Most enraging feature of any MK game...
Most enraging feature of any MK game...
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posted08/18/2003 02:26 AM (UTC)by

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It takes an idiot to do cool things. That's why it's cool.
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07/14/2003 03:56 AM (UTC)
Which bug/feature do you hate the most out of any Mortal Kombat game?


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TheProphet, GGs my friend. Give'em Hell.
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I would have to say the most enraging feature would be the terrible AI in just about every MK game. Everything else is Okay by me. Some of the bugs, like reverse sweeps and Cyrax nets and things like the damage protection and move disabling they put into MK3, UMK3 and MKT for PSX made it a real tight, fun game.
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I didn't like a lot of aspects of the mk4 fighting engine. I didn't like how after a character hit the ground the combo wouldnt register.. oh no it had to continue so that your second combo string would register a 40-50% and get that stupid max damage blow away. What the hell was that...I think they didn't feel like wasting time working on the fighting engine.
Oh and i thought the animalities were retarded in mk3. Looked like low budjet movie special effects.
Oh and i thought the animalities were retarded in mk3. Looked like low budjet movie special effects.


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It takes an idiot to do cool things. That's why it's cool.
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Yeah, you'd think they'd be easy like a Tekken combo, but no!
I hated the AI in numerous aspects of every single game (except MK1)
MKII: Projectiles never worked on opps, even on easy, rendering the greatness of Scorpion and Sub-Zero useless! Throws were always overridden by the opps throw!
MK3/ult/trilogy: Roundhouse kicks absolutely never worked, CPU was always too fast and unfair, not enough fatality time, able to be swept outside sweep distance, computer never did Fatalities, only uppercut or Brutality...
*pant* *pant* *pant* *pant*
MK4: Thrown objects deal way too much damage, Liu Kang's screaming still did not stop, Sub Zero practically telegraphed his freeze, making it too easy to avoid, combo's sucked, unable to block as you're getting up...
Okay, it's obvious I'm never going to finish this list. We live in an imperfect world after all.
I hated the AI in numerous aspects of every single game (except MK1)
MKII: Projectiles never worked on opps, even on easy, rendering the greatness of Scorpion and Sub-Zero useless! Throws were always overridden by the opps throw!
MK3/ult/trilogy: Roundhouse kicks absolutely never worked, CPU was always too fast and unfair, not enough fatality time, able to be swept outside sweep distance, computer never did Fatalities, only uppercut or Brutality...
*pant* *pant* *pant* *pant*
MK4: Thrown objects deal way too much damage, Liu Kang's screaming still did not stop, Sub Zero practically telegraphed his freeze, making it too easy to avoid, combo's sucked, unable to block as you're getting up...
Okay, it's obvious I'm never going to finish this list. We live in an imperfect world after all.

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i liked mk4 its one of the good mk games and lui's screaming didn't bother me that much i have mk4 pc and i just got it on kazaa like an hour ago and i am aewsome with lui...
but anyways i hate that in umk they give u like 2 seconds to do a fatality so it was hard to do most of them and when a fatality had up in it i would always screw up cuz i still can't figure out fatalities that have up in them...can someone explain it to me?
but anyways i hate that in umk they give u like 2 seconds to do a fatality so it was hard to do most of them and when a fatality had up in it i would always screw up cuz i still can't figure out fatalities that have up in them...can someone explain it to me?

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About MK2,i used to get upset when you couldnt use your fireballs against the AI.But MK2 i think was sort of a test because you have to remember MK2 was a srategy fighting game almost.especiallywhen your fighting kintaro i found a easy way to beat him just jump kick him when he does his taunt and keep doing it everytime kintaro gets up but get jax he has a good jump kick.i dont know how to fight shao kahn.
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You could use projectiles in mk2... the trick was to get the computer into a patern. I used to use sub-zero's freeze and scorpions spear quite often vs the AI.

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I hate the AI up to MKDA where it's decent. I mean WTF is up with me freezing the computer then trying to throw and they throw me?! They're frozen for christ's sake!
I hate in MK4/MKG where after a long combo, they just appear on the ground...they don't fall, just appear. I guess this is to make continuing a long combo harder or something, but it's annoying. Camera angles in MK4 fatalities...uh, I'd like to see it but all I can see is the other side of the wall!
Jump at him and duck, then uppercut...rinse, repeat.
I hate in MK4/MKG where after a long combo, they just appear on the ground...they don't fall, just appear. I guess this is to make continuing a long combo harder or something, but it's annoying. Camera angles in MK4 fatalities...uh, I'd like to see it but all I can see is the other side of the wall!
DRFATALITY Wrote: MK2...I dont know how to fight shao kahn. |
Jump at him and duck, then uppercut...rinse, repeat.


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I hated the way in MK3, UMK3 and MK: Trilogy, every time you did a roundhouse the opponent would duck and counter with an uppercut or a footsweep. That pissed me off. Only bad thing about those 3 games.
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The piss poor, cheap assed AI.
I don't see what Ed Boon sees in his programming. It isn't fun, it isn't challenging, it sucks.
I don't see what Ed Boon sees in his programming. It isn't fun, it isn't challenging, it sucks.

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I never found a problem with the AI. It provided an impossibility for the novice,a challenge for the intermediate and naturally once you were an expert it didn't pose much of a problem. Although Shang Tsung from the original still gives me the shits now and then >:(
The absolute WORST thing they did to the MK series was take out the blood and tone down the fatalities (and even completely change Sub-Zero's) in the original MK'S SNES conversion. Not only that but the whole game physics were screwed as well. Blech. They couldn't have possibly done it any worse. At least they redeemed themselves with MK2.
Oh, and the second worst thing they did was leave Scorpion out of MK3 :)
White_Pointer
The absolute WORST thing they did to the MK series was take out the blood and tone down the fatalities (and even completely change Sub-Zero's) in the original MK'S SNES conversion. Not only that but the whole game physics were screwed as well. Blech. They couldn't have possibly done it any worse. At least they redeemed themselves with MK2.
Oh, and the second worst thing they did was leave Scorpion out of MK3 :)
White_Pointer


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Yeah, that's something I forgot to mention. I just noticed that while playing MK4 the day before yesterday. I'd try to go and do a throw, literally throw them or something, or do the move where they break their arm, their leg, whatever, but the CPU turns it around on me does it to me instead.
Zentile Wrote: MK4 throws. Everytime I tried doing one to the CPU, I'd get the beating instead. |
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You're kidding right? You thought the AI wasn't a problem? So when you press throw, and the CPU overrides it and throws YOU instead, EVERY single time if I might add (unless you use a freeze or something), that's not a problem? Same thing goes for bone breakers in MK4.
White_Pointer Wrote: I never found a problem with the AI. It provided an impossibility for the novice,a challenge for the intermediate and naturally once you were an expert it didn't pose much of a problem. Although Shang Tsung from the original still gives me the shits now and then >:( The absolute WORST thing they did to the MK series was take out the blood and tone down the fatalities (and even completely change Sub-Zero's) in the original MK'S SNES conversion. Not only that but the whole game physics were screwed as well. Blech. They couldn't have possibly done it any worse. At least they redeemed themselves with MK2. Oh, and the second worst thing they did was leave Scorpion out of MK3 :) White_Pointer |

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balkcsiaboot Wrote: You're kidding right? You thought the AI wasn't a problem? So when you press throw, and the CPU overrides it and throws YOU instead, EVERY single time if I might add (unless you use a freeze or something), that's not a problem? Same thing goes for bone breakers in MK4. |
There's an easy solution for that. Don't use throws against the AI (although they tend to lend themselves to air throws occasionally). Like quan_chilli said, once you know how to play the game well enough, the AI for the most part follows predictable patterns so you just need to learn to counter it. Even Kintaro (generally considered to be one of the hardest MK bosses) isn't that hard if you work out his patterns. The only MK boss that still gives me problems now and then is Shang Tsung in the original arcade version (not the crappy home versions) because he morphs and counters just about everything you throw at him (An example would be if you throw a projectile at him, he'll immediately morph to Sub-Zero and slide you). Not to mention the fact that those fireballs do INSANE damage even if you block them...
White_Pointer
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That is just stupid. I shouldn't have to stop using throws and bone breakers.
White_Pointer Wrote: There's an easy solution for that. Don't use throws against the AI (although they tend to lend themselves to air throws occasionally). Like quan_chilli said, once you know how to play the game well enough, the AI for the most part follows predictable patterns so you just need to learn to counter it. Even Kintaro (generally considered to be one of the hardest MK bosses) isn't that hard if you work out his patterns. The only MK boss that still gives me problems now and then is Shang Tsung in the original arcade version (not the crappy home versions) because he morphs and counters just about everything you throw at him (An example would be if you throw a projectile at him, he'll immediately morph to Sub-Zero and slide you). Not to mention the fact that those fireballs do INSANE damage even if you block them... White_Pointer |


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TheProphet, GGs my friend. Give'em Hell.
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I guess if you are an expert at beating the CPU it is easy, just don't confuse that with being an expert at anything other then beating the CPU. Playing against the CPU was never like playing a real person. Thats why you just use AI breaks to constantly beat the ignorant, poorly programmed computer. I almost wish they made a tournament edition of the older games that just left out 1 player all together, and then design the game more towards 1 on 1 or 2 on 2 play. I think there were limiations placed on the gameplay because they had to worry about how the moves and reaction times influenced play against the computer.
White_Pointer Wrote: I never found a problem with the AI. It provided an impossibility for the novice,a challenge for the intermediate and naturally once you were an expert it didn't pose much of a problem. Although Shang Tsung from the original still gives me the shits now and then >:( The absolute WORST thing they did to the MK series was take out the blood and tone down the fatalities (and even completely change Sub-Zero's) in the original MK'S SNES conversion. Not only that but the whole game physics were screwed as well. Blech. They couldn't have possibly done it any worse. At least they redeemed themselves with MK2. Oh, and the second worst thing they did was leave Scorpion out of MK3 :) White_Pointer |


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its not just to succeed, others must fail
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the most enrageing thing in a mk game is when the computer busts out some fricken crazy combo that u can not block in time


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It would be pretty much for every game where they give you the buttons for the fatality and you press them exactly but nothing happens. It gets pretty annoying after awhile.
In MK:DA when you finish a long combo, there is a pause where you can do nothing, not block or move or attack, and let the computer give you a beating, sort of annoying, as it happens even if you do a perfect triple style branch combo it still punishes you with this pause as if you failed the combo
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Yah I forgot to mention the AI. First of all the throw thing is retarded. Someone said "dont use throws then" well that's damn fun. We have a useless move now sitting there that the computer can use whenever it wants to. ANother thing that annoyed me was the AI in MK3. The computer had unlimited run. They could combo you run up combo you some more even tho there run bar was full. How when you ran towards the computer they would run forward and combo you before you could do it to them.
Don't get me wrong the AI wasn't impossible to beat... once you figured out the patern you could pretty much play the game with your eyes closed.
Don't get me wrong the AI wasn't impossible to beat... once you figured out the patern you could pretty much play the game with your eyes closed.
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