I think MK have more innovations that any other videogames espacially compared with Virtua Fighter..
MK have character who have 3 different fighting styles changeables during battle.
MK have passed from 2D to 3D (virtua fighter always was in 3D...i mean they are using the "same".(except the enancements) graphics.
MK continously is making a new history for the characters....MK have a complex history and arguments
well....that my opinion.
I think MK DA or the upcoming Deception is better than the old fighting system of the Virtua Fighter Series.
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That's the only part of MK that I don't like, everything but that is great IMO.
It's like OMG MK has fatalities and blood and a great story.
What about the game play, how's that? Well, they have blood and fatalities.
It's as if there is nothing to brag about when it comes to the game play, the actual fighting.
It's getting there though.....eventually

XBL:Insanity1234 Bring It...


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

Anyways, peeps say VF is boring; how is it boring? I guess, I should take it as a given that peeps mean character development, story, etc? Technically, EVO is the deepest, most ballanced, pure fighter that has ever been created. The gameplay is NOT boring; it's simply perfect. The only reason I'm not a "VF fan" is because there isn't any comp for it; at least in the majority of areas. That and VF is the only fighting game that gives me headache after a few hours of play...shit is just too good for me to comprehend, it kills my brain.
Back on topic...
The majority of the MK community couldn't care less about a decent system; nor do they know what makes one. With that, the marketing strategy is simple; throw in random, gimicky bullshit and call it MK. Here comes the bling bling.
Also, somethng that needs to be adressed. There is a difference between complexity and depth. Never, ever, confuse the two. Second, there is absolutely no reason why MK cannot develop a semi decent system. If done correctly, the "fun" would still be present. While the "complexity" and "depth" that isn't fun will be there for those of us who enjoy a boring fighting game...a fighting game. Heh, funny...fighting game. What a foreign concept in these lands.
BTW: SC2 may be fun...but it's still a scruby ass fighting game...but what the hell am I talking for. I still play SvC... -_-
There's nowhere to hide in your dreams.
Fare Thee Well
| Satyagraha Wrote: Could people please learn to use a fucking period. I don't mean to be an ass-clown, but I mean wtf? o_0 Anyways, peeps say VF is boring; how is it boring? I guess, I should take it as a given that peeps mean character development, story, etc? Technically, EVO is the deepest, most ballanced, pure fighter that has ever been created. The gameplay is NOT boring; it's simply perfect. The only reason I'm not a "VF fan" is because there isn't any comp for it; at least in the majority of areas. That and VF is the only fighting game that gives me headache after a few hours of play...shit is just too good for me to comprehend, it kills my brain. Back on topic... The majority of the MK community couldn't care less about a decent system; nor do they know what makes one. With that, the marketing strategy is simple; throw in random, gimicky bullshit and call it MK. Here comes the bling bling. Also, somethng that needs to be adressed. There is a difference between complexity and depth. Never, ever, confuse the two. Second, there is absolutely no reason why MK cannot develop a semi decent system. If done correctly, the "fun" would still be present. While the "complexity" and "depth" that isn't fun will be there for those of us who enjoy a boring fighting game...a fighting game. Heh, funny...fighting game. What a foreign concept in these lands. BTW: SC2 may be fun...but it's still a scruby ass fighting game...but what the hell am I talking for. I still play SvC... -_- |
you kiss your mom with that mouth?? geez... calm down.. for one thing.. i see where your going by how deep vf is.. but theres really nothing completely deep about it.. so you have to count frames.. and you have to see when to hit.. heak mk did that.. and vf didn't had that many combos as well... mk did that to... hmm but sc 2 thats diffrent.. really diffrent i mean its a sword fighter... diffrent from a hand to hand fighter... anyway.. the animation of sc2 is good, but mk is just as good... the response of the controlls seems to be farily great..
anyway thats my 2 cents..


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

ShoHayabusa Wrote:
you kiss your mom with that mouth??
I try not to, lol. Though, yeh,I need to tone it down. Guess college will do that to ya'.
VF isn't just about frame adv/dis, either. Nor, are combos, which really don't present much to the tearm "depth," anyways. It's just a suface element, nothing more than a tool. Thus, pick the best tool for the corresponding situation, that's all it is. Anywho...
ShoHayabusa Wrote:.. but theres really nothing completely deep about it.
Not to be an as........... a jackal, but spend some considerable time over at http://www.virtuafighter.com. Look at it objectively, and try to ask yourself if MK is even in the same league; and do it with a straight face.
| Kiasyd Wrote: Enough of the blood and guts. |
*gasp*
Death is an adventure... Wanna die?
| Bleed Wrote: As many innovations as MK has, the most important one (game play) is pretty much ignored. That's the only part of MK that I don't like, everything but that is great IMO. It's like OMG MK has fatalities and blood and a great story. What about the game play, how's that? Well, they have blood and fatalities. It's as if there is nothing to brag about when it comes to the game play, the actual fighting. It's getting there though.....eventually |
BINGO! frankly i think they should have done all the stuff with the moves, and balancing the fighting FIRST then worry about the extras, because thats what they are EXTRAS. the MAIN reason to play is for the core GAMEPLAY and if a game's gameplay is only avg (DA, and frankly i really havent seen too much improvement thus far but i could be wrong) then i dont care how much extra crap the game has, its only a short diversion before u return the damn game (DA again). NOW if the game has GOOD gameplay and THEN all that other stuff its awesome, but not the other way around
In the interviews when Ed Boon was comparing MK with other fighting games that had real fighting systems both 2d and 3d, I was just really sad. The fact that he felt MK has ever reached a point where its fighting system is comparable with others is just horrible. I think the MK Community really needs to shout out to him and somehow communicate that the thing we want most in MK7 is more depth, not returning characters or fatalities. (I say 7 because I think 6 is beyond changing at this point.)
Like several fighting game fans such as I have mosted in this thread, there are many games, especially 3d that beat Mortal Kombat.
I've travelled to a lot of places and I can tell you that no one plays MK out there anymore. I mean you don't see anyone having MK Tournaments constantly, but in places like Korea where you always see Tekken Tournaments or Japan where there's at least 10 Virtua Fighter tournaments around the country at any day, it just makes you think about how far Mortal Kombat needs to go. In Europe, Virtua Fighter and Tekken are both played pretty equally. Hell even in the US, 3d fighting scene is all mostly all Tekken and Soul Calibur II.
And this is not because it's not in the arcades anymore, this has always been the case with other fighting games and MK at all stages. MK just isn't deep, and us fans have to acknowledge that and demand more if we want it to change. Otherwise Ed is gonna keep pushing out the same stuff and giving us the same gimmicks as Satya has already pointed out.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

Speaks the truth.
Anyways, I would love it if MK had deeper gameplay. I love the idea of smooth looking counters, multiple counters/throws, counter counters, ect. but if they aren't added, I won't be dissapointed.

VF was made as a fighting simulator
MK was made to make a quick buck (at first), but from MKII onwards, was made for the story, characters and gore
I might not know frame data and all that stuff that fighting game enthusists take for granted, but MK:DA had major flaws and MK:D isn't doing much to change that. Some might say "But, the stage interaction". I know it's a great innovation, but Boon and his pals at Midway HAVE to make the engine solid. Boon might of said that reversals and counters are in it, but Boon is the one for not keeping promises. He has to look at what he is doing CREATIVELY, not ecomically. He doesn't have to worry about the latter anymore. MK:DA proved how many people cared for MK. That's why Deception should have its foundation checked before getting to the gimmicky stuff.
THANKS MIDWAY





| Satyagraha Wrote: ShoHayabusa Wrote:you kiss your mom with that mouth?? I try not to, lol. Though, yeh,I need to tone it down. Guess college will do that to ya'. VF isn't just about frame adv/dis, either. Nor, are combos, which really don't present much to the tearm "depth," anyways. It's just a suface element, nothing more than a tool. Thus, pick the best tool for the corresponding situation, that's all it is. Anywho...ShoHayabusa Wrote:.. but theres really nothing completely deep about it. Not to be an as........... a jackal, but spend some considerable time over at http://www.virtuafighter.com. Look at it objectively, and try to ask yourself if MK is even in the same league; and do it with a straight face. |
i went to that website and went to the boards. its true, people spend more time asking about different strategies and good move follow ups rather than 500 post asking about the final secret. VF 4 has a terrible story (i personally like the characters, especially kage and goh) but makes up for it in deep gameplay. yes you really focus on one or two characters, but each character has more moves than more than half the characters moves in MKDA. Plus the game is so balanced you win by skill rather than 100% combos. each character is significanly different. some are masters at throwing, some at speed, and some at reversals. And you can master your characters in so many different ways that no 2 people play the character alike. Also alot of characters have 2 fighting styles (some have three) they are just less obvious. VF 4 is full of extras too. the original VF, costumes for your characters, and symbols collected for beating characters. VF 4 is a great game and beats even tekken for the best hand to hand fighting game. SC 2 is also a great game with characters to match. Ivy is awsome and her weapon is original and ass kicking. it may not be as deep and Vf 4, but it doesnt need to be because it developes its own unique style of fighting. MKDA just felt like small bits and pieces taken from tekken and soul calibur, but terribly put together. i dont want MK to be vf or SC, but i want it to be deep and fun with a more unique fighting engine. Its stories and characters is what keeps me excited for the next one, but its always the gameplay that makes it dissapointing because once you know the story and endings, what are you playing for. thats why my copy is either sitting on gamestops used shelf or some kids shelf at home. I am still a mk fan, otherwise i wouldnt be here and and would be insulting mk rathere than posting complaints, and i only do that because i want the best out of mk.
some of you are putting the cart before the horse..so to speak..some of your are judging mkd without even having played it.
of course mk isnt in their league..its in its own. funny how people bash mk saying "its not as deep as tekken/vf"..and blah blah blah..but mk has been here for 12 years and has out sold both vf and tekken. it has nothing to do with fatalities..gameplay..graphics..mk is all around just more fun to play than any of those games.
mk should remain like it always has..diferent..
"Fighting" games r about gameplay, i can understand how everyone defending the MK series likes it for the story and fatalities, but seriously for the majority who think this way then all the MK series will ever be is a interative movie.
if things stay the way they are Mortal Kombat will just become a game that focuses on novelty items (story and fatalities), and on that alone it won't last long.
Deadly Alliance was ok because the engine was fresh and has the jump to being true 3d, but this can't carry the MK series 4 long, eventually something must be done to make the gameplay better, or the better beat-em ups (Tekken, virtua fighter and soul calibur) will just get 2 far infront and Mortal Kombat will just become history


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| Raiden_is_god Wrote: GRABS THE GUN LOADS IT UP shotts himself in the head! How can some of you still say VF4 better then MK. The reason is because of the more in depth fighting. God If I was Midway and heard most you guys put down a game that wasn;t released I would probably end the game. You haven't played it yet some played it at E3 well it was only 20% done then. I don;t see anyother fighting game having Fatalities way's to die in battle like falling off a cliff. TO me there that's the shit Idea way to go Midway also the stories they have built there great. Also all the blood and guts lol thats awesome even though they have those guys lose more blood then body would have lol. Now the name of this Thread should be Agter playing Virtua Fighter (4:Evolution) so much, MK:DA looks like crap because it lacked a lot but still I liked it better then VF4. MKD gonna make VF4 hang it up I think. |
Punctuation please. It wasn't easy getting through all that but I think I get what you're trying to say and you're not realizing something. Those deathtraps? Ringouts. That's all they are. Dressed up ringouts. Not a new concept. Those three styles that can be rotated through? Not really a new concept. 3D fighters before MK:DA had characters that can go into different stances and unlock more moves. MK:DA just put a different spin on the concept. Frankly, DA didn't do anything that hasn't been done before and completely left out many things that have. Deception looks to be turning out the same way. You can't take a few established fighting game elements, dress it up in blood, and expect it to work well.


| scorpio Wrote: a deeper mk wouldnt be bad, but dont compare it to tekken and vf..both of those games suck imo. which is why i am a mk fan. in mk, you have more freedom..for fluid movement..in vf and tekken, characters move slow and feel clanky..they jump stiff, and all and all, just feels..whats the word..blobbery. some of you are putting the cart before the horse..so to speak..some of your are judging mkd without even having played it. of course mk isnt in their league..its in its own. funny how people bash mk saying "its not as deep as tekken/vf"..and blah blah blah..but mk has been here for 12 years and has out sold both vf and tekken. it has nothing to do with fatalities..gameplay..graphics..mk is all around just more fun to play than any of those games. mk should remain like it always has..diferent.. |
Damn Right thats wat I like to read. THE GAMES NOT OUT YET!!!!!!!!!!!!!! So how can you say these other games are better. That pisses me off because I agree with scorpio those games literally suck. MK is the best oh because you can't do what ever you want. Like scorpio said the moves and shit were slow and tight. The fighting system isn't bad at all for either games. VF4's meant to be a real life fighter. MK's not like your gonna be able to eat someones head send lightning at someone.....etc. It's meant for fun now honestly if you think the games fun and you love it then why put it down you haven't played it yet. I know it can be better but its the best fighter out there you want to know why because its meant for its own unique way. I wouldn't buy it if it was like the other games. You play the other fighters and they get boring quick and there not as free as MK. Who knows maybe Midway might suprise you this time around. MK's the best and always will be.
Mortal Kombat is definitely unique. There is no denying that. To fighting games, Mortal Kombat is like a diamond in the ruff (so to speak). If there was no Mortal Kombat, I would'nt even own a videogame console. So, believe me, I am not trying to be negative about MK. I just thing that because of all that it has in depth, it could be so much more than it is. And, I just think that sometimes the creators may take for granted what they have. MK has such incredible and orgiginal concepts, but i they were to take those concepts and expand on them...give us more VARIETY, and DIVERSITY, it would be so much better. The concepts are mature, but the way they're delivered...the game comes out looking elementary, as if they were marketing to children. I believe that if they get even more serious about REALISM (graphics, story [be more consistent], and gameplay-wise) and making the game believable, it would be so much better. This is all I'm saying.







