Why is MK2 so overrated?
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posted10/04/2006 01:51 PM (UTC)by
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Ninja_Mime
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02/17/2006 01:47 AM (UTC)
MK2 is clearly not the best game gameplay wise. So why is it so overrated?

Is it the Fatalities? The ninjas? Because those are just gimmicks. I'm sure any fan would have realized that by now.
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takermk
09/16/2006 09:45 PM (UTC)
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The fatalities, probably.
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owen_pwned
09/16/2006 10:08 PM (UTC)
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Well lets take a logic look at this I am not going to go into all the pros and cons their is one big point.Many peoples favourite character is Kitana which was her first game? mk2.Mileena.Manys careers went to a good start in that game.The fatalities.
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Hikari715
09/16/2006 11:38 PM (UTC)
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takermk Wrote:
The fatalities, probably.
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Ninja_Mime
09/17/2006 12:01 AM (UTC)
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Most of the fatalities are just simple decapitations. MK3 had much cooler ones.
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armageddon936
09/17/2006 02:18 AM (UTC)
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Here is the real question why is everything that is good overrated?
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Kenshi360
09/17/2006 02:20 AM (UTC)
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Probably Fatalities, and friend ships. Also because the first one was so successful. Fans just wanted more! so did I, nut it wasn't the best game there.furious
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IamTheS
09/17/2006 02:33 AM (UTC)
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I feel the gameplay of MK2 was more balanced than any of the 3/U3/Trilogy stuff.
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takermk
09/17/2006 03:02 AM (UTC)
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IamTheS Wrote:
I feel the gameplay of MK2 was more balanced than any of the 3/U3/Trilogy stuff.

lol
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Ninja_Mime
09/17/2006 03:40 AM (UTC)
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armageddon936 Wrote:
Here is the real question why is everything that is good overrated?


The gameplay fucking sucks in MKII. Kitana, Mileena, and Jax are damn near impossible in Arcade mode.
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Anansi
09/17/2006 03:52 AM (UTC)
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Maybe it's the art or the overall style. Perhaps the production quality of the overall package. Maybe it's just the whole "feel" of the game. Maybe it's the kickass character design, the eerily Oriental feel of the music or just the attention to detail and all the care that was put into it. Yeah, that might be it.
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Ninja_Mime
09/17/2006 04:33 AM (UTC)
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Anansi Wrote:
Maybe it's the art or the overall style. Perhaps the production quality of the overall package. Maybe it's just the whole "feel" of the game. Maybe it's the kickass character design, the eerily Oriental feel of the music or just the attention to detail and all the care that was put into it. Yeah, that might be it.


Kickass character design? More than half of the roster are ninja pallette swaps.
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takermk
09/17/2006 04:33 AM (UTC)
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Anansi Wrote:
Maybe it's the art or the overall style. Perhaps the production quality of the overall package. Maybe it's just the whole "feel" of the game. Maybe it's the kickass character design, the eerily Oriental feel of the music or just the attention to detail and all the care that was put into it. Yeah, that might be it.

Maybe...
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BustaUppa
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09/17/2006 04:57 AM (UTC)
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I think it's nostalgia. IMO you can place the decline of arcades right in between MKII and MK3 (at least that's how it felt on Long Island). I know it's just a one-year difference, but I feel like the turning point for arcades came during that gap in between games. As a result there was much more of a "scene" around MKII. The machines seemed to be everywhere and the arcades themselves drew a bigger crowd. So people tend to have more fond memories of MKII.
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Iori9
09/17/2006 07:52 AM (UTC)
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Half the roster is Ninja clones??? Have you played MKT? They had too many clone ninjas (6)... lol I like MKT (infact its my favorite of the 2d MKs). but atleast it dont have as many as MKT is all im saying.
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MK2KungBroken
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When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/17/2006 08:46 AM (UTC)
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I'm going to go ahead and bottom line it.

I've posted on many boards in response to this, and the honest truth is, no MKII fan can specificy why they like MKII without using emotion. People who say they like MKII's gameplay say they like a less complex game in general, which is uncommon. If they say they only like MKII more for it's gameplay, that's either a lie, or they have never played any other MK game after it. A normal gamer cannot make that kind of decision because MKII is just boring. It is a boring, repetitive, limited game, with extremely little depth and replay value. Most people replay MKII for it's Fatalities.

MKII has nothing to do with being a fighting game, and more about being a presentation. It is an amazing presentation at that if you disinclude a strict analysis of the gameplay. It cannot stand toe to toe with even MK3, let alone UMK3. The average MK fan cannot differentiate between quailty games, and what they like about what's around the game itself.

A lot of people say "Gameplay isn't the only thing that makes a game good." There is a phrase "...withstand the test of time" and the reason I bring this up is because gameplay has kept UMK3 far and beyond the most popular to play Klassic MK game there is. Without gameplay, you don't have a game. You can only see the fatalities so many times before they have no meaning. You can listen to the music without playing the game. You can download screen shots and look at the backgrounds, you can download videos and enjoy the fatalities just as much. You can play a game that has no spoken words, or sounds, or no pictures. In the case of video games, yes there is a wrap up of overall presenation, however MKII fans subconciously disinclude the gameplay in general on any review of it. If you compare it to MK1, yes you can say the gameplay is great, but as a whole, compared to the rest of the series, it is just a stepping stone, or a beta test towards UMK3 which was the final product of that concept in the series.

This is a review I wrote for MKII Gamespot.com:

Shock Wrote:If there was ever a game that should have been a movie...
Mortal Kombat II is without fear of contradiction, the most talked about Mortal Kombat game in the genre's history. It was a very important step in the long line of games that were to be made after it. MK fans were not disappointed in the slightest because from every possible point of view, this game was an improvement upon the original. Everything from graphics, sound quality, music quality, roster, completeness, atmosphere etc, and even gameplay was a step in the right direction.

MKII is a very fun game, until you have performed every single fatality on the computer 100 times, and seen the Pit II fatality 100 times on every character. The overall gameplay can be taken as fun, but you have to like the pace of the game, as there is no choice in how you play it. Because of the limitations of the game system, you are forced to play the game in a "turtle fest" which means, both character must stay on opposite sides of the screen, making the other one move in, getting countered in return. It is almost a turn based game in which the person who performs the highest damage juggles wins.

This not withstanding, even though Mortal Kombat II was a complete success over a decade ago, today it remains a stale, slow, underdeveloped, overstated, overrated, limited, repetitive, monotony with pseudo competitive gameplay that has not evolved in many years, and it will remain that way forever. The genre's aesthetic potential in the 2D realm had been completely uncovered and the next logical step in the process was to improve the gameplay and depart from the gore, partially due to being developed in a time where video games were coming under fire for being too blatantly violent. This step took on mixed reactions from the fans, and ultimately (no pun intended) winded up being a series of gameplay tweaks adding up to UMK3.

Playing against the AI, like any other MK game, requires a little bit of patience and pattern recognition ability. You should be able to defeat all the normal characters rather easily after a few days of playing, once you discover the universal methods. Playing against another person would be something you should try doing if possible, however it is not likely to happen much anymore. The game's competitive top tier list is very limited, to Mileena and Jax being the best usable characters in the game, based upon years of tournament outcomes, and some chance of winning with Kitana, Liu Kang, and Kung Lao.

I would never tell anyone not to try MKII because it is something everyone should experience, in fact, if you haven't gotten into the series, you can jump in MKII over MK1 and probably learn it just as fast as if you had been playing MK1 for years, and then move on to MK3, and UMK3 after that. If you enjoy performing fatalities, a lot, I would suggest sticking to MKII. I *was* an MKII fan boy, and then I grew up and fell in love with UMK3.


And UMK3:

Shock Wrote:Competitive Mortal Kombat at its best.
Ultimate Mortal Kombat 3 is the most complete, balanced, developed, deep and competitive game in the entire MK genre. Because of its 2D system, which was still the norm in the mid 90s, you have to take the game at face value. It is built upon the core system set up by Mortal Kombat, which was improved in MKII, improved again in MK3, and then nearly perfected in UMK3. I say nearly because by the time the game had run its course and was no longer eligible for gameplay updates, more pieces of the system were broken down and a few character specific elements were left unfixed. This however, does not affect the gameplay nearly as much as almost all other fighting games.

My difficulty rating of "Very Hard" is because the game is designed to be played against another person, and not the AI. The AI is poorly programmed in the sense, you cannot actually fight them, you have to trick them and figure out the AI patterns which are extremely simple, and many are universal. There are methods for defeating every character in the game which are fool proof, so that would make the game "very easy," however, playing another person and becoming good at this game is not. It takes years to master the mechanics of this game, which is why there are still people who play it.

If you are nostalgic, like MK in general but never tried it, or are just looking for a game to pick up, I would suggest UMK3, and finding others who play it. There are still arcade units for this all over the country, and tournaments run on a regular basis.


Also, to complain about palette swaps is a waste of breath. I understand people have opinions, but look at the facts. They have a limited amount of memory, and time frames to work with. I don't understand how people can play and enjoy a genre and then complain about things the developers have very little control over even when they are creating it. It would be more reasonable to say "I don't like the fact that they weren't able to expand upon their hardware more, or given more time to release the games..." MK1 itself had 8 regular characters and 3 of them were palette swaps. MKT was released because people wanted every character to be playable. They didn't have time, or probably resources to dress up John Turk in a bunch of slightly different outfits to add variety to the male ninjas. That's again, ridiculous. They are different colors, they have different moves, that is enough to make them different characters.

It boggles my mind when I see people complain about things that they don't understand leading to accusations, assumptions, or other literally false deductions, and this is always done without asking questions first or researching. This is the very definition of ignorance, I see it everywhere, on every board, about every possible topic known to mankind, and it's obviously not directed towards any one person.

Back to the bottom line. MKII is overrated because of so many golden circumstances that simply allow it to be that way. There's no other way to explain it because if you presented MK1 MKII and UMK3 to people who actually play fighting games, 99% of them will say that UMK3 is outright the best, with the remaining 1% being people who like to turtle.
@MK2KungBroken
your problem is, you see always things only at your point of view, you say in your review:

Because of the limitations of the game system, you are forced to play the game in a "turtle fest" which means, both character must stay on opposite sides of the screen, making the other one move in, getting countered in return. It is almost a turn based game in which the person who performs the highest damage juggles wins.

Nobody has to play like that, most people I played dont play like that (and yes I played against some good one, MK2Prince for example (the guy how won the latest MK2 Kaillera tournament) , and just staying away and waiting for counter isnt true, why you tell people that MK2 plays like that ??. Thats freaking bullshit, and you should now it.
Maybe in a tournament where people play for winning it will be a little bit like that, but not on a casual fun match, for most of the time.

It is true that sometimes the gameplay can be annoying if someone use Millena Spam methodes or a good Jax groundpound play, but the game is not like you wanna tell people in your review, besides of that, most people dont even get to that competive level gameplay because the only play it casual for fun and than there is no lame gameplay like you told.

I dont say MK2 is better than MK3 or UMK3 it is not, I like UMK3 much more, but some people like a slower more defense (turtle) and limited gameplay yes, and some like a much faster more combo intense and runjabbing gameplay.









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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/17/2006 10:37 AM (UTC)
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Play some people in person for money in MKII. See what happens. You say I look at things from "my" point of view, but in reality it is the sum of knowledge and not just my own. Your problem is you look at things from incredibly, monsterously limited experience. You speak of the very things that make MKII a terrible, limited, fighting game but then talk about casual play as if it matters in the grand scheme. It's cool that you have people to play with in the game to have fun, I have the same thing for UMK3, but in order to compare games you have to break them down, you can't be so general about everything and pretend that everyone plays only for fun. You can just both games are fun to play casually, but then you aren't giving the full picture of the gameplay.
But the thing is, most people dont play MK2 for money lol, the play it for fun.
I dont care if some people turtle like mad and play lame because the play moneymatches, most people play if for fun, and its good like that.
As long as there are some people how play it for fun and actually have fun its not a bad game for them.
If people play MK2 for money, its thier problem, the game is not designed to play it dead serious.

Your point of view is too much hardcore, I now how hardcore MK2 looks like, believe me, you and your other hardcore players are not the only one how "know" MK2 or UMK3, ok?

You dont know me but you say my experience is "monsterously limited" how can you know that?

Your "elite" speech is a little bit arrogant, you think that only you and some other people know whats going on and the rest is scrub, and then you wanna tell the other "monsterously limited" people how the world is turning around.

I dont wanna get this into a flame debate, but please have a little bit more respect for other people opinions, even if you think its completely false.

There is by the way no point to discuss about such things at all, and I really dont know why I replie anyway, let people play and think what they want, as long as nobody get offense by that.








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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
09/17/2006 11:18 AM (UTC)
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It is not a flame if you're discussing facts. You don't have the experience to tell everyone else who's played MKII before you, without Kaillera, that they are wrong. I'm not one of those people either.
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Sub_Zero2008
09/17/2006 01:50 PM (UTC)
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mortal kombat was a big hit back in the 90s and nothing will ever change that.
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F1stDaCuffS
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TGB F1sT a.k.a F1sTDaCuffS/currently playing BF2,"GOD LIKE", STREET FIGHTER 2 hyper, 360 Zangief. i'm here if you want some!!!!

09/17/2006 03:09 PM (UTC)
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i suggest for people to just put there money where there mouth is, a 100.00 dollars a game.

ill go where i need to. not a problem for me..
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dreemernj
09/17/2006 03:52 PM (UTC)
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MK2 looked cool. People loved the fatalities. It had some cool secrets. And it was easy to pick up and play. Its a fun casual fighter but it just doesn't go anywhere. Its overrated because people like to think that the time they've invested in playing it reflects that it is a good, solid, fighting game, and its just not.
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ShangTsungWins
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09/18/2006 06:09 PM (UTC)
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^^ definitely agree. I really think that it's nostalgia. MK2 was one of the games I cut my teeth with as far as fighting games and I just remember battling my cousin for hours and hours (we played on the Genesis -- the only fighter I ever played in the arcade was Fatal Fury). We then progressed on to MK3/UMK3 and Trilogy (all on either PS/64/SNES).
We didn't play MK2 anymore because we no longer had our Genesis and we just stuck with 3 and all of its evolutions.

Once MAT2 came out, we popped MK2 back in and played for a bit but we found we had become spoiled by the speed of Ultimate. MK2 felt a little slow and unresponsive. Its definitely something we still love to think back and joke about, playing MK2 like that, but its just not what it once was. I think when you go back and play a game ten or fifteen years later, you have all this new information of all the newer games you have played and MK2 just didnt stand up for us.
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NIMHARD
09/19/2006 03:22 PM (UTC)
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Because it ́s the best... still...

I always play it. It ́s a good game, with good characters (who cares about pallete swaps, I mean, if you don ́t like pallete swaps how did you get into mortal kombat anyway?) I never see people complaining about Dan, Ken, Akuma, Ryu, etcetera, in the street fighter roster, and they are just pallete swaps with different head (not so diff. anyway).

It did have great designs (Kung Lao, Baraka, Kitana, Mileena) and it brought the character everyone was looking for into the roster (Reptile) also, it made Shang Tsung selectable, although different.

Kintaro and Shao Kahn are badass bosses and three secret chars were too much for that time! I never saw a game have a secret char like MK did in the beggining of the 90 ́s, in fact, i believe they started it (now every damn game has it).

MK2 had the best arenas, concepts, music, characters, it ́s near perfect. That ́s all!
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