

I swear on my soul, that the Tekunin, will leave no survivers, good or evil! All because of you i lost my soul and my human body. I will be human again!!!And with a barrage of missles, Sektor had slain Shao Kahn for good and took his rightful place as King of all the realms..... until the next tournament.



I swear on my soul, that the Tekunin, will leave no survivers, good or evil! All because of you i lost my soul and my human body. I will be human again!!!And with a barrage of missles, Sektor had slain Shao Kahn for good and took his rightful place as King of all the realms..... until the next tournament.


"I'd rather have a proctologist named Dr. Hook" -Al Bundy
Member Since 10-13-2004
FB: Trans4Materia Card Game I invented "Circling Vulture, Laughing Hyena"
True story, it happened to a friend of a friend of mine... EVERYBODY!
I like the N64 version of MKT and I am on your side, I also like the PSX version as well, but just so you know, this thread will probably start arguments from a few certain people who love to put the N64 version down and do everything they can to make you feel you are wrong for liking the N64 MKT, just a warning of things to come
You are wrong. All your kind should be wiped out.
FACT:
MKT(PSX)>>>MK1(SNES)>>>>>>>>>>>MKT(N64)
No, the N64 version has it's ups. Shang being able to morph into Human Smoke, battle ascention for some classic levels(Goro's Lair>Armory>Kombat Tomb), Kahn, and Motaro having fatalities. Just to name a few.
I'm quite happy with my PSX version, miscolored Ermac, and all.
Ka-Tra
It seems like the only reason people would prefer N64 Trilogy would be loading times. Otherwise I don't see how it couldbe better.
In my eyes, MK trilogy is just another home version of UMK3 just like the snes or genesis versions. They all added stuff and I don't see how a name change does much more. Mortal kombat trilogy would deffinitely be the best game ever released on a gaming console though.
No, MKT was meant to have a mix of characters from all previous MK's. MKT was made for MK fans, it was based soley on what the PEOPLE wanted. It was no spin off of UMK3 or the such. UMK3 was put out, mainly because MK3 did not take well to the MK fans because it lacked fan favorite characters and really didn't live up to the hype the previous MK's did, so they threw in UMK3 to better MK3.
MKT was put out just to be an all around ass kicking fest, no one really cared about the story in MKT, since it was N/A anyway. So you really can't compare a desperation game (UMK3) to a fan craved game that is MKT, there IS a difference.
Now I don't know if this is true but I heard umk3 was supposed to be exclusive to the 16 bit systems (not sure about saturm, maybe cuz sega cant sue itself?), which makes sense because PC, PSX, and probably N64 were all capable of producing it. Now 'Trilogy' with a few more changes would be the perfect loop hole.
This is assuming that the game, err... way of life.. was exclusive.


Why don't you have a seat?
Maybe you're right. I know there is a difference but there is no question about MKT being based off Ultimate mk3.
Well, yeah all the MK's were based off a previous MK, excluding MK4... But you didn't say MKT was based off MK3 in your original post, you just said that MKT was just another (same game I assumed) MK3. I know it was based on MK3. Thanks for the clarity.


TheProphet, GGs my friend. Give'em Hell.
Maybe you're right. I know there is a difference but there is no question about MKT being based off Ultimate mk3.
Now I don't know if this is true but I heard umk3 was supposed to be exclusive to the 16 bit systems (not sure about saturm, maybe cuz sega cant sue itself?), which makes sense because PC, PSX, and probably N64 were all capable of producing it. Now 'Trilogy' with a few more changes would be the perfect loop hole.
This is assuming that the game, err... way of life.. was exclusive.
Saturn had exclusive rights to >16bit versions of UMK3. So PSX and N64 couldn't have it.
But then MKT came out which is basically UMK3+. Its not an entirely new game in the way UMK3 was different than MK3 and MK3 was different than MK2 because it is UMK3 gameplay, just with more characters added in.
They did their best to implement UMK3 for the arcade's gameplay, and the Greatest Hits version does an admirable job of it, except for the places where the game breaks down. Those places are named Noob and Rain.


"I'd rather have a proctologist named Dr. Hook" -Al Bundy
Member Since 10-13-2004



MKT was also the first game that I learned how to pronounce some of the character's names, because most home console versions of MK games did not announce fighters names, I learned how to pronounce Tsung, Kahn, and Noob Saibot after I played MKT
I was surprised that there was even an announcer in MKT, because there wasn't in UMK3. The one thing that bothers me about the announcing though is "AIR-Mack". It sounds better as "Urr-Mack".





Why don't you have a seat?
FB: Trans4Materia Card Game I invented "Circling Vulture, Laughing Hyena"
True story, it happened to a friend of a friend of mine... EVERYBODY!
He doesn't have the nut cracker, because Midway was too lazy to film the hit animations for the new characters.
Ka-Tra


TheProphet, GGs my friend. Give'em Hell.
I just bought the PSX version of this game today, and it's the first time I've ever played it. It's amazing.
MKT was also the first game that I learned how to pronounce some of the character's names, because most home console versions of MK games did not announce fighters names, I learned how to pronounce Tsung, Kahn, and Noob Saibot after I played MKT
I was surprised that there was even an announcer in MKT, because there wasn't in UMK3. The one thing that bothers me about the announcing though is "AIR-Mack". It sounds better as "Urr-Mack".
The announcer was only missing in UMK3 for genesis and SNES. Saturn UMK3 had them, as did almost every version of MK3. And every version of MKT (except game.com of course
The thing I thought was interesting was hearing Goro's name announced in MKT for PSX. It hadn't been said by an announcer before because it wasn't announced in MK1.


TheProphet, GGs my friend. Give'em Hell.
PSX has at least 3 versions of MKT.
Saturn has 1 version I've seen, roughly equal to the 2nd version for PSX.
PC has 1 version I've seen, also roughly equal to the 2nd version for PSX.
N64 has at least 2 versions of the game, both very different than PSX/Saturn/PC version.
The PC version has some slight graphical tweaks including partially transparent firebursts (when the fire explodes upward from the ground, like a Cyrax bomb or turning invisible). In other versions this explosion has no transparency.
PC and PSX have partially transparent smoke coming off of Robo and Human Smoke. I don't remember if Saturn has this transparency as well.
N64 is missing the following characters:
MK2 Kung Lao, MK2 Jax, MK1 Kano, MK1 Raiden, Goro, Kintaro and Unmasked Sub Zero.
N64 features a masked sub zero that has both masked and unmasked sub-zero's moves.
PSX, Saturn and PC feature Chameleon, a hidden male ninja character that fades in and out of being visible. When he fades out, he fades back in as a different ninja, assuming their moves.
N64 features Khameleon, a hidden female ninja character that can use all the female ninja moves.
N64 features simple fatalities for Motaro and Shao Kahn.
PSX, Saturn and PC have Shao Kahn, Motaro and Human Smoke accessible on the character select screen. These characters are accessed via codes on N64.
N64 has a 3 on 3 gameplay mode.
And Game.com sucks.


- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
That is all.

also n64 has few backgrounds more than psx/pc/saturn
in n64 you can do those skipping combos easier, for example ermac lift go to LK, LP even if LK miss you will connect the LP.
n64 - d+hk infinites for lots of characters including sheeva, one throw into corner and you are dead lol, easier noob inf and gc, more anti air time too.
it sucks



Johnny Cage was kind of a last minute add-in. He wasn't originally going to make the cut because they couldn't use Daniel Pesina's sprites because of him advertising for Bloodsport. They got Chris Alexander as Johnny and filmed him pretty quick.
Yeah, thats what I thought. You could tell that he was a last minute add-in, especially with those lame Fatalities. But I actually think that Chris Alexander is a better Johnny Cage, in terms of looks. And the fact that he wears the sunglasses all time is cool too.
He looks so different compared to rest of the characters. He seems kind of small or something, but I can't put my finger on it. What is it?