old Kombat vs. new Kombat
old Kombat vs. new Kombat
I would like to know what you think about this subject. Do you like the new style of Mortal Kombat with the 3 fighting stances, or the old style like in all of the games before MK:DA? WHY?
I personally like the old version because it seemed more fast paced, and I liked the characters, and the looks of the characters more.
I personally like the old version because it seemed more fast paced, and I liked the characters, and the looks of the characters more.


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TheProphet, GGs my friend. Give'em Hell.
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I like the old. MK3/UMK3/MKT still seems faster and tighter then the new stuff to me.
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I HATE the new style, it does not feel like MK at all. The old style is 100x better than the three style crap. *sigh* hopefully MK:D will feel more like MK than MK:DA did.

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I like the new style way better.
I hated how every character had the same moves before.
MKDA feels more like a mix of MK4, and MK3 with a touch of MK2 without the running.
You still have the sweeps, the uppercuts, the round house, if they don't look the same as before, they still have the same effect.
Also you still just press kick to throw a kick.
The only thing that would make it more like the older games is bringing back the jump in punch to combo, and the jump kick juggles made easier.
Maybe the running too.
I hated how every character had the same moves before.
MKDA feels more like a mix of MK4, and MK3 with a touch of MK2 without the running.
You still have the sweeps, the uppercuts, the round house, if they don't look the same as before, they still have the same effect.
Also you still just press kick to throw a kick.
The only thing that would make it more like the older games is bringing back the jump in punch to combo, and the jump kick juggles made easier.
Maybe the running too.
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With 2-D, the tools allow people to capture real motion people and not manually do some wire-frame over dotted lights (3D).
If 3D continues to persist, we'll never again see live motion of a real-life human being in a game, but instead, an awful captured image that's bloated into a 3-Dimension, simulating a real person.
Mortal Kombat Deadly Alliance made me love Mortal Kombat 4 so much more than ever, and MK4 was a shame to the 2-D Kombats.
I give all victory to the classic MK, those who read my reply will understand what I mean.
edit- What the hell am I talking about. MK:DA was the best looking 3-D MK game released yet.
Please don't smite me.
If 3D continues to persist, we'll never again see live motion of a real-life human being in a game, but instead, an awful captured image that's bloated into a 3-Dimension, simulating a real person.
Mortal Kombat Deadly Alliance made me love Mortal Kombat 4 so much more than ever, and MK4 was a shame to the 2-D Kombats.
I give all victory to the classic MK, those who read my reply will understand what I mean.
edit- What the hell am I talking about. MK:DA was the best looking 3-D MK game released yet.
Please don't smite me.
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mkgold, great 3d graphics with fast based gameplay

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Zero_Beats Wrote: With 2-D, the tools allow people to capture real motion people and not manually do some wire-frame over dotted lights (3D). If 3D continues to persist, we'll never again see live motion of a real-life human being in a game, but instead, an awful captured image that's bloated into a 3-Dimension, simulating a real person. |
I have to disagree with this statement.
The animation for 3D characters using motion capture is EXACTLY the same as a real person. This is because an actual person is doing the motion.
It's the same as getting it from Video, only that with 3D you pretty much have endless possibilities for it's use and you can edit and alter them to your liking.
with 2D you are stuck with 2D and the editing of sprites is much more limited.
The characters can't look Photo real in real time, but they can look very close to it.
It depends on the 3D artists ability to model and texture.
They might be able to do Photoreal characters in the next gen. systems.
The graphics are supposed to be like in the movies.
But right now if they looked like the models in Tao Feng, Tekken, or virtua Fighter it would be better, but that depends on the artists style, and what style they are asked to go with.
Overall 2D is great, but no way can it be better than 3D.
The good things about 3D just out way the good qualities of 2D.
I can say this from experience. I'm a 2D/3D video game artist.
Just compare, 2D to 3D most of the public will go with 3D. The characters don't look as real, but everything else is much better.


I'm expecting the characters on the next gen. systems to look very close to this.
Man, I can't wait.


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Oh yes, 3D people are great depending on the artist.
I knew about having the actual person being monitored to animate the motion in 3D.
I just thought that 2-D is a better idea than 3-D, since the person is realtime recorded rather than shots of the person are added to the polygon, to make it look like the person. The 3D motion capture is a success (after the complete d animation and wireframing) until the graphics are added. The grpahics are my big turn off on 3D, because most of it are rearranged and even look like plastic after touch.
Playing Mortal Kombat II, you are controlling real people while Mortal Kombat 4 you're just moving around animated characters.
But you're right on that, I can't go against it.
I knew about having the actual person being monitored to animate the motion in 3D.
I just thought that 2-D is a better idea than 3-D, since the person is realtime recorded rather than shots of the person are added to the polygon, to make it look like the person. The 3D motion capture is a success (after the complete d animation and wireframing) until the graphics are added. The grpahics are my big turn off on 3D, because most of it are rearranged and even look like plastic after touch.
Playing Mortal Kombat II, you are controlling real people while Mortal Kombat 4 you're just moving around animated characters.
But you're right on that, I can't go against it.


About Me
Anything war can do, peace can do better.
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The thing that bothers me is in MKDA all characters were too similar. Why does everyone have 3? Maybe some should only have 2 and others have 4! And they should be different. I don't really like the new. I agree it doesn't feel like classic MK. Just my opinion.

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Yeah, it all depends on the artists ability to recreate life.
For example some people might think this is a real girl, but it's 3D.

check this one out too.
The new MK games can't really feel like the classics because they are going in a more realistic style of play. They could remake the same game play as in MK2 or 3, but then people would hate it.
The same way a lot of people didn't like MK4.
Basically a 3D game with the game play of mk2 is unacceptable by today's standards. It would get a very low rating, and not sell very well.
For example some people might think this is a real girl, but it's 3D.

check this one out too.

The new MK games can't really feel like the classics because they are going in a more realistic style of play. They could remake the same game play as in MK2 or 3, but then people would hate it.
The same way a lot of people didn't like MK4.
Basically a 3D game with the game play of mk2 is unacceptable by today's standards. It would get a very low rating, and not sell very well.


About Me
Anything war can do, peace can do better.
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But they have failed to make it much more realistic style of play. I have studied GUI design heavily, along with other user interfacing, and human-computer interaction. MKDA, as well as most other 3d games out today, are excellent in terms of graphics, but fail when it comes to controls and interaction. When we discuss realism in video games we most often speak of graphics; hell, it's a stretch to even talk about sound! But controls are far more important to 3d games than graphics are. MKDA had three styles for every character. Every stage was the same shape. It wasn't real. It was not close. That's not to say it was supposed to be, but it did fail. MKD propably will too. Games (2d included) focus too much on graphics and features, while they lack good interaction.
***Note this post has little to do with 2d games. I do not defend them, nor attack them. It is about UI.
***Note this post has little to do with 2d games. I do not defend them, nor attack them. It is about UI.
Bleed Wrote: Yeah, it all depends on the artists ability to recreate life. For example some people might think this is a real girl, but it's 3D. check this one out too. The new MK games can't really feel like the classics because they are going in a more realistic style of play. They could remake the same game play as in MK2 or 3, but then people would hate it. The same way a lot of people didn't like MK4. Basically a 3D game with the game play of mk2 is unacceptable by today's standards. It would get a very low rating, and not sell very well. |
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Jenn
Not All Warriors Are Called "Sir!"
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http://www.dolari.org - jenn@dolari.org
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I prefer the old Kombat, but the new Kobat isn't all THAT bad. What I'd like to see is a return to the HP/LP/HK/LK/BLOCK/RUN setup, but map the different punches/kicks to the stances and styles.
IT's hard to remember what is what when Attack 3 does a punch move standing, and a kick move crouching.
IT's hard to remember what is what when Attack 3 does a punch move standing, and a kick move crouching.

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born-again-vampire Wrote: But they have failed to make it much more realistic style of play. I have studied GUI design heavily, along with other user interfacing, and human-computer interaction. MKDA, as well as most other 3d games out today, are excellent in terms of graphics, but fail when it comes to controls and interaction. When we discuss realism in video games we most often speak of graphics; hell, it's a stretch to even talk about sound! But controls are far more important to 3d games than graphics are. MKDA had three styles for every character. Every stage was the same shape. It wasn't real. It was not close. That's not to say it was supposed to be, but it did fail. MKD propably will too. Games (2d included) focus too much on graphics and features, while they lack good interaction. ***Note this post has little to do with 2d games. I do not defend them, nor attack them. It is about UI. Bleed Wrote: Yeah, it all depends on the artists ability to recreate life. For example some people might think this is a real girl, but it's 3D. check this one out too. The new MK games can't really feel like the classics because they are going in a more realistic style of play. They could remake the same game play as in MK2 or 3, but then people would hate it. The same way a lot of people didn't like MK4. Basically a 3D game with the game play of mk2 is unacceptable by today's standards. It would get a very low rating, and not sell very well. |
I agree that MKDA was not very realistic.
It feels too.......pre set if you know what I mean. It was missing a ton of things too. Too many for me to care to mention at the moment.
Every character seemed to have basically the same design almost like in the old games.
What was more realistic about it was the ability to move in 3D space, stage interaction, and the addition of reversals.
It was way too simple, but it was definitely more realistic than the 2D games.
Now how much interaction they have in the game can be determined my how much time they have to make the game, and what the most important things they need to have are in order to make a sellable product.
I'm sure if they didn't have someone breathing down their neck, the games would be way more realistic as far a controls and interaction go.
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For the attack buttons, It does seem a little awkward to have both punches and kicks on the same button, but then people can also get used to it to the point where they don't even have to think about it.
Eventually it feels natural.
Also if they have the pre set buttons like before, they will be restricted to just that.
With the design they have for MKDA, there is no limitation to the characters arsenal. This way you don't have to rely on having complex commands to do a certain kick because the kick button is already full.
It's still very possible to do it with pre set attack buttons, but the other style is just a little better IMO.


About Me
Anything war can do, peace can do better.
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Yeah it is more realistic then 2d fighters. But you expect more from a 3d game. As for controls I agree more movement and interaction with backgrounds is required. Look at MKD- their idea for adding interaction with levels is still not impressive. "We have put a weapon in everystage. Oh yeah, I almost forgot, there are hanging bodies you can hit too" Because now days you seem to need the highest sales or you are not successful, you have underdeveloped games.
But back to controls I would have the developers go to UI semenars, test many games, and really do some reading on the subject. They have not produced. 2d games don't need the same kind of controls, it is a lot more limited.
But back to controls I would have the developers go to UI semenars, test many games, and really do some reading on the subject. They have not produced. 2d games don't need the same kind of controls, it is a lot more limited.

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Right

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I wold have to say the old one. Becasue the old one's has more finishing movies and more of that to pick and not just one from in the new game. In the old version game the movies were a little faster and all. So the old MK game better just becasue of the movies and finishing movies and gameplay...
All the 2-D ones since no matter what anyone say's they looked the most realistic. Both the 2-D and 3-D had real models but the 2-D ones had them digitized and nothing imo beats that. The ones in DA look like all other video games like SF,DOA,VF4 and MK to this day was the only fighter that made the characters look like little real life human's duking it out.
Even the best 3-D fighting games to date in graphics don't come close to looking real. They look good and have the real features of people but it still looks all game style.
Even the best 3-D fighting games to date in graphics don't come close to looking real. They look good and have the real features of people but it still looks all game style.

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They can't get it exactly the same with the 3D models, but it could get a lot closer.
I wish they would try and make the 3D character models look more like in the 2D games. Realistic humans, not Marvel heroes.
The textures could be more realistic too. Like in max payne, Virtua Fighter 4 and Doom 3.
The characters looked a bit like toys in MKDA.
They still look cool though.
I wish they would try and make the 3D character models look more like in the 2D games. Realistic humans, not Marvel heroes.
The textures could be more realistic too. Like in max payne, Virtua Fighter 4 and Doom 3.
The characters looked a bit like toys in MKDA.
They still look cool though.
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Come on guys of course the old Mk's are better .The new ones are cool but suck compared to the old ones like MK 1 and MK II. I loved the old ones the best, because they used real people for the characters that was cool un like now every thing is not real characters just fate. And the fatalities were way cooler in the older games not counting MK3 five rib cages yea that was cool not. The early mks were way better then the ones they make now a days. I wish midway would do another mk game but do 2D with real characters like in the old games.
Of course they still looked kool. But MK1,2,3 were all better but that doesn't make MK:DA or even MK4 bad.
Just makes them not as good. Cause nothing can beat the classics imo. Deception though looks to get away from that cartoony look a bit and with the whole dark theme I think I might really enjoy this 3-D MK.
Just makes them not as good. Cause nothing can beat the classics imo. Deception though looks to get away from that cartoony look a bit and with the whole dark theme I think I might really enjoy this 3-D MK.

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To you what makes MKDA not as good as the old games?
Is it just that the characters don't look real?
IMO both the old and the new were great, but I prefer the more realistic style of MKDA. With the more realistic martial arts, 3D movement and what not.
The fatalities sucked for the most part because they didn't seem to put that much effort in to them.
They could have come out soooo much better.
The fact that they are in 3D now can only add to it.
I really just don't understand how the old games could be better than the new ones.
Both are great, but there is so much more with 3D, no where near as limited as the old games.
If they made a new MK in 2D I would probably buy it, but if I saw the new 2D game along side the new 3D game on the same shelf......
I would grab the 3D one in a heart beat, and wait till I have the money for the other one.
That's just the way I feel about it.
It would be cool if they split the series in to both 2D and 3D games. Sort of like they did with street fighter and Street fighter EX.
There's an idea.
Is it just that the characters don't look real?
IMO both the old and the new were great, but I prefer the more realistic style of MKDA. With the more realistic martial arts, 3D movement and what not.
The fatalities sucked for the most part because they didn't seem to put that much effort in to them.
They could have come out soooo much better.
The fact that they are in 3D now can only add to it.
I really just don't understand how the old games could be better than the new ones.
Both are great, but there is so much more with 3D, no where near as limited as the old games.
If they made a new MK in 2D I would probably buy it, but if I saw the new 2D game along side the new 3D game on the same shelf......
I would grab the 3D one in a heart beat, and wait till I have the money for the other one.
That's just the way I feel about it.
It would be cool if they split the series in to both 2D and 3D games. Sort of like they did with street fighter and Street fighter EX.
There's an idea.
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