does it matter? You don't find anything to be the way they actually are.

"I've alway felt, that the first RH to next is different from the 2nd to 3rd etc.,"

Again, incorrect.

"and that's due to you don't get the frame contrat tick on the first RH, making it different for the 2nd+ rhs."

So the frame count and speed changes between RHs?

"When you miss the relaunch, it's safe opposed to miss on RH man."

Complete and total lack of experience talking right there. If you miss a relaunch combo, as in, you whiff the hit and they land, you are open. You are NEVER open in the corner if you miss a RH mid inf.


"Your not safe wheyou juggle the opp, or when the opp blocks your combo??"

You are safe, but it is a wasted combo oppurtunity. Again, there is the chance you will miss it and be open.

"It's all Mileena crap you talk about, well exclude her or anything, you won't land a JK with her on me anyways. But just fucking exlude her, like one needs to do with all these relaunch victems...... 1 against too many."

Your overuse of "fuck" is a great way to indicate your frustration. I'm not surprised because you have been wrong about so much.

"Rofl. Nafa beats the crap out of all of you offline as well. Yea, I take that as a Fact."

When in fact I've never played Nafa offline. Dreaming a bit too much?

"Same as for the fierynessness of the upper, this is MK. Changing elemental ways of the classics, changing the seperateness from other games, yes, that is a fucking shame. "

Not to mention irrelevant.

"Having a highly unanticipational game to defer from the rest is something needed. Seriously go play other anticipational games. "

You need to re-explain your definition of anticipational.

"I loved for MKDA back when it still had to come out that one was able to aim projectiles either left or right of the opponent, as that would be a useful anticipational feature."

What? That is definitely guessing a virtually unpredictable gameplay element because you are doing the projectile before the other person moves. Anticipation is a logical response to a possible outcome during micromanagement in a match, ie, if someone rushes you down and you are Kabal, doesn't autoblock after a jab, and then does it again, do a spin because chances are, they won't block it unless they did it intentionally the first time, but that is a risk on their part. This is anticipation, not exclusively guessing based on no given data.

"Idiot, I at least do real testing, I let a friend do such moves to test myself,"

What?

"I do need adrenaline for it, beautiful game that it has it speeds like that."

Again, what?

"And no I can't do this in UMK3, maybe it can be done, but the starting frames doesn tick me so to say, also because of run I never could gotten to get used to it."

You can't duck a HK upon reaction.

" Read asshole, OTHER THAN. I implied there that you then must like it because of it's highly anticipational gameplay. Tekken?? I don't know, I had the MvC series in mind for you.

Why did you use those games as examples? You either meant what you said, or contradicted yourself. Either way what you said was ridiculous.

"18 to 3 hits, yea, every fuckin seperate autocombo must be counted as one 1 hit, you make it sound like you have to do 18 seperate hits implying it being harder, rofl."

There is a chance for the combo to stop if any hit in it is even slightly mistimed. RH inf you are holding one button, and pressing another, in a stantionary position, 1 variable. You're beat.

"I purposedly deleted that line, because I don't want that shit in the way."

Wow.

"But meh, you don't recognize players outside of Chicago anyways,"

So I don't recognize myself? I am not from Chicago.

"so you'll always drop to a lower level when talking players outside of Chicago, how handy."

Drop to?

"Ofcourse, dipshit, I merely stated when turling is actually used.."

What about using sweeps as well? You've got a lot to learn before you beat me, try again kid...

"The rest of your replies is just your ego talking. Me jealous? Maybe, I admit it."

Maybe it is. EGOShock as I'm called, or as the Prophet use to call me, "EWALex". In any event, you have a lot of issues to deal with. So far you have scored zero points.

"I am no troll like you."

I am the antithesis of troll.

"I discuss both MKs in comparison,"

NO you don't. You compare things that don't exist, or make the complete opposite analysis of something that is a fact. You have a problem.

"you just flame everyone (besides flaming the flame, idiot), and you just flame MKII and MK as a whole alltogether."

Who do I flame? Start naming some people. Saying MKII is a terrible fighting game, and being able to explain why isn't flaming. Telling the truth isn't flaming.

"The jealousy of me would be that your being listened to by the biggest group of MK interested people."

I'm sorry you feel that way and can't actively take a positive role in it. Before I even knew who the Hell you were, you made negative posts about me. You literally came out of nowhere and talked down about me, having never talked to me.

"That you claim new combos, and everyone thinking you and Co. found it out."

Where were you?

"LMFAO. You guys just started to understand shit a couple of years ago, when you were still a n00b."

Where were you?

"No one cares about the Chicago 'scene' lol."

There is no Chicago scene anymore.

"Pay Nafa's ticket, win big time, and I'll reconsider.."

LoL@pay Nafa's ticket Konqrr. The guy can't even play on an arcade stick and you think he'll win?
Avatar
Selpex
09/03/2006 08:26 PM (UTC)
0
reminds me of the axem emails
Avatar
ChaiN
09/03/2006 08:49 PM (UTC)
0
All the things you say that I say are irrelevant, is only indeed if you only care about gameplay. I care about gameplay AND MK. It seems like you're an immigrant for not understanding when I argumenting things seperately to gameplay and the love for MK. When I see UMK3, I see both progress AND the crumbling of MK...


Uppercuts has decreased importance in gameplay, it bothers me, and yes I care for such legenday elements.

I did not treat the appearence and the downfall of the upper as a fact. It is a fact, but I felt discluding it, only to talk factually on gameplay, again just for you..



""- Collisionbox may be right on the JP, I didn't say a word on on the JP's hitbox specificly. Again it's the amount of HITTING FRAMES, that's shit about the JP."

So you're saying it's how long it is available to connect in the air? What is wrong with it? You won't say what's wrong, you just say it is."

- Dude, you're really retarded, what's wrong with it is the amount of frames the JP hits. Why is it wrong? Because it has unfair priority over other moves. Can be opinion, but I feel you're blind to it's factual truth. It's sad to see the importantness of the uppercut's usage to go down the drain like that. I can inlcude that the fact you can initilialise normal moves on the same spot as specials. Imo, that's to soon in accordence to crossjump the opponent and otg combo before you're able to land a upper.


You have a problem with relaunchers if I can do it easy in comparison with you. Rofl.


Discussing with you is meaningless and only neccesary to open the eyes of your obedient followers.

So people of MKO, you don't have to listen to his crap, only because he show decent things now and then.


Rofl
Avatar
MK2KungBroken
Avatar
About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/04/2006 03:15 AM (UTC)
0
"All the things you say that I say are irrelevant"

Since everything I say is directly related to what you say, then what you say must also be irrelevant.

"is only indeed if you only care about gameplay. I care about gameplay AND MK"

Oh man. That must make you cool.

"It seems like you're an immigrant for not understanding when I argumenting things seperately to gameplay and the love for MK."

Complete wowness.


"When I see UMK3, I see both progress AND the crumbling of MK..."

Great. Have you noticed that no one cares about MKII anymore?

"Uppercuts has decreased importance in gameplay, it bothers me, and yes I care for such legenday elements."

I don't see how that's possible since I use uppercuts quite frequently, and successfully when they are available. You also have to take into account that sometimes you can land more damage by opting out of the uppercut into something else. You care about worthless crap and artificially created emotional concepts behind electronics.

"I did not treat the appearence and the downfall of the upper as a fact."

You are still going on about it.

"It is a fact, but I felt discluding it, only to talk factually on gameplay, again just for you.."

What is a fact?

"Dude, you're really retarded,"

Of course I am.

"what's wrong with it is the amount of frames the JP hits"

The amount of frames the jump punch hits...amazing. Didn't I just say "the duration of time the JP remains hot?"

"Why is it wrong? Because it has unfair priority over other moves."

Priority is more than the frame lasting a duration. It is more importantly related to the size of the hot box vs the cold box, and their relative locations. A hot box can be onscreen at all times, but you never have to touch it, it's where it is that counts.

"Can be opinion, but I feel you're blind to it's factual truth."

It can't be opinion. JP's beat out certain attacks if they are mistimed. Deal with it and learn how to counter.

"It's sad to see the importantness of the uppercut's usage to go down the drain like that."

Again you continue to make reference to something in UMK3 which you frown upon, that is virtually identical in MKII.

"I can inlcude that the fact you can initilialise normal moves on the same spot as specials. Imo, that's to soon in accordence to crossjump the opponent and otg combo before you're able to land a upper."

I have no idea what you just said.

"You have a problem with relaunchers if I can do it easy in comparison with you. Rofl."

Problem? No. Probability? Yes. You act like you can do everything perfectly every single time, and you can't. If this were the case you wouldn't argue the MKII RH inf vs relaunch infinites, which aren't even true infinites. I have heard this type of BS from other players who claim there are standard in game combos they never see, yet...from all the videos I've seen somehow I don't see them either. ChaiN, where is your competitive footage? Where are any videos featuring your ability? I don't see any. Does anyone else? I love it when a nobody comes in and tries to talk tough.

"Discussing with you is meaningless and only neccesary to open the eys of your obedient followers."

It might be hard for you to accept this or any other site is going to listen to you since what you say is so incredibly empty.

"So people of MKO, you don't have to listen to his crap, only because he show decent things now and then."

Yes exactly. You have failed to convey any type of message. Where are your strategy guides by the way? Who have you collaborated with to help the community learn more about these games? Where are your credentials? You don't have any. Why don't you go join the Axems.
Avatar
ChaiN
09/04/2006 08:58 AM (UTC)
0
The only one talking tough is you. You misread my words, change them to your liking, like I act doing relauches 100% of the time, I merely stated that I must do it better and easier than you.. that's not saying that I always do it perfectly, unless you do it 99% (or close to that) of all your tries. Well obviously you don't, and seem to do RH inf easier.. well, good for you.

You're one of those silly americans whom can't even read and understand English. Gets my roflmfao every time..

I don't care what you think and do, I've said what I wanted to say, and can only hope that your fellow americans have better reading abillities, and for others outside the US to make up their minds. I am an honoust dude. Came forward to say that UMK3 is a good game, more fun to play a lot of times. I respect you for keeping the competitive play alive, but do you really have to shit on MKII to make that happen?


Fatass . tongue
Avatar
krsx66
09/04/2006 02:02 PM (UTC)
0
Well, since all the detailed argumental aspects have been presented (mainly from the UMK3 side I might add) and still no one can agree further than UMK3's gameplay is just better, this has decended into nothing more than a flame war.

And it will keep going back and forth, with no postive conclusion, since everything constructive that can be said has been, and still there was no resolution.

Thread closed.
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