Avatar
Konqrr
Avatar
About Me
MKII is a Glorified RPG...Turn Based Chip Damage!
10/14/2003 03:08 PM (UTC)
0
You do need anger management.
$anitariuM Wrote:
versatile I could take you on any day son, and if i lose at MK5 i gaurantee i'll beat the living fuck out of you in real life. So go back and play your little nintendo games bitch.

edit: and oh yeah i stated that i didn't know if it had been posted before so fuck off

Avatar
Versatile
10/14/2003 05:56 PM (UTC)
0
he threatens to beat me up..heh..tough. and saty i wouldnt of been mean if he hadnt of been a jackass in my tournamen thread, so dont give me that teen anger bull.
Avatar
Versatile
10/14/2003 06:04 PM (UTC)
0
Oh, and if you think pi gua rage takes no skill than just dont play scorp..fool. hes cheese, and if hes not used that way he sucks.

Saty why use all that scorp stuff when all you need is 3,4,shove and hell fire
Avatar
Satyagraha
Avatar
About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

10/14/2003 07:53 PM (UTC)
0

versatile Wrote:
Oh, and if you think pi gua rage takes no skill than just dont play scorp..fool. hes cheese, and if hes not used that way he sucks.

Saty why use all that scorp stuff when all you need is 3,4,shove and hell fire


Honestly, I don't play Scorp much neither do I lurk the boards for strats I'll prolly never use. I simply stated what I do, what works for me. Zone then rush and chip. That's all. Peace.

WTF!?!? No Raiden feedback, NOOBS!!!! grin
Avatar
Versatile
10/15/2003 01:30 AM (UTC)
0

Satyagraha Wrote:
Versatile Wrote:
Thanks for posting crap strategies that we used back in 2002..literally. Read the thread..maybe you'll learn something.

A few Raiden tid-bts:

Man Chuan:
- 1,1,2 can BDc. Just a standard down and dirty poke that's fairly effective. Good for combo hunting. IE; 1,1,2 is blocked, BDc, reset yourself and go hunting again.
- d+3 and d+1 good for BDc.
- durring 1,1,2,b+2 the last 2's can be interupted if 1,1 is blocked.
- don't use b+1, f+2 or 4; well use them if you want, but I warned you.
- b+3: standard low trip, his only tip in MC. Good psch on hit, your at a disadvantage on block. be smart with it. (BDc)
- I hate to say it, but the reversal is a good tool. While blocking branches it can be used to interupt, leading into 1,1,2,b+2 or his - sigh - branch. Though, many times the second 1 of 1,1,2,b+2 will whiff fallowing a reversal. This most commonly accures on extended attacks IE straight kicks.

Hunt with 1,1,2 and move (SSc) is my advice. His only good combo's come out of Man Chuan 1,1,2 IMO. If 2 starts getting interupted then just 1,1. I am a strong advocate to lessening the scrubiness of players, thus Im an advocate for not using branches; buuuuut, his appearantly does more damage than any juggle he's got and can come off the reversal. So, i guess it's a good tool :-/ His branch gives you mix ups in staff, too, which I'll discuss later.

Jujutsu:
- lowest crouch out of his stances.
- allways shove after a d+2. It's not totally safe, but it can get you out of some trouble.
- f+2 will be discussed later. It offers really the only thing similar to gaurd break in DA. Still, not safe by itself.
- d+4: you can almost instantly recover crouching after d+4, decent BDc. IMO his best low that isn't staff.
- d+2: not safe at all, though, against the wall, combined with the shove it provides some mix up oportunities.
- shove: probably the best move he's got in jujutsu, seriously. Use it to control space and zone.
- 1,1,b+1: after the b+1 you get a few high/low mix up decisions.

Personally I don't like Jujutsu. If it wasnt' for the shove and a few d+4 I'd really never use it. However, I do use it as a transition stance for spacing, zoning and movement.

Staff.
- 3: creates semi guard break. I seldom use it. Poor start up.
- Special: works wonders...for a while. Then you'll get owned after a few attempts. Use it, just don't abuse it.
- b+3: great range, but if it's blocked it puts you right in you opponets face...not a good thing.
- d+1: good substitute for b+3. Not as good range, but still decent.
- u+4: mix up for his lows. be carefull with it. ceates semi gaurd break, but not that safe by any means.

Staff has the best SSc out of his stances. After ending his branch in staff you get a few mix ups - b+3, special, u+4.

Combos: Just some standard, safe, and reliable combos.
MC: 1,1,2,b+2, d+2/2, f,f+1 - does 22 on normal, 26 w/ wall.
MC: 1,1,2,b+2, f,f+4, hop kick - 21
MC: 1,1,2,b+2, cs, cs, special - 21
MC: 1,1,2,b+2, cs, 1, cs, u+4 - 20/25 - get a low staff mix up on a non wall hit

Other Notes:
- he has two versions of f,f+4: There is the standard f,f+4 and f,f~N+4. The later simply covers a shorter distance, not much shorter, but notable.
- I use f,f+4 to rush down after a f,f+1 or similar distancing attacks. For instance: 1,1,2,b+2, d+2, f,f+1 then f,f+4 to rush down and continue the 1,1,2 hunting.
- you can semi-cancel f,f+4 with a hop kick. Not very usefull except in combos and an oppenet with slow ass reactions.
- after f,f+4 connects you get the standard long range staff mix ups; b+3, u+4, special, etc.
- certain branches can be interupted with f,f+4. While blocking just buffer the first f then release block and f+4. Nice when your're stuck in staff. The standard staff mix ups after f,f+4 ensue if you like, or go hunt with 1,1,2.

Usefull Combo Glitch:
- man chaun 1,1,2,b+2, cs, f+2...there are three ways the f+2 hits 1.) normal hit 2.) miss 3.) f+2 shoots oppenet "behind you." You want option 3, it's simply the proper timing/rhythm to acheive it. Usefull with your back against the wall, it will switch positions of you and your opponet plus wall hit. You can throw in some staff mix ups if you wish or stay in jujutsu and shove/low poke while they're agianst the wall.

f,f+1 Glitch:
jump forward at the opponet and buffer f in the air then f+1 right as you land. He will grab the opponet, shock them like normal, but "scoot" forward along the ground while he's doing it. not sure if this was stated before, but whatever.

I'll add more if I feel like it and fix mistakes late....got work tomarow, night night.


Tight shit. I have nothing add except for that Jujutso just plain sucks and should be used at all except for staff distancing with shove. Oh and 1,1,2,bdc~reversal owns.
Avatar
Versatile
10/15/2003 01:40 AM (UTC)
0
Cage can give Kenshi problems if the Kenshi doesnt play Smart. Karate: f+2 totally stops kenshi from jabbing Cage. Don't get me wrong, Kenshi is still better than Cage but Kenshi vs Cage may not be as easy for Ken as you guys think. Though id say that matchup is about 6-4 or so in Kenshi's favor..maybe 7-3
Avatar
$anitariuM
Avatar
About Me

I need anger management.

10/15/2003 03:23 AM (UTC)
0
Anyone care to post some sub strats for me?
Avatar
Versatile
10/15/2003 11:24 PM (UTC)
0
wait for the FAQ im finishing up. it has everything a sub player could want, and if its missing anything it will be added in future versions.
Avatar
Versatile
10/17/2003 08:56 PM (UTC)
0
........mokap is tight......*this is a bump of sorts*
Avatar
$anitariuM
Avatar
About Me

I need anger management.

10/18/2003 04:26 AM (UTC)
0
only cuz he has TKD
Avatar
Versatile
10/18/2003 05:24 AM (UTC)
0
Well from what i've heard(don't play mo) his TKD isnt as good because 3 isnt safe and has less range, and the same goes b+3. Hes still solid though..better than sub-zero : (...damn...
Avatar
$anitariuM
Avatar
About Me

I need anger management.

10/18/2003 03:49 PM (UTC)
0
Frost Vs Sub Zero

Although Sub will usually win this i find it a really annoying match to get adapted to because of one reason:

1)Sub cannot side step her ground freeze-this caught me so many times at first it wasn't even funny. Eventually i learned to just block it but still an annoying special move nonetheless.
Avatar
Omega Supreme
Avatar
About Me

There are three rules for doing scientific research. Unfortunately, no one knows what they are.

10/18/2003 04:21 PM (UTC)
0
Frost may seem very overpowering but she isn't that powerful and once you get to know the basic moves, playing against Frost is not *that* hard a task to accomplish.

From my experience most Frost players fall into two categories: those that sporadically use the ground freeze, others that use it all the time. Former group has the surprise effect, latter can keep the opponent on the defensive a lot. I fall into latter category (I'm an offensive player).

But as for Sub-Zero vs Frost, I've found that in most match-ups Sub owns Frost (in the PAL version that is, where Frost's infinite doesn't exist). Sub-Zero has more range and more power on most occasions and can compete in terms of speed in kori blade.

Cheers,
Q
Avatar
Versatile
10/18/2003 08:52 PM (UTC)
0
well in PAL Sub rapes Frost, in NTSC frost beats sub, but not too badly. I'd say it's 6-4 or 7-3.

It's also abotu turtling vs her. To set her shit up shes going to have to take risks since she has nothign safe. Punish the slide with 3,f+3 or something else fast, and most importantly good a good lead in the first 40 seconds of the fight. If you give the frost player 20 seconds she cant do much.
Avatar
Versatile
10/21/2003 05:51 PM (UTC)
0
nice to see ya again VQ. Hope your computer works soon. Me,TimsMK,Konqrr,Blade-Tsung,Blaze_Rocks and ton of other dudes have been playing some hardcore UMK3 and MK2. Look forward ot playin ya!

On another note..my ultimo kitana strat! Turtle and hope they screw up! Woo Hoo!
Avatar
rayrokka
10/21/2003 11:46 PM (UTC)
0
I wanna play Mk2 and umk3 too....

whats the link...is that mame?
Avatar
Satyagraha
Avatar
About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

10/22/2003 07:49 AM (UTC)
0
no, crap zsnes, but it's something, even though i've personally played nothing of it 0_o, so i'll shut up now.
Avatar
Versatile
10/22/2003 02:08 PM (UTC)
0
ZSNES is better than mame to me. Easier to connect and less slow down. I dont see how it sucks. Not only can you play hardcore MK2 and UMK3, but you can chill with the likes of Konqrr and get your ass handed to you in Mario Kart..yippie! Ray ill hook you up on aim if your on later
Avatar
_NE0_
Avatar
About Me

Tom Brady MKL

10/24/2003 04:28 PM (UTC)
0
versatile, after reading your strats and your match-ups i just wanna ask u............do u know how to play MKDA??
Avatar
Versatile
10/24/2003 08:08 PM (UTC)
0
MKEminem, next time you want to talk shit perhaps you should try posting what's wrong with my strats instead of being the prick you always are. Don't think my sub strats are good? Post why instead of being a blatant asshole. No wonder nobody here likes you.
Avatar
MrSchpfmut
10/24/2003 10:09 PM (UTC)
0

Versatile Wrote:
MKEminem, next time you want to talk shit perhaps you should try posting what's wrong with my strats instead of being the prick you always are. No wonder nobody here likes you.


LOL! Yay, we've just started the high level flaming thread! Woot! Vers, you seem to be pissing off a lot more people now than MKL ever has.

$anitariuM, Nobody can side-step her ground freeze at a close distance, not just sub.

Vers, TKD is TKD! Maybe sonya's legs are a few polys longer than Mokap's but if you come in close on my Mo and I feel like it, you're not gonna stand up the rest of the fight, PERIOD!
Avatar
$anitariuM
Avatar
About Me

I need anger management.

10/24/2003 10:59 PM (UTC)
0
I've been playing a lot of cyrax and while yes, he does suck, he is fun as hell to kick a newbs ass with.
Avatar
Versatile
10/25/2003 02:23 AM (UTC)
0
"LOL! Yay, we've just started the high level flaming thread! Woot! Vers, you seem to be pissing off a lot more people now than MKL ever has."

I don't know how you could possibly think that. I get along with tons of people here. I can't think of one person who likes MKEminem, and if they do they sure are quite about it. I also don't see how i've been pissing people off besides my tournament topic "flooding"...lol

"$anitariuM, Nobody can side-step her ground freeze at a close distance, not just sub."

True, but it comes out slow enough for you to just block and punish. I never use the ground ice to start off an infinite. Always use the slide.

"Vers, TKD is TKD! Maybe sonya's legs are a few polys longer than Mokap's but if you come in close on my Mo and I feel like it, you're not gonna stand up the rest of the fight, PERIOD!"

Actually, I don't have Mokap or Blaze since my data got deleted 5 months ago. I have everyone and all costumes/arenas but I haven't picked them up yet. However, MKEminem told me that TKD: 3 isnt safe with mokap and he has less range. Oh well..who cares about him anyway.
Avatar
MkFan123
10/30/2003 03:24 PM (UTC)
0
Come on guys, where I can find good FAQ about Kenshi. I need combinations.
Avatar
Satyagraha
Avatar
About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

10/30/2003 08:39 PM (UTC)
0
He's in here, just gotta search for his stuff. On each page just do a "find" for kenshi, and if he's on the page, he''l prolly have strats and combos. If you just want combos here's a few to get you started....

Kitana: 4,1,1,3, b,d,b+1, 3, b,d,b+1, d+1, b,d,b+1, d,b+4 52% - his bread and butter off Kitana. He's got one which is similar, but it does like 55, I think, not sure, can't think right now. You can do the same finisher off his branch from Tai Chi, too, which is more applicalbe in match, IMO.

Tai Chi: 2,2,2,b+1, b,d,b+1, cs, f+1, b,d,b+1, cs, d+1, b,d,b+1, d,b+4 46%

San Shou: b,d,b+1, 2,1, b,d,b+1, b+3 39%

Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.