I do wonder how they got the running animations for the two already selectable classic charactors (rayden & baraka) and why they didn't do it for the hidden ones.


TheProphet, GGs my friend. Give'em Hell.
They also redid MK1 Kano's heart rip fatality and ending stance, although his ending stance could have been redone in photoshop because its just a hack up of MK3 Kano's ending stance. And I believe his blade spin move is a new one that would have required at most some refilming and at least some PS hacking.
I'm pretty sure Baraka's blade spin had been recorded for MK2 but not used. MK2 Jax's air projectile looked like it was just hacking together. MK2 Kung Lao's superman I'm not sure about. Would be easy enough to hack, but it also seems plausible they wanted to do it in MK2.

They got Chris Alexander as Johnny and filmed him pretty quick.
Yeah in a MKT guide I have there is an interview with the team (midway san diego) that converted MKT for the N64, and supposedly they filmed all of his stuff in one or two days.
The thing I thought was interesting was hearing Goro's name announced in MKT for PSX. It hadn't been said by an announcer before because it wasn't announced in MK1.
I have the buggy MKT and no "Goro" soundbyte, pisses me off too. Which version was it added to?
I'm pretty sure Baraka's blade spin had been recorded for MK2 but not used.
I'm pretty sure this is possible, since I read somewhere that the blade spin was intended for MK2, but they left it out cus it would have overpowered Baraka.


"I'd rather have a proctologist named Dr. Hook" -Al Bundy
Member Since 10-13-2004
I believe they had to refilm for the running frames for those characters because the frames did not exist.
They also redid MK1 Kano's heart rip fatality and ending stance, although his ending stance could have been redone in photoshop because its just a hack up of MK3 Kano's ending stance. And I believe his blade spin move is a new one that would have required at most some refilming and at least some PS hacking.
I'm pretty sure Baraka's blade spin had been recorded for MK2 but not used. MK2 Jax's air projectile looked like it was just hacking together. MK2 Kung Lao's superman I'm not sure about. Would be easy enough to hack, but it also seems plausible they wanted to do it in MK2.
also for the record, Baraka and Rayden fall down in a similar way to MK3 characters in MKT (they faint instead of falling on their ass like MK1 and MK2), Rayden's versus screen picture was played by Sal Divita the same guy who played Nightwolf and the ninja cyborgs, also about MK1 Kano, not only were his winning stance and fatality refilmed, but he also elbows the opponent at close range in MKT, in MK1 he head-butted his opponent, and he also has a different roundhouse in MKT, he did it in the reverse direction in MK1, and MK2 Jax has a new animation during his punching combo, the punch that sends the opponent flying in the air (when Jax looks like he is kind of crouching with his punching arm extended all the way out) is new to MKT but not seen in MK2
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On a dif. note, refilming for classic charactors makes sense. Check mkII rayden's hat when running. Looking for these differences are fun.


- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.


"I'd rather have a proctologist named Dr. Hook" -Al Bundy
Member Since 10-13-2004



also, boss characters have new moves/animations as well, Goro now has a kick move and also has a move where he spins with all four of his arms extended out to punch the other fighter, Kintaro also has a kick move and also has a gotcha grab where he grabs his opponent with his top and bottom arms from his left side (if player 1) and punches with his top and bottom arms from his right side, Motaro now has the ability to throw opponents, Shao Kahn has a close range move where he hits other fighters with both fists, the ability to throw fighters, and finally a gotcha grab
All of those moves were in the original games.
And does the announcer really say Goro's name? He doesn't on mine. You guys are confusing me.
also, boss characters have new moves/animations as well, Goro now has a kick move and also has a move where he spins with all four of his arms extended out to punch the other fighter, Kintaro also has a kick move and also has a gotcha grab where he grabs his opponent with his top and bottom arms from his left side (if player 1) and punches with his top and bottom arms from his right side, Motaro now has the ability to throw opponents, Shao Kahn has a close range move where he hits other fighters with both fists, the ability to throw fighters, and finally a gotcha grab
All of those moves were in the original games.
And does the announcer really say Goro's name? He doesn't on mine. You guys are confusing me.
Actualy, not ALL of those moves were in the original games, goros spinny madoobober was not in MK1, It was rumoured somewhere that it was a glitch, but I don't beleive it, and if it's so that's the closest you will get.
And yes, the announcer really does say goro's name


"I'd rather have a proctologist named Dr. Hook" -Al Bundy
Member Since 10-13-2004



And yes, the announcer really does say goro's name
Is it only on certain versions? Or what?
Sorry. I'm just interested in hearing it.
... I'm sure there is no 'Goro' soundbyte [in any psx version]. Not sure about Saturn/PC, but who cares about those....
lololol, you get? I dislike something... and I spoke my mind! Get your handcuffs out officers because I'm a rebel.


"I'd rather have a proctologist named Dr. Hook" -Al Bundy
Member Since 10-13-2004


I swear on my soul, that the Tekunin, will leave no survivers, good or evil! All because of you i lost my soul and my human body. I will be human again!!!And with a barrage of missles, Sektor had slain Shao Kahn for good and took his rightful place as King of all the realms..... until the next tournament.


http://i30.photobucket.com/albums/c349/laserwolf/Devil%20May%20Cry%20Pics/11b81c14.jpg
Jackpot
Maybe you're right. I know there is a difference but there is no question about MKT being based off Ultimate mk3.
Now I don't know if this is true but I heard umk3 was supposed to be exclusive to the 16 bit systems (not sure about saturm, maybe cuz sega cant sue itself?), which makes sense because PC, PSX, and probably N64 were all capable of producing it. Now 'Trilogy' with a few more changes would be the perfect loop hole.
This is assuming that the game, err... way of life.. was exclusive.
Saturn had exclusive rights to >16bit versions of UMK3. So PSX and N64 couldn't have it.
But then MKT came out which is basically UMK3+. Its not an entirely new game in the way UMK3 was different than MK3 and MK3 was different than MK2 because it is UMK3 gameplay, just with more characters added in.
They did their best to implement UMK3 for the arcade's gameplay, and the Greatest Hits version does an admirable job of it, except for the places where the game breaks down. Those places are named Noob and Rain.
Well, I'd like to add to that man^.Not only Noob and Rain but the bosses are very broken, the music at times in the PSX versions is off cue, also I just noticed this.Not that important but it's there none the less, when you do a fatality, it sometimes freezes(guessing loading times) and not only that but they use MK 2 music for some MK3/UMK3 characters when they finish you as oppose to the UMK3 music.
Both the PS and N64 versions of MKT have it's highs and lows, neither is perfect like UMK3 arcade but good enough for practice and a hell of a lot better to play for comp then a game like Deception with so many broken glitches it's insane.
I play my MKT for my N64, PS a lot and I also play my UMK3 for my SNES.
BTW, the MK games for the SNES are much better then the Sega versions.
Sektor's double missle makes him so much more powerful then without it like MK3/UMK3.
Who do you use the most in MKT since we are on topic?
I use the following in MKT:
1.Cyrax
2.Sektor
3.Kabal
4.Smoke
5.Ermac
6.Robo-Smoke
7.Sub-Zero(super) both for the PS version
8.Scorpion
9.Shang Tsung
10.Raiden(MK 2 MKT one)
11.Noob-Saibot
12.Rain
There are still some advantages umk3 sektor had. Like in umk3 there was no limit for homing missiles except when they start to explode. Its 2 in trilogy. Although a double missile beats that by far.
Since this is the official trilogy thread we should compile a list of all the gameplay differences between this and arcade umk3.
More like which characters DONT you use... Shang Tsung.


TheProphet, GGs my friend. Give'em Hell.
Sektor's double missiles add a little bit to the end of combos more than anything. They have a recovery time that keeps them from really adding a lot to him as a character.
In MKT for PSX the characters I use the most are Sindel and MK2 Rayden.
MKT for PSX definately has little problems here and there. But it does lack that overall poor implementation of gameplay that MKT for N64 had. If you want to try to figure out combos for UMK3 Arcade, you can use MKT for PSX for a lot of it. Just don't use the MKT exclusive moves and characters. Between UMK3 for the arcade and GH MKT for PSX, if it works in one its pretty much going to work in the other.
The same doesn't go for MKT for N64. The game, as a whole, is broke as a joke. Same with UMK3 for Saturn. Its unfortunate that they wasted the power of the Saturn to do 2D games on a port of MK3 for PSX and Windows with the additional Ultimate content added in so badly.

BTW, the MK games for the SNES are much better then the Sega versions.
not umk3 and mk1


- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.

mk1 for snes cannot be even played. umk3 for snes < umk3 gor genesis. its how it is, everything else is a matter of OWN opinion
Yeah, UMK3 is fun to play for the SNES and Genesis but neither as you said are like the arcade really.
The rest is opinion like you said.I prefer the SNES versions over the Genesis versions.
BTW, did you say the Genesis versions had better graphics?I have to disagree with you here if that's what you meant.
I thought the SNES MK2 and MK3 looked a lot better then the Sega versions personally.My opinion.
MK2 for the SNES was great to me anyway.
But yeah, I agree with MK2broken.If I had to I'd rather choose the SNES over the Sega.
If I had to play those versions.
Can't wait for UMK3 for the 360, I get the feeling not only are they doing some tweaking but perhaps adding more modes or something.
Hey, how awesome would it be if they added a tourney mode or something to support 6 players online in one lobby?
That would own.