MKL teaches MKDA!!!!
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posted07/11/2003 03:12 AM (UTC)by
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MK_Legend
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02/09/2003 10:11 PM (UTC)
ok i am doing this in an attempt to raise the level of all the players on this forum. ANYTHING u want to know about MKDA just ask here and i will answer. if u wanna know infinites, the best combos for each character, setups for any character, general strats/vs certain character strats, if u need help performing any combos or setups/traps, or if u want to know about several glitches that many characters can take advantage of just ask it here.
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quan_chilli
06/09/2003 09:41 AM (UTC)
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The infinites. I wanna piss off friends.

PS. Why does everyone hate you here? Or why are people feuding with you? I've been gone for awhile.
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Shinnox
06/09/2003 05:14 PM (UTC)
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quan_chilli Wrote:
The infinites. I wanna piss off friends.

PS. Why does everyone hate you here? Or why are people feuding with you? I've been gone for awhile.




i dont hate him...i think its because he was at a tournament or something and someone didnt show up after they said they would..or something like that..i dont remember. just drop it. hes offering to teach some people, dont piss him off by telling him everyone hates him and bull shit like that.

mkl, do you have the ability to make videos and put them up for download? it would be cool to have konquest videos and such. and the people that do ask for your help, can see how you do it.
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quan_chilli
06/09/2003 05:18 PM (UTC)
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Settle down I doubt he'll get mad. Just a figure of speech. Hence why I followed it with "Or why are people feuding with you?". I don't know the guy and was curious because of some of the threads I've read.
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MK_Legend
06/09/2003 06:49 PM (UTC)
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quan_chilli Wrote:
The infinites. I wanna piss off friends.




ahh yes...............the infinites. just for the record i discovered these infinites B4 anyone else including midway. i told paulo garcia from midway about them in a attempt to maybe get them fixed with a revision but no dice. these infinites r in ALL versions of MKDA PAL and USA because ed boon wanted all the versions to be the same.

frost:

very basic. ground freeze, slide repeat. now u can start this from a few ways. either freeze them first then go into the infinite, or slide them first then freeze them and continue with the infinite, or u can launch them with no more then 2 hits and still get the ground freeze then u can go into the infinite. just remember that doing the infinite off the launcher really reduces the damage on the ground slide by A LOT so keep that in mind if u r down on life and time is running out. also remember that after the slide hits u cannot freeze right away u must wait untill frost has recoverd from the animation of the slide b4 u freeze. frost has a nice reset to the launch infinite to reset the damage. its a way to reverse their controlls. i posted this in another thread but just in case there r any frost players who didnt read it and would like to know then just ask here.


Bo' Rai Cho:

also a simple infinite. branch, puke repeat. to do it from drunken fist just do the full branch(2,2,1,1,cs,2,cs) then i do 1 more hit with b+1 then puke and go back into drunken fist and repeat. u can also start it in Mi Zong a few ways. u can do 2,2,cs then add a b+1 for more gdamage then puke and then go into the infinite, or u can 2,2,b+4 or u+4 then cs and b+1 quickly and then puke and go into the infinite, or u can just do b+4 or u+4 by itself then quickly cs b+1 and puke then go into the infinite. in the weapon stanace use b+1 then b+1 again then puke and go into the infinite, or use 2,4,b+1 then b+1 again then puke and go into the infinite. what i like to do is after the b+1 ender i then switch into drunken and puke. this way the timer resets(cuz u cant puke right away) and when u puke in drunken it adds a back dash to it so they r right in the middle of the puke and there is no chance of the puke going just past them. remember that u cannot puke instantly after the b+1 u maust wait a sec b4 u do it. Bo has several tricks with the puke that no one uses if there r any Bo users who would like to know just ask here.



ohh.....BTW, if anyone is intrested in a correct tier list feel free to ask.
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5_fingered_killer
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Note to self-stop making notes to yourself

06/09/2003 08:40 PM (UTC)
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wow, you know your MK:DA....
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TheOnlyOne
06/09/2003 09:59 PM (UTC)
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MKL, I applaud you for doing this. This is the best way to get more people to play this game. Thank you for doing this. I would like to see the teir list and if there is one the Cyrax Infinite. I also want to get your thoughts on some of the defensive tactics for MKDA. Thanks in advance.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
06/09/2003 10:44 PM (UTC)
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Cool, MKL...glad to see you doing this. I am interested in more for BRC, do tell.

As for the Cyrax infinite...MKL, I tried it out in vs play and it didn't work. It's just a glitch and they can move after they get up. Cyrax still suxorz.
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MK_Legend
06/09/2003 10:58 PM (UTC)
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TheOnlyOne Wrote:
MKL, I applaud you for doing this. This is the best way to get more people to play this game. Thank you for doing this. I would like to see the teir list and if there is one the Cyrax Infinite. I also want to get your thoughts on some of the defensive tactics for MKDA. Thanks in advance.



the tier list is as follows.

1.Scorpion
2.Bo' Rai Cho
3.Reptile
4.Drahmin
5.Sonya
6.Shang Tsung
7.Hsu Hao
8.Frost
9.Jax
10.Kenshi
11.Quan Chi
12.Kung Lao
13.Raiden
14.Mokap
15.Sub-Zero
16.Mavado
17.Johnny Cage
18.Kano
19.Blaze
20.Nitara
21.Li Mei
22.Kitana
23.Cyrax

this is the tier list. if anyone has any questions like y is a certain character so good or not so good feel free to ask.

as far as defencive or offencive strats go its better if u ask me strats both defencive and offencive for a certain character(s).

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TheOnlyOne
06/09/2003 11:36 PM (UTC)
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ok Then I'll bite. I wanna know about Reptile. I've always wanted to learn him and I wanna know the little nuances about him.

Let me tell you again how much I appreciate this. We gotta group here in Tampa that wants to play MKDA competetively but didn't know where to start. Now with your help we can actually make this work. Again I thank you.
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MK_Legend
06/10/2003 12:01 AM (UTC)
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Konqrr Wrote:
As for the Cyrax infinite...MKL, I tried it out in vs play and it didn't work. It's just a glitch and they can move after they get up. Cyrax still suxorz.


lol, i figured it was only a practice glitch. i just wanted to keep MK tradition alive with possible rumors I.E. in MK2 the kano morph lol



Konqrr Wrote:
Cool, MKL...glad to see you doing this. I am interested in more for BRC, do tell.



ok heres a few good Bo setups. after the branch if u dont want to go into the infinite what u can do is switch to drunken fist and then take a step forward and hold block and do the puke, that way to avoid u walking back at all. if done right the puke will go past the opponant. when they get up use 3,2. it will push them onto the puke when they attempt to block then u get the combo again without the reduced damage of the infinite. another trick is when people r playing defencive vs drunken fist. at mid range wiff the d+4 and then at the end of the wiff animation puke. the puke will come out and if they try to punish the wiff they get caught on the puddle. remember this only works when the d+4 wiffs, it wont work on hit or on block. another thing u can do when people r trying to make Bo chase them while in drunken fist is to throw the puke then jump over it and do 2,3 then mix them up with d+4 or 3,2. even though u can interupt the follow up after 2,3 if they do then they will move forward with their interuption attempt and end up on the puke and even if they r a fast jaber and block the 3,2 they still cant respond because if they do they will still end up on the puke. what u can also do is do the puke and after u jump over it then do a move that is unsafe like drunken d+3. if they block it and try to retaliate they will move forward onto the puke. or if they dont take that bait then try throwing the puke and then do drunken b+4 then quickly mix up with d+4 or d+3. again if they try to punish the b+4 then they end up on the puke but heres the best part, if they guess d+4 and low block the d+3 will launch them on the puke. now while these puke then jump traps r good they struggle to work on characters like scorpion or hsu hao that can punish the puke attempt.


if there r any Bo players who would like more overall in depth strats dont forget to ask here.


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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
06/10/2003 12:14 AM (UTC)
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MK_Legend Wrote:

16.Mavado


ok, now why has mavado moved from 23rd to 16th? I know he's REALLY FAST, but wtf? smile
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MK_Legend
06/10/2003 12:41 AM (UTC)
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TheOnlyOne Wrote:
ok Then I'll bite. I wanna know about Reptile. I've always wanted to learn him and I wanna know the little nuances about him.

Let me tell you again how much I appreciate this. We gotta group here in Tampa that wants to play MKDA competetively but didn't know where to start. Now with your help we can actually make this work. Again I thank you.



reptile is a very overpowering character. in hungar hes got f+4 which is really fast and keeps them stuned for a follow up, a 40% branch that u can cut short of the juggle at the end doing only 34% but u get a free crab mixup after it and crab is devestating!!!!!! in crab use b+3 and b+2. b+3 is low, safe on block AND DOES 13%!!!! b+2 is a launcher and is good for hitting u when u try to low block the b+3, its also safe on block and it leads to a damaging juggle not to mention that both these moves r light speed so u dont even have time to think while u r being mixed up with HIGH damage. he's also got a reversal and a low ball which comes out VERY fast and up close they need to low block then immediately high block if they want to punish it otherwise its safe up close. Hungar really sets up crab. u cant fight in crab alone, u need hungar to set it up because its hard to get in close in crab. i dont really poke with the branch because it is soooooo easy to interrupt after the 2nd hit but i use the threat of the branch to free up f+4 because if they try to low block or even breathe the wrong way the branch hits then i cut it short and then u get stuck in the crab rush and once that happens its basicaly over. once Hungar f+4(also a light speed move) hits then i switch to crab and pressure with either b+3 or b+2. since b+3 is so damaging it adds up fast, i mean 3 of them and u r out of 40% life. but if u crouch then u get a launcher in the mouth so its a very tough decision to make while being mixed up at light speed. using crab's high damage mixups r the key to reptile. learn how to use Hungar to get in then go to work with crab up close. it is literally impossible to win against crab when hes in close. he does so much damage so fast, only a few characters can survive vs crab when up close. also u dont really need hungar to set up crab all the time but good players will know to keep crab far away so then u will need to make use of the low ball(untechrollable so u get a followup if it hits) and Hungar to get in.
this is y reptile is so good and #3 in the game. if anyone wants some is depth strats with him just ask here.
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MK_Legend
06/10/2003 01:07 AM (UTC)
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Konqrr Wrote:
MK_Legend Wrote:

16.Mavado


ok, now why has mavado moved from 23rd to 16th? I know he's REALLY FAST, but wtf?


hookswoards 3, abuse it. thats the bread and butter of mavado. light speed, hits low, 15% damage, when it hits u can mix up with either another 3 or go for damage with 2,4,4,b+2 and even if that hits u still can follow up with another mix up, and u can bd after it making it almost safe because when u block it the high hit wiffs due to the low block so u have a split secon to punish it B4 the bd comes out but the window is small.

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Rocksteady
06/10/2003 01:23 AM (UTC)
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I have a question for you I just got into this game because of TheOnlyOne I'm a capcom player but I like this game, Kung Lao is the only guy who seams to work for me I see you have him mid tier how do you feel about his chances in high level play? For me he's a good mix of speed and power easy combos that do a nice chunk but what are your opinions on him? E.I combos/general strat shit like that...
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White_Pointer
06/10/2003 02:08 AM (UTC)
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MK_Legend Wrote:

these infinites r in ALL versions of MKDA PAL and USA because ed boon wanted all the versions to be the same.

frost:

very basic. ground freeze, slide repeat. now u can start this from a few ways. either freeze them first then go into the infinite, or slide them first then freeze them and continue with the infinite, or u can launch them with no more then 2 hits and still get the ground freeze then u can go into the infinite. just remember that doing the infinite off the launcher really reduces the damage on the ground slide by A LOT so keep that in mind if u r down on life and time is running out. also remember that after the slide hits u cannot freeze right away u must wait untill frost has recoverd from the animation of the slide b4 u freeze. frost has a nice reset to the launch infinite to reset the damage. its a way to reverse their controlls. i posted this in another thread but just in case there r any frost players who didnt read it and would like to know then just ask here.


I'll go off on a whim here and say that you're wrong. Frost's infinite does not exist in the PAL version, because her recovery animation after performing her slide move takes too long. The opponent has more than enough time to duck block the freeze attack if it follows a slide.

White_Pointer
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MK_Legend
06/10/2003 02:24 AM (UTC)
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Rocksteady Wrote:
I have a question for you I just got into this game because of TheOnlyOne I'm a capcom player but I like this game, Kung Lao is the only guy who seams to work for me I see you have him mid tier how do you feel about his chances in high level play? For me he's a good mix of speed and power easy combos that do a nice chunk but what are your opinions on him? E.I combos/general strat shit like that...



Kung Lao is all about jab pressure in mantis. mantis 1 is VERY fast. side step and apply pressure with mantis 1 and 1,1 and u need to power up when u can and then counintue the pressure. see Kung Lao works off the jab game which is very much a mind game at the highest level. at mid level something thats really good is to abuse the fact that Kung Lao is hard to interrupt. u can interrupt ALL branches after the 2nd jab but kung laos jabs r so fast that unless u have really good timing the 3rd jab still hits u when u attempt to interrupt. so u can do 1,1,1,cs,4 then if it doesnt hit u can back dash to safety otherwise if it does hit then just continue the branch. NEVER poke with 1,1,1 and stop once its blocked, u r just begging to be combod that way. if u wanna poke past 3 jabs go ahead and continue the branch like i said above. as far as how to jab........well that depends on your opponent its hard to explain exactly how to jab right in MKDA because its such a mind game but look at this vid http://www.mk5.org/content/News/texas5/DabMKL2.avi it shows how Kung Lao shoud be played. also keep in mind that if u side step and jab that since there is no frame advantage in MKDA that if your opponent knows that u will side step and jab again that they can jab u out of your pressure. knowing when to jab when, to jab twice and backdash, knowing when to follow through with a branch attempt, and knowing when to side step and block instead of jab is key with kung lao.
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MK_Legend
06/10/2003 02:27 AM (UTC)
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White_Pointer Wrote:

I'll go off on a whim here and say that you're wrong. Frost's infinite does not exist in the PAL version, because her recovery animation after performing her slide move takes too long. The opponent has more than enough time to duck block the freeze attack if it follows a slide.

White_Pointer



Paulo Garcia from midway told me that the frost infinite was in the PAL version. maybe your timing is off. it looks like they can block but they cant.
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Rocksteady
06/10/2003 03:17 AM (UTC)
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Thanks for all the info and the vid it gave me new ideas to think about while playing.
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Konqrr
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MKII is a Glorified RPG...Turn Based Chip Damage!
06/10/2003 02:54 PM (UTC)
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Whatever MKL says is the Tier List is how it is...he is the best at MKDA, argue all you want it won't change that fact. You're friend has Quan Chi in his top 3? Anyone who's knows how to truly play with Scorpion will show him why he's #1. Same goes for BRC.

And Cyrax blows chunks.
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Omega Supreme
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About Me

There are three rules for doing scientific research. Unfortunately, no one knows what they are.

06/10/2003 04:17 PM (UTC)
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Greetings all,

Thanks for some interesting tips so far, MKL. I have a few questions for you.

About the tier list. While I disagree with White Pointer that it's personal for everyone, I do think that some players are just better with some characters. Some like their warriors slow and powerful and know how to handle them, others like fast jabbers. I doubt there will ever be a definitive tier list but it's interesting to read others' anyway.

Now my question: why is Kitana rated so low? Her fans are pretty good, imho, if used correctly (that is, NOT throwing them :)), and although I don't like her ba gua stance, her eagle claw has a good pop-up. What do you think of this combo: 1,4,u+4,u+4,fan wave, (generic fan four-hitter). Then move in for a low hitter (opponent will usually block standing) or use her fan combo which ends in a low hit. What do you think?

Second question: when is Kenshi's tele slam best timed during a pop-up. I found it to be extremely powerful if combined with the katana.

And my last remark: I must concur with White Pointer on Frost's infinite. Although you say inside Midway sources claim the infinite is still there, I tried it but it doesn't work, and I'm really not the slowest guy around ;). It *does* work if my opponent doesn't block *fast* enough... but it was still blocked...

Peace all,
Q
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White_Pointer
06/10/2003 04:18 PM (UTC)
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Konqrr Wrote: Whatever MKL says is the Tier List is how it is...he is the best at MKDA, argue all you want it won't change that fact.

As I said (I really hate repeating myself), anyone can win with any character if they are good enough with them. No character really has an advantage over any of the others, and the way you are carrying on, they do. This means that you think that the game is grossly imbalanced. Which can't be further from the truth. It all comes down to player skill.

Konqrr Wrote: You're friend has Quan Chi in his top 3? Anyone who's knows how to truly play with Scorpion will show him why he's #1. Same goes for BRC. And Cyrax blows chunks.

Any character can be really powerful if you know how to use them...even characters that have been ranked last in that list, Li Mei, Cyrax and Kitana. I personally can't use any of those characters if my life depended on it (and it's pretty obvious most of you can't either), but I know people who can use them, and use them damn well and will be able to kick just about anyone's arse that challenges them. The choice of character matters not, it's how well you can use that particular character that matters. For the record, my friend who is a Quan Chi player would have a pretty damn good chance of schooling you in the art of playing MK: DA, regardless of the character you choose.

I'll re-iterate: Every player has their own Tier List. Every player has strong characters and weak characters. And I'm not going to begin changing my point of view because some guy who claims he's the best player of the game on these forums when there's no way he can prove it, tells me otherwise.

White_Pointer
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MK_Legend
06/10/2003 06:39 PM (UTC)
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let me explain to u what tiers mean. heres an example for white pointer. say your friend was playing quan chi and someone else is playimg scorpion and that they are at equal skill the person playing scorpion would have an advantage because of how over powering scorpion is especially compared to quan chi. In MKDA, as in all fighters, there r characters who have an advantage over others because of how over powering they r thus this is how tiers r made.
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MK_Legend
06/10/2003 06:47 PM (UTC)
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White_Pointer Wrote:
even characters that have been ranked last in that list, Li Mei, Cyrax and Kitana. I personally can't use any of those characters if my life depended on it (and it's pretty obvious most of you can't either), but I know people who can use them, and use them damn well and will be able to kick just about anyone's arse that challenges them.
White_Pointer




see this is what u r missing. i can use those characters which is y i know that they r botom tier. bottom tier means that no matter how well u can use those characters they struggle to compete at high level. and if your friends played kitana, cyrax, or li mei against someone of equal skill who knows how to use characters like Scorpion or Bo or even characters like Hsu Hao or Jax correctly then they would lose.
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MK_Legend
06/10/2003 07:07 PM (UTC)
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White_Pointer Wrote:
my friend who is a Quan Chi player would have a pretty damn good chance of schooling you in the art of playing MK: DA, regardless of the character you choose.


White_Pointer



lololololololol i didnt even read this part. please refrain from comments like this otherwise you'll have everyone and their mom in here making this more of a call out thread instead of a learning thread. but just to answer that comment.......NO he wouldnt, not me and not anyone i play with. PLEASE can we stop the my friend will beat u stuff and lets continue on with the thread.
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