



On Lunch Break




Missing stuff, from my view of things:
- More special moves
- Better fighting stages
- The run button sequence
- A cheat list
- More types of combos (pop-ups & ender)
- Video endings
- Better Krypt Items
Okay, I mentioned those things because, basicly, I'm sure most of you players noticed that some characters have up to 2, 3 or even 4 types of special attack moves. So it's best to keep it equal for each character.
The fighting stages are good and all but not all that perfect. I noticed that the Drum Arena isn't complete. Why you ask? because if you take a closer look, the drummers when they drum on their bongos, we are supposed to hear sound for each and every drum they hit. And that co called special challenge thing, you know..."get a draw in 2 player mode and you'll face one of the drum people" or whatever, it should of been added.
Well...for the running thing, that's one of the things I wanted in MKDA. Just like in Mortal Kombat 4 and all the other previous games. I'm tired of having to walk slowly towards my opponent Instead of just running and charging to attack.
Umm, I'm sure everyone wanted to have a cheat list? Hey...it's fun to cheat In games sometimes =P !! Not that I myself cheat...*shifts eyes* >.> .... <.< ... hehe.
Like Konqrr said, there are some missing combo pop-ups and an ender. Which could of Improved that game play and made it more Interesting.
God, the video endings... When I first bought MKDA, and finished Arcade mode with Kano, I wasn't expecting to see an ending with only pictures and some guy talking! Videos are much more Interesting, and they explain more about the story and the character's ending.
Well most of the Krypt Items aren't so special to view. All everyone got was pictures among more pictures... I expected something more and alot better.
Well...that's my view of missing things that could of made this fighting game alot better. Too bad the MK Team didn't have enough time for it. It's sad. So we can all cross our fingers and hope to see something good when MK6 is released .
I think that various Fatalitys isn't so necessary. The first Mortal Kombat has ONLY one Fatality and only with 07 characters. MKDA has 21 characters!
Some fatalitys of the game really had to be better, but I like them all, some more, some less.
I think that the missing ingredient was characters. MKDA had to be more characters with new storylines.
Example: Baraka, Mileena, Kabal, Sheeva, Jade, Rain, Noob Saibot, Sareena, Sektor...
That's it
ImmortalRuler Wrote: What do you guys feel the "missing ingredient(s)" was in MKDA? |
-vivid colors, colors that make the characters look like their alive not the colors used that make them look like they were dead for a week and decided to come to life, colors are too dull
-NOTICE THE PICTURE ONE OF THE MEMBERS HAVE WITH THE THREE SUBZERO'S AND TELL ME THAT THE ONE FROM MK2 DOESN'T STAND OUT, THE VIVID COLOR IS EVIDENT
-They should ad more sound to the fatalities, so that you could can hear an exaggerated loud thump of a head hitting the ground instead of that music that they have playing over all the fatalities.
-Dark Personality- displayed through their signature move after they win, too many characters do the same thing after they, it really hurts the selling of a character

NoobSaibot Wrote: Missing stuff, from my view of things: The run button sequence Just like in Mortal Kombat 4 and all the other previous games. I'm tired of having to walk slowly towards my opponent Instead of just running and charging to attack. |
You walk forward almost twice as fast as anyone can walk or jump backwards! If you could run, then there would be no stopping Reptile or Bo Rai Cho...Running Drunken Fist? Super Duper Running Crab Rush? LMAO
MK: DA does not need a run button.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
ImmortalRuler Wrote: thanks for the tip |
LMAO!!!!
It's missing depth; Konqrr hit it pretty much on the head. As far as movement goes, I would like to see some kind of dash feature implemented, not necessarily a run, but a dash. f~n+BL~f~n+BL... for some character might be considered a dash, but it's not good enough.
I used to think that movement in DA was weak as hell, now I just think it's weak.
As far as juggles go? Pfff, I don't even know why I'm still documenting my notations for possible combo vids. Why do super tech juggles when the pay-off isn't worth sh*7? Just do random branch crap into launcher fallowed by random branch crap finnisher. Dang, i'm on a little rant, sorry.
Anywho, it lacks some serious depth, but I think it should be there for MK6. At least I hope so.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."
drakeo Wrote: I believe that there were a few missing points. I belive that MKDA should have included a create a fighter mode and I also think that you should have been able go to any level. I think by having to stay in an assinged area that this limited the abilities on one player mode. I belive that every game has its missing points but the fact is MKDA was kick ass! Every MK game is why ponder on something that doesn't matter if the game kicks ass. I was just happy that MKDA finally made a debut with a worth while challenge. |
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