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oracle
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-sig by MINION

03/14/2006 11:57 PM (UTC)
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wow, thanks for putting this all together.
i had no idea how messy the game was...hopefully that sindel glitch will be fixed...
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hjs-Q
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I Rock

03/15/2006 12:43 AM (UTC)
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Good job, maybe it will change something.
I don't think Boon knows whats 1,2,3,4 means so why won;t you add that to the first vid?
And maybe in the Dairou vid explain why the tombstone is such an overpowerd move or explain Smoke's cloud and stuff like that........
This kind of moves cannot return.
DAVE101 Wrote:
Well from the looks of it the gameplay is going to change more than you think. Did you see how high they jumped in the trailer? That's like MOOOOOOON gravity.

Why don't you come online and we'll fight.
I'll plant you, walk up, side step and free throw you. We'll see how much jumping high in the air will help you escape my free throw.
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DAVE101
03/15/2006 12:54 AM (UTC)
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DAVE101 Wrote:
Well from the looks of it the gameplay is going to change more than you think. Did you see how high they jumped in the trailer? That's like MOOOOOOON gravity.

Why don't you come online and we'll fight.
I'll plant you, walk up, side step and free throw you. We'll see how much jumping high in the air will help you escape my free throw.

DERRRR, your cool now. You can edit other peoples post to make it easy to start arguements with.
Shut up, you deleted the other half of my quote, the first half is talking about some other glitches.
Anyway here it is:
DAVE101 Wrote:
That last message I wrote was before I finished downloading some of the videos. All I saw was free throws. This can be remain or it could be fixed, yes i was wrong. So I partially take back my statement but still, there are still going to be many changes automaticly.

so do you see?!?! grin
Seriusly though, had you not removed this it would render that post worthless. BFFs!!!
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Afghanblade
03/15/2006 03:02 AM (UTC)
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Nice stuff Dan!
Ps- Your sig hurts my eyestongue
The free throw glitches and other infinites can not be avoided by jumping, if that's what you were thinking.
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YingYeung
03/15/2006 03:11 AM (UTC)
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Dan, this is the most useful thread yet for this forum, and definatly something that should be sent to Midway. You rule. EDIT: Awesome stuff Konqrr too!
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danadbab
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03/15/2006 04:04 AM (UTC)
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as of right now there is a mk Developer on the site..
three-11 or something. hopefully he sees this thread...
I see the name too.
three-11
Hopefully they can get this info to Ed.
Please, this is very important for the game.
--------------------------------------------------------
Congrats on the sticky! Well deserved.
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GaelX
03/15/2006 04:47 AM (UTC)
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They need to ged rid of the overpowered moves (tombstone, smoke cloud, etc). I hope that weapon moves can be parried, and that all of the sidetep glitches are taken care of. One thing that bugged me in the new Ed boon interview is that he says he plays Soul Calibur Dead or Alive etc. and that he takes things from these games, what things? If he did mortal kombat would not be the glitch fest it currently is.
There are a lot of people who play those games and don't quite understand why they work a certain way.
Beginner, and intermediate players
Moves like the tomb stone and Smoke's smoke cloud just need to be designed to work better, not removed.
I'm sure you knew that though.
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danadbab
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03/15/2006 05:01 AM (UTC)
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GaelX~thankfully boon and company notived how over powering the ts drop was. it was scaled down in the Gamecube version.
1~you can see it coming now.
2~you can only do it every 6-8 seconds. in the ps2/xbox version you can do it at will when buffered.
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GaelX
03/15/2006 05:08 AM (UTC)
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yeah, what I meant was not to get rid of the moves but get rid of the surrounding reasons that make the moves so glitchy. If smoke's cloud was like sub's clone then it wouldn't be a problem, if Bo's f+3 was like it was in DA it would be ok. I think that they are definitely taking steps in the right direction, and I hope that they look at this video and are able to address many of the issues that MKD had.
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John-pb
03/15/2006 02:37 PM (UTC)
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i hope boon will see this !!!!
even if he delay the game !!!!
OR
konqrr should be in mk testing ...
we should make some noise on the internet to get people to see this !!!
someone must hack in mka site and put a link on the konqrr website !
thanks to dancock and konqrr for this ...
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fijikungfu
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-Courtesy of TheCypher-

03/16/2006 04:07 AM (UTC)
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I watched those videos and you can just use breakers to end throws or combos and with the new parry system, you can be pro and end their combos and turn the tables on the opponent
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danadbab
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03/16/2006 04:24 AM (UTC)
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fijikungfu Wrote:
I watched those videos and you can just use breakers to end throws or combos and with the new parry system, you can be pro and end their combos and turn the tables on the opponent
Nightwolf and A shrahs throws can not be broken.
there are only 3 breakers.
the parry seems to only work before they start a combo.
the parry wont work when you cant control your character after a plant.
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smokegreytint
03/17/2006 02:56 AM (UTC)
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Dude basically shot hours of footage on MK:D "GLITCHES" (insert sarcasm here!!!) You did not have the 2nd player moving or blocking or defending themself at anytime of any video that you showed so how can it be that all these fighters have so called "GLITCHES" I did not see the point in all these videos and I wish you well in your quest and journey for all the "GLITCHES". Have a Nice Day!
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MK_krazy
03/17/2006 03:13 AM (UTC)
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smokegreytint Wrote:
Dude basically shot hours of footage on MK:D "GLITCHES" (insert sarcasm here!!!) You did not have the 2nd player moving or blocking or defending themself at anytime of any video that you showed so how can it be that all these fighters have so called "GLITCHES" I did not see the point in all these videos and I wish you well in your quest and journey for all the "GLITCHES". Have a Nice Day!

they have been proven and if you can't find OTG's by yourself then you must be pretty n00bish because i found some the first time i played it but it took me awhile to find unduckable throws
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JAX007
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03/17/2006 04:55 AM (UTC)
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smokegreytint Wrote:
Dude basically shot hours of footage on MK:D "GLITCHES" (insert sarcasm here!!!) You did not have the 2nd player moving or blocking or defending themself at anytime of any video that you showed so how can it be that all these fighters have so called "GLITCHES" I did not see the point in all these videos and I wish you well in your quest and journey for all the "GLITCHES". Have a Nice Day!

What a dumbass. lol
smokegreytint Wrote:
Dude basically shot hours of footage on MK:D "GLITCHES" (insert sarcasm here!!!) You did not have the 2nd player moving or blocking or defending themself at anytime of any video that you showed so how can it be that all these fighters have so called "GLITCHES" I did not see the point in all these videos and I wish you well in your quest and journey for all the "GLITCHES". Have a Nice Day!

Not to be rude, but to put it plainly, you really have no clue what you are talking about.
The glitches work once the first hit connects, so it doesn't matter if the other player is trying to do something, because they wouldn't be able to even if they tried.
It's been tested
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danadbab
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Hello

03/17/2006 05:07 AM (UTC)
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smokegreytint Wrote:
Dude basically shot hours of footage on MK:D "GLITCHES" (insert sarcasm here!!!) You did not have the 2nd player moving or blocking or defending themself at anytime of any video that you showed so how can it be that all these fighters have so called "GLITCHES" I did not see the point in all these videos and I wish you well in your quest and journey for all the "GLITCHES". Have a Nice Day!
tongue
LOL thats because they cant move or duck silly.. tongue these were all tested and are 100%.
a bunch of glitches were disproven because, they only work ONLINE..
the OTGs double via lag. thats why we need a real wake up game.
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Drifting_Ravage
03/17/2006 06:50 AM (UTC)
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Great job Danadbab and Konqrr.
I play the game quite a bit and I didn't know a lot of those glitches on the characters I don't use much.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/17/2006 08:50 AM (UTC)
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smokegreytint Wrote:
Dude basically shot hours of footage on MK:D "GLITCHES" (insert sarcasm here!!!) You did not have the 2nd player moving or blocking or defending themself at anytime of any video that you showed so how can it be that all these fighters have so called "GLITCHES" I did not see the point in all these videos and I wish you well in your quest and journey for all the "GLITCHES". Have a Nice Day!

You officially made yourself look the biggest idiot around with that post. Read the above replies to it to find out why.
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FLSTYLE
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FLStyle Personal Twitteromegaasylum.com Updates Twitter Omega Asylum - Home of FLStyle - Video Game and Media Blog

03/18/2006 02:25 AM (UTC)
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smokegreytint Wrote:
Dude basically shot hours of footage on MK:D "GLITCHES" (insert sarcasm here!!!) You did not have the 2nd player moving or blocking or defending themself at anytime of any video that you showed so how can it be that all these fighters have so called "GLITCHES" I did not see the point in all these videos and I wish you well in your quest and journey for all the "GLITCHES". Have a Nice Day!

Hillarious, moral of the story? Don't try to argue against things you don't understand.
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Check
03/18/2006 05:45 PM (UTC)
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hey dan, i showed thug that unblockable hit off of the plant last nite grin so i can definitly show you, and we'll record it, but i had to do it in corner online cuz everything is so SLOW sad
still works tho wink
whens DAN vs CHECK part 2 gonna happen grin
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ThuggishRuggish
03/19/2006 04:35 AM (UTC)
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Dan you forgot ashrahs Dope ass glitch i showed Check lol. im not sure if it works offline thou so youll have to find that out but here it is.
Any kind of plant, so like f+1 in first stance, her grab, f+3 in second ect.
f+1, and her stupid light ball thing tat goes up then down on them or w/e. then grab. what will happen somtimes is you will freeze them and they cant move untill you hit them. other times you just get a free throw.
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